Jump to content

Changelog v1.176-1.181


RedHydra
 Share

Recommended Posts

New Hero: Khyrak

 

Bleed Added

- Enemies take 50% additional Physical Damage and take 4% of their Max HP/s as Spell Damage.

 

Poison

- Spell Damage/s increased to 6% of Max HP. up from 4%

 

Burn

- Spell Damage/s increased to 4% of Max HP, up from 2%.

 

 

Dehaka

- Tunnel Cooldown is now 35s/30s/25s/20s, up from 30s/25s/20s/15s.

 

 

Shadowmourne

- Passive reworked. Now creates clones of enemy Heroes.

 

Daggoth

- Attack range increased to 8, up from 7.5.

 

Egon

- Caustic Salve Energy cost increased to 90/110/130/150, up from 70/80/90/100.

- Proton Pack Energy cost increased to 50/100/150/200, up from 20/30/40/50.

 

 

Rancor

- Dead Eye Cloak Field now persists 1s after action, instead of 3s.

 

Cunning

- Spell Damage increased to 8%, up from 5%.

Edited by Adamantium
Link to comment
Share on other sites

So are old heroes going to get reworked to incorporate poison, bleed, and burn, or are there just going to be new heroes added each with its own mechanic? Because Rory's abilities logically should inflict burn, and toxi should poison, while micro's claws are long and sharp, my lord, as long and sharp as khyrak's. Granted you don't want to buff already balanced (in micro's case, hugely op) heroes, but it seems stupid that lighting someone on fire doesn't put a burned modifier on them.

Edited by Doom
Link to comment
Share on other sites

Stokov's Q deals 210+30%int+30% of your max health per hit

Stokov's W deals 130+20%int+24% of your max health per hit

is this intended?

if you get hit by 2 Q+W combo, youre dead

you must ask highdrater when you change anything like this since he has highest understanding of game currently...

that's also why he is game balancer

Edited by OPReN
Link to comment
Share on other sites

My god why the flob did you buff poison ? Oh you had no room for bleed... Thankfully you only have new heroes with new mechanics because you need to nerf stukov accordingly or he's insanely OP. Well not insanely he was just as op as when released before but got nerfed for a reason.

 

Also no nerf on jakk q (laser) ? Why the flob not ?! ez balance(or at least attempt) scale down 5% on the board see if its better

Link to comment
Share on other sites

Burn, poison and bleed seem to be too similar. Well bleed is slightly unique due to the physical damage amp, but burn and poison differ only in % damage dealt. It would be nicer if you guys could give them some more characteristic features. For example, poison could reduce the target's healing effects, and burn could spread to nearby enemies.

Link to comment
Share on other sites

Burn, poison and bleed seem to be too similar. Well bleed is slightly unique due to the physical damage amp, but burn and poison differ only in % damage dealt. It would be nicer if you guys could give them some more characteristic features. For example, poison could reduce the target's healing effects, and burn could spread to nearby enemies.

 

Burn reduces weapon damage by 50%, so it's good to use on enemy carries.

Edited by Jaysi
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...