ShiroAisu Posted November 4, 2014 Report Share Posted November 4, 2014 The tittle pretty much says it all. I simply cannot drag the players into the other team, even if I'm hosting a private game. I also can't change any of the map settings at all, but I guess that's normal. What am I doing wrong here? Quote Link to comment Share on other sites More sharing options...
Adamantium Posted November 4, 2014 Report Share Posted November 4, 2014 You're not doing anything wrong. Hosts simply do not have that capability. Quote Link to comment Share on other sites More sharing options...
Darkr Posted November 4, 2014 Report Share Posted November 4, 2014 Nothing. Re make lobby. Quote Link to comment Share on other sites More sharing options...
ShiroAisu Posted November 4, 2014 Author Report Share Posted November 4, 2014 Wait, so what if I want to play 1v1 with my buddy? Can we just not do that? Quote Link to comment Share on other sites More sharing options...
TaxHaven Posted November 4, 2014 Report Share Posted November 4, 2014 Wait, so what if I want to play 1v1 with my buddy? Can we just not do that? You press the 'Create' button rather than the 'Play' button, then add 4 AI to your team, invite your friend(onto team 2) and start. Quote Link to comment Share on other sites More sharing options...
ShiroAisu Posted November 4, 2014 Author Report Share Posted November 4, 2014 You press the 'Create' button rather than the 'Play' button, then add 4 AI to your team, invite your friend(onto team 2) and start. Thanks, but that feels kind of messy... Why does it have to be as complicated as that? Is it starcrafts fault? Quote Link to comment Share on other sites More sharing options...
Adamantium Posted November 4, 2014 Report Share Posted November 4, 2014 Yeah it's really messy. I think it's possible to modify the lobby so that you can move people around, but I'm assuming this has been locked because doing so would also bring in its own host of bugs and issues in game. Quote Link to comment Share on other sites More sharing options...
ShiroAisu Posted November 4, 2014 Author Report Share Posted November 4, 2014 Alright, thanks anyway... I was just asking because I can freely change the positions of the players in other games, just not in AoS. I hope they find an alternative to this... Quote Link to comment Share on other sites More sharing options...
Grantypoo Posted November 4, 2014 Report Share Posted November 4, 2014 Yeah it's really messy. I think it's possible to modify the lobby so that you can move people around, but I'm assuming this has been locked because doing so would also bring in its own host of bugs and issues in game. I assumed it was so that the lobby leader couldnt make a last second change of players (maybe pull all the good ones to his team) and then immediately start game. Stack his lobby, or something like that. You can obviously do that to some extent with a party and join a public game, but it isnt as easy to exploit. Personally, I'd rather not see lobby hosts get the ability to move players. People would troll that ability, guaranteed. Wrath 1 Quote Link to comment Share on other sites More sharing options...
Adamantium Posted November 4, 2014 Report Share Posted November 4, 2014 Ah good point there sir. Quote Link to comment Share on other sites More sharing options...
Grantypoo Posted November 4, 2014 Report Share Posted November 4, 2014 I do have some decent ideas, on occasion ;) Quote Link to comment Share on other sites More sharing options...
ShiroAisu Posted November 4, 2014 Author Report Share Posted November 4, 2014 Personally, I'd rather not see lobby hosts get the ability to move players. People would troll that ability, guaranteed. So you want to limit the game based on the people who do not want to play it properly? Do I even need to go into more detail? I have a solution to your problem dude: if they do that you.... wait for it.... leave the game. There you go, just leave the game and host one yourself. Why not make an ingame lobby where each player can choose which team he/she wants before the game starts? This way you would also have the basis for a game mode selection screen and all that. Quote Link to comment Share on other sites More sharing options...
Grantypoo Posted November 4, 2014 Report Share Posted November 4, 2014 Unfortunately, you do always have to weigh in "the bad seeds" with the good. A little leaven ferments the whole lump. A worm in an apple spoils the whole fruit. Yada yada yada. I KNOW that there would be people who would troll public games with just that intent of messing with others. That is too bad, but you do have to balance the way the mechanics work around what people could get away with, not what the SHOULD do. If someone grabs three people real fast and drags them to his team and hits start game, you're stuck. You cant leave once the timer starts down. So your proposed solution is not a feasible one. Plus there are plenty of times I start into a lobby then AFK two minutes to grab a drink and come back to the game loading. There is an ingame lobby where you can choose teams. Create your own, invite people to it. People do it all the time, it's called an in house. Teams are set up, characters are selected and game mode (ARAM or what not) and boom go. It would be nice if there was a streamlined process for that and from what I understand, the devs are indeed working on that. Quote Link to comment Share on other sites More sharing options...
ShiroAisu Posted November 4, 2014 Author Report Share Posted November 4, 2014 (edited) Of course you can leave. I didnt mean leave the lobby, I meant leave the game once it starts. Say something like "Alright guys, host is an idiot. Look for my game, I'll do it right". Leave, host, bish bash bosh done, playin some sweet AoS with some cool people. And about the whole "bad seeds" and "apple" thing: since you can leave every game with no repercussions in the next games, and there is nothing presistent about the game there isnt even an "apple". It just doesnt make sense to look at things that way. If you had some sort of unified, persistent class of stats or something like that then that would be a problem, yes, but reaching that point you could also have reports and bans, which I get would be kind of problematic in this context, but that's where word of mouth comes in as well. "I've played with that guy and he fed all game". There. Which reminds me, the game has no "anti feeding" system in place does it? Why doesnt it tho? Because that would be stupid. Event unthinkable. Because the game is not made for the people who dont want to enjoy it like it was meant to be enjoyed (well duh!). Because the devs dont want to punish players whose strat consists in kamikazy-ing into the enemy team so the rest of the team can get a 5 man kill and end the game right there. Look at dota and at LoL, for instance. Lol devs say that they'll never have an ability like tiny's toss (what it does its kind of irrelevant to the discussion), because people would abuse it and screw their teammates with it. But in my 1000s of games of dota I never had such a problem, and many stategies involve sending your teammates into the heart of the other team. Lol is the perfect example of a game that suffers because of the devs taking into acount the "toxic" members or even the less experienced members of the community, while dota is a perfect example of how much faith can be rewarded with a prestine game. You wouldnt believe how many interesting, useful and dynamic abilities Dota has that could never be introduced to LoL because "MUH TOXIC ABILITY!!!" Bottom line: if little Joe wants to shap up the game, he'll shap up the game. Something as ridiculous as you sugested shouldn't even be conssidered a concern. That's my view on it. Edited November 4, 2014 by ShiroAisu Quote Link to comment Share on other sites More sharing options...
Grantypoo Posted November 4, 2014 Report Share Posted November 4, 2014 That's my view on it. Indeed it is. That's the nice thing about the internet and forums. We can agree to disagree and still play the game together just fine. Quote Link to comment Share on other sites More sharing options...
Wrath Posted November 4, 2014 Report Share Posted November 4, 2014 You can't rearrange players because then the host could stack the teams. Sorry, I don't have time to read all the responses, so just giving the current official position. Quote Link to comment Share on other sites More sharing options...
NoVaKC Posted November 5, 2014 Report Share Posted November 5, 2014 You can't rearrange players because then the host could stack the teams. Sorry, I don't have time to read all the responses, so just giving the current official position. Very true. Back in the Brood War days all UMS and Ladder games the host was able to move teams around. Thus stacking teams and most of all " Trolling ". Having this being acceptable in a game such as AOS would make things more complicated and messy. Therefore, it's probably best host doesnt have any capabilities to manage groups. Creating your own private game will not allow you to do so either, but creating A.I's is the "only" way to have your friend join opposition. It's possible to just leave the ai's in those spots. It doesn't change the outcome of the game whether the ai's are in the location. Wrath 1 Quote Link to comment Share on other sites More sharing options...
Spooky Posted November 5, 2014 Report Share Posted November 5, 2014 (edited) I don't understand Blizzard's point of view. Public lobbies shouldn't give host such a power like rearranging players in it, but private should. Why they haven't implemented such a function for private lobbies only? I have no idea... Edited November 5, 2014 by Spooky Quote Link to comment Share on other sites More sharing options...
OPReN Posted November 5, 2014 Report Share Posted November 5, 2014 I don't understand Blizzard's point of view. Public lobbies shouldn't give host such a power like rearranging players in it, but private should. Why they haven't implemented such a function for private lobbies only? I have no idea... Because SC2 ladder is main game they don't give a shap to arcades mostly Quote Link to comment Share on other sites More sharing options...
Adamantium Posted November 5, 2014 Report Share Posted November 5, 2014 That's why they sponsored a contest to make new arcade games and paid the winners right? NoVaKC 1 Quote Link to comment Share on other sites More sharing options...
ShiroAisu Posted November 6, 2014 Author Report Share Posted November 6, 2014 That's why they sponsored a contest to make new arcade games and paid the winners right? Weird, isn't it? On one hand there's their desire of spreading the editor and starcraft 2 itself as an engine. On the other, the arcade is a feautureless mess. I still cannot believe we cannot see how many people are joined to a specific game. Maybe that's deliberate, because some people would just join almost full games so they didnt have to wait, but still. Then there is the problems with the arcade browser. It is pretty... yeah. We don't even get the option to look up by number of players the map is meant for, which is a huge problem for us because if I want to play a game with my friend alone it can take ages to find a good game for two people, especially conssidering most the games on the front page are for a lot of players. I used to hate the system, especially as a map maker myself, but I don't anymore and I think it has potential. It just needs more love. This is not to say I wouldn't scream like a little girl if they implemented lan and a maps folder for offline play, but that'll never happen for many reasons. My problem right now is moreso the editor. While it is great, I think it still needs some work, and I would love blizz to start working on it full time. Public lobbies shouldn't give host such a power like rearranging players in it... I strongly disagree with you. If the host needs to make arrangements they should be able to. "Hey host, I'm a little more experienced at this game. I can be the bad guy if you want!" I also think there should be an option to turn off the game autostarting once the lobby is full. I get why that happens in public games, but it always seemed messy to me in private games. Again, I feel there is no need to take away control from the HOST of the game, at least in such a "hardcoded" way like that. That is ultimately taking control of the experience, which is the opposite idea of custom maps (at least back in the day of wc3). But I do enjoy very much that there is apparently the option to take some of that control away trough the engine. OPTIONS people, they're great. Quote Link to comment Share on other sites More sharing options...
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