Rogue Posted April 8, 2014 Report Share Posted April 8, 2014 (edited) Assuming one starts hatchet machette rod stun grav, which item whould be better - pyre or t splitter Edited April 10, 2014 by Rogue Quote Link to comment Share on other sites More sharing options...
atomheartman Posted April 8, 2014 Report Share Posted April 8, 2014 edge affects pyre. Core build was rod stun knife and pyre Quote Link to comment Share on other sites More sharing options...
TaxHaven Posted April 8, 2014 Report Share Posted April 8, 2014 With pyre and yamato you have max wep speed anyways. unless you need the stuns keep pyre Quote Link to comment Share on other sites More sharing options...
Tropitac Posted April 8, 2014 Report Share Posted April 8, 2014 Pyre all the way. Cheaper and more cost efficient. Quote Link to comment Share on other sites More sharing options...
OPReN Posted April 8, 2014 Report Share Posted April 8, 2014 i get both end of game Quote Link to comment Share on other sites More sharing options...
Hogwarts Posted April 8, 2014 Report Share Posted April 8, 2014 im a bit surprised people are not taking arcbound over pyre 60 wep dmg plus 5% move speed. Scale extremly well with the jakk move speed the move speed on grav edge. And the flat damage for shadow mourn Quote Link to comment Share on other sites More sharing options...
Rogue Posted April 8, 2014 Author Report Share Posted April 8, 2014 im a bit surprised people are not taking arcbound over pyre 60 wep dmg plus 5% move speed. Scale extremly well with the jakk move speed the move speed on grav edge. And the flat damage for shadow mourn Yes but surely pyre scales with grav, and pyre is a much cheaper form of weapon speed. Quote Link to comment Share on other sites More sharing options...
atomheartman Posted April 8, 2014 Report Share Posted April 8, 2014 (edited) It will be great to have Pyre Edge SMourne Khali Yamato Arcbound - crits and true damage and 0.3 AS while yamato is active. But i think that Pyre Smourne Yamato Ihan>Nitrogen Edge and…. shap i forgot last item is better. Maybe FoE for more tankiness and slow Edited April 8, 2014 by atomheartman Quote Link to comment Share on other sites More sharing options...
Hogwarts Posted April 8, 2014 Report Share Posted April 8, 2014 Yes but surely pyre scales with grav, and pyre is a much cheaper form of weapon speed. Cause jakk has a hard time farming that extra 500-600 minerals...... When you sit down and do the math. Pyre isnt dealing a whole lot of damage Quote Link to comment Share on other sites More sharing options...
herman Posted April 8, 2014 Report Share Posted April 8, 2014 Cause jakk has a hard time farming that extra 500-600 minerals...... When you sit down and do the math. Pyre isnt dealing a whole lot of damage When I was toying around with it I think Pyre fits better when you go cerebro and stars ... arcbound fits better when you are going straight damage. What does your build look like with arcbound? Quote Link to comment Share on other sites More sharing options...
TaxHaven Posted April 8, 2014 Report Share Posted April 8, 2014 Do a speed damage build: Grav arch nitro shadowmourne yamato galactic Quote Link to comment Share on other sites More sharing options...
Darit Posted April 8, 2014 Report Share Posted April 8, 2014 (edited) Tax did you mean Arch = Arcbound? Only curious as Jakk is my next hero to learn over Edit: Context clues from previous posts... nvm... *facedesk* Edited April 8, 2014 by Darit Quote Link to comment Share on other sites More sharing options...
TaxHaven Posted April 8, 2014 Report Share Posted April 8, 2014 No when I said arch i meant skaadi NmExCrUiSeRz 1 Quote Link to comment Share on other sites More sharing options...
Darit Posted April 8, 2014 Report Share Posted April 8, 2014 Oh but of course! >.> Quote Link to comment Share on other sites More sharing options...
highdrater Posted April 8, 2014 Report Share Posted April 8, 2014 Do the math with grav and more importantly shadowmourne with pyre vs shadowmourne with arcbound. I haven't but i suspect its pretty good amount of damage late game with tankier heroes. Quote Link to comment Share on other sites More sharing options...
Rogue Posted April 9, 2014 Author Report Share Posted April 9, 2014 Guys, would you say that t splitter option would be better vs a less tanky comp, and pyre vs a a more tanky comp? Getting t splitter allows you to skip pyre and go straight for shadowmourne and yamato. Quote Link to comment Share on other sites More sharing options...
TaxHaven Posted April 9, 2014 Report Share Posted April 9, 2014 Since less tanky means more dps and burst heroes, take timesplitter. The stuns will help more vs burst Quote Link to comment Share on other sites More sharing options...
highdrater Posted April 9, 2014 Report Share Posted April 9, 2014 Yeah but Shadowmourne had shap components and u basically have to have it complete to make it worth it. Pyre cheaper and can get Shadowmourne faster Quote Link to comment Share on other sites More sharing options...
Ancientmagicks Posted April 9, 2014 Report Share Posted April 9, 2014 Pyre grav and nades are hella strong by themselves. Throw in cerebro and stars fury, gg. Take advantage of the fact jakk is int, and that so many int items have such strong effects, then add that to the dmg gain from the absurd amount of int a character can buy. Quote Link to comment Share on other sites More sharing options...
Indo Posted April 10, 2014 Report Share Posted April 10, 2014 Why not stunknife first, then pyre and then splitter? Quote Link to comment Share on other sites More sharing options...
Rogue Posted April 10, 2014 Author Report Share Posted April 10, 2014 Why not stunknife first, then pyre and then splitter? Sry missed stun knife out in my first explanation :D Quote Link to comment Share on other sites More sharing options...
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