DoubleGGueswhos Posted November 3, 2014 Report Share Posted November 3, 2014 (edited) Yo people i spend the last day in a bus traveling and was boored. In that period i had some ideas for an support hero which we do not have much of. I just figured out the abilities, not sure about the scaling at all but that can be done last.So here is my herodesigne : Hero Name : BigMama Hero Model : Mothership Type : Hard Support Attack Type : Ranged ........................................................................................................................................................................................................................................................ Heroic Active: Creates an portal on a visible point of the map.After creates and second Portal at taget location around you in a max. of 5u.Allied heroes can shoot and active their spell throu the portal but can not pass it. Energy Cost : none Cooldown: 150 seconds */The position of the portals are cruisal.If you place the second one behind you the area in front of you will be seen by ur allies on the other end.If placed in front of you, your back will be seen by ur buddys. I figured this will be the most hard to realise with the editor but i think it is possible( atleast i hope so).Maybe it can be realised like an oval on the ground where ur allies can click on the projection of the second portal.Or they are shown as hallusinations on the second portal around the Mothership but deal the damage they would normaly do from the other side.It´s really tricky but i have some suggestions how we could try to do it if Whale will be interested in creating this hero /* .............................................................................................................................................................................................................................................................. Void of the Legacy : After a channel of 0.5 secan magnetic point is created. All enemy heroic units are soaked in for the duration of 3 sec.If they get to the mid of the Void they are stunned for 1 sec.With each 30 int more than the target object the gravity becomes stronger and stronger. Energy Cost : 100/120/140 Cooldown: 50/40/30 Range: 2u/3u/4u */On that one i´m not sure aswell how to realize this on the editor.Maybe like : the units are slowly stacking up on the tageted point.If int of object = int of Mothership it´s just a root but all abilities can be used.If the int of the Mothership is higher the objects are drawn in. This spell is really strong against carries and tanks to hold them in place/* Cloaking field : Cloakes an allied unit for 2/3/4 sec and boosts the Movementspeed for 20 % but also causes a panetly to damage taken by 30% for the duration of the effect.Can´t cloak herselft. Energy Cost : 70/90/110 Cooldown: 30 Range: 8u */ especially good in the early game to help your tank or carry escape an bad position.However the skill gets less and less important as the game goes on /* Suprise Attack : Creates 2 Intercepters which last for 5 sec, but can be killed whit a single auto attack.Slow is proceed on hit.Damage delt which each hit : 30% int Energy Cost : 40/50/60 Cooldown: 25/20/15 Range: 9u Domination : Roots one obect in a circle around herself.The circle has an radius of 5u.The first heroic unit of the enemy team which spends 3 sec in the circle is rooted for the duration of 3 sec and damged for 100 + 15% int.This spell has 3 charges, but the root can´t be used more than once in a circle. Energy Cost : 200 Cooldown: 180/150/120 Range: none used on herself. ............................................................................................................................................................................................................................................................. This hero has just pure Support skills,therfore it is really hard to farm and get items.But the utility is gives can be used from the start of the game.The Mothership is a perfect gank assistans with high amounts of CC and an escape tool for ur allies.Her w is really strong if built int but this would leave her varnuable for the enemy team because she has no proper escape for her own.So i think she should be played as tanky as possible with a little bit of int. She should shine with any other CC based hero like Rancor, Tosh , Brine and so on. Yo tell me what you think about this concept in general.The CD and scaling can always be changed and are least important at this stage of creating so i´m pleased for every opinion and critism given. Peace out , -G Edited November 3, 2014 by DoubleGGueswhos Quote Link to comment Share on other sites More sharing options...
Moo Posted November 3, 2014 Report Share Posted November 3, 2014 They had a mother ship hero in beta at one point, I don't remember what happened to it. Quote Link to comment Share on other sites More sharing options...
DoubleGGueswhos Posted November 3, 2014 Author Report Share Posted November 3, 2014 So you suggest another model for the hero? By the way, i think it isn´t about the model but about the layout. Quote Link to comment Share on other sites More sharing options...
Moo Posted November 3, 2014 Report Share Posted November 3, 2014 So you suggest another model for the hero? By the way, i think it isn´t about the model but about the layout. I was just commenting. For your hero, I think that the mechanics are very complicated, and probably too hard to make work with the editor. Quote Link to comment Share on other sites More sharing options...
Hogwarts Posted November 3, 2014 Report Share Posted November 3, 2014 I like the Q a lot If it can be done in the editor. It would make for some very neat game play Quote Link to comment Share on other sites More sharing options...
DoubleGGueswhos Posted November 3, 2014 Author Report Share Posted November 3, 2014 Thanks for the opinions. I understand fully it is difficult to create but it would add so much new gameplay in competitve scene at first place :(. So much new possibilities to gank. Hm i´ll think about a way to change them so they aren´t as difficult to create in editor if i got some more spare time. Quote Link to comment Share on other sites More sharing options...
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