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Shadowmourne Question


NJsteez
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yes, it procs both pyre and contam shard, that's why most dps players get all 3. also procs cerebro, explosive retrofit, nitrogen retrofit if you have an item on like pyre. superheated mantle, ancient rune again if your deal spell damage. starsfury(on hit effect not the proc). great combo for tassadar is shadowmourne, superheated mantle, explosive retrofit, pyre, contam shard, eternity. super massive damage. and eterenity heals from the damage done by explosive, pyre and super heated.

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Ok 1 more question, will shadowmourne make 4 (2×2) if you have Bandits Artifact??

 

I think we should try it on old Tass when he got tons of illusions so you can have 30+

And if i remember it right we asked ECKO to fix Mourne's shadow - it must create mini-shadow of shadow when hero attack coz shadowmourne's shadow affects on-hit effects so you must have infinite amount of shadow increasing buy 1 after every shadow's attack. Shadow's shadow's shadow) FIX IT PLS ASAP!

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I think we should try it on old Tass when he got tons of illusions so you can have 30+

And if i remember it right we asked ECKO to fix Mourne's shadow - it must create mini-shadow of shadow when hero attack coz shadowmourne's shadow affects on-hit effects so you must have infinite amount of shadow increasing buy 1 after every shadow's attack. Shadow's shadow's shadow) FIX IT PLS ASAP!

 

its not a bug when you can pretend that its intended!

 

you may call it an awesome gamefeature

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it would become infinte when you attack a resist stacked hero in the enemie pool with a ranged hero and shadowmournee.

 

edit: theoreticaly

 

edit: it would cap somewhere where there is not enough space for all the shadows to have range of him, this amount +1

Edited by Indo
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it would become infinte when you attack a resist stacked hero in the enemie pool with a ranged hero and shadowmournee.

 

edit: theoreticaly

 

edit: it would cap somewhere where there is not enough space for all the shadows to have range of him, this amount +1

 

Not if shadows don't take up space... then they would stack infinitely until game crashes...

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