TexasRaider Posted March 3, 2014 Report Share Posted March 3, 2014 (edited) This was one of the single most stupid buffs I have seen in a while. Shad was already auto banned for having the highest base dmg, highest move speed, and extreme escapeablity. Now he is unclickable again too. Yay. Please nerf. edit: i put this in the wrong forum Edited March 3, 2014 by TexasRaider Quote Link to comment Share on other sites More sharing options...
Hogwarts Posted March 3, 2014 Report Share Posted March 3, 2014 I could be mistaken but he seems faster now then before for some reason. His move speed is LvL1 - 3.81 Maxed Stepping Strikes - 4.22 I dont know what he was before but he just seems way faster now. Quote Link to comment Share on other sites More sharing options...
MrGrim Posted March 4, 2014 Report Share Posted March 4, 2014 I havent played him but how exactly was he buffed/changed? The announcement just says his ability effects re modified, not sure what that means. Quote Link to comment Share on other sites More sharing options...
Hogwarts Posted March 4, 2014 Report Share Posted March 4, 2014 I havent played him but how exactly was he buffed/changed? The announcement just says his ability effects re modified, not sure what that means. Red changed his stepping strikes. Shadow used to only "dance" like one out of every 4 auto attacks. Now he is "dancing" on every auto attack making him harder to click on. More or less reverting the change that many people have been asking for. Years on end. That Eco finally gave us. At least its not as bad as it used to be in its current form. Quote Link to comment Share on other sites More sharing options...
Derpotamus Posted March 4, 2014 Report Share Posted March 4, 2014 I thought that shade was considered op in current meta, and that change to his stepping strikes was extremely well received, why reverse it? I cant imagine anyone asking for it back. It would be nice to get some reasoning behind this from devs, as this change just makes zero sense to me : l Quote Link to comment Share on other sites More sharing options...
Hogwarts Posted March 4, 2014 Report Share Posted March 4, 2014 I thought that shade was considered op in current meta, and that change to his stepping strikes was extremely well received, why reverse it? I cant imagine anyone asking for it back. It would be nice to get some reasoning behind this from devs, as this change just makes zero sense to me : l Red....... Why tinker with Darpa? who has been for a long time considered fairly balanced. And ignoring heroes like Greelus who need to be changed. MrGrim 1 Quote Link to comment Share on other sites More sharing options...
MrGrim Posted March 4, 2014 Report Share Posted March 4, 2014 I dont get those changes either. Stepping strikes was the stupidest thing ever and the subject of like 30 topics and darpa was never brought up at all either being op or up. If anything the new desperado might be a bit op 30% ms is alot. I thought highdrater was the game balancer? The game was in a pretty good place with the changes he put in. John and SayMyName 2 Quote Link to comment Share on other sites More sharing options...
RedHydra Posted March 4, 2014 Report Share Posted March 4, 2014 I wouldn't say Darpa is considered balanced at this point. He's one of the heroes that has been always either picked or banned. Same applies for Nova. The previous Ultimate provided him the ability to initiate and escape too frequency. Changing the Jump to a longer cooldown with a longer jump boost made more sense. Instead of being able to jump out/in every few seconds, Darpa now needs to make one solid decision with his Ultimate. Shadow is definitely easier to click than before. He doesn't consistently-randomly move left/right. Now, he only moves forward. Previous Shadow also had more MS than the current. Previous: 21% Heroic MS + 0.4 MS (Passive) - 4.4ish Compare to: 15% + 12% - 4.22 Quote Link to comment Share on other sites More sharing options...
MrGrim Posted March 4, 2014 Report Share Posted March 4, 2014 I think they were picked or banned because of them being the 2 best/only ranged agi hard carries, the others in the pool are either melee, support or mislabeled (vergil ghost). John and Skydie 2 Quote Link to comment Share on other sites More sharing options...
Straighter Posted March 4, 2014 Report Share Posted March 4, 2014 Ye the reason they are picked/banned every game is not because of the escape ... Items just favour agi aa carries. Nova has a range of 7 and thus a great farm if she doesn't face a combo inlane, Same counts for darpa, only that he has more spell damage and a silence any time in the game, That's why they are picked ... Items favour aa agi and they are ranged Einstein 1 Quote Link to comment Share on other sites More sharing options...
SayMyName Posted March 4, 2014 Report Share Posted March 4, 2014 (edited) I wouldn't say Darpa is considered balanced at this point. He's one of the heroes that has been always either picked or banned. Same applies for Nova. The previous Ultimate provided him the ability to initiate and escape too frequency. Changing the Jump to a longer cooldown with a longer jump boost made more sense. Instead of being able to jump out/in every few seconds, Darpa now needs to make one solid decision with his Ultimate. Shadow is definitely easier to click than before. He doesn't consistently-randomly move left/right. Now, he only moves forward. Previous Shadow also had more MS than the current. Previous: 21% Heroic MS + 0.4 MS (Passive) - 4.4ish Compare to: 15% + 12% - 4.22 No. The reason why they are picked is cause they are currently only reliable good dps heroes in pool. Its just OTHER HEROES SUCK at that job (not burst, but DPS). You can have as dps darpa nova jakk (very common picks) and smth like cain/grunty/kerrigan the end of dps pool. Same story is why CC heroes are banned. Cause there are only few really good cc heroes, You dont have alternative. Thats why tosh and null are top picks, even if trust me tosh can be countered strong with some heroes and his ult have sh.t scalling. And for playing vs darpa solid decision was picking CC heroes and a taser. This game became more braind..d again. And newbie friendly, cause people dont want to deal with heroes and sheep and everything to be ez. Edited March 4, 2014 by SayMyName mynhauzen 1 Quote Link to comment Share on other sites More sharing options...
Skydie Posted March 4, 2014 Report Share Posted March 4, 2014 Red....... Why tinker with Darpa? who has been for a long time considered fairly balanced. And ignoring heroes like Greelus who need to be changed. How comes peeps here think Greelus needs reworking? I like him :D - apart from the mana drain channel he has. Quote Link to comment Share on other sites More sharing options...
Phailer Posted March 4, 2014 Report Share Posted March 4, 2014 I wouldn't say Darpa is considered balanced at this point. He's one of the heroes that has been always either picked or banned. Same applies for Nova. The previous Ultimate provided him the ability to initiate and escape too frequency. Changing the Jump to a longer cooldown with a longer jump boost made more sense. Instead of being able to jump out/in every few seconds, Darpa now needs to make one solid decision with his Ultimate. Shadow is definitely easier to click than before. He doesn't consistently-randomly move left/right. Now, he only moves forward. Previous Shadow also had more MS than the current. Previous: 21% Heroic MS + 0.4 MS (Passive) - 4.4ish Compare to: 15% + 12% - 4.22 Before the change you had a chance to click him as he didnt proc stepping strikes every attack. Now he ALWAYS jumps, even if it is a little bit, it makes him much harder to click. I dont know, it just seemed like an unnecessary change. If you change it back and reduce his starting weapon damage by 10 or so he would be closer to balanced. As for Darpa, I cant stop laughing when he jumps across the river back behind his tower, its just looks funny. Quote Link to comment Share on other sites More sharing options...
mynhauzen Posted March 4, 2014 Report Share Posted March 4, 2014 No. The reason why they are picked is cause they are currently only reliable good dps heroes in pool. Its just OTHER HEROES SUCK at that job (not burst, but DPS). You can have as dps darpa nova jakk (very common picks) and smth like cain/grunty/kerrigan the end of dps pool. Same story is why CC heroes are banned. Cause there are only few really good cc heroes, You dont have alternative. Thats why tosh and null are top picks, even if trust me tosh can be countered strong with some heroes and his ult have sh.t scalling. And for playing vs darpa solid decision was picking CC heroes and a taser. This game became more braind..d again. And newbie friendly, cause people dont want to deal with heroes and sheep and everything to be ez. well you can have assasins as dps too, leo, crackling, zeratul, boros, shadow, but apart from boros, others cant really fight constantly with a team Quote Link to comment Share on other sites More sharing options...
Spooky Posted March 4, 2014 Report Share Posted March 4, 2014 I think changes to Darpa should be adjusted. 20 range is completely unnecessary. Its great in escaping from ganks in 1v3+ situations or durings ganks against overexposed enemies. However in teamfights? That range almost doesn't matter. It could be 15 or even less and had exactly same impact. However cooldown has huge impact. And right now Darpa is in spot where he can use his ultimate only once. Usually for escape because he is (and suppose to be) focused by enemies. In one hand I like that change as Darpa can't use ultimate in braindead way but in other hand that cooldown is too long. I would change into sth like 20 sec cooldown and 15 range. Seems far more balanced to me No idea about Shadow as haven't seen this hero in action since changes. Quote Link to comment Share on other sites More sharing options...
Ironsights Posted March 4, 2014 Report Share Posted March 4, 2014 How comes peeps here think Greelus needs reworking? I like him :D - apart from the mana drain channel he has. I think he would be totally fine if they either let his Q work with nitrofit again OR reverted the duration nerf. other than that, greelus is a boss. Quote Link to comment Share on other sites More sharing options...
RedHydra Posted March 4, 2014 Report Share Posted March 4, 2014 I think they were picked or banned because of them being the 2 best/only ranged agi hard carries, the others in the pool are either melee, support or mislabeled (vergil ghost). If it is the case that a melee carry is currently considered inferior to a range carry, then I believe a lot of adjustments must be made. Adding another Ranged AGI "Hard" Carry won't solve the issue, since it'll just make the situation for melee heroes worse. As for Shadow, his Stepping Strike attack will work once every other attack again. I thought that making it 1u toward was considered a hard nerf, but that doesn't seem to be the case. This should make it much easier for everyone now. Quote Link to comment Share on other sites More sharing options...
zeeeend Posted March 4, 2014 Report Share Posted March 4, 2014 3.5 range on lvl 4 e. shadow is a ranged carry now gj! Quote Link to comment Share on other sites More sharing options...
ginosaji Posted March 4, 2014 Report Share Posted March 4, 2014 If it is the case that a melee carry is currently considered inferior to a range carry, then I believe a lot of adjustments must be made. Adding another Ranged AGI "Hard" Carry won't solve the issue, since it'll just make the situation for melee heroes worse. As for Shadow, his Stepping Strike attack will work once every other attack again. I thought that making it 1u toward was considered a hard nerf, but that doesn't seem to be the case. This should make it much easier for everyone now. I mained Darpa for a long time. I've also played alot of Nova. I agree with you that Nova and Darpa need nerfs to bring them to the level of melee heroes. That said, Shadow is still too strong in every aspect. His stepping strikes nor his speed from them was the issue. Nerf his weapon damage by 10, reduce his AGI scaling by 1, and make his Heroic passive movespeed scale with level so he doesn't have like 4 movespeed right at the beginning of the game. Make those changes, then gives him back his minimap invisibility unless he's attacking and I think he'll be balanced. Quote Link to comment Share on other sites More sharing options...
Hogwarts Posted March 4, 2014 Report Share Posted March 4, 2014 If it is the case that a melee carry is currently considered inferior to a range carry, then I believe a lot of adjustments must be made. Adding another Ranged AGI "Hard" Carry won't solve the issue, since it'll just make the situation for melee heroes worse. As for Shadow, his Stepping Strike attack will work once every other attack again. I thought that making it 1u toward was considered a hard nerf, but that doesn't seem to be the case. This should make it much easier for everyone now. ........There two separate roles for two separate jobs You cant really compare the two. Are you going to compare Caitlyn to Trendminer? Or Khazix to Lucian? Because Ling doesn't fill the same job the Nova does. Doesn't meant there is anything wrong with either. Please stop making unnecessary changes. And if you want to keep making changes. Consult highdrater or your brother before you make another single change. You have yourself stated your a bit out of touch with the game because you don't play as much as you used to. So you made highdrater game balancer. Please keep using him as a valuable asset. MarXX, John and mynhauzen 3 Quote Link to comment Share on other sites More sharing options...
Indo Posted March 4, 2014 Report Share Posted March 4, 2014 About darpas ulti.. It just gives the feeling of the long range tunnel with a longer CD eventhought it is an ulti positioning is now less important against darpa unless he is silenced becaus he will see you and he will find you and fly over to you unless you keep him at bay with global spells like toillet and rocket --> how about taking a medium range and a medium CD instead becaus it is his damn ulti and should be more powerfull than a regular ability of another hero don't you think? Shadow was considered very strong but the range and steppingstrike buff after the nerf on this very same spell was surely unnecessary Quote Link to comment Share on other sites More sharing options...
ginosaji Posted March 4, 2014 Report Share Posted March 4, 2014 (edited) About darpas ulti.. It just gives the feeling of the long range tunnel with a longer CD eventhought it is an ulti positioning is now less important against darpa unless he is silenced becaus he will see you and he will find you and fly over to you unless you keep him at bay with global spells like toillet and rocket --> how about taking a medium range and a medium CD instead becaus it is his damn ulti and should be more powerfull than a regular ability of another hero don't you think? Shadow was considered very strong but the range and steppingstrike buff after the nerf on this very same spell was surely unnecessary My fear about Darpa is that he will be picked as a splitpush hero now. He now has one of the best mid/lategame splitpush skillset in one ability. Shadow is maligned because he can backdoor and get away with his skill set. At least he has to use a few skills/be close to the enemy to use them. Darpa will just splitpush a twr and trololol when someone shows up. He can just jump back to his T1 twr and get 30% movespeed. No one will ever catch him except maybe ling with ult and shinobi. Edited March 4, 2014 by ginosaji atomheartman 1 Quote Link to comment Share on other sites More sharing options...
zeeeend Posted March 4, 2014 Report Share Posted March 4, 2014 Shadow is definitely easier to click than before. He doesn't consistently-randomly move left/right. Now, he only moves forward. Previous Shadow also had more MS than the current. Previous: 21% Heroic MS + 0.4 MS (Passive) - 4.4ish Compare to: 15% + 12% - 4.22 So this 0.19 ish ms nerf grants him 1.5ish(not sure if lvl 4 was 2 or 2.2) extra range ? And shadow was click able as he always shifted clockwise unless obstructed (slightly favoring toss). This new shift and the 0.19 ms nerf dont justify him having the same range as grunty Quote Link to comment Share on other sites More sharing options...
RedHydra Posted March 4, 2014 Report Share Posted March 4, 2014 ........There two separate roles for two separate jobs You cant really compare the two. Are you going to compare Caitlyn to Trendminer? Or Khazix to Lucian? Because Ling doesn't fill the same job the Nova does. Doesn't meant there is anything wrong with either. Please stop making unnecessary changes. And if you want to keep making changes. Consult highdrater or your brother before you make another single change. You have yourself stated your a bit out of touch with the game because you don't play as much as you used to. So you made highdrater game balancer. Please keep using him as a valuable asset. The concept behind Ling and Nova are more or less the same: They deal burst damage (Nova's Crit // Ling's E), they run fast ( Vanish // Frenzy), and they rely on their Attack Damage to make use of their skills. The main difference is their Attack Range, which is the biggest reason why she's commonly picked over Crackling. These changes are necessary, unless the general census is that it is acceptable for AA Range to override AA Melee. I don't think that should be that case. To some extent, playing Melee should have some advantages that Range does not, and vice versa. That isn't the case at the moment, as we always see Nova and Darpa being universally banned or picked every game.Yes, there may be side effects when such things are changed. And When they do come up, they can be re-modified, or maybe reverted if necessary. Shadow's Speed with Heroic alone is 3.81. It used to be 4.02. His passive will lose MS in the next update. Quote Link to comment Share on other sites More sharing options...
zeeeend Posted March 4, 2014 Report Share Posted March 4, 2014 The concept behind Ling and Nova are more or less the same: They deal burst damage (Nova's Crit // Ling's E), they run fast ( Vanish // Frenzy), and they rely on their Attack Damage to make use of their skills. The main difference is their Attack Range, which is the biggest reason why she's commonly picked over Crackling. Nova is subtained dps, ling is burst ? If you want to make them the same change the nova q to scale with weapondmg not int and reduce her agl scaling (less weaponspeed) and grant her w(or heroic) to scale weapon dmg over level 28+lvl*4 for a total of 100 extra dmg at 18. Now they are nowhere near the same (not saying this is a good thing to do! just would make what you are saying accurate) Ling e is the slow do you mean his bite w ? or his jump q as those are his skill that scale with Attack Damage? Quote Link to comment Share on other sites More sharing options...
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