Derpotamus Posted April 17, 2014 Report Share Posted April 17, 2014 30% of max hp true damage attack on a 3 second cooldown, balanced? Quote Link to comment Share on other sites More sharing options...
Adamantium Posted April 17, 2014 Report Share Posted April 17, 2014 Yes. OPReN 1 Quote Link to comment Share on other sites More sharing options...
residente Posted April 17, 2014 Report Share Posted April 17, 2014 The stun is very short, the hero is slow and he can't reach you in any other way. Aso low base armor. If you are stupid and let him attack you you are dead, if you're smart and you kite him that thing can't do anything. Quote Link to comment Share on other sites More sharing options...
Adamantium Posted April 17, 2014 Report Share Posted April 17, 2014 Exactly. The numbers sound really op, but in practice it is strong but not too strong imo heimdallr 1 Quote Link to comment Share on other sites More sharing options...
HarryHootie Posted April 17, 2014 Report Share Posted April 17, 2014 (edited) his stun is just like sandkings oh yeha why does his bloodfest still work even i didnt skill it? Edited April 17, 2014 by donttouchmypill Quote Link to comment Share on other sites More sharing options...
Spooky Posted April 17, 2014 Report Share Posted April 17, 2014 oh yeha why does his bloodfest still work even i didnt skill it? I've found 2 more bugs with this hero, already posted in bug section. Early-mid game is really hard to abuse his true damage potential. But later, with help of his team or with some mobility items (like Warp Shard) its not so hard. Definitely this ability need a nerf Quote Link to comment Share on other sites More sharing options...
thomulf Posted April 17, 2014 Report Share Posted April 17, 2014 not OP per say, but his strengths seem poorly distributed, and there's really no way to significantly boost his damage with items, which is something every hero should have. I would suggest lowering the rend true dmg considerably (maybe 8%/13%/17%/20%) and buffing the INT scaling on both Q and R (r to ~30%, Q to ~50-60%). Also his Q and R need splats in addition to the other current bugs. Quote Link to comment Share on other sites More sharing options...
Adamantium Posted April 18, 2014 Report Share Posted April 18, 2014 How often do you have micro, drake, or dehaka getting INT to significantly boost their damage? The only splats in this game are for circular AoE, and neither his Q nor his R are circular. heimdallr 1 Quote Link to comment Share on other sites More sharing options...
thomulf Posted April 18, 2014 Report Share Posted April 18, 2014 Q is not circular? He's a bit confusing to use atm, it's hard to gauge what his radius really is. I know it would make him more similar to drake and perhaps micro, but he needs some significant scaling, be it straight STR scaling, armor scaling like akasha might be interesting, but atm all I can really see for him is a pure tank build- although the speed and closing item options are intriguing, it's kind of flat and dry when you deal guaranteed damage at any point in the game, but have no way to boost it. Quote Link to comment Share on other sites More sharing options...
Rodregrrez Posted April 18, 2014 Report Share Posted April 18, 2014 I love the new hero, I think he is perfect! he does have a slow start, and you need to play smart with him but with the smallest amount of help from allies or good positioning and timing he is very good mid and late game. As mentioned before the true damage "w" move is powerful, but if you stick around him it's your fault for dying. i have done several very different builds and play styles with him already and found them fun and rewarding. Bruiser, tank, support are the three broad categories my different builds would fall under. He has a large burst damage potential but so does stukov, and cyp, and balrog and blah blah blah. Bottom line this guy deserves respect when your fighting him, yes he is strong but he is also slow, and has weak armor and a weak early game and a slow attack speed. Quote Link to comment Share on other sites More sharing options...
PredatorPaul Posted April 18, 2014 Report Share Posted April 18, 2014 I like the concept of this hero. I like new ideas, to me this hero is a tanky, tank hunter. When considering he does true damage that is a certain % of a hero's maximum health; you could either take say 600 hps off of a 2,000hp nova OR you could engage say Micro Gravitus with the same move and and do 1,500 damage to a 5,000 hp character. Why not get the most bang for you buck? Especially in team fights. I see his true value coming from this character when used to greatly reduce the effectiveness of enemy tanks. Quote Link to comment Share on other sites More sharing options...
Hogwarts Posted April 18, 2014 Report Share Posted April 18, 2014 hero is to strong.... Quote Link to comment Share on other sites More sharing options...
Adamantium Posted April 18, 2014 Report Share Posted April 18, 2014 hero is to strong.... But he needs to follow the new hero trend. Start 1: underpowered, 2:buff till op, 3:auto banned, 4:nerfed. We've only hit stage 2. Quote Link to comment Share on other sites More sharing options...
Derpotamus Posted April 18, 2014 Author Report Share Posted April 18, 2014 30% of max hp as true dmg is just too much, whether the hero has trouble reaching his enemys or not. He can build pure tank and still do insane dmg while relying on his team for cc. About the splats, if you mean the models that show where you cast I thought there were quite a few cones and lines in the HOTS campaign. Quote Link to comment Share on other sites More sharing options...
Adamantium Posted April 18, 2014 Report Share Posted April 18, 2014 30% of max hp as true dmg is just too much, whether the hero has trouble reaching his enemys or not. He can build pure tank and still do insane dmg while relying on his team for cc. About the splats, if you mean the models that show where you cast I thought there were quite a few cones and lines in the HOTS campaign. Yeah, but I'm talking about those that are in AoS. Quote Link to comment Share on other sites More sharing options...
miracle Posted April 18, 2014 Report Share Posted April 18, 2014 Khyrak destroy all melee hero. King of 1 vs 1 Quote Link to comment Share on other sites More sharing options...
king Posted April 18, 2014 Report Share Posted April 18, 2014 Khyrak destroy all melee hero. King of 1 vs 1 That is sensational, and simply untrue. Boros SS negates his skill set completly. Zera bubble also wins I have not tried but LZ and Balrog also can remove the debuffs. Quote Link to comment Share on other sites More sharing options...
miracle Posted April 19, 2014 Report Share Posted April 19, 2014 That is sensational, and simply untrue. Boros SS negates his skill set completly. Zera bubble also wins I have not tried but LZ and Balrog also can remove the debuffs. Khyrak can attack from from 12 range with his Q and stun 1.7s Zera can't kill tanker with Organe,DST,Scythe,Chili Artifact + Innate Hunter (lose 38% weapon speed) Boros no chance Bleed Added - Enemies take 50% additional Physical Damage and take 4% of their Max HP/s as Spell Damage. Quote Link to comment Share on other sites More sharing options...
thomulf Posted April 19, 2014 Report Share Posted April 19, 2014 Parallax too should help. However I still think W is too much... Something has to go, either the sheer true damage, the reveal, or the damage amp. Quote Link to comment Share on other sites More sharing options...
MOTHER Posted April 20, 2014 Report Share Posted April 20, 2014 The true damage bonus from W with a 3 second cool down is too strong. On paper, it would difficult for the hero to catch up but stick a CoA, FoE and Atom Smasher and a CC hero or two and nothing can stop him from bleeding everyone dry. Also amplification of physical damage is too strong in a dps comp. I would reduce the true damage bonus (no more than 8/13/17/20%) considerably like Thomulf said, and reduce the bleed time on the ult to 10 seconds at level 3. I would buff the int scaling slightly on Q and R to compensate. Quote Link to comment Share on other sites More sharing options...
Spooky Posted April 25, 2014 Report Share Posted April 25, 2014 Khyrak seems overnerfed now. He would be fine with current numbers if not so slow. His Q has sth like 0.5 sec delay before cast and after around 1-1.5 sec delay after cast when hero can't do anything. Definitely hero can't be played as initiator in current state. He rather requires good initiation in his team than he can follow up and do sth, otherwise his impact on teamfight is barely noticeable Quote Link to comment Share on other sites More sharing options...
MOTHER Posted April 25, 2014 Report Share Posted April 25, 2014 (edited) His Q has an awkward delay after it finishes, I'm not sure what causes this but fixing it as well as increasing cast range by 2-3u would be great for his initiation. Alternatively,I think granting a temporary MS bonus from feast in addition the health gain would be fantastic and inline with the concept of the hero. This temporary MS boost from Feast along with the MS boost of the heroic would be sufficient at resolving the hero's slow initiation problem. Something like +1/2/3/4% MS for 8-12 seconds for every kill with a 20-25% cap. Edited April 25, 2014 by Jessika Quote Link to comment Share on other sites More sharing options...
Hogwarts Posted April 25, 2014 Report Share Posted April 25, 2014 His Q has an awkward delay after it finishes, I'm not sure what causes this but fixing it as well as increasing cast range by 2-3u would be great for his initiation. Alternatively,I think granting a temporary MS bonus from feast in addition the health gain would be fantastic and inline with the concept of the hero. This temporary MS boost from Feast along with the MS boost of the heroic would be sufficient at resolving the hero's slow initiation problem. Something like +1/2/3/4% MS for 8-12 seconds for every kill with a 20-25% cap. NO! that is the heroic passive of my ghost kerry hero. Its also the heroic passive of Jinx. I thought Kyrak already gets a move speed bonus depending on the amount of people who are bleeding. I dont play the hero much at all. But i could of sworn this was the case. Quote Link to comment Share on other sites More sharing options...
notaqua Posted May 2, 2014 Report Share Posted May 2, 2014 The stun is very short, the hero is slow and he can't reach you in any other way. Aso low base armor. If you are stupid and let him attack you you are dead, if you're smart and you kite him that thing can't do anything. Oh yes, or course, I'll just kite with my melee hero. But Flob Shadow and Boros and Zeratul right? We all hate melee AGI heroes right? Quote Link to comment Share on other sites More sharing options...
Phailer Posted May 2, 2014 Report Share Posted May 2, 2014 Oh yes, or course, I'll just kite with my melee hero. But Flob Shadow and Boros and Zeratul right? We all hate melee AGI heroes right? Love how you cry about shadow in conversations that have nothing to do with shadow Quote Link to comment Share on other sites More sharing options...
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