Jump to content

INT Heroes Balance Poll (1.75)


MOTHER
 Share

INT Heroes Balance Poll (1.75)  

41 members have voted

  1. 1. Check hero(es) that need to be buffed

  2. 2. Check hero(es) that need to be nerfed

  3. 3. Check hero(es) that are balanced and need to be left alone



Recommended Posts

This thread serves as a sister thread to the STR heroes balance poll (found here: http://www.aeonofsto...f-or-nerf-poll/)

 

Please only mark a hero once. Reasoning for your poll choices would be great.

 

 

 

Buffed:

 

Erekul - Not buffed, as much as improving his over all utility, maybe a small rework - but I'm not sure what exactly.

 

Cyprus: His primary combo, Q>W does less damage than a single Q or W from micro, or a single E from Bio. The base damage needs a buff so the hero can better fulfill his role as a burst caster.

 

Greelus: His overall utility could be improved slightly making him more item independent, his R is very strong at the moment though.

 

 

Nerfed:

 

Raynor - His silence, low cool down AoE 6 second silence that does tremendous amounts of damage with 75% int scaling. Easy to land too. Slightly reduce scaling/increase CD.

 

Garamond - Towers should not be affected by the laser turret's damag amp.

 

Jakk - Reduce the weapon speed bonus from Q.

 

Maar - Destruction aura too good at lane control with the minimum effort required from the player. Halving the remaining duration on auras when dropped should solve this.

 

Egon - His Q needs adjustments.

Edited by Jessika
Link to comment
Share on other sites

BUFF

Garamond His turrets just need more range. id say at start their range at 5.5 or rank 1 and each rank give it 0.5 range the same time u can reduce the damage a little in exchange for the range.

 

NERF

Raynor His ultimate range. its way to big. you think ur a mile away and safe then you die.

 

Maar his sap is super super strong mid to late game. I would actuall say just take it out. when you can jus hit W+E at same time so it only has a 2 second cd. wow. maybe change it to work like egons Q.

 

Jakk AA build jack is just way to stong for his own good. I don't know how to fix that though with out remaking his skills.

Link to comment
Share on other sites

or make his Q different...I don`t like that much that a char is item-dependant

 

I main Jackson and he is fine as is. People just don't know how to play him properly. After becoming very proficient at him I never buy impact dial. It's like Rory with lockbox. Once you really learn the hero then you can remove the crutches.

 

Keep in mind that probably 90% of people play him as caster support while I will play him as a caster carry.

Link to comment
Share on other sites

I main Jackson and he is fine as is. People just don't know how to play him properly. After becoming very proficient at him I never buy impact dial. It's like Rory with lockbox. Once you really learn the hero then you can remove the crutches.

 

Keep in mind that probably 90% of people play him as caster support while I will play him as a caster carry.

You realize that grunty (best example) with pyre shadowmourn paralax can A walk jackson all day every day ? As long as grunty has vision he will just destroy him.

And also if you "main" a hero(that 0 % of the players play) and its about to be buffed you shouldn't complain.

Link to comment
Share on other sites

I never said anything about Grunty but I do agree that Grunty is one of the harder heroes for Jackson to deal with because of his shotgun. Also I wasn't complaining. I just don't want Jackson to become victim of the buff/nerf/buff/over-nerf roller coaster that other heroes have had to suffer through recently.

Link to comment
Share on other sites

I never said anything about Grunty but I do agree that Grunty is one of the harder heroes for Jackson to deal with because of his shotgun. Also I wasn't complaining. I just don't want Jackson to become victim of the buff/nerf/buff/over-nerf roller coaster that other heroes have had to suffer through recently.

Jackson can't be played caster carry because:

he either deals to little dmg to kill the enemy or he does enough dmg he has a low hp pool risking him to get 1 shot (stunlocked by stunknife and dead)

has enormous trouble farming (1 aeo spell which scales low (q isn't aeo as either to strong so wont explode or to weak to harm with explosion))

lacks ranged dmg output >5 so nova (best example) can just kite him forever without ever being in danger

Lategame the jungler will just kill him 1v1 no matter how jackson engaged as carry dmg output is way bigger then ulti + e link + q channel.

While other caster carry's (dustin raynor cow) can bring a carry to their knees (>15%hp) if they land everything and are still in more then 10 units range from the carry

Link to comment
Share on other sites

For jackson I main him a lot and the thing is the fix on his Q so its kinda good even if target dies....like other guy posted its kinda useless if not cause you rarely trigger the explosion in most scenarios

 

Also about his tankyness thats another problem cause jackson needs to get in to do his stuff....his W, E and R are all based around standing close

 

I`d personally incline towards buffing his passive cause it would require a number change instead of a mechanics rework of any ability....his passive could give waaay more shields, making a more intel based jackson more viable as long as he can keep hitting targets with his spells...sure other ideas like reworking Q would be viable as well but it`s more likely to happen that the passive is buffed to compensate for his squishyness late game (when agi aa carries rape, spell nukers own him from afar and when enemies already have stun mechanisms or silences(taser for ex.) the fact that his Q can be stun/silence shut down is very bad for him. No, even better! anyone who has been tasered right after initiation with him will know what happens lol...

 

So yeah, some way to combine damage with tankyness is the way to go for a buff

 

EDIT: Eternitys unique should be switched with jackson`s passive....jackson gains same % of shields he does now but on every source of spell damage...Eternity on the other hand should only grand spell leech from abilities you yourself have....how about THAT!!!

Edited by heimdallr
Link to comment
Share on other sites

@heimdallr

 

I think making the explosion at Q scale depending on the seconds channeled could also work, kinda like Immortal's Q. The longer he channels the beam the bigger the explosion but there would always be an explosion regardless if Jackson finished the channeling and definitely if the target dies. But this may be asking too much from the developers.

 

Buffing the % on the heroic would also be great.

 

@John

 

Yeah destruction aura is ridiculous.

Link to comment
Share on other sites

Patchnote: V1.178

 

Raynor

 

Raynor's mark now has 5 unit aoe effect.

Raynor's silencing shot now silence the target for 30 seconds.

Raynor's Marauders now deal true damage at all level.

Ult CD removed and increase energy cost to 500.

 

These are good changes, I think Raynor is really too hard to play :((((((

 

I always die as him to people like Zergling and Boros. How do I counter this??!?!?!?

Link to comment
Share on other sites

This is all based off IH play:

 

Jackson: The issue with jackson is that he needs to be in close to enemy heroes to do his job, and he has 0 skills that help him gap close. Every other initiator/melee hero has a gap close but him. This makes him completely reliant on rushing impact dial or warp shard in competitive games which no other character has to do. Both items give 0 health and leave him quite squishy when he is the ultimate face plant hero. He's a support character, that can't really rush a support item (or again he's left with 0 mobility) so he's rarely going to be used in IH. I agree that a good change could be increasing the scaling on his passive +shields for damage so he would be a bit tankier, but still I think the biggest problem is his lack of mobility. I might try something like giving his ult a short blink (i.e. range of a brine/dehaka pull) and then he teleports+ channels his ult like it is now. Another option would be to give him a speed boost active on his W similar to brine's or an active on his W that increases the range of the wep/move speed slow so he could use it and then run up to people easier.

 

Egon: At the 6s cooldown on Q, it's too spammable for how much it heals or does in damage. I think The Q effectiveness should either be reduced, or make it a longer cooldown. The W still gives a lot of energy too, the recent change to the W seemed to give him slight mana issues early on, but overall could still spam Q quite regularly and still keep up with mana by W'ing yourself.

 

Unix: Make the eggs vulnerable while they're hatching. It's pretty dumb that he can throw all his eggs at towers and the tower can do nothing until the eggs start hatching and doing lots of free damage to the tower. I wouldn't mind seeing his max number of eggs reduced a bit or reduce the cooldown on each individual egg so they aren't as spammable.

 

Maar: I think Maar is fine as is. You could maybe slightly nerf the destructor aura radius or how long it lasts, but I think maar is still going to have an easy time farming/laning unless the whole skill is reworked. It would also hurt his teamfight, which I think is in a fine place now. If the destructor aura was removed completely for example, no one would ever pick maar. He would get wrecked midlane by any other caster. I agree the destructor aura is a bit strong in lane, but I don't think it's that impossible to deal with since his other abilities are quite weak early on. Even with a lot of farm he's not going to snowball or carry the game the way others can.

 

Dustin: I think his W rockets do too much damage for being so easy to land with such a huge range on them and hitting multiple people. I'd nerf the damage and/or range, or maybe make them like a boros ult where they can prioritize creeps as often as other heroes so you can't just harass a whole team down so easily.

 

Geneva: Needs a buff, completely overshadowed by egon at this point. I'd like to see the ult last a tiny bit longer perhaps, or just add more heal to the Q or shorter cooldown. The E shields given could be buffed as well perhaps. To be honest I'd rather see long duration stuns on a hero like geneva rather than cain/rancor since geneva doesn't have other high damage skills, and would require more teamwork to use effectively..maybe it would just open the door for AA geneva though.

 

Erekul: He can deal quite a lot of damage throughout a drawn out teamfight, and has a ton of sustain with his heal, but lacks in terms of CC and initiation, which is frequently what the Tank/support role is primarily used for. He's just overshadowed by the CC/initiation of micro/brine/justicar/drake/dehaka etc.

 

Raynor: I think is mostly fine, the only issue is he's a burst caster without good wave clearing aoe. With only 5 heroes a side there just often isn't room for a raynor and another aoe burst caster. With the strength of push heroes in general, you're far safer with a dustin/cow/null/jakk/queen since they can all wave clear and stop pushing heroes much easier. This isn't necessarily a problem...it's just why he's not used that often in IH. You could maybe make the maurauders do aoe damage or just a nerf to pushing heroes in general would probably cause him to be used more.

 

Stukov: Suffers a bit from the same problem as raynor, not enough creep clearing. Other than that seems alright.

 

Garamond: I think he's a bit strong in terms of how fast he can take towers. I'd like to see his turret damage on towers reduced some.

Edited by Speeeeeedooooooooooooo
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

×
×
  • Create New...