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Darpa is not competitive anymore


mynhauzen
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Okay, it feels like most players hate both darpa and nova. But recent changes to darpa made is less viable. Darpa has the worst ulti out of any dps hero. The cooldown is just too large to make it viable. Now it can jump once, and that walk from one side of map to the other and than jump again... With the lower range than nova, darpa became much weaker compared to nova, which removed any choice between range dps. I feel like burst casters or other nukers are overpowered when you compare those to darpa. The cd on darpa is a bit too much.

 

Do you agree, that darpa was balanced before and now it is up?

Edited by mynhauzen
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It is low as hell and even before he was always picked after nova, now he got nerfed even more eventhough there were no complains about him and he was seen as one of the balanced heroes,not op but also not uslss

Nova and Darpa were drastically better than any other carry, simple as that. They were by any metric, imbalanced. I understand and support what Red is trying to accomplish, i.e. bring Nova and Darpa to an even level with other carries. I don't like the way Darpa was nerfed, but we'll see how things play out. He's still an incredibly versitile hero.
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I thought that nova and Darpa were suppose to lose their escaping abilities. But instead darpa escape got buffed... Why not just make his R like a skillshot , [LUX] from LOL that ult might be functional for darpa (a 20. ? Range shot ) might be better than a 20 range jump. since he would be losing his catching/escaping ability.

 

 

But oh well on a serious note, darpa R should be back to 12 range

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Nova and Darpa were drastically better than any other carry, simple as that. They were by any metric, imbalanced. I understand and support what Red is trying to accomplish, i.e. bring Nova and Darpa to an even level with other carries. I don't like the way Darpa was nerfed, but we'll see how things play out. He's still an incredibly versitile hero.

 

Honestly, I don't like this idea. Instead I would prefer NEW heroes that are on the same level as Nova and Darpa rather than bringing them down to the level of semi-carries.

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Honestly, I don't like this idea. Instead I would prefer NEW heroes that are on the same level as Nova and Darpa rather than bringing them down to the level of semi-carries.

 

+1

 

There isn't a lot of variety when it comes to Hard carries in this game, let alone proper HARD carries, hopefully melee.

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Honestly, I don't like this idea. Instead I would prefer NEW heroes that are on the same level as Nova and Darpa rather than bringing them down to the level of semi-carries.

 

Then instead of 2 iritating split pushing survivable dps gods you have more than you can ban out seems legit. Imagine if they try to fix push comps this way... guys push comps are op!!!! Lets add more pushing heroes!!!! Seems legit

 

@above why shouldnt darpa have lower base damage than tychus. If you can give me a reason I will buy you dinner

Edited by Yaldi
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Then instead of 2 iritating split pushing survivable dps gods you have more than you can ban out seems legit. Imagine if they try to fix push comps this way... guys push comps are op!!!! Lets add more pushing heroes!!!! Seems legit

Adam does have a point though... There's the issue of overall balance (whether or not Nova/Darpa are too strong in themselves) and there's meta balance, which I think is what Adam is trying to get at. By meta balance I mean the issue surrounding drafting. Nova and Darpa were always picked or banned because if the opposing team had one and you didn't you were at an extreme disadvantage because there weren't any other options for hard carries. I think we're all confusing two issues that are only vaguely linked.

 

I think both issues are relevant, there are only two ranged hard carries in the game, so it makes drafting imbalanced. Specifically the issue is with ranged hard carries because by their nature, they fit into almost any team comp, whereas melee carries need a specific composition to work properly and have a wider variety of hard counters. I also think Nova and Darpa were a bit too strong in general game play as well, mostly Nova due to her range and spamability of her E.

 

In an ideal scenario I would like Darpa reverted (maybe a slight c/d nerf to his R), nova's E nerf to remain for the time being to see how it plays out, and one or two more ranged hard carries to be introduced. The last of the three is the issue, as it takes awhile for new content to emerge, even if we did convince Red/Ecko to make new ranged hard carries.

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I think a large part of the balance problem for aa carries lies in weapon speed. Agi carries can stack the core atribute and get both weapon damage and weapon speed, where intel and str aa heroes need 2 weapon speed items to cap out save jakk, then you have to decide between weapon speed and damage. But i have to agree darpa did not feel nearly as strong as nova. I do have to say, with as many heroes as there are and only 2 devs balance would likely take so long the game would grow stagnant. Perhaps picking up a dev solely dedicated to balancing the existing hero pool would also leave a lot more time for red and ecko to add new content.

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I dont think darpa is underpowered at all.....

 

I also never thought that nova was stronger then darpa. I have always felt and still feel Darpa is the better carry. Darpa provides more for the team then nova. Maybe people feel nova is stronger cause she is slightly easier to play and has longer weapon range.

 

 

But i agree with adam and gino. I think there needs to be a new hard ranged carry. I have been saying this for weeks now.

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I just don't think a dps carry should have one of the lowest basedmg ontop of having a shorter attackrange compared to others.

 

Also now I can't dodge raynors ulti, cains ulti, flare etc with his ulti what made me feel kinda sad :/ escaping was made easier but kiting is harder now :( can't kite dem shadow anymore with the new darpa

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Mynhauzen, your semi carry generalization is completely retarded no offense. Like can you give one real reason why DARPA is significantly different than before? Cause if you're going to insult a moderator or myself you should at least have something to show. The major change I see is that instead of >1 opportunities for DARPA to escape/avoid being focused in a fight, it is now 1 time because of the longer cool down. So if you over extend in your pubs with the jump on cd.. you may just die. Sorry the free escape is one minute cd now. It was a nice thought by red to change nova and DARPA. I'd like to move this game away from abilities that take away any consequences for bad decision making. I.e. A nova overextending flobing around trying to kill somebody just presses e and is untouched when others come to support. Now it's not a for sure get away but still a useful evasive skill or initiative skill.

 

Now if you can post shap that have logical thoughts like this instead of stupid generalizations (no offense again) like DARPA went from carry to semi carry then maybe you will be heard lol?

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After the SLP tourney there will be alot of balance changes to be underway led by myself with red and ekco and i might reduce the cd from 1min to 45 seconds, but theres no reason to give anymore characters skill-less luxuries.. honestly that jump for free repositioning is a very powerful skill so i don't agree that such a strong skill should be spammable. Most people failed to realize that the mobility is why darpa and nova were so strong compared to other ranged AA. Replace toxies W with vanish or jump and you'd sh1t your pants.

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