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Strength hero scaling


MrGrim
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This might seem like a stupid question but why don't strength carries have their skill scaling set with something more useful than int?

 

All of tychus' ablities, kerris' swarm, balrgo screech, lz solace, bio's skills are with int and since these guys don't build int why not set the scaling to something useful like str or wep damage?

 

Most agi carries have their scaling with wep damage or agility (zera shadow grunty q) which puts them at a better advantage than str carries.

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I guess it's to allow the possibility of them building int (which can be fun sometimes)?

 

Int is just the default for abils- Perhaps one of bio's skills (E?) should be switched, and perhaps balrog ulti since it deals physical damage. But I personally think that having at least some int scaling on most heroes is good, because all 3 stats should do something for a hero and just energy doesn't really cut it.

 

Remember that heroes weren't necessarily designed with specific builds in mind, only general tendencies, and items change, sometimes changing heroes' roles.

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Building int for most str carries is a pretty cheesy strat and building all of a heroes skill pool off that possibility isn't really a good idea. Other agi and int heroes all have their respective items that scale well with them. Shadow/zera q benefit from wep dmg, every int hero ability benefits from straight up int. Str carries don't even come online in most cases until they have 2-3 t3 items under their belt and then it's mostly the items doing work and straight up right click than their abilities.

 

And int drake=best drake

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Wouldn't that buff heroes in the str pool who aren't as strong as agi? I mean the stats would still be the same, attribute scaling as well just the individual abilities would be stronger. Late game these abilities don't do as much which is ironic since thats when those str carries are most viable.

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You rly want drakes ulti to deal str scaling on his ulti? Or plug? Having him with 300-500 str instead of 100 int?

 

You rly want balrog to do way more dmg on his ulti and lung?

 

Micros toss and slow?

 

Dehaka actually deal dmg with his pull? Etc etc

 

Think twice before asking for such stuff pls

 

edit: also consider this: you also want to give agi chars agi/weapondmg scaling? novas q for example or darpas tracking spider? seems legit, also gruntys rocket scaling with weapondmg instead of int sounds pretty cool, unless you are not grunty

Edited by Indo
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if abilities scaled with str you would get a char that gets aa damage, a form of defense(life) and ability damage...agi characters would get aa damage with agi(as they do), a form of defense(armor) AND better abilities....INTEL characters on the other hand get weapon damage, ability damage and NO form of survival...

 

each main stat tends to serve a macro role so to speak....NOT counting items str characters tend to be tankier hence str is the stat for tanks....raw HP and hp regen is natural in them...agi is the stat for carries/aa click characters...hence main stat agi characters naturally scale their aa damage and aa speed out of their main stat, making them easier to fulfill their role the same way than str makes str characters easyier to fulfill their tankyness.....intel is the stat that generally is asociated with caster types so its logical that ability scaling is based on intel so intel characters naturally scale better their abilities.

 

all of this of course doe snot count that any character regardless their main stat can expand their abilities on other fields if they get the right items but doing so doe smake them lose the aa damage bonus for being their main stat.

 

if intel stops being the all around default ability damage scaling stat it should be rebalanced so intel characters don`t get the "short stick" and so they should get some form of survival on their main stat as well as the agi and str characters.....I once suggested the posibility that intel characters get spell resist since you would expect a spellcaster to know how to defend of magic attacks the same way agi fighters get armor (logical since if they are skilled melee fighters they are better at defending those kinds of attacks)

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Let's give rancor agi scaling pls so he can deal same DMG but with 500 extra weapon damage and max attack speed

 

Hero attributes would stay the same, scaling would stay the same only their q,w,e,r would change to match either str agi or int. Rancor is in the agi pool so his skills would benefit from going either agi or wep dmg, which his q does. Tychus skills on the other hand benefit from not from str health or armor that most str heroes build but rather int. I was thinking that since most agi carries are valued so much higher in part because zera's/shadows q does insane damage even into late and what would make it so that more str carries were t1 picks.

 

You rly want drakes ulti to deal str scaling on his ulti? Or plug? Having him with 300-500 str instead of 100 int?

 

You rly want balrog to do way more dmg on his ulti and lung?

 

Micros toss and slow?

 

Dehaka actually deal dmg with his pull? Etc etc

 

Think twice before asking for such stuff pls

 

edit: also consider this: you also want to give agi chars agi/weapondmg scaling? novas q for example or darpas tracking spider? seems legit, also gruntys rocket scaling with weapondmg instead of int sounds pretty cool, unless you are not grunty

 

I was thinking about what it would take to buff str carries since in almost every stage of the game a zera/nova/darpa/shadow is better. And of the 4 shadow and zera's q do scale with wepdmg. Plus the flat damage might need to be lowered but I think it would make them still useful late game.

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