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Pub player with support hero


Spooky
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I've experienced sad thing recently in pub I would like to share. It seems that even 'experienced' pub players doesn't really understand idea behind support hero. To be more specific I'm talking about Geneva I came across played by Lux Ferre. I saw this guy many times in pubs and as far as I remember he is doing quite well. Anyway game started with drop so it was 4v5 from the beginning. I though 'fine, there is no more leaver income bonus, going to be more challenging'. I decided to went Rancor with AA/burst build which should work really well with Geneva ultimate giving me few more seconds to output damage without dying. Well, I went with Geneva to 3 or 4 neutrals camps before we show up in hard lane and I took every single last hit. I thought 'great start I should get ahead very quickly and carry the game'. Just after I took few last hits from lane and then Geneva typed 'Look at my creep kills. GG WP' and he left... Because around 4 minute mark he had 0 creep kills as Geneva which obviously mean he can't do anything useful with that hero.

 

I'm not posting this to flame anyone. I've tried to reach him after the game to explain why it was actually great start for our team and that RQ was completely unecessary, but he doesn't receive messages from players which are not on his friend list. So if anyone can reach him pls pass him my message or give link to this post. Maybe he will at least learn and understand sth... It is completely uncommon attitude in pubs, but if are playing hero like tank/initiator/support u should try give farm to your carries. Of course if u are more interested in winning the game than getting solo kills.

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When there are so few true support heroes and they turn greelus from a support into a nuker making the support numbers dwindle even more, everybody wants cs. In na pubs at least, its like in lane youre fighting 3 people for cs, 2 from the other team and your own lane partner whose a justi/micro/drake or other tank/support who want to farm for gravity or atom smasher.

 

Eh #publyfe right?

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I've made already sth like 3-4 posts about bounty amounts from creep kills in lane with all calculations in compare to passive income, towers, etc. Seems there are many players which agree with fact that creeps in lane should give more minerals and denying should deny more experience. Still no matter how much minerals single creep is giving, support hero shouldn't fight for last hits when there is other hero in lane which can spend those minerals in more efficient way. And that was my main idea behind my post. Especially in AoS, where minerals which comes from last hitting gives around 30% of total income, so even with 0 last hits support hero should be in great shape.

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I agree with you Spooky but the thing is items make or break a hero in AoS more so than a hero's intrinsic skills. Everyone needs farm to be viable, granted some more than others. Support heroes need to be a bit more item independent I would say. This is besides the reality that the game is lacking variety in true support heroes.

Edited by Jessika
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Most pub support players are selfish. I've encountered medics who save the ulti for themselves instead of the tank, to only save them selves. Team gets wiped, they pop ulti, and still get run down raped. There's no hope for pubby support hero's.

Edited by NeVeRWiN
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Once I've encountered Rancor which was waiting with snipe to get a kill. He didn't even care that his teammates were dying during this time, the most important thing was to get a kill...

))))0 Its because ppl want to pew pew and steal kill with ease.

I'm surprised that this has happened to you only once.

Edited by atomheartman
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Once I've encountered Rancor which was waiting with snipe to get a kill. He didn't even care that his teammates were dying during this time, the most important thing was to get a kill...

Was that player - Silence?

 

Anyways, lux loves to leave the game. He did so last three games ive played with him

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I've experienced sad thing recently in pub I would like to share. It seems that even 'experienced' pub players doesn't really understand idea behind support hero. To be more specific I'm talking about Geneva I came across played by Lux Ferre. I saw this guy many times in pubs and as far as I remember he is doing quite well. Anyway game started with drop so it was 4v5 from the beginning. I though 'fine, there is no more leaver income bonus, going to be more challenging'. I decided to went Rancor with AA/burst build which should work really well with Geneva ultimate giving me few more seconds to output damage without dying. Well, I went with Geneva to 3 or 4 neutrals camps before we show up in hard lane and I took every single last hit. I thought 'great start I should get ahead very quickly and carry the game'. Just after I took few last hits from lane and then Geneva typed 'Look at my creep kills. GG WP' and he left... Because around 4 minute mark he had 0 creep kills as Geneva which obviously mean he can't do anything useful with that hero.

 

I'm not posting this to flame anyone. I've tried to reach him after the game to explain why it was actually great start for our team and that RQ was completely unecessary, but he doesn't receive messages from players which are not on his friend list. So if anyone can reach him pls pass him my message or give link to this post. Maybe he will at least learn and understand sth... It is completely uncommon attitude in pubs, but if are playing hero like tank/initiator/support u should try give farm to your carries. Of course if u are more interested in winning the game than getting solo kills.

 

The trouble is the first statement that its a Pub Game.

 

You expect them to play like they know what they are doing? And that they have to and should agree with the Meta game designed by the 50 best players in this game (I.e. jungle-ing, feeding the carry etc etc)

 

You are asking a lot considering the pub players only enjoyment is kills etc. many of them don't even know there are talents to set. I never expect good players in pubs.

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Breaking news!!

 

The majority of the players are bad.

 

Oh wait... It is the same for other MOBA games. Basically, 95% of the players suck and it is a known fact.

 

If you are not top of the bracket nor playing tournament regularly with winning records, chances are, you are just as bad as the regular players you met in the ranked queue.

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The issue here is a BIG one and we can pose it with a question: What do the developers want to see this game become?

 

My answer to this question is based solely on the game I see in front of me and where this game is going..

I see the developers struggling to create a special niche in MOBA games. This niche is defined by the way they have developed heroes and items. The developers more than any other MOBA I have played, do not want to allow all heroes to play each roll (ie tank, carry, caster, support, healer etc). In this game, surprise surprise, TANKs will TANK, but agilities generally dont and the same is true for every other type of hero class. The items, while somewhat diverse, really allow specific heroes to build into their roles even more and there is far less overlap between hero classes.

 

There really is no problem with this game. The issue arises when you have a game like this that is used more by the public than the IH (we will use 'pros' in this case) but designed for IH play. The whole concept is designed to force a team to have a bit of every hero type in order to win. That is to say that 5 carries will not beat a tank, a caster, a support, a tank carry and carry. In pubs, most players are casual or novice or both and play the hero they like instead of the hero they should in order to help ensure a victory. So really, pubbers ultimately have no say on game changes and as a pubber, you shouldn't expect to get a load of kills as a support because the roles are much more defined in AOS than most MOBA's.

Edited by Hanedog
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