Oblivious Posted February 18, 2014 Report Share Posted February 18, 2014 Hey everyone, I have been slowly adding more and more heros to my hero pool and I have never played zeratul. Any insight into talents, skill build and item builds would be greatly appreciated! Thank you in advance. Quote Link to comment Share on other sites More sharing options...
herman Posted February 18, 2014 Report Share Posted February 18, 2014 Talents 2-1-3 or 3-1-2 Core items: Black Hole Magnum, Timesplitter, Energy Saber Situational: Explosive Retrofit, Eternity, Pyre, Contam Shard, Galactic Defender, Phantom Menace, Sliptyde, Yamato Reactor, Shinobi Zime 1 Quote Link to comment Share on other sites More sharing options...
Oblivious Posted February 18, 2014 Author Report Share Posted February 18, 2014 Thank you sir. Quote Link to comment Share on other sites More sharing options...
ginosaji Posted February 18, 2014 Report Share Posted February 18, 2014 Talents 2-1-3 or 3-1-2 Core items: Black Hole Magnum, Timesplitter, Energy Saber Situational: Explosive Retrofit, Eternity, Pyre, Contam Shard, Galactic Defender, Phantom Menace, Sliptyde, Yamato Reactor, Shinobi I agree on talents. I would take out Timesplitter as a core item and replace it with Galactic Defender. Obviously this make him more burst than AA, every build is situational. Unless they have an AA that can reach into your bubble, Timesplitter is really not that needed unless you are going slightly more AA than pure burst. For weapon speed I'd go Pyre though... Just so cheap. I usually go Hatchet>Machete>Stun knife>Ocelot>then it really depends on the particualr game, but core items: BHM, Galactic, Energy Saber. Quote Link to comment Share on other sites More sharing options...
herman Posted February 18, 2014 Report Share Posted February 18, 2014 I agree on talents. I would take out Timesplitter as a core item and replace it with Galactic Defender. Obviously this make him more burst than AA, every build is situational. Unless they have an AA that can reach into your bubble, Timesplitter is really not that needed unless you are going slightly more AA than pure burst. For weapon speed I'd go Pyre though... Just so cheap. I usually go Hatchet>Machete>Stun knife>Ocelot>then it really depends on the particualr game, but core items: BHM, Galactic, Energy Saber. Yea I agree that timesplitter makes him less burst and more AA... however I think the stun on timesplitter combined with the stun from planar combined with the 5 second "stun" from Chronosphere is a really powerful combo. Like you said I should have put galactic as the core item and note that I prefer to play with Timesplitter when I go him. Quote Link to comment Share on other sites More sharing options...
Oblivious Posted February 18, 2014 Author Report Share Posted February 18, 2014 Are the talents situational? Or just dependent on what I prefer? Quote Link to comment Share on other sites More sharing options...
herman Posted February 18, 2014 Report Share Posted February 18, 2014 2-1-3 Might/Fury/Health/Swiftness/ Youth or Cooldown Reduction/Wealth 3-1-2 Might/ Fury/ Veteran / Health / Swiftness / Youth The bottum is really the go to talent tree for Jungling zera's. The top allows you to get machete before going out onto the field. Just depends on your play style. Quote Link to comment Share on other sites More sharing options...
Oblivious Posted February 18, 2014 Author Report Share Posted February 18, 2014 Yea sorry I should have specified, I more or less assumed 3-1-2 was for jungling. Just didn't know if there was a specific reason for 2-1-3 other then having the machete when leaving the pool or not. Quote Link to comment Share on other sites More sharing options...
herman Posted February 18, 2014 Report Share Posted February 18, 2014 Yea sorry I should have specified, I more or less assumed 3-1-2 was for jungling. Just didn't know if there was a specific reason for 2-1-3 other then having the machete when leaving the pool or not. I tend to go 3-1-2 in pub games if I see there is another hero who be jungling as well. Like a Shade, Boros, Nova or other hard carry. The reason I say this is in most Pubs there isn't just a set someone who jungles. Usually I see most everyone taking the nuetrals as soon as they pop up if they are near them. So to answer you question I usually go 2-1-3 in pubs and 3-1-2 in IH. Quote Link to comment Share on other sites More sharing options...
ginosaji Posted February 18, 2014 Report Share Posted February 18, 2014 I like 2-1-3 as well in pubs. Might and Fury are a must for every AA in almost any situation. Health talent is a must in every build. Swiftness is a must on every hero and any build. Youth is pretty vital early game as well on zera since you need it for damage/initiation. Basically, you're really only left with 1 talent to mess around with. Quote Link to comment Share on other sites More sharing options...
shogigut Posted February 19, 2014 Report Share Posted February 19, 2014 I prefer getting demigod for zera, in laning phase go safe lane, kill a creep, phase strike enemy hero and run, rinse and repeat. For items I prefer hatchet --> machette --> ocelot (or drop the hatchet for faster machette), then it depends. If enemy love tower diving I will get stun knife first to punish them with q + stuns when they dive or e + q + stun for initiation. If there are many squishies that can be burst down in 1-2 hits rush bhm first. I have been toying with a sliptide first build these days, i.e. start build sliptide after ocelot, before stun knife or bhm. In a typical game without too much feeding you should be able to get it around lvl 11, and the extra spell dmg hurts as the hero wont have too much hp/spell resist around this timing. Also, the extra agi adds up as you should have maxed w, burst of ocelot + fixed spell dmg from sliptide + w all adds up in bubble. Quote Link to comment Share on other sites More sharing options...
Zime Posted March 14, 2014 Report Share Posted March 14, 2014 This is my horrible build hachet Durans oclets stun knife sliptide pyre bhm depending which one you want the most but right after get the one you didnt get. Then phantom meance Galactic/energy saber Quote Link to comment Share on other sites More sharing options...
KDawgKilla Posted March 14, 2014 Report Share Posted March 14, 2014 talents are: life steal / weapon speed / veteran / haste / health regen / movement speed items are: lost treasure / hunters hatchet / revolver / stun knife / time splitter / yamato / sliptyde / hatchet - phantom / treasure - carapace / bhm Quote Link to comment Share on other sites More sharing options...
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