Derpotamus Posted March 9, 2014 Report Share Posted March 9, 2014 I don't get why they changed his old stun, it was much more interesting then a plain aoe stun and It made a lot more sense with his abilities. Please change back :( Raphael 1 Quote Link to comment Share on other sites More sharing options...
HarryHootie Posted March 9, 2014 Report Share Posted March 9, 2014 i thought it was a 1.7 sec stun but it stuns mmore longer... Quote Link to comment Share on other sites More sharing options...
taznkid Posted March 10, 2014 Report Share Posted March 10, 2014 (edited) Doesn't Cain's stun synergize with its ulti? So the idea is to stun, pop Cain's ult, get a ton of rockets ready (which will not hit the stunned target yet, and therefore will not break the stun), then turn the ult off for some serious damage. Edited March 10, 2014 by taznkid Quote Link to comment Share on other sites More sharing options...
pchacker Posted March 10, 2014 Report Share Posted March 10, 2014 Doesn't Cain's stun synergize with its ulti? So the idea is to stun, pop Cain's ult, get a ton of rockets ready (which will not hit the stunned target yet, and therefore will not break the stun), then turn the ult off for some serious damage. That was the idea, but now you can hardly get off your whole e worths of aa's before the short stun runs out. I honestly preferred when it was a breakable stun, you had a nice 3.3 seconds to get all the rockets off, that has now pretty much been halved. Quote Link to comment Share on other sites More sharing options...
taznkid Posted March 10, 2014 Report Share Posted March 10, 2014 That was the idea, but now you can hardly get off your whole e worths of aa's before the short stun runs out. I honestly preferred when it was a breakable stun, you had a nice 3.3 seconds to get all the rockets off, that has now pretty much been halved. Wait did I miss something...ISN'T it a breakable stun? Is this like Cain before item change or something, or was there a recent change to Cain that I just totally missed? Quote Link to comment Share on other sites More sharing options...
MrGrim Posted March 10, 2014 Report Share Posted March 10, 2014 The stun doesn't break anymore since the latest big patch. Makes explosive on him a given since it procs on his r too which wasn't the case before. Quote Link to comment Share on other sites More sharing options...
EKCO Posted March 10, 2014 Report Share Posted March 10, 2014 The mechanic will be re-implemented in the next patch. Jaysi, Destroyer and CoolNoob 3 Quote Link to comment Share on other sites More sharing options...
Grantypoo Posted March 10, 2014 Report Share Posted March 10, 2014 Wait did I miss something...ISN'T it a breakable stun? Is this like Cain before item change or something, or was there a recent change to Cain that I just totally missed? For the next few days at least, it doesnt break on any damage. I've been enjoying trolling with explosive, when you can get a nice clump froze, hit your E and Yamato and get down to .34 attack speed or so, it's great fun. You should land at least 5 hits if you start shooting before ice even lands. Of course this is just trolling around in pubs, I've never even played Cain IH. Quote Link to comment Share on other sites More sharing options...
Hogwarts Posted March 10, 2014 Report Share Posted March 10, 2014 The mechanic will be re-implemented in the next patch. Iv actually grown to like the new unbreakable ice. It put cain back as a viable pick. Seeing his ult is useless in 60% of situations. Quote Link to comment Share on other sites More sharing options...
Adamantium Posted March 10, 2014 Report Share Posted March 10, 2014 I have to agree with quidditch. I like the old mechanic but this stun makes cain more viable. Quote Link to comment Share on other sites More sharing options...
MrGrim Posted March 10, 2014 Report Share Posted March 10, 2014 Yeah I think it just needs balancing, maybe a longer cd or a weaker level 1 stun? Its fun to use since the old stun was unreliable and not as worth it. Quote Link to comment Share on other sites More sharing options...
Yaldi Posted March 11, 2014 Report Share Posted March 11, 2014 I agree with quidditch :O Quote Link to comment Share on other sites More sharing options...
Indo Posted March 11, 2014 Report Share Posted March 11, 2014 I think its to ez to land for beeing strong like it is at the moment. You are now forced to buy paralax or risk beeing surely raped when q hits you becaus all the other enemies directly hitting you will not break the ice and you are mostly dead before it breaks :( also cain+unix is bm or cain+tosh or cain+rory or cain+anything its just so wasted Quote Link to comment Share on other sites More sharing options...
Straighter Posted March 11, 2014 Report Share Posted March 11, 2014 My thoughts about cain: change his Q back, just because it fits the style of his ultimate, balancing is different and shouldnt be prior to hero Design. Balance change: Make his Q only break from phys damage, add an aoe spelldamage explosion if 6 bullets hit a target with his ultinate, something like that ... Doesnt have to be this way but Q with breaking ice made so much sense with his ultimate Quote Link to comment Share on other sites More sharing options...
Indo Posted March 11, 2014 Report Share Posted March 11, 2014 It was also more effectiver against heroes that can jump... Now its just a entirely save initiation that is damn strong becaus it doesn't even need a direct hit to stun you Quote Link to comment Share on other sites More sharing options...
Phailer Posted March 11, 2014 Report Share Posted March 11, 2014 Keep the unbreakable ice; cain's actually useful again. Quote Link to comment Share on other sites More sharing options...
Moo Posted March 12, 2014 Report Share Posted March 12, 2014 I think if you make the amount of hp the ice has scale off of cain's strength, change the stun duration back, increase the speed the stun travels at, and make cain's ult have more damage (so that he can let the shots loose early and still do big damage), he would be as close to fine as is possible with the lack of items for strength carries. Quote Link to comment Share on other sites More sharing options...
ANARCHY Posted March 12, 2014 Report Share Posted March 12, 2014 i prefer the longer duration on Q with the breaking feature as it makes him more viable in 1v1, if your team is breaking your ice tell them to stop or educate them some suggestions to add to make him more viable though; Q= make it 2 second stun & breaks after X damage and unit is rooted & silenced for 1 second afterwards (this gives the same 3 second duration but features of both the old stun and new stun, guaranteeing 1 second no matter how much dmg and an extra 2 seconds if your team isnt stupid) Q= change to a target-able active i.e. press Q and shoot spell as per normal then Q stays active like a normal active spell & gives cain 30% movement speed slow for every attack and costs X mana per attack for 10 seconds or until de-activated E= change to timescale gives him pursuit power and weapon speed becomes alot more viable for him & its no longer useless late game R= change it to a debuff stack; change cains wep dmg to 0 for the duration of his ulti every time cain attacks while ulti active have it apply a debuff stack to count how many attacks he did upon de-activation it reverts weapon dmg and stacks deal the dmg to enemy hero based upon cains wep dmg etc (basically this will nullify the use of blinks and cloaks vs his ulti) Quote Link to comment Share on other sites More sharing options...
Indo Posted March 12, 2014 Report Share Posted March 12, 2014 His ulti has always been strong... The only 'problem' or the only counter was a blink, claok with beeing out of ts and h-bug. Without this he will be more then just strong. ( Also his passiv normaly stacks A LOT of extradmg for his ulti are you all mad? Quote Link to comment Share on other sites More sharing options...
Anax Posted March 12, 2014 Report Share Posted March 12, 2014 The biggest buff is the fact that in IH, once you're frozen, also means you're dead. We're not just speaking of cain landing his AA, it means getting focused by at least 1 other hero (and usually 3), and ice isn't breaking. So GG. So even the shorter duration still means you die as ice won't melt :) while you take lethal dmg.. I like it as it sort of moved cain up the AA rooster rankings. Quote Link to comment Share on other sites More sharing options...
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