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Changelog v1.172 - v1.173


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Congrulations to Clan SLP, Super and MaX for reaching to the Top Finals!

 

Changelog v1.173

================

 

- Assist is now back in the game.

- Fixed Rancor's CD issue with Dead Eye Cloak

- Resized several Heroes.

 

Hand of Mengsk

- TS reduced to 3% from 8.

- AGI Increased to 80 from 76.

 

 

Changelog v1.172

================

 

Gameplay

- Reduced Neutral Creeps EXP by 20%. (Exclude Aeon & Daggoth)

- Lockbox Cooldown increased to 60s from 35.

- Impact Dial Cooldown increased to 60s from 30s.

- Phantom Menace: Reactivates after 5s, from 10s.

- Hand of Mengsk: Time Scale increased to 8% from 3.

- Arcbound Ravager: New Effect: Each Crit grants you +12 Weapon Damage, up to 60.

- Sword Breaker: Increased Duration to 4s; Cooldown increased to 60s from 35.

- SunFlare Gun - Increased Spell Damage to 400 from 200. Reduced Scaling to 10% from 20.

- Added Sound Files to Dehaka and Stukov!

- Changed Hero Aura!

- Increased Respawn Time to 8+4*LVL from 6+3*LVL.

- Resized several Heroes.

- Changed Presentation of K/D/A ScoreBoardto K/D. (Money Reward is still the same).

 

Rory

- Updated Tooltip

- Modified Concussive Rebounder.

 

Vorpal

- Modified Tooltip

- Changed Effect on Dark Matter.

 

Tasssadar

- Reduced INT Scaling on Hyper Armor by 50% from 80.

- Reduced Damage Dealt by Illusion to 50% from 40.

Aether Swap

- Increased Range to 7/10/13 from 6/9/12

- Increased Cooldown to 90/75/60 from 40s.

 

Cain

- Fixed Freeze Duration on Q.

FrostBite

- Spell Damage increased to 12/20/28/36 from 10/15/20/25.

 

 

Rancor

Dead Eye Lockdown

- Spell Damage increased to 70/130/190/250 from 60/110/160/210.

- Reduced INT Scale to 100% from 130.

- Stun Duration increased to 1.5/1.8/2.1/2.4s from 1.6.

Satellite Vision

- Cooldown changed to 80/60/40/20s from 60/50/40/30.

Dead Eye Cloak Field

- MS increased to 5/10/15/20 from 6/10/14/18.

- Duration reduced to 10/15/20/25 from 15/20/25/30s.

- Increased Dispell Effect to 3s from 1.

- Cooldown increased to 30/25/20/15 from 25/20/15/10.

 

Cyprus

- Updated Tooltip

Terraform

- Range increased to 10u

- CD changed to 25/20/15/10 from 18/16/14/12

Seismic Wave

- Push Distance increased to 12u from 8.

Fist of Gaia

- Cast Time reduced to 0.3 from 0.5

 

Darpa

Desparado Jump

- Reduce 5 sec cooldown whenever your other active abilities are used.

 

Egon

- Updated Tooltip

- Modified Abilities

 

Jackson

- Updated Tooltip

- Modified Abilities

 

Null

Magic Missiles

- Changed Spell Damage to 20/40/60/80 (+10% INT) from 20/35/50/65 (+20% INT).

Mirror Magic

- Duration reduced to 10/15/20 from 14/22/30

- Cooldown increased to 100/80/60 from 80/70/60.

 

Dehaka

Vital Spirit

- Health Regen reduced to 20/30/40% from 40/50/60%

 

Shadow

- Reduced Base Weapon Damage by 5.

Shade

- Spell Damage reduced to 70/130/190/250 (+50% WD) from 90/150/210/270 (+60% WD)

Stepping Strikes

- Reduced Attack Range to 1.8/2.2/2.6/3 from 2/2.5/3/3.5

 

Zeratul

Updated Tooltip

Planar Void

- Changed CD to 36/28/20/12s.

Phase Strike

- Changed CD to 20/16/12/8s.

Chronosphere

- Reduced radius to 4 from 5.

 

Erekul

Modified Abilities.

Edited by RedHydra
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A really great patch thank you. I do have a few concerns though.

 

The change to respawn time is dramatic and will affect gameplay tremendously, I'm not sure if its fully thought through because if the intention was to shorten the game, you have to remember that if the turtling team gets a team wipe their window of time to turn the tides is much greater. This is in turn may prolong the game even further. After a few games, I think the game actually feels slower which I didn't enjoy. There was less frequency of action, and it wasn't as fast paced. We'll see how this one plays out.

 

The change to K/D is somewhat confusing and makes it difficult to keep track of true player performance and how well that player is doing economically. Getting an assist can be very easy, which can inflate the K score. Before, a high K score used to mean someone who is fed, now it seemed to have lost some of its meaning. I think this change needs to be re-examined, I am curious to know what motivated it because perhaps there is another way to achieve whatever it is you wanted to achieve with this change. I don't think this is the way to go unless assists and kills grant the same money reward.

 

Some of the hero resizes are weird relative to the heroes that were not resized. Zeratul looks ridiculous next to Greelus and Biotron. I mean Biotron is an aberration, the fact that Raynor and Ghost are near its size looks weird. I think other heroes need to be resized in the proportion to the new sizes.

 

I'm yet to see anyone address this but the ninja nerf to Cyprus's W which was not mentioned in this patch list is very odd. The bonus base spell damage from W has been halved at all levels, even though the scaling remains the same. As a caster his early and mid game have been hurt by this. Even though you increased the range on the pillars, they barely scratch unless you build an insane amount of INT, which takes time - They are also to difficult to aim, making their long range not reliable. The hero did not need nerfs at all.

 

Also, attacking from the bushes still does not reveal you. I recall Redhydra saying that this issue was resolved. What gives?

 

Finally, thank you for getting rid of that ATROCIOUS egon model.

Edited by Jessika
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Like some of the hero changes an that but.... the game play is alot slower an aim for any thing that can kill easy also cause of that new kd crap is really really bad for any one thats not dps, support heros such as med an that have a really hard time getting the ast cash now they can fall behind really fast an become even easyer to kill cause of it an with the new spawn rates as well. if your guys aim was to make it pretty much a solo dps role game gj u done it with this.

 

Not a fan of the over hull to game play so far, it seems it went from fast an fun to what seems now slow an very dull. this is do to what seems to be a combo of the over hull might of had some unseen side effects cause of it.

 

 

pro

-hero changes like egon good he dont look like a dumb ass no more

 

-hero auras kinda not need an abit mix about it seems cool.

 

Con

-resize of hero wast really need an seems like maybe had some side effects to heros like move speed an skills unless you guys mess with a few of other heros an didnt say any thing about it, but this is what i hear from a few people havent tryed every hero my self so i cant give a list of what heros are effect fully, atlest to me boro seems abit slower.

 

-new kd system really not a fan of it kinda now leans to towards killers takes away from support. its says only change how scored board looks but seems like your really rare to get ast now if this wasn't intended. an this is with team fights a avg out of 5 kills with a team only seen the odd people get ast like 1 time or so.

This is after 5 games.

 

-re-spawn time combo with new kd system = ez win for killers.

- Reduced Neutral Creeps EXP by 20%. wasnt need what you guys should of done was make them 20% over all stronger off start an make them at lest scale per death say they get 5-10% over all stronger which would even it out a bit as heros that farm an level or make them get stronger over time say 10-20% over all stronger every 10 mins.

An hell you could even colour code them as well so say they start normal as they do then go green to say they are 20-40% strong then for blue they are 60-90% stronger then for finally red they are 100%+ stronger just some ideas.

Also for each colour you could even say on kill for green+2% blue +4%gain red+6% gain of its base exp/cash.

 

 

Will add more to the list once i play alot more of it.

 

Also, attacking from the bushes still does not reveal you. I recall Redhydra saying that this issue was resolved. What gives?

 

 

Personally i don't think you should be reveal, I think its really good that it dont reveal the person in cover its more real that way, I think of it like a sniper just cause you know they are there they shouldnt be reveal unless the enemy walks into the cover or scans them or they come out of cover keep it as is, more fun that way if u walk into a trap thats your fault.

You shouldn't be able to see them unless you go in there or have some way to spot them.

 

Or whats the point in having cover, an seeing this is a war base team game it fits well with it.

An its just a way of saying hey i could buy 1 of the 2 wards but i rather them make it ez so i dont need to.

 

 

Well played again a few more times think im done with aos for now till this is fixed to broken for me.

Edited by Crimson
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Like some of the hero changes an that but.... the game play is alot slower an aim for any thing that can kill easy also cause of that new kd crap is really really bad for any one thats not dps, support heros such as med an that have a really hard time getting the ast cash now they can fall behind really fast an become even easyer to kill cause of it an with the new spawn rates as well. if your guys aim was to make it pretty much a solo dps role game gj u done it with this.

 

Not a fan of the over hull to game play so far, it seems it went from fast an fun to what seems now slow an very dull. this is do to what seems to be a combo of the over hull might of had some unseen side effects cause of it.

 

 

pro

-hero changes like egon good he dont look like a dumb ass no more

 

-hero auras kinda not need an abit mix about it seems cool.

 

Con

-resize of hero wast really need an seems like maybe had some side effects to heros like move speed an skills unless you guys mess with a few of other heros an didnt say any thing about it, but this is what i hear from a few people havent tryed every hero my self so i cant give a list of what heros are effect fully, atlest to me boro seems abit slower.

 

-new kd system really not a fan of it kinda now leans to towards killers takes away from support. its says only change how scored board looks but seems like your really rare to get ast now if this wasn't intended. an this is with team fights a avg out of 5 kills with a team only seen the odd people get ast like 1 time or so.

This is after 5 games.

 

-re-spawn time combo with new kd system = ez win for killers.

- Reduced Neutral Creeps EXP by 20%. wasnt need what you guys should of done was make them 20% over all stronger off start an make them at lest scale per death say they get 5-10% over all stronger which would even it out a bit as heros that farm an level or make them get stronger over time say 10-20% over all stronger every 10 mins.

An hell you could even colour code them as well so say they start normal as they do then go green to say they are 20-40% strong then for blue they are 60-90% stronger then for finally red they are 100%+ stronger just some ideas.

Also for each colour you could even say on kill for green+2% blue +4%gain red+6% gain of its base exp/cash.

 

 

Will add more to the list once i play alot more of it.

 

 

 

Personally i don't think you should be reveal, I think its really good that it dont reveal the person in cover its more real that way, I think of it like a sniper just cause you know they are there they shouldnt be reveal unless the enemy walks into the cover or scans them or they come out of cover keep it as is, more fun that way if u walk into a trap thats your fault.

You shouldn't be able to see them unless you go in there or have some way to spot them.

 

Or whats the point in having cover, an seeing this is a war base team game it fits well with it.

An its just a way of saying hey i could buy 1 of the 2 wards but i rather them make it ez so i dont need to.

 

 

Well played again a few more times think im done with aos for now till this is fixed to broken for me.

The new change to the scoreboard simply causes assists to be shown as kills, it doesn't affect gameplay in any way, unless you wish to figure out how fed someone is.
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The new change to the scoreboard simply causes assists to be shown as kills, it doesn't affect gameplay in any way, unless you wish to figure out how fed someone is.

 

No u miss understand it says ast ever now an then but had a hard time getting the income for helping out i mean, i know it shows ast as kills now but as said it dont give u the income.

 

Exp-

Ok lets say this im boro friends a cow i pull cow gets the kill it shows that i didnt get a kill or nor got ast income for doing most of the damage this use to happen ever now an then before but seems to happen alot more now, for not getting credit for helping.

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