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Cain's new stun


Derpotamus
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Doesn't Cain's stun synergize with its ulti?

 

So the idea is to stun, pop Cain's ult, get a ton of rockets ready (which will not hit the stunned target yet, and therefore will not break the stun), then turn the ult off for some serious damage.

Edited by taznkid
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Doesn't Cain's stun synergize with its ulti?

 

So the idea is to stun, pop Cain's ult, get a ton of rockets ready (which will not hit the stunned target yet, and therefore will not break the stun), then turn the ult off for some serious damage.

 

That was the idea, but now you can hardly get off your whole e worths of aa's before the short stun runs out. I honestly preferred when it was a breakable stun, you had a nice 3.3 seconds to get all the rockets off, that has now pretty much been halved.

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That was the idea, but now you can hardly get off your whole e worths of aa's before the short stun runs out. I honestly preferred when it was a breakable stun, you had a nice 3.3 seconds to get all the rockets off, that has now pretty much been halved.

Wait did I miss something...ISN'T it a breakable stun? Is this like Cain before item change or something, or was there a recent change to Cain that I just totally missed?
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Wait did I miss something...ISN'T it a breakable stun? Is this like Cain before item change or something, or was there a recent change to Cain that I just totally missed?

For the next few days at least, it doesnt break on any damage. I've been enjoying trolling with explosive, when you can get a nice clump froze, hit your E and Yamato and get down to .34 attack speed or so, it's great fun. You should land at least 5 hits if you start shooting before ice even lands.

 

Of course this is just trolling around in pubs, I've never even played Cain IH.

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I think its to ez to land for beeing strong like it is at the moment.

You are now forced to buy paralax or risk beeing surely raped when q hits you becaus all the other enemies directly hitting you will not break the ice and you are mostly dead before it breaks :( also cain+unix is bm or cain+tosh or cain+rory or cain+anything its just so wasted

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My thoughts about cain:

change his Q back, just because it fits the style of his ultimate, balancing is different and shouldnt be prior to hero Design.

Balance change:

Make his Q only break from phys damage, add an aoe spelldamage explosion if 6 bullets hit a target with his ultinate, something like that ... Doesnt have to be this way but Q with breaking ice made so much sense with his ultimate

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I think if you make the amount of hp the ice has scale off of cain's strength, change the stun duration back, increase the speed the stun travels at, and make cain's ult have more damage (so that he can let the shots loose early and still do big damage), he would be as close to fine as is possible with the lack of items for strength carries.

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i prefer the longer duration on Q with the breaking feature as it makes him more viable in 1v1, if your team is breaking your ice tell them to stop or educate them

 

some suggestions to add to make him more viable though;

 

Q= make it 2 second stun & breaks after X damage and unit is rooted & silenced for 1 second afterwards

(this gives the same 3 second duration but features of both the old stun and new stun, guaranteeing 1 second no matter how much dmg and an extra 2 seconds if your team isnt stupid)

 

Q= change to a target-able active

i.e. press Q and shoot spell as per normal

then Q stays active like a normal active spell & gives cain 30% movement speed slow for every attack and costs X mana per attack for 10 seconds or until de-activated

 

E= change to timescale

gives him pursuit power and weapon speed becomes alot more viable for him & its no longer useless late game

 

R= change it to a debuff stack;

change cains wep dmg to 0 for the duration of his ulti

every time cain attacks while ulti active have it apply a debuff stack to count how many attacks he did

upon de-activation it reverts weapon dmg and stacks deal the dmg to enemy hero based upon cains wep dmg etc

(basically this will nullify the use of blinks and cloaks vs his ulti)

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His ulti has always been strong... The only 'problem' or the only counter was a blink, claok with beeing out of ts and h-bug.

Without this he will be more then just strong. ( Also his passiv normaly stacks A LOT of extradmg for his ulti are you all mad?

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The biggest buff is the fact that in IH, once you're frozen, also means you're dead. We're not just speaking of cain landing his AA, it means getting focused by at least 1 other hero (and usually 3), and ice isn't breaking. So GG.

So even the shorter duration still means you die as ice won't melt :) while you take lethal dmg..

I like it as it sort of moved cain up the AA rooster rankings.

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