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Complete support hero - Cervidae.Stag


Grantypoo
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I'd like to see a new hero get made that is all about support. This would be unlike Geneva, who is a support character BUT I've also seen go LLLLLUDA in a pub with flares and Q and what not.

 

Hero look : Artosilope_zps7c86d345.png I just like the look of this guy because he isnt menacing at all. Looks like a deer with some feelers for antlers. To me, it just screams NOT DANGEROUS.

 

This would be an int hero with low weapon damage and a slow attack speed. Melee attack, not ranged.

 

Passive - I think this would be cool if all friendly heros in 8 unit radius average their current missing hps (%) and timescale of Stag is increased by half that amount. For instance, if 3 heros are in a 8 unit radius, with 20% hps missing on one, 30% on another and 80% on the third, making for a total of 130% missing hps. Divide this by half (65%) and apply that much timescale increase to Stag. I see it as a friendly support hero watching his buddies get made dead and he frantically rushes to keep them going strong. Basically, as his allies drop in health, he gets more and more frantic to save them.

 

Q - Every 60 seconds, can cloak a friendly unit for 5 seconds. Increased to 7, 9, 11 as skill trained. Duration increased by 20% of INT.

 

W - Reflective armor cast on friendly unit. Spell/Physical damage reflects back at attackers during duration. 10% 20% 30% 40% as trained up. Lasts 5 6 7 8 seconds. Duration increased by 15% of INT.

 

E - Increase all stats (STR AGI INT) by 10%, 15%, 20%, 25% on friendly unit. Lasts 10, 12, 14, 16. Amount of buff increased by 25% of INT.

 

R - Using R buffs your next cast of Q W or E. Can use every 120 seconds. Scaling - Every 10 STR reduces R cooldown by 2 seconds.

Causes Q to become super cloak and halves the duration. Cloak does not break on attacking another unit. Still a typical cloak in that anyone truesight can see the player, just not a cloak that breaks on attacks.

Causes W to be 100% reflect, but halves the duration.

Causes E to be Super-Size-Me. All stats increase by twice the normal value the E would give, so 20%, 30%, 40%, 50%. Cause hero model to grow by 50%, also cause all damage to hero to increase by 50%. So if you get hit for what would normally be 500 damage, you would instead get hit for 750. Keep in mind that you'd have more hps and armor or what not at this time due to stat increase. Duration halved.

 

EDIT - Oops, forgot to write in what happens as R levels. Level 1 heals target by 15%. Level 2 heals target by 30%. Level 3 heals target by 45%.

 

Obviously numbers would need to be tested and changed. I can see and R+E and then a regular W cast on a hero being a pretty strong combo.

 

I'd like to see a complete support character added to the game, and I see this guy as being fun to play.

 

EDIT - I'm not so much a numbers guy, I'd like to see some int scaling be on the abilities maybe, but also kinda of like not having scaling. I can see it being nice to either build high hps and have a passive slow always, or else high int and have a large power pool to cast from... and have that not effect scaling at all? Or a minor amount... because scaling would mainly be based off the other player's stats.

Edited by Grantypoo
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Having a passive that is only detrimental to the hero is really dumb IMO. Also, if this hero has no scalings, and he can't build tank, what do you want him to build??? 6 tasers? Also, having your ult halve the duration of the skills is kinda dumb too, the ult should make the skills a lot better if its an ult. The buffed q isn't that good at all, I would add a movespeed boost instead of the cloak not breaking upon attack, and if you halve the duration, that Q is worse than the normal Q IMO. I think your hero is just really weak in concept, unless you just make the numbers HUGE on E/W. Your hero has 0 cc, can't build tank or he keeps himself from being useful, can't build damage since he has no scaling and is melee with the opposite of a gap closer, and his supporting isn't even as good as medic in my opinion, because she has 4 active skills that all have seperate and good effects, and her passive doesn't hurt her.

 

TLDR: buff your hero and change the passive!!!

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my general impression is that he does not have a clear concept.

Sure a support hero but its just random skills that buff and thats it.

Well, to be honest that is more my intent. But not random, I was thinking of things that would be useful in a fight. Reflect? Hugely useful. Cloak? Good for initiate or escape. Increase stats? Also useful, all game and during fights. I'm not sure about the no clear concept but I respect your opinion. I mainly would like to see a hero get put in who does support and support only, not someone who can get changed into a DPS carry. We have enough of those. That's fine, I'm not complaining about current heros as I like 95% of them, I just wish that we had one that was chosen only as support, nothing else.

 

Having a passive that is only detrimental to the hero is really dumb IMO. Also, if this hero has no scalings, and he can't build tank, what do you want him to build??? 6 tasers? Also, having your ult halve the duration of the skills is kinda dumb too, the ult should make the skills a lot better if its an ult. The buffed q isn't that good at all, I would add a movespeed boost instead of the cloak not breaking upon attack, and if you halve the duration, that Q is worse than the normal Q IMO. I think your hero is just really weak in concept, unless you just make the numbers HUGE on E/W. Your hero has 0 cc, can't build tank or he keeps himself from being useful, can't build damage since he has no scaling and is melee with the opposite of a gap closer, and his supporting isn't even as good as medic in my opinion, because she has 4 active skills that all have seperate and good effects, and her passive doesn't hurt her.

 

TLDR: buff your hero and change the passive!!!

I agree to some extent about the passive. I was just trying to think of something interesting. Definitely not a fleshed out complete idea. Personally, I'd be happy with it changing to the alternative passive I type up. Increase in timescale as more ally health in the area drops. That is unique and fits the support well quite well, if you ask me.

 

I disagree about the R+Q being useless. Think of hitting that on a Nova on your team and the other team doesnt have truesight. That's 2.5, 3.5, 4.5, 5.5 seconds of free damage where you dont even have to worry about anything hurting you but AoE stuff. I can see it being quite useful.

 

Scaling could be off INT, I do think, since it is an int character. You said buff the hero, sure... but I hate seeing new heros made that are just super OP and everyone plays them nonstop until they get nerfed into oblivion and then no one else plays them. Immortal... nerfed and no one touches. Greelus... better but still rarely seen after nerfs and attempts at fixing. Dehaka... Stukov... all are rarely played. All were played tons because they were OP initially, then nerfed enough there was no point to play them. I'd rather not see that happen to this guy, I'd like him to just start at a good point, not be OP to begin.

 

Anyway, some scaling off int on all the skills would help. I said in my post I'm not the best balancer or numbers guy in the world, we would certainly need to work with it to test what numbers make sense on scaling. I'm not sure if it would be better to buff the duration based off int, or the percentages of bonus given.

 

EDIT - I added some scaling ideas to QWE and R. Again, would need fleshed out in actual testing to know what is OP and what needs bufflage.

Edited by Grantypoo
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Heroic passive: way too much time, maybe average the percent missing hp and then divide by 2, maybe even 4. Or just 15-20 percent of all missing hp.

 

Q: 20% int is an insane amount of scaling for a cloak. Imagine if he got to 300 int? That's a 60 second cloak. Would be kind of interesting though... plus with cloak falling off late game it might work.

 

I like the duration lengthens scaling off of a stat, seems unique.

 

I also think the R cd reducing based off of str is unique.

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I may have worded it poorly. With Q, I was intending that 20% of your INT also get handled as a percentage. So if you have 300 int, and 20% of that is 60, then the buff would last 60% longer. Not an additional 60 seconds. Even at the 20% the way I was wording it, I could see it being too long.

 

TBH, your way would be easier to calculate, but yes in that case 20% scaling is too high.

 

I do like having STR effect the R cooldown and what that would force you to choose for your hero. Do you want to have lots more use of your ultimate? Then build STR. Do you want to spam smaller buffs often and make them better overall? Build INT.

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