zazzn Posted April 4, 2014 Report Share Posted April 4, 2014 Soo... Shadowmourne/Kalibalde/FOE = way too powerful.. Esp with his abilities. Quote Link to comment Share on other sites More sharing options...
TheREALZeratul Posted April 4, 2014 Report Share Posted April 4, 2014 hehe Quote Link to comment Share on other sites More sharing options...
zeeeend Posted April 4, 2014 Report Share Posted April 4, 2014 Shadowmourne is broken(like on many heroes), adding anything else wont break if further. Foe is kinda broken due to reverse hang glitch. It slows without the need for throwing scv they can just hang there, aslong as he has a scv, targets an enemy and is in range he applies the slow debuff. Might be this is always the case just is more noticable on garamond due to largest range by far with one of the slowest animation Quote Link to comment Share on other sites More sharing options...
Hogwarts Posted April 4, 2014 Report Share Posted April 4, 2014 Shadowmourne is broken(like on many heroes), adding anything else wont break if further. Foe is kinda broken due to reverse hang glitch. It slows without the need for throwing scv they can just hang there, aslong as he has a scv, targets an enemy and is in range he applies the slow debuff. Might be this is always the case just is more noticable on garamond due to largest range by far with one of the slowest animation All on hit effects are applied instantly. You can really notice this by going into a test mode picking cain and buying a pyre. Ult the obelisk and watch its life be reduced before a single projectile hits it. This is why Lighting Rod is not a bad option for gara later in the game. Due to his 7 aa range Quote Link to comment Share on other sites More sharing options...
zeeeend Posted April 4, 2014 Report Share Posted April 4, 2014 (edited) All on hit effects are applied instantly. You can really notice this by going into a test mode picking cain and buying a pyre. Ult the obelisk and watch its life be reduced before a single projectile hits it. This is why Lighting Rod is not a bad option for gara later in the game. Due to his 7 aa range Gara has 7.5 ;) And i think cain ulti is a exclusion to the rule, so i dont trust this as exclusive proof.EDIT: Right of the testing bat. It applies on hit effects -drumrolll on hit (after lifesteal apparently). You can test it yourself with vorpal (ere might work aswell) as they have slow aa animations. First it leaches then i applies foe. Unlike gara first foe then when scv land dmg and thus lifesteal. Edited April 4, 2014 by zeeeend Quote Link to comment Share on other sites More sharing options...
Adamantium Posted April 4, 2014 Report Share Posted April 4, 2014 All on hit effects are applied instantly. You can really notice this by going into a test mode picking cain and buying a pyre. Ult the obelisk and watch its life be reduced before a single projectile hits it. This is why Lighting Rod is not a bad option for gara later in the game. Due to his 7 aa range I asked ekco if all on hit effects were applied instantly, and he said "only on cain" Quote Link to comment Share on other sites More sharing options...
Sphynx Posted April 4, 2014 Report Share Posted April 4, 2014 (edited) That is strange. (only on cain? why?) Also your mail box is full Adam Edited April 4, 2014 by Sphynx Quote Link to comment Share on other sites More sharing options...
zeeeend Posted April 4, 2014 Report Share Posted April 4, 2014 It had something to do with his ulti. I think it was because you could solo bosses at 6 or something. Quote Link to comment Share on other sites More sharing options...
Hogwarts Posted April 4, 2014 Report Share Posted April 4, 2014 I asked ekco if all on hit effects were applied instantly, and he said "only on cain" odd, Im fairly sure this is the case for garamond also. I could of sworn it was the case for other heroes with noticeable animations like toxi and such ohh well cant be right all the time. Quote Link to comment Share on other sites More sharing options...
zeeeend Posted April 4, 2014 Report Share Posted April 4, 2014 Well gara applies foe before hit for sure, but its not intentional. Its most likely from the same source as hang glitch Quote Link to comment Share on other sites More sharing options...
ShadowFlame Posted April 5, 2014 Report Share Posted April 5, 2014 Its on all heros, play any hero with with slow attack animation and get an explosive, that is the most noticeable item. The explosions happen as you attack, not when the projectile hits. Quote Link to comment Share on other sites More sharing options...
zeeeend Posted April 5, 2014 Report Share Posted April 5, 2014 Its on all heros, play any hero with with slow attack animation and get an explosive, that is the most noticeable item. The explosions happen as you attack, not when the projectile hits. For flob sake, dont post BULLshap on forums unless you test it. And even then DONT POST BULLshap, only if you test it and it is true then post it as a fact.And just for giggles proof: http://i.imgur.com/wVJOHwY.jpg Leach minerals no boom http://i.imgur.com/CvVgeFk.jpg boom and dmg to other creeps Test it yourself get explosive + stack defenders (just for weapondmg no weaponspeed makes it easier for clean screenshot) Quote Link to comment Share on other sites More sharing options...
ANARCHY Posted April 6, 2014 Report Share Posted April 6, 2014 Well gara applies foe before hit for sure, but its not intentional. Its most likely from the same source as hang glitch ok so if its un-intentional the only other possible way for gara to apply on hit effects would be to give every item effect to his scv's so if you want each scv to spam pyre and lightning rod effects at you thats fine with me the same would apply for kerrigans bouncing blade etc it doesnt proc on each extra hit, just on the initial, garamonds attack animation is instant & invisible though Quote Link to comment Share on other sites More sharing options...
zeeeend Posted April 6, 2014 Report Share Posted April 6, 2014 ok so if its un-intentional the only other possible way for gara to apply on hit effects would be to give every item effect to his scv's so if you want each scv to spam pyre and lightning rod effects at you thats fine with me the same would apply for kerrigans bouncing blade etc it doesnt proc on each extra hit, just on the initial, garamonds attack animation is instant & invisible though I'm fine with the current balance, foe is kinda broken(technically) but its fine balancewise."so if you want each scv to spam pyre and lightning rod effects at you thats fine with me" So passive agressive it's silly, its not sarcasm because that needs to be italic genious. The reason garamond AA is in this state is because in a small window of time it did proc pyre on every scv AA. Gara's aa is unique because its a autocast spell and not an aa, think about it why can't gara attack when silenced because its a flobing spell. And garamonds attack is not instant it doesn't even come close to it... you can litteraly blink(any blink) out aa range or kill (most easy to reproduce jakk minefield) the scv whilst they are in midflight and it results in 0 damage. And more importantly if you were to aa vergil while he has his e buff (100% dodge) and the scv lands after it wears off you deal damage. So the attack animation can't be instant! On the topic of kerrigan bounces i think thats also a exception as in the long long ago bhm would suck on every bounce resulting in lulz. But as to current mechanics i'm unsure. It might even aply foe slow on bounces but this is just speculation on my part. Quote Link to comment Share on other sites More sharing options...
ANARCHY Posted April 6, 2014 Report Share Posted April 6, 2014 Gara's aa is unique because its a autocast spell and not an aa, think about it why can't gara attack when silenced because its a flobing spell. And garamonds attack is not instant it doesn't even come close to it... you can litteraly blink(any blink) out aa range or kill (most easy to reproduce jakk minefield) the scv whilst they are in midflight and it results in 0 damage. And more importantly if you were to aa vergil while he has his e buff (100% dodge) and the scv lands after it wears off you deal damage. So the attack animation can't be instant! ok let me explain it for you; Garamonds attack has a proc each time its cast it procs on hit effects from items it also procs his on hit effect from his heroic passive which is a spell it produces scv's and send them at the target i.e. garamonds attack is instant it just deals 0 dmg and applies on hit effects, he then has scvs which are his minions, his scv's arent his attack Quote Link to comment Share on other sites More sharing options...
ShadowFlame Posted April 6, 2014 Report Share Posted April 6, 2014 (edited) zeeeend: Um... Not to disrespect you or anything, but Vorpal is not related to what I said at all. Vorpal's attack animation is instant, so I'm not sure what you are trying to say the only thing I got from your post is that you think I'm an idiot. Edit: I see what you are saying now, but it still does not apply. I suspect that explosive hits a small amount of time after you attack so an instant attack animation it hits after (what you are talking about) but slow at all and it hits before (what I'm talking about) Edited April 6, 2014 by ShadowFlame Quote Link to comment Share on other sites More sharing options...
zeeeend Posted April 6, 2014 Report Share Posted April 6, 2014 (edited) i.e. garamonds attack is instant it just deals 0 dmg and applies on hit effects, he then has scvs which are his minions, his scv's arent his attack Hmm.... Hmmm.... you are right, it seems, after testing(might be first time someone won a internet argument). But imma do some further testing with agro's etc because i like to know how this 0 dmg works. But i'm rambling with this.I confirmed the autoattack is a autocast spell which deals 0 dmg and procs effects and trys to launch the scv which deal the psychical dmg. Vorpal's attack animation is instant The whole flying lightning bolt means its not instant but fine...I got spare time, ill give you toxi(you dont think toxi aa is instant right ?) his green attack thingy NO DMG INFLICTED(attack done) Toxi green thing hitting a roach DMG to roach, lifesteal NO EXPLOSION (attack landed no explosive) And seconds later: explosion and splash dmg to other roaches (explosion) your theory would imply explosion with green thingy in mid air, or explosion simultaneous with dmg to roach http://i.imgur.com/SMVf87N.jpg hoped it was somewere midflight its near end but still good i recon, unless its also somehow instant http://i.imgur.com/fhj6e7N.jpg http://i.imgur.com/LsaOJ6u.jpg Edited April 6, 2014 by zeeeend Quote Link to comment Share on other sites More sharing options...
Darit Posted April 13, 2014 Report Share Posted April 13, 2014 Does this mean every time Garamond attacks he would proc the Unique effect of Kinetic and Energy Saber? Quote Link to comment Share on other sites More sharing options...
zeeeend Posted April 13, 2014 Report Share Posted April 13, 2014 No it won't give stacks Quote Link to comment Share on other sites More sharing options...
Adamantium Posted April 13, 2014 Report Share Posted April 13, 2014 Not only is shadowmourne being changed, but it will no longer interact with garamond the same way. MOTHER 1 Quote Link to comment Share on other sites More sharing options...
HarryHootie Posted April 15, 2014 Report Share Posted April 15, 2014 stupidest change in the history of aos Quote Link to comment Share on other sites More sharing options...
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