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New Ranged Dps


Hogwarts
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Changelog:

Date

- 03/13/2014

Created

 

-04/25/2014

Nerfed Ult time scale and duration, Reduced dash range on e adjusted cool downs and mana cost

 

Name: K-62

Portrait: Human Kerry from Heart of the Swarm

Unit Base: Kerrigan human Heart of the Swarm with rifle.

92kb.png

 

Role: Hard Attack Damage Carry

Alignment:Neutral

Script: The Terran Dominon wanting to further enhance there ghost program. Turned to cloning the greatest and worst asset the Ghost Program ever produced Sarah Kerrigan. After dozens of failed attempts K-62 was created. K-62 excelled and quickly became the pride of the cloning program. K-62 was eventually placed into active duty but was met with a lot of hate and disdain. K-62 fed up with the way the Terran treated her went rouge to seek out eliminate Sarah Kerrigan to once and for all remove that stain and step out of the shadow of her Predecessor. K-62 chased Sarah all the way to the sanctum.

 

Starting Stats:

Base Health: 220

Movement Speed: 2.80

Attack Range: 6units

Attack Speed: 1.7

Base Damage: 40

Attack Name | Animation: Built in model animation.

Base Armor: 7

Strength: 20

Agility: 35

Intelligence: 33

 

"Thematic Quote"

Theme:

 

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Heroic Passive Name [battle Freenzy]

"When K-62 kills a unit she gains a move speed bonus for a short duration."

Creep Kill grants 3% stacks up to 5 times for 3 seconds

Hero Kill grants 10% stacks up to 3 times for 3 seconds "Does not proc on heroic units only heroes them selves"

 

__________________________________________________

 

Ability Name [Psionic Impact Round]

"K-62 channels for .3 seconds and fires a Physic imbued Impact Round dealing flat + % health spell damage and slows opponent for 1.5 seconds"

This is a single target skill shot

 

Level 1: 60 (20% int scaling) + 7% max health

Level 2: 90 (20% in scaling) + 8% max health

Level 3: 120 (20% int scaling) + 9% max health

Level 4: 150 (20% int scaling) + 10% max health

 

Energy Cost: 150 / 175/ 200/ 225

Cooldown: 35/30/25/20 seconds

Range: 8 units

Unique Effect: Opponents struck by Impact Round are knocked back 1.5 units

 

 

In Depth Skill Explanation:

Animation: Jakk's Gernade explosion when projectile hits.

 

Possible Uses:

Moderate amount of damage. Mostly used as a finishing move. Be careful about using this during ult due to the knock back. You might just push some one far enough away allowing them to escape you

 

When Playing Against:

When K-62 begins to channel side step to dodge projectile.

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Ability Name [Psionic Rounds]

"K-62 channels Physic energy to augment her rifle adding an on hit effect to her auto attack"

 

Level 1: 5 physical dmg + 1% of enemy current hp

Level 2: 10 physical dmg + 2 % of enemy current hp

Level 3: 15 physical dmg + 3% of enemy current hp

Level 4: 20 physical dmg + 4% of enemy current hp

 

Energy Cost: 30 per second when activated

Cooldown: Toggle with 2 seconds internal cd

Unique Effect: Psionic Rounds consumes 0 energy and K-62 gains .5 attack range for duration of ult.

 

Possible Uses:

Use to last hit in lane or general team fighting. Be aware of the high mana cost and use as needed. A great personal buff when used in conjunction with your ult.

 

__________________________________________________

Ability Name [Psionic Shift]

K-62 Uses her Physic Powers to shift threw dimensions.

"K-62 Dashes towards targeted location can dash up / down clifs. After dash K-62 can shift threw units and barriers for a duration. If K-62 kills a enemy hero in this passive duration her cd on the skill is reduced by 10 seconds.

 

Level 1: Dash is 1 units "passive effect last 3 seconds

Level 2: Dash is 2 units "passive effect last 4 seconds"

Level 3: Dash is 2 units "passive effect last 5 seconds"

Level 4: Dash is 3 units "passive effect last 6 seconds"

Energy Cost: 100 at all levels

Cooldown: 27/22/17/12

Unique Effect: K-62 leaves behind a pisionc shadow dealing 50% of total damage. Also procs on hit effects @ 50%. Shadow lingers for 2/3/4 seconds. K-62 can reactivate E and swap places with the shadow during ult.

 

 

In Depth Skill Explanation:

Animation: Similar to Virgil Dash

Passive Effect allows K-62 to walk threw Heroes and barriers. I.E Cow wall, Null Force Field, Unix Marine Egg wall. Garamond Towers etc..

Mostly to be used to get better position in a team fight. Can be used as an escape or gap closer. Also can be used in conjugation with the ult for a bit of extra dps during a team fight.

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Ability Name [Pisonic Catalyst ]

"K-62 channels for 1 second to tap into the void engulfing herself in dark pisonic energy"

K-62 gains timescale and deals true damage for a duration. Also her q-e gain unique effect if cast during ult.

 

Level 1: Gains 8% time scale + 3% of weapon dmg is converted into true

Level 2: Gains 9% time scale + 5% of weapon dmg is converted into true

Level 3: Gains 10% time scale + 7% of weapon dmg is converted into true

 

Energy Cost: 250/300/350

Cooldown: 180 seconds

Duration: 5/7/9 seconds

 

In Depth Skill Explanation:

Animation: Gains an aura of dark static electricity.

 

 

 

__________________________________________________

 

 

K-62 is a Hard Range Attack Damage Carry.

 

Let me know what you think. I feel AOS needs another Hard Carry like Nova and Darpa. This hero has high damage and amounts of burst mobility. But this hero is incredibly squishy. Much more squish then Nova and Darpa. With rather high mana cost. Greatly reducing this heroes early game.

 

 

 

O shap i posted this in the wrong section.

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I agree we need another range AA hero.

Not sure on the hp scaling on skills, may be little strong but I like the concept.

 

The Hero has high mana cost. So she must rely on her aa for damage. Her built in pyre consumes mana per second. Its not real viable to use it for long periods of time. The Q has a rather long cool down. It will mostly be used as an escape or a finishing move. Energy Management and Positing are key for this hero and will make or break it in an IH game. This hero has about 100 less hp at lvl 1 then nova or darpa.

 

Also I doubt this hero will ever be implemented. I just threw it together to get the community more accustomed to the idea of having another Hard Ranged AA.

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Looks like it will fill its role. I think 20% time for 10s sounds op

 

Also it mentions q and e gain a special effect whilst using ulti. Yet no explanation?

 

The Rank 3 ult may be a bit strong. I tried to help this by making the cd a flat 3 mins at all levels.

 

If you look at Q-E I have a red font description. Of an added effect to said ability. Only if cast during the ult.

 

Like the knock back on the Q only works during the ult.

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I don't understand the reasoning behind giving every hard ranged dps carry an escape/burst mobility... Save those skills for the melee who actually need help initiating and escaping. I mean, I understand she has low hp to reason it out, I would just have preferred normal hp and no escape/mobility...

 

I like the damage amps you have and the hero seems well enough, not sure if Nova and Kerrigan would look different enough but I suppose we have 3 dark templars and 3 zealots... So adjustments to the model could be made.

 

Ultimate seems OP as hell but so does that 3 minute cool down... I think duration would need a nerf and then the cd could also be reduced. Unless you have better ideas for counterplay verse that 20% Time and true damage...

Edited by Jaysi
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The Rank 3 ult may be a bit strong. I tried to help this by making the cd a flat 3 mins at all levels.

 

If you look at Q-E I have a red font description. Of an added effect to said ability. Only if cast during the ult.

 

Like the knock back on the Q only works during the ult.

 

I did think those skills sounded potentially slightly op but if they are ulti only that sounds better.

 

Quidditch for hero designer! Are yku any good with the game creator thingy ma bob?

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I don't understand the reasoning behind giving every hard ranged dps carry an escape/burst mobility... Save those skills for the melee who actually need help initiating and escaping. I mean, I understand she has low hp to reason it out, I would just have preferred normal hp and no escape/mobility...

 

I like the damage amps you have and the hero seems well enough, not sure if Nova and Kerrigan would look different enough but I suppose we have 3 dark templars and 3 zealots... So adjustments to the model could be made.

 

Ultimate seems OP as hell but so does that 3 minute cool down... I think duration would need a nerf and then the cd could also be reduced. Unless you have better ideas for counterplay verse that 20% Time and true damage...

 

This is the difference between a hard carry and a semi carry.

 

This is the difference between Darpa and Tychus. Or Nova and Toxi.

 

All the current melee burst heroes have really good built in gap closers. Look at Ling with his jump and ult. compared to this heroes mobility.

 

But i do agree and i feel the Dash at 5 units seems to much for what im looking to get out of the hero. Id probably reduce that a bit.

 

 

 

 

@ Yaldi I have 0 experience with the editor. And i have no expectations of this hero ever being made. Im just trying to increase the desire of the community for another hard ranged dps.

 

But i do think this kerry model is perfect. For the role

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Q should simply be a modified Kinetic Blast from the campaign (Kinetic Round?), I like the knock back effect, I would increase the displacement to 2 units instead of one. Is the skill target point or target unit also? Because if it's target unit, it isn't a skill shot. The health scaling may be on the strong side also.

 

W is potentially devastating when it stacks with items like Pyre, it might be too strong in general to scale it with health. But I like the toggleable nature of the skill, the energy requirements of the skill might need to be higher though.

 

Psionic Shift from the campaign is awesome, by extension this E will be too.

 

I don't like the R. I think this could be used as another opportunity to use some of Kerrigan's amazing campaign skill set. A modified Crushing Grip for example, where gripped targets in a small AoE take extra damage from her spells and/or weapon damage.

 

Nice work.

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Oracle is 6 attack range, mutalisk 3 + 3 when in ult, and eradicator is 3.5 + 2 for one attack. Meanwhile, problem solver is 6 but can get up to 10, problem resolver gets 6 + 4 for high ground and has 15 (break range of 25) for one attack, and archangel is 6 with a 9 + 4 while in ult single attack. Need I say more? *smug smile*

Edited by Doom
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Raynor's silence is a target point skill shot spell with an AoE. If you mean Kill shot, then it is target unit and is not a skill shot (even if it can be intercepted).

 

.......

 

Its pretty clear what the skill is.

 

Its a skill shot that is single target. Just like raynors snipe or jakks snipe but only hits 1 target. not a line area of effect........... The skill does not work like Stukov Q where you actually click on an enemy.

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I don't believe it says anywhere there is any AoE from his Q, other than it says there is an explosion animation which doesn't necessarily mean AoE. It's just a target point skill shot projectile that deals damage to the first enemy it encounters.

 

I believe, anyways I guess details arnt that important at this stage...

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If it's a target point spell, how big is the point? An AoE of 1u or 1.5u, even 2u could constitute as a single target. The fact that it could be intercepted or blocked is something else and isn't necessarily what makes target point spells a skill shot but it definitely raises the skill level of the spell. Unix's fungal is a target point skill shot and so is Raynor's silence and Jakk's stun.

Edited by Jessika
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  • 1 month later...
  • 1 month later...

The aa hydra hero concept I put on these forums got no legitimate replies. I put it on RoA forums and it was accepted into the game with 2 small tweaks to two abilities from the concept posted on the forums, and Whale said it was a great concept. I posted my hydra hero to these forums almost a month sooner than on RoA forums. If this community wants a new aa hero, pay attention when someone posts an aa hero and give them feedback and bring it to ECKO's attention if it is good, instead of ignoring good concepts and complaining about a lacking of a certain hero class.

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@Quidditch

 

Heroic passive: so are those 2 separate buffs as in you could gain 45% increase speed. either way 5 sec is a bit to long. I would just say she gets 1 stack for creep and 3 stacks for heroes. maxing out at 6 stacks lasting 3 seconds unless refreshed. each stack is 3% movement speed.

 

Q: looks good. Question though, what % slow is it and as it is worded it slows both movement and attack speed, right?

 

W: Nice early game its high mana cost but as you gain attack speed the cost is well worth it. but again a question. the % of current hp effect. is that spell or physical? my guess is spell.

 

E: I like that. a weak on unit size but makes up with the phasing past objects, that has the possibility to dominate when killing. And another question is 1 unit enough to jump over cliffs and walls?

 

R: to strong. everything was looking good then with the unique ability parts. then I read that the ultimate gives time scale and extra damage. that combined with the clone that is casted when using dash. its very strong. this is saying the clone will do 2% of current health of enemy and 3.5% of K-62's weapon damage. not to mention I'm sure you would get pyre and shard on this hero as well.

 

my opinion take the weapon damage to true damage off. reduce cool down. and reduce mana cost. cd dropped to 120 sec, mana cost to 180/210/250

 

 

over all nice hero

 

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  • 4 months later...

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