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community fixes for AoS bugs


ANARCHY
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this is a work in progress but if anyone has something useful to add please post it up

and keep in mind this has nothing to do with balance or that you think zera is broken

 

 

 

True Dmg - no kill awarded etc

Fix: replace true dmg mechanic with a "fake true dmg" mechanic which is actually just fancy spell dmg and have it work like so;

scenario;

enemy hero has 40% spell resist

you have gravity edge (30% true dmg)

you deal 200 spell dmg to enemy hero

 

this would result in 60 true dmg being applied along with 120 spell dmg after the mitigation

 

instead we now work it like so;

(spell dmg * true dmg percentage)/spell resist of target)= spell dmg applied on top of normal spell dmg

((200*.3)60/.6) = 100 spell dmg after mitigation it will become 60 which is exactly the same amount of dmg it does currently

 

basically this eliminates the need for a true dmg type in the game, but will work exactly the same

you will see no real difference but the bug will be fixed

 

DoT persisting through death - causes aggro to be maintained (also related to the no kill & loss of abilities bug)

just make the pool give off a eternal drive unique to any allied hero that enters the area to clear all the debuffs

Edited by ANARCHY
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Normally when the No Kill bug happens is when the AOS game client kills the hero.

 

AOS constantly applies spell and physical damage to your hero. In minor amounts this is so the game can constantly check your spell and physical resist and display it in your character card. Some times this dmg can actually be the finishing blow in a kill unfortunately thus no kill is awarded and every one involved gets the assist.

 

 

But i could be wrong

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Normally when the No Kill bug happens is when the AOS game client kills the hero.

 

AOS constantly applies spell and physical damage to your hero. In minor amounts this is so the game can constantly check your spell and physical resist and display it in your character card. Some times this dmg can actually be the finishing blow in a kill unfortunately thus no kill is awarded and every one involved gets the assist.

 

 

But i could be wrong

 

The true dmg is more prevalent when you play as Nova and try to Q with hatchet sometime you don't get extra bounty because true dmg kill the the creep instead of nova or Q

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Normally when the No Kill bug happens is when the AOS game client kills the hero.

 

AOS constantly applies spell and physical damage to your hero. In minor amounts this is so the game can constantly check your spell and physical resist and display it in your character card. Some times this dmg can actually be the finishing blow in a kill unfortunately thus no kill is awarded and every one involved gets the assist.

 

 

But i could be wrong

 

So just make a condition not to check if hp is below a certain percentage...

 

I think there might be something else to it, else they probably would have fixed it already.

Edited by thomulf
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So just make a condition not to check if hp is below a certain percentage...

 

I think there might be something else to it, else they probably would have fixed it already.

But then the game doesn't know your resists and cannot calculate further damage dealt to you.
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