MOTHER Posted March 12, 2014 Report Share Posted March 12, 2014 (edited) The crippling round of nerfs that Immortal received have left him useless and irrelevant to be honest. I think the hero needs a redesign, maybe not total but a few of his skills needs to be replaced or remixed but this is besides the point. This thread isn't about redesigning Immortal because god knows how long it will take us to convince the developers to remake him (then actually remake him). This thread is about quick fixes. I submit the following QUICK and EASY-TO-DO (i.e. non-time consuming) changes for your consideration: Q - Change damage scaling to INT (from shields). Reason: The nerf to W and E indirectly nerfed Q and R also, the entire skill set of the hero is too dependent on his shields to be viable. Change the scaling to INT so that Q can be viable on its own (like the heroic passive) and be more effective at laning and counter pushing at various stages of the game. Alternatively, you can make it scale with BOTH shields and INT, distributing the scaling percentages between the two. W - Reduce cooldown by 5 seconds at all levels and increase INT scaling to 40% INT (from 20%). Allies now gain 20/40/60/80% of the energy Immortal gains (from 50%). Reason: The old W gave a modest amount of energy at a ridiculously fast pace, so long as you kept pressing W, your shields would always be up. The new W is terrible, giving the same amount of energy at ridiculously long intervals, too long to be viable in a team fight let alone keep up with the energy hungry shields. By slightly reducing the CD and increasing the scaling, W becomes a valuable team utility, granting good energy at long (but not ridiculously long) intervals. E - Increase duration of shields to 7-8 seconds (from 6) or Increase energy consumed to 4%. Reason: In the heat of battle and with the nerf to W, Shields deplete too fast to synergize with the current Q and R. By increasing the duration, we increase the window of time for R to strike (which take time to do so relative to level), current Q to channel and Immortal may gain some of his lost dignity back. Alternatively, keep the duration at 6 seconds and increase the points of shield per point of energy slightly or the percentage of energy consumed to 4%. This will increase their the strength of shields in those 6 seconds more to compensate for the fasting depletion. (I prefer increasing the duration because it gives R more time.) R - This skill is actually fine so long as E and W are buffed since it is so dependent on them to be useful in any way. If I could change one thing (besides replacing it with a new active skill), I would make it also target enemy structures. Edited April 21, 2014 by Jessika Quote Link to comment Share on other sites More sharing options...
Straighter Posted March 12, 2014 Report Share Posted March 12, 2014 I don't think there is a quick fix to immortal as his design is just boring and one sided, even if u balance him. a nice idea I had would be instant shields to one player instead of only u, would be something like a bruiser/anti burst Doom 1 Quote Link to comment Share on other sites More sharing options...
TaxHaven Posted March 12, 2014 Report Share Posted March 12, 2014 I would change scaling to STR, it is listed as STR but has no scaling... Quote Link to comment Share on other sites More sharing options...
MOTHER Posted March 12, 2014 Author Report Share Posted March 12, 2014 Tax I want to respond to you, I really do, but I don't know if you're trolling, I just don't know anymore. Quote Link to comment Share on other sites More sharing options...
CoolNoob Posted March 12, 2014 Report Share Posted March 12, 2014 I think , egon , and immortal should be REdesign , give them a new gameplay style and abilities. Quote Link to comment Share on other sites More sharing options...
MOTHER Posted March 12, 2014 Author Report Share Posted March 12, 2014 I agree, but we are more likely to get adjustments to their numbers than anything like that. Quote Link to comment Share on other sites More sharing options...
CoolNoob Posted March 12, 2014 Report Share Posted March 12, 2014 I agree, but we are more likely to get adjustments to their numbers than anything like that. we can always dream :F Quote Link to comment Share on other sites More sharing options...
Highlife Posted March 12, 2014 Report Share Posted March 12, 2014 I used to play Immortal from time to time. Since he was hit with the nerf hammer I have played him exactly ZERO times and now that I think of it I've only seen him maybe once or twice since that nerf. There's just no point in playing that hero now. Quote Link to comment Share on other sites More sharing options...
Indo Posted March 13, 2014 Report Share Posted March 13, 2014 When I wanted to take him ( without having him played since the nerf) they told me I might go pure int boros for inh... Well I actually do but what I mean is it is not just weak but in the firstplace boring. I would rather like to see his ulti to be a skillshot/targethero ability for initiation or dmg rather then the shapty thing that doesn't even work with the rest of his skills anymore Quote Link to comment Share on other sites More sharing options...
MOTHER Posted March 13, 2014 Author Report Share Posted March 13, 2014 (edited) I think his ulti could be repurposed, modified and merged with the current heroic passive and become a new heroic passive (the bolts from the shield would do damage in AoE around the target much like the current heroic). This would leave the door open for a new active R to take its place. I'm not sure if Immo is intended to be a classic initiator, but there could be a lot that can be done to make him more interesting and fun to play. Instead of shields regenerating slower when taking damage, I think it would be really cool if the shields can be detonated, not necessarily manually - if Immo takes a high amount of damage in a short period of time (for example, 1000 damage in under 5 seconds), his shields would explode dealing strong AoE damage and have a push back effect around him. This would of course lead totally depleting the shields and them going inactive for a few seconds. Something like this would pave the way for some interesting initiation and kamikaze-like strategies I think. Might be too strong, maybe his shields should be his new ultimate. :p Alternatively, his current R could be remade into a strong active that last for a few seconds, firing bolts every x second while also having an AoE magnetic effect where the closer you are to Immortal the slower you move. I really think the hero should be fine-tuned into a counter-pusher first, bruiser second more than any other roles. Edited March 13, 2014 by Jessika Quote Link to comment Share on other sites More sharing options...
HarryHootie Posted April 11, 2014 Report Share Posted April 11, 2014 naw his ulti should be like the old one before it got reworked you gain 15% ts, but you cant gain shields for a few seconds and make the dmg scale with a large portion of the shield and give it a stun MOTHER 1 Quote Link to comment Share on other sites More sharing options...
MOTHER Posted April 11, 2014 Author Report Share Posted April 11, 2014 I remember that, it was great. It was also definitely on the strong side but maybe too similar to Drake's ult? Plus the hero doesn't have a gap closer (the 15% TS is helpful though). After tinkering with the hero more, I think one thing that could help him great, especially in the early-mid game where he suffers most is a decent buff to his base STR and maybe even slightly increase his STR gain per level. Currently, the hero is very dependent on items to be useful and can become strong late game if built right but innately the hero is boring and needs a lot of farm to be start being useful. Quote Link to comment Share on other sites More sharing options...
Tropitac Posted April 14, 2014 Report Share Posted April 14, 2014 Went 17-6 with immortal in an aram a few weeks ago. Personally I think he's fun as hell if you build him crit. Also his skills are all completely lame and DO need a redesign. But playing pure dps with him makes for some fun Quote Link to comment Share on other sites More sharing options...
MOTHER Posted April 14, 2014 Author Report Share Posted April 14, 2014 (edited) He's a dps/caster/tank hybrid if ever there was one. I don't think he is boring at all (I wouldn't make this thread if I did), just needs some slight adjustments. He suffers from the same ailment as Tychus in that it takes him a lot of time to be truly effective. Increasing his base STR like I said earlier should help him perhaps. But yeah he's a bruiser, so dps is the way to go. The only pure int item I get on him is nitro because his heroic passive and ult procs the slow and the health/int is nice. Gravity also works but only if you are really ahead. Edited April 14, 2014 by Jessika Quote Link to comment Share on other sites More sharing options...
HarryHootie Posted May 11, 2014 Report Share Posted May 11, 2014 (edited) Ok after a couple games with him, These are the reworks I would like to see on him BUT this is from a pub gameplay since in ih immortal is too *strong* to even get picked q- bring the channel time back to 4 seconds and still have the dmg gain from it I think alot of people would probably prefer or like this change because it was a nice skillshot that does nice aoe dmg but it can be easily dodged, especially when you ward the lane that you are pushing w- just reduce the HEAVY cooldown to around 40/35/30/25, but reduces immortals ms as quidditch would suggest or make deal damage in a area and still keep the energy gain e- increase the shield durations to 8 or 9 but maybe increase the mana cost quite a bit,probably around 4% energy cost like jessika suggested r- probably the one that I suggest here in this thread or a 2 second delay you knockback all units around you in a 4 unit radius and you gain shields 50% max for around 5 seconds, but your e skill will only give out 65% shield gain for 10 seconds EXCLUDING VIBRANIUM SHIELDS AND COMPONENTS OF IT again I am not really good with numbers so suggest what can change here, and maybe it can actually allow him to probably tank a khyrak carry head on, of the 21% max true dmg doesnt increase with the shields, hope you guys can give some nice suggestions :D Edited May 11, 2014 by donttouchmypill Quote Link to comment Share on other sites More sharing options...
Revolution Posted May 13, 2014 Report Share Posted May 13, 2014 Immortal is a garbage hero and a poor attempt at one at that.. The devs were given a really good immortal design (at least 1 that i know of) and they chose to make this terrible design anyway. IMO its things like this that ruins AoS. If you complain enough though they may change it in a few versions like they did LZ.. LZ was changed for the worst though. Quote Link to comment Share on other sites More sharing options...
Adamantium Posted May 13, 2014 Report Share Posted May 13, 2014 Immortal is a garbage hero and a poor attempt at one at that.. The devs were given a really good immortal design (at least 1 that i know of) and they chose to make this terrible design anyway. IMO its things like this that ruins AoS. If you complain enough though they may change it in a few versions like they did LZ.. LZ was changed for the worst though. I'm guessing you're talking about Ash.Khastiana HarryHootie and MOTHER 2 Quote Link to comment Share on other sites More sharing options...
MOTHER Posted May 16, 2014 Author Report Share Posted May 16, 2014 That hero design you posted Adam is pretty great, and I can see remnants of its design and concepts in the current Immortal. I think the ultimate from Ash.Khastiana can still be salvaged and implemented in some form with the existing Immortal's ultimate. LoL's Blitzcrank hero has an ultimate that is a hybrid of Immo's current ultimate and Ash's. http://gameinfo.na.leagueoflegends.com/en/game-info/champions/blitzcrank/ Quote Link to comment Share on other sites More sharing options...
king Posted May 16, 2014 Report Share Posted May 16, 2014 e- increase the shield durations to 8 or 9 but maybe increase the mana cost quite a bit,probably around 4% energy cost like jessika suggested I just want to give my thumbs up to this idea also. I've played immortal a little lately and the shields are now pretty useless. I used to be able to keep shields up to around 200% of my health, and now it seems to be closer to 50% and I only start charging them right before a team fight. Otherwise it is just a waste of energy. The shields were what made this hero unique, and gave an edge to the tankiness. Without a way to maintain them, I just don't find a lot of reason to play Immortal anymore. Quote Link to comment Share on other sites More sharing options...
Adamantium Posted May 16, 2014 Report Share Posted May 16, 2014 That hero design you posted Adam is pretty great, and I can see remnants of its design and concepts in the current Immortal. I think the ultimate from Ash.Khastiana can still be salvaged and implemented in some form with the existing Immortal's ultimate. LoL's Blitzcrank hero has an ultimate that is a hybrid of Immo's current ultimate and Ash's. http://gameinfo.na.l...ons/blitzcrank/ I'm pretty sure Ekco doesn't like Ash's design. If Ekco doesn't like something, it's not getting into his game. Quote Link to comment Share on other sites More sharing options...
MOTHER Posted May 19, 2014 Author Report Share Posted May 19, 2014 (edited) That's a given Adam, but Ash's ultimate is kinda similar to Immortal's ultimate during beta (AoE explosion etc.), hence why I suggested it could be reintegrated into the hero. It would be great if Immo gets a redesign, however if I were honest, I would say it's not necessary, he just needs a few tweaks to improve his performance and playability at his primary and secondary roles. Edited May 19, 2014 by Jessika Quote Link to comment Share on other sites More sharing options...
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