RedHydra Posted April 17, 2014 Report Share Posted April 17, 2014 (edited) New Hero: Khyrak Bleed Added - Enemies take 50% additional Physical Damage and take 4% of their Max HP/s as Spell Damage. Poison - Spell Damage/s increased to 6% of Max HP. up from 4% Burn - Spell Damage/s increased to 4% of Max HP, up from 2%. Dehaka - Tunnel Cooldown is now 35s/30s/25s/20s, up from 30s/25s/20s/15s. Shadowmourne - Passive reworked. Now creates clones of enemy Heroes. Daggoth - Attack range increased to 8, up from 7.5. Egon - Caustic Salve Energy cost increased to 90/110/130/150, up from 70/80/90/100. - Proton Pack Energy cost increased to 50/100/150/200, up from 20/30/40/50. Rancor - Dead Eye Cloak Field now persists 1s after action, instead of 3s. Cunning - Spell Damage increased to 8%, up from 5%. Edited April 23, 2014 by Adamantium Adamantium and heimdallr 2 Link to comment Share on other sites More sharing options...
EKCO Posted April 17, 2014 Report Share Posted April 17, 2014 We're going to be out of the country for 2 weeks so updating will be a little difficult. But we'll keep an eye on things and make attempts to patch if anything comes up. Link to comment Share on other sites More sharing options...
Hogwarts Posted April 17, 2014 Report Share Posted April 17, 2014 Have fun in China. Thanks for all you guys do! EterNity 1 Link to comment Share on other sites More sharing options...
HarryHootie Posted April 17, 2014 Report Share Posted April 17, 2014 WOW you completely blackout the minimap only to stop maphackers like bj? Link to comment Share on other sites More sharing options...
Adamantium Posted April 17, 2014 Report Share Posted April 17, 2014 (edited) Wow something is broken with the minimap Edited April 17, 2014 by Adamantium Link to comment Share on other sites More sharing options...
HarryHootie Posted April 17, 2014 Report Share Posted April 17, 2014 novakc said it was against maphackers like alldaybj Link to comment Share on other sites More sharing options...
EKCO Posted April 17, 2014 Report Share Posted April 17, 2014 We're working on fixing the minimap and lighting now. Link to comment Share on other sites More sharing options...
HarryHootie Posted April 17, 2014 Report Share Posted April 17, 2014 I do like the lightings but plz get rid of the black minimap Link to comment Share on other sites More sharing options...
MrGrim Posted April 17, 2014 Report Share Posted April 17, 2014 So bleed is like dot or just physical amplification? I played khryak and I got kills which is nice but I have no idea how i got them. Also that splat when he dies is amazing. Link to comment Share on other sites More sharing options...
Doom Posted April 17, 2014 Report Share Posted April 17, 2014 (edited) So are old heroes going to get reworked to incorporate poison, bleed, and burn, or are there just going to be new heroes added each with its own mechanic? Because Rory's abilities logically should inflict burn, and toxi should poison, while micro's claws are long and sharp, my lord, as long and sharp as khyrak's. Granted you don't want to buff already balanced (in micro's case, hugely op) heroes, but it seems stupid that lighting someone on fire doesn't put a burned modifier on them. Edited April 17, 2014 by Doom Link to comment Share on other sites More sharing options...
OPReN Posted April 17, 2014 Report Share Posted April 17, 2014 (edited) Stokov's Q deals 210+30%int+30% of your max health per hit Stokov's W deals 130+20%int+24% of your max health per hit is this intended? if you get hit by 2 Q+W combo, youre dead you must ask highdrater when you change anything like this since he has highest understanding of game currently... that's also why he is game balancer Edited April 17, 2014 by OPReN Link to comment Share on other sites More sharing options...
zeeeend Posted April 17, 2014 Report Share Posted April 17, 2014 My god why the flob did you buff poison ? Oh you had no room for bleed... Thankfully you only have new heroes with new mechanics because you need to nerf stukov accordingly or he's insanely OP. Well not insanely he was just as op as when released before but got nerfed for a reason. Also no nerf on jakk q (laser) ? Why the flob not ?! ez balance(or at least attempt) scale down 5% on the board see if its better Link to comment Share on other sites More sharing options...
Hogwarts Posted April 17, 2014 Report Share Posted April 17, 2014 I think jaak will fall off with the shadow change and not be the op monster he has been lately Adamantium 1 Link to comment Share on other sites More sharing options...
OPReN Posted April 17, 2014 Report Share Posted April 17, 2014 grunty will be completely useless from mid game Link to comment Share on other sites More sharing options...
TaxHaven Posted April 17, 2014 Report Share Posted April 17, 2014 Buff grunty passive since you nerfed it due to shadowmourne and now shadowmourne is flobed... Link to comment Share on other sites More sharing options...
atomheartman Posted April 17, 2014 Report Share Posted April 17, 2014 (edited) So shadowmourne does nothing vs heroes like queen and geneva? And no fun with rancor again=/ Edited April 17, 2014 by atomheartman Link to comment Share on other sites More sharing options...
zeeeend Posted April 17, 2014 Report Share Posted April 17, 2014 I think jaak will fall off with the shadow change and not be the op monster he has been lately He wont people he has plenty of dmg + as to be exploited and there are plenty more items that sync amazingly with him. Link to comment Share on other sites More sharing options...
Geneon Posted April 17, 2014 Report Share Posted April 17, 2014 Btw, from what I remember before the the update, cunning talent was 5%, now upped to 8%. Wasn't listed above (unless this happened sometime before and im an idiot for not reading). Link to comment Share on other sites More sharing options...
Yaldi Posted April 17, 2014 Report Share Posted April 17, 2014 So shadowmourne has been reverted to the previous version that nobody liked? SayMyName 1 Link to comment Share on other sites More sharing options...
TaxHaven Posted April 17, 2014 Report Share Posted April 17, 2014 Yes Link to comment Share on other sites More sharing options...
Mus Posted April 17, 2014 Report Share Posted April 17, 2014 Burn, poison and bleed seem to be too similar. Well bleed is slightly unique due to the physical damage amp, but burn and poison differ only in % damage dealt. It would be nicer if you guys could give them some more characteristic features. For example, poison could reduce the target's healing effects, and burn could spread to nearby enemies. Kimo and MOTHER 2 Link to comment Share on other sites More sharing options...
OPReN Posted April 17, 2014 Report Share Posted April 17, 2014 Btw, from what I remember before the the update, cunning talent was 5%, now upped to 8%. Wasn't listed above (unless this happened sometime before and im an idiot for not reading). Cunning->spell dmg->raynor GG Link to comment Share on other sites More sharing options...
Revision Posted April 17, 2014 Report Share Posted April 17, 2014 nice try red, opren sees all Link to comment Share on other sites More sharing options...
Wigins Posted April 17, 2014 Report Share Posted April 17, 2014 Is rend suppose to make me switch targets? Link to comment Share on other sites More sharing options...
Jaysi Posted April 17, 2014 Report Share Posted April 17, 2014 (edited) Burn, poison and bleed seem to be too similar. Well bleed is slightly unique due to the physical damage amp, but burn and poison differ only in % damage dealt. It would be nicer if you guys could give them some more characteristic features. For example, poison could reduce the target's healing effects, and burn could spread to nearby enemies. Burn reduces weapon damage by 50%, so it's good to use on enemy carries. Edited April 17, 2014 by Jaysi Link to comment Share on other sites More sharing options...
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