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Half caster half dps jakk - howto?


Hunter
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Hi All,

 

I am toying with an idea of Jakk that would be half caster half dps, with an ability to add next items to switch the functionality fast. So the startup I have is like so:

1) L.Rod (helps me with lane with both w.speed and int for mines)

2) Star's Fury (sort of universal item)

3) Pyre ot Gravi (depending on what I feel is more needed at that point)

From here I sort of improvise by getting int / weap damage items according to the role I plan to fill.

 

I am pretty sure it can be done better, especially as far as the dps goes, for example, for DPS path it would seem shadowmourne can do some good, and khali seems to work nicely. But, I have no solid build and I would sure appreciate one, or actually two, one for caster the other for evil dps.

 

Thanks.

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Okay this is a very successful build that I will outline that goes from a early-mid game caster style into late-game dps.

Jakk as a dps focuses on dealing spell damage through grenades, not physical damage (at least in my opinion). Your above items are all decent items on Jakk, except for Khali Blade, for exactly this reason.

 

Talents: 2/3/1

Might, Fury

Fitness, Integrity, Discipline

Swiftness (you do not need youth, thanks to pulse rifle)

 

Item Build:

2 Fusion Blade+Hunter's Hatchet-->Duran's Machete (lane sustain)-->

 

Lightning Rod/Schrodinger's Lockbox (I prefer Lockbox first to make mines more useful in hero engagements. I personally simply use Lockbox, mines, and auto-attack plus E from pulse rifle, but some people like to combo it with Star's Fury)-->

 

Lightning Rod/Schrodinger's Lockbox (whichever you didn't get)-->

 

Ihan Crystal (you definitely need some HP at this point)-->Gravity Edge (build that true damage!)-->

 

Nitrogen Retrofit (probably need more HP. Also, builds more spell damage for grenades. The best part however, is that the dps part begins to kick in at this point. Nitrogen Retrofit slows the target upon dealing spell damage, which means that Jakk's grenades will deal the slow effect upon every single hit)-->

 

Isomorphic Pyre (you are now able to deal damage like a dps)-->

 

Sell Ihan Crystal for Shadowmourne (increases your survivability, gives some weapon damage which is always nice, but most importantly, Shadowmourne procs all your grenade effects)-->

 

Sell Schrodinger's Lockbox for Yamato Reactor (increases your spell damage from grenades by 25%, AND increases your attack speed as well. It's ridiculous how fast Jakk can chuck those grenades with this item).

 

Cerebros (might as well finish it, I guess you can get Timesplitter for the stun or another item if you want)

 

Final Build:

Cerebros (Burst Damage, plus extra weapon speed)

Gravity Edge (True Damage, Jakk's version of Contamination Shard)

Nitrogen Retrofit (Slow effect, Jakk's version of Force of Entropy)

Isomorphic Pyre (a essential weapon speed item on any dps to help cut down large health pools)

Shadowmourne (you have a 2nd Jakk lobbing grenades)

Yamato Reactor (basically increases your already insane damage output by more than 25% for a period of time)

 

For your damage:

 

Around 300-400 Weapon Damage

25% of that dealt as AoE spell damage (grenades)

7% of Enemy Health dealt as spell damage (Isomorphic Pyre)

Occasional burst spell damage upon every 4th hit or ability cast (Cerebros)

20% of all of the above dealt as True Damage (Gravity Edge)

 

PLUS:

Slow effect from Nitrogen Retrofit

Shadowmourne Jakk that does all of the above (I think with only 25% effectiveness though, someone check my math on this)

Yamato Reactor, which will increase damage from all of the above by more than 25% (25% spell damage increase, plus the increase in attack speed).

 

When you need a caster with some cc and map control along with extra dps...Jakk is your guy.

Edited by taznkid
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Getting ihan early sux, especially with jakk, the only hero it's ok imo is maybe maar if u don't start with treasure.

I also wrote a recent guide about him if u need one.

It is also good on Dustin, since you don't do anything but farm till you have levels, and he is very mana hungry.

 

I agree with taznkid's build for the most part. My talents are WS, WD, HP, MS, CDR, Wealth. Start Durans machette with pots for great sustain. Lightning rod first for better farming/pushing, lockbox for ganking or kill potential on your laner, gravity edge for damage, pyre for more weapon speed and the synergy with gravity edge, nitro for hp, damage, and slow, shadowmourne for shadow that does more damage than it is supposed to and makes this really strong, yamato for the timescale active to attack faster and deal more spell damage.

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I get Ihan on any hero that is caster based for the stacks :)

 

I WOULD get goggles, but I would sell it later anyway, so not really worth it imo, as opposed to building Ihan stacks.

 

The only hero that relies on spell damage that I don't do something like this for Tassadar, and even on him I get a late-game Ihan.

Edited by taznkid
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I get Ihan on any hero that is caster based for the stacks :)

 

I WOULD get goggles, but I would sell it later anyway, so not really worth it imo, as opposed to building Ihan stacks.

 

The only hero that relies on spell damage that I don't do something like this for Tassadar, and even on him I get a late-game Ihan.

Early game ihan isn't worth it on most heroes. If you delay an important item, like gravity, buffer, khorhal, it will make you too weak for it to be worth it. As stated above, just get miner's goggles. They build into many popular items. Chilling, khorhal, spell buffer, CoA, symphonic seeds. The only class that won't really build goggles into anything is aa.
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Early game ihan isn't worth it on most heroes. If you delay an important item, like gravity, buffer, khorhal, it will make you too weak for it to be worth it. As stated above, just get miner's goggles. They build into many popular items. Chilling, khorhal, spell buffer, CoA, symphonic seeds. The only class that won't really build goggles into anything is aa.

Tanky items on Jakk? NEVER! I LIKE TO LIVE LIFE ON THE EDGE!

 

How is seeds on Jakk? I feel like it would be decent but I currently really like my build order and don't know how I would change it up to fit it in. Seeds instead of Ihan maybe?

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seed isn't that good on jakk because u want to cast and aa after, and your e is only half your damage output.Yamato,gravity and nitro are stronger int choices, pyre is mandatory if u want to aa and shadowmourne too. Leaving us with 1 las item and most of the time it's cerebro because we lightning rod is so good early

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One thing I'll bring up is I've started going Duran's Pendant on Jakk first item. Second item I get Duran's Machette, then I go lightning rod.

 

I used to go Wealth as a talent until they raised the cost of lost treasure, I dont anymore. 650 minerals is enough to buy pendant and it's a great starting item on a ranged int like Jakk.

 

I really like this opening. Yes, your pulse rifle helps with keeping power up without pendant, but the pendant drains the enemies power. I cannot state enough how successful I am at laning against enemy heros while starting with a pendant. Constant poke with energy rifle at them and they simply cant stay in lane against me. The only downside is you have to be careful about hps, since you have no sustain item early on. Usually, because I'm able to keep the enemy down on power, they cant spam their abilities and between that and the E mines, I simply push into their lane in what feels like almost being un-opposed. Once I get duran's machette for the lifesteal and some AA speed and damage, it's ridiculous. I'm pretty much always at full health/power and dropping mines and energy rifle snipes out at the enemy who thinks he is safe.

 

I've been up against some really good players who this isnt perfect against, but almost no one who I lane vs can even begin to push into our towers. Most of the time, the enemy team ends up having to have two people defending mid against me, leaving one of their other lanes to get pushed.

 

Anyway, it's definitely worth trying out going for pendant first when you can get mid lane. I've really had great success doing it. Warning, it does make you feel like a huge bully. Even against great pushers like Maar/Gara/MK//Unix, you can keep them down early game. Once they get an int item or two and start having a large power pool, it isnt as effective but it sure is great early game. Quite often I get pendant and dont even go back to base until I am level 7 or 8 and basically do it just to get machette and lightning rod.

 

It's all about harass and pendant lets you do it to an amazing level.

 

Just my two cents. I've been playing AA Jakk a while now and have BY FAR the most success pushing and being a lane bully when I start out with pendant. It is hilarious when someone like micro or boros or roach is laning vs you and they HAVE to rely on a good pull or a toss to hurt you and they simply cant because you are keeping their power down to 0.

Edited by Grantypoo
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One thing I'll bring up is I've started going Duran's Pendant on Jakk first item. Second item I get Duran's Machette, then I go lightning rod.

 

I used to go Wealth as a talent until they raised the cost of lost treasure, I dont anymore. 650 minerals is enough to buy pendant and it's a great starting item on a ranged int like Jakk.

 

I really like this opening. Yes, your pulse rifle helps with keeping power up without pendant, but the pendant drains the enemies power. I cannot state enough how successful I am at laning against enemy heros while starting with a pendant. Constant poke with energy rifle at them and they simply cant stay in lane against me. The only downside is you have to be careful about hps, since you have no sustain item early on. Usually, because I'm able to keep the enemy down on power, they cant spam their abilities and between that and the E mines, I simply push into their lane in what feels like almost being un-opposed. Once I get duran's machette for the lifesteal and some AA speed and damage, it's ridiculous. I'm pretty much always at full health/power and dropping mines and energy rifle snipes out at the enemy who thinks he is safe.

 

I've been up against some really good players who this isnt perfect against, but almost no one who I lane vs can even begin to push into our towers. Most of the time, the enemy team ends up having to have two people defending mid against me, leaving one of their other lanes to get pushed.

 

Anyway, it's definitely worth trying out going for pendant first when you can get mid lane. I've really had great success doing it. Warning, it does make you feel like a huge bully. Even against great pushers like Maar/Gara/MK//Unix, you can keep them down early game. Once they get an int item or two and start having a large power pool, it isnt as effective but it sure is great early game. Quite often I get pendant and dont even go back to base until I am level 7 or 8 and basically do it just to get machette and lightning rod.

 

It's all about harass and pendant lets you do it to an amazing level.

 

Just my two cents. I've been playing AA Jakk a while now and have BY FAR the most success pushing and being a lane bully when I start out with pendant. It is hilarious when someone like micro or boros or roach is laning vs you and they HAVE to rely on a good pull or a toss to hurt you and they simply cant because you are keeping their power down to 0.

Do the people that you lane against not get Youth talent or something? I go pendant first on Raynor and don't have this "drain energy" success that you have been having,and frankly with the additional range that Raynor has, he can probably abuse pop-shots with pendant better than Jakk can.

 

PS: Have you laned against a good Maar? I feel pretty sure that no other hero can beat out a good Maar on mid.

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Do the people that you lane against not get Youth talent or something? I go pendant first on Raynor and don't have this "drain energy" success that you have been having,and frankly with the additional range that Raynor has, he can probably abuse pop-shots with pendant better than Jakk can.

 

PS: Have you laned against a good Maar? I feel pretty sure that no other hero can beat out a good Maar on mid.

Maar against Raynor is no contest. However, we are talking about Jakk, who is a very good pushing hero.

 

Youth doesnt help that much if you're constantly being siphoned of energy. Yes, it does help, but it doesnt negate the siphon.

 

Jakk's E (both of them) combined with energy drain and energy restore for him is VERY hard to lane against if you play it well. What is Maar going to do? At lvl 5, the mine field usually kills one creep and has one almost dead, plus a few more at half health. Just doing a few more shots per creeps ends them. Even with a maar destruction aura right on top of your creep, you're still going to kill the creep off before Maar does, if you play right as Jakk.

 

But yes, as you're kind of stating but acting weird about it, Raynor against Maar is a much harder combo than Jakk against Maar.

 

A non pusher vs a good pusher early game... the good pusher is going to push. That's how it works.

 

But when you take two good pushers/lane bullies like Jakk and Maar, then the items/player skill comes into it a little more.

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Tanky items on Jakk? NEVER! I LIKE TO LIVE LIFE ON THE EDGE!

 

How is seeds on Jakk? I feel like it would be decent but I currently really like my build order and don't know how I would change it up to fit it in. Seeds instead of Ihan maybe?

I wasn't speaking specifically off Jakk. I was responding to you saying you get ihan on all caster heroes for the stacks. Edited by Moo
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  • 4 weeks later...

OK. played a lo of Jakk lately (the only thing I played actaully, unless some1 picked it first)

I can't say I'm good but I think I am doing ok. Usually I hold my line (any line) and kill + assist more than I die. And it takes 2 or 3 enemy heros to chase me off the tower I defend.

 

But I would like to improve my play with Jakk and have more fun, maybe kill more and die less.

 

Here's my item build:

1) Machete

2) L.Rod

Main reason for 1-2 : they help me farm better and are useful almost to the end of the game.

3) Nitrogen

4) Pyre

5) Gravity E

6) Shadowmourn

 

sell Machete and get something dependin on what the other team does -> I do not have any favorite here and have no idea what's good.

upgrade L.Rod to Cerebro

 

Skills: passive, E, passive, E, W, R, p, e, p, e, w, w, w, r, r, r

 

Usually by the last 10-15 minutes of game I have 0.6-0.5 speed with 200-300 weap damage.

 

The problems:

1) Really high dps come only late in game, so if the team (me included) does not play that well we loose before my full capability kicks in

2) Long before the dps kicks in the minefields and the freezshot sort of fall off and do not do enough damage to be an asset to the team, so there's like in-game 30 minutes where all I do is defend or push tower and assisst

3) My jakk is a bit squishy and lacks any escape ability, so I do not fel safe to push towers unless there's some1 else with me. I try to ward a lot, but still, the visoin alone does not give me enough protection.

4) I am never sure what's more important, to hold the lane and push, or leave the lane/tower and run join my allies in massive skirmishes.

5) The nukemines become useless pretty fast, 20 minutes in the game and they got wards or truesight on the squishy DPSes. So I go R when I can and then upgrade at the very end.

 

Oh, the talents. I play 2-2-2, weapon speed and damage, coldown, movespeed, armor and spell resistance.

 

Any good advice?

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I have actually (last patch but new patch had no changes to jakk) been starting with hatchet and 2 agi components of machete. This allows better last hitting and jungling possibility.

I run 3.1.2 talents

Hatchet

Machete

Stun knife

Lightning rod

Nitrogen

Pyre

Gravity

Shadowmourne

Timesllitter

Yamato

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