Demiax Posted March 20, 2014 Report Share Posted March 20, 2014 Why not make Erekul Q switch modes? So one mode for Q would be heal and the other mode for damage. We can make damage as skill shot by making it area effect. It would make him more interesting. IMO. TexasRaider and residente 2 Quote Link to comment Share on other sites More sharing options...
Ancientmagicks Posted March 20, 2014 Report Share Posted March 20, 2014 I have been playing around with ideas for more switch mode heroes myself. I think more implementation of this concept with new heroes would be great. That bEing said, I like erekual where he is. If you make him switch mode damage and heal he would be pretty worthless as an anti AA melee tank. Only way I see it being half viable is with a huge buff to his q base dmg and scaling. Quote Link to comment Share on other sites More sharing options...
MrGrim Posted March 20, 2014 Report Share Posted March 20, 2014 I think more heroes need to have something like this, toggle heal/attack, melee/ranged form, mana costing aa orb/buff. They went with it once with jakk but I'm hoping they do more with the idea. Quote Link to comment Share on other sites More sharing options...
ShadowFlame Posted March 20, 2014 Report Share Posted March 20, 2014 Overall Erekul is pretty boring imo. He is also not that good right now, and that combo means he is never played. Nova is just as boring, but she can get kills like no other (especially with the op grass...). Anyway, I'd like to see a change to his ult and W making them more interesting. Quote Link to comment Share on other sites More sharing options...
Hogwarts Posted March 20, 2014 Report Share Posted March 20, 2014 I want a udyr concept hero. Give the hero 4 normal skills instead of an ult. I would really love to have Udyr and Singed in AOS. I would also love to have Lux. Quote Link to comment Share on other sites More sharing options...
MrGrim Posted March 20, 2014 Report Share Posted March 20, 2014 Don't play lol but Udyr sounds like a super fun concept to try out, kinda like morphling with str/agi morph being like the stances and Singed sounds a bit like alch in the ult and aoe. It would be awesome if those type of heroes get put in since it takes a bit of skill to manage them and play properly. Plus theyre not youre run of the mill a click carry so thats a bonus. Quote Link to comment Share on other sites More sharing options...
Hogwarts Posted March 20, 2014 Report Share Posted March 20, 2014 singed and udyr are both pretty easy to play. They just have fun mechanics and skill sets. Quote Link to comment Share on other sites More sharing options...
Demiax Posted March 20, 2014 Author Report Share Posted March 20, 2014 (edited) Overall Erekul is pretty boring imo. He is also not that good right now, and that combo means he is never played. Nova is just as boring, but she can get kills like no other (especially with the op grass...). Anyway, I'd like to see a change to his ult and W making them more interesting. I agree. It would require his heal and damage output to be increase. But once increased he would be viable again. And more fun. Edited March 20, 2014 by Demiax Quote Link to comment Share on other sites More sharing options...
gabrielmcg Posted March 21, 2014 Report Share Posted March 21, 2014 (edited) Make his W a DoT spell and nerf the dmg reduction on it and add leech reduction. So a combo of Dot, Leech reduction, and dmg reduction for the enemy. This would make the W more fun to use and more powerful 1v1 a carry. or instead of adding leech reduction you could just make the attack receive additional dmg if they attack erekul. W (target enemy) - DoT 15,30,45,60 [+10% Int] per sec for 3 secs. If erekul is attacked (auto attacks or spell dmg) while the DoT dmg is still active, 1 stack is added to the DoT. Each stack adds .5 secs of DoT not to exceed 4 stacks (a total of 2 secs added to the length of the spell) that makes lvl 4 = 300 total possible dmg + scaling. W also reduces the wep dmg of the enemy by 10,15,20,25%. You would have to attack erekul 4 times within 3 seconds for the full stack count to be added. This would still be an effective tool for him to prevent heroes from attacking him, but giving him a target-able ability that does dmg other than his ulti. The 10% scaling only adds about 10 dmg per sec per 100 int. so lvl 4 would be 350 spell dmg over 5 secs, or 210 spell dmg over 3 secs.. Edited March 21, 2014 by gabrielmcg Demiax 1 Quote Link to comment Share on other sites More sharing options...
Demiax Posted March 24, 2014 Author Report Share Posted March 24, 2014 I kinda like his W as is what defines him as anti-aa Quote Link to comment Share on other sites More sharing options...
Ancientmagicks Posted March 25, 2014 Report Share Posted March 25, 2014 I feel that most people completely under utilized his w. Combined with chilling and breaker (the evasion part) it is be ridiculous. Quote Link to comment Share on other sites More sharing options...
EterNity Posted March 25, 2014 Report Share Posted March 25, 2014 Next Hero: Jakk Fall Jakk Winter Jakk Spring HIGHdrafter's dream comes true! CoolNoob 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.