EKCO Posted February 9, 2014 Report Share Posted February 9, 2014 NOTICE: There will be a delay in uploading to EU due to issues with our EU uploader account. Changelog 1.167 =============== - Updated Loading Screen for Inhouse League: http://www.aeonofsto...tantly-updated/ - Removed Haven Tree Animation. Transport - Cast Time reduced to 6 seconds from 8. Arcbound Ravager - Recipe Cost reduced to 500 from 800. Ancient Rune - Decay increased to 5% Spell Damage from 3. Neutral Creeps - Removed FireBat DoT Debuff. - Aggro Timer reduced to 3 seconds from 5. Time Splitter - Reduced Evasion to 20% from 30. Carriers/Swarm Host - Base Damage reduced to 80 from 110. - Increased Bonus Damage (to Structures) to 80 from 55. - Health reduced to 1200 from 1500. - Bounty reduced to 40 from 50. Bugs - Fixed Bounty for Zerg Ranged Suppressors - Fixed Stukov's Living Armor animation to disappear properly. Cain Nitrogen Round - Reduced Stun Duration to 1/1.3/1.6/1.9 seconds from 1.8/2.2/2.6/3. Dehaka - Reduced Base Movement Speed to 2.9 from 3. Changelog 1.166 ============== - Remaining Players no longer gain Bonus Periodic Income from Leavers. Stukov Plague - Bonus Damage reduced to 50% from 100. Changelog 1.157-1.165 =============== Gameplay - Added 2 Heroes: Stukov and Dehaka! - Added Minimap Icon for all Heroes! - Revised Terrain! - You can now see out of bushes. Lost Treasure - Recipe cost increased to 125, from 75 (900, from 850). Duran's Pendant - Recipe cost decreased to 200, from 225 (650, from 675). - Health bonus increased to 120, from 100. Eye of Narud - Recipe cost decreased to 300 from 600 (1265 from 1565). Justicar - Level 3 Ultimate now properly reflects Damage. Shadow Occulusion - Removed minimap effect. Vergil Judgement Cut - Spell Damage increased to 60/100/140/180 from 50/90/130/170. Dimension Slash - Cooldown reduced to 100/80/60 from 120/100/80. Zeratul Chronosphere - Duration reduced from 3/4.5/6 to 3/4/5. Solidus Energy Pulse - Cooldown increased from 30/25/20/15 to 60/50/40/30 Energy Shields - Duration reduced from 10 to 6. Tassadar Astro Projection - Reduced Damage done by illusion from 100% to 60. Energy Rake - The Ability is now set to autocast. Imperius Natural Habitat - New Effect: Nearby allied structures gain +20% Baneling Strike - Reduced bonus Speed on creep to 25% from 60. Tyrant Ultralisk - Cooldown increased from 120/90/60 to 120/110/100. - Reduced Stun Duration frtom 2 seconds to 1.5. Transport - New Effect: Teleport to target allied structure after a 8 second channel. - Reduced Cooldown to 4 minutes from 5. Explosive Retrofit - Weapon Scale reduced from 70% to 60% Force of Entropy - Strength increased from 12 to 16. Time, Doom, EterNity and 8 others 11 Link to comment Share on other sites More sharing options...
solrflare Posted February 9, 2014 Report Share Posted February 9, 2014 (edited) Nice. Does Tass Q' autoproc now? When will this be uploaded? When I played Jackson earlier, his model on the minimap was absolutely massive. There was also no circle around him. Edited February 9, 2014 by Tomtom Link to comment Share on other sites More sharing options...
Hogwarts Posted February 9, 2014 Report Share Posted February 9, 2014 yes it should be auto proc Link to comment Share on other sites More sharing options...
EterNity Posted February 9, 2014 Report Share Posted February 9, 2014 The patch of bushes!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
solrflare Posted February 9, 2014 Report Share Posted February 9, 2014 Bushes look awesome, especially on extreme graphics settings. If only I had an IPS monitor. Still think that the 60% damage is too much. Link to comment Share on other sites More sharing options...
thomulf Posted February 9, 2014 Report Share Posted February 9, 2014 woo, akasha fixed, new heroes, finally :D. Queen nerf seems a bit heavy-handed to me- big nerfs to both ultra and banes? foe change is nice too, retrofit nerf might not be big enough. and shadow change was long-needed as well :) Link to comment Share on other sites More sharing options...
EterNity Posted February 9, 2014 Report Share Posted February 9, 2014 We've suggested 50% or 55% but the developers did not believe that the item is that strong. Link to comment Share on other sites More sharing options...
pchacker Posted February 9, 2014 Report Share Posted February 9, 2014 (edited) Natural Habitat- New Effect: Nearby allied structures gain +20% Im guessing towers gain 20% resist? The only change I don't like is the transport talent only being used for structures, does this include wards as structures? We've suggested 50% or 55% but the developers did not believe that the item is that strong. I would be happy with 70% if the effect was changed back to a cone shape like it used to be, that way positioning becomes important. Edited February 9, 2014 by Dylan Link to comment Share on other sites More sharing options...
heimdallr Posted February 9, 2014 Report Share Posted February 9, 2014 mperius Natural Habitat - New Effect: Nearby allied structures gain +20%................ Link to comment Share on other sites More sharing options...
Surama Posted February 9, 2014 Report Share Posted February 9, 2014 (edited) I don't know what Tass did to anger you; but I apologize for him. The last nerf was fine, but 60%? Damn... Now I don't even want to play him Also, I think the pull on Dahaka is a little bit op right now; he's like micro except with a faster cooldown on the pull Edited February 9, 2014 by Surama Link to comment Share on other sites More sharing options...
pchacker Posted February 9, 2014 Report Share Posted February 9, 2014 I don't know what Tass did to anger you; but I apologize for him. The last nerf was fine, but 60%? Damn... Now I don't even want to play him Correct me if I'm wrong but I think it's actually a buff, your clone only takes an extra 60% damage instead of 100% now. Link to comment Share on other sites More sharing options...
RedHydra Posted February 9, 2014 Report Share Posted February 9, 2014 Correct me if I'm wrong but I think it's actually a buff, your clone only takes an extra 60% damage instead of 100% now. It's not a buff. The projection now deals 40% less damage. Tassadar still deals 100% of the damage. Link to comment Share on other sites More sharing options...
Surama Posted February 9, 2014 Report Share Posted February 9, 2014 Correct me if I'm wrong but I think it's actually a buff, your clone only takes an extra 60% damage instead of 100% now. You are; the clone now does only 60% of the dmg of the real as opposed to 100% of the real. 40% dmg nerf Link to comment Share on other sites More sharing options...
solrflare Posted February 9, 2014 Report Share Posted February 9, 2014 I don't know what Tass did to anger you; but I apologize for him. The last nerf was fine, but 60%? Damn... Now I don't even want to play him Also, I think the pull on Dahaka is a little bit op right now; he's like micro except with a faster cooldown on the pull I've been fighting the good fight, I promise. Correct me if I'm wrong but I think it's actually a buff, your clone only takes an extra 60% damage instead of 100% now. No. His clone now deals 60% of the main's damage. Link to comment Share on other sites More sharing options...
pchacker Posted February 9, 2014 Report Share Posted February 9, 2014 (edited) You are; the clone now does only 60% of the dmg of the real as opposed to 100% of the real. 40% dmg nerf ^^ Ahh ok I misread it, I thought it said "damage done to your illusion is decreased" as opposed to damage done by your illusion. Perhaps I was too eager in hoping for a tass buff lol. Edited February 9, 2014 by Dylan Link to comment Share on other sites More sharing options...
Doom Posted February 9, 2014 Report Share Posted February 9, 2014 Very nice. I think immortal cooldowns were overdone, especially at earlier levels, but as I've never played the hero, I may not be the best judge.... pchacker 1 Link to comment Share on other sites More sharing options...
IGICthrefive Posted February 9, 2014 Report Share Posted February 9, 2014 Feedback: Alexi Stukov is very strong if you play him as an AA char, stack him with pyre and gravity edge and hes pretty crazy strong. Cannot see why he would not have pyre as a reccomended item...I would suggest this 4% damage while poisoned maybe gets reduced to 3% or even make the cooldown on the poison ability like 30 seconds not 8 seconds so you can only use that ability once in a teamfight would be good. Love the bushes tho, the changes to the map and the hero icons on the minimap are pretty cool. Also pretty well like all the other balance changes, still think Explosive Retrofit needs to go back to the cone shape to have it at 60%, suggest nefing it to like 50% if leaving it as a circle. Link to comment Share on other sites More sharing options...
MOTHER Posted February 9, 2014 Report Share Posted February 9, 2014 (edited) @Shadow Not nearly enough but it's a start. @Tass TY @Zera TY @Queen Obscenely heavy handed. Why 25%? why not 30? or 45? why such a heavy cut to movement speed when everyone and their mother can outrun them? I like the new passive though but I'm also confused because the tooltip of banelings strike still suggests that they were buffed back to their original damage from 20/30/40/50 + (10%) to 30/40/50/60 + (15%). Is the tooltip wrong? Or did you find it in your heart to buff Queen somehow someway? EDIT- Pretty sure the damage was buffed back which after a few games I realized is a fair trade, Queen's 1v1 potential took a hit but definitely still good in a team setting. I take back what I said, she's in a good place now actually when built more tanky since she has to be much closer for the kill now. Please no more nerfs. @Immortal Ridiculous. Consider that you have designed this entire hero concept around the idea of his shields. By nerfing his ability to replenish his shields and also the speed at which they deplete, you nerfed his Q and R and his potential as a tank has been gravely reduced. This change is lacking foresight and I really hope you revise this one. @Explosive Please reduce more. @Bushes Love them! @Transport So no more siege creep? @Minimap icons They look kinda messy to be honest and for more most heroes I could not make them out clearly. All in all, this is an excellent patch but I'm very surprised that neither Shadowmourne Gara or MK have been looked into, considering they were very high up on the concerns list for many players. Edited February 9, 2014 by Jessika Link to comment Share on other sites More sharing options...
ZERATUL Posted February 9, 2014 Report Share Posted February 9, 2014 Rly like patch just dont agree with immo change.. Way over nerfed Link to comment Share on other sites More sharing options...
MOTHER Posted February 9, 2014 Report Share Posted February 9, 2014 In both Protoss and Zerg jungles, where the firebat creep is, there is a strange object emitting a hologram of some sort? Is this just a new doodad or will it have some relevance in the future? Link to comment Share on other sites More sharing options...
JustBooomBina Posted February 9, 2014 Report Share Posted February 9, 2014 If anybody is interested I made an overview of the Stukov hero: Straighter and ZERATUL 2 Link to comment Share on other sites More sharing options...
Crimson Posted February 9, 2014 Report Share Posted February 9, 2014 @Shadow Not nearly enough but it's a start. @Tass TY @Zera TY @Queen Obscenely heavy handed. Why 25%? why not 30? or 45? why such a heavy cut to movement speed when everyone and their mother can outrun them? I like the new passive though but I'm also confused because the tooltip of banelings strike still suggests that they were buffed back to their original damage from 20/30/40/50 + (10%) to 30/40/50/60 + (15%). Is the tooltip wrong? Or did you find it in your heart to buff Queen somehow someway? EDIT- Pretty sure the damage was buffed back which after a few games I realized is a fair trade, Queen's 1v1 potential took a hit but definitely still good in a team setting. I take back what I said, she's in a good place now actually when built more tanky since she has to be much closer for the kill now. Please no more nerfs. @Immortal Ridiculous. Consider that you have designed this entire hero concept around the idea of his shields. By nerfing his ability to replenish his shields and also the speed at which they deplete, you nerfed his Q and R and his potential as a tank has been gravely reduced. This change is lacking foresight and I really hope you revise this one. @Explosive Please reduce more. @Bushes Love them! @Transport So no more siege creep? @Minimap icons They look kinda messy to be honest and for more most heroes I could not make them out clearly. All in all, this is an excellent patch but I'm very surprised that neither Shadowmourne Gara or MK have been looked into, considering they were very high up on the concerns list for many players. As for the imm ya over nerfed as said makes him as a hero useless as a power tank. Solidus Energy Pulse - Cooldown increased from 30/25/20/15 to 60/50/40/30 Energy Shields - Duration reduced from 10 to 6. Would say for him would be abit more fair if it was Solidus Energy Pulse - Cooldown increased from 30/25/20/15 to 50/40/30/25 Energy Shields - Duration reduced from 10 to 6. What u can do with the shields is this base duration is 6 at lv 1 of the skill lv 2 its 7 at lv 3 its 8 at lv 4 its 9 That way he grows as intended when he levels which would be more fair then all out to say nerf an a set base of duration an that way hes not all that strong till mid game as a tank. Link to comment Share on other sites More sharing options...
MOTHER Posted February 9, 2014 Report Share Posted February 9, 2014 I prefer Quidditch's suggestion where Immo loses movement speed while Energy Pulse is active, placing him at risk of being killed if he pulses during battle. 45/35/25/15% speed loss would suffice I think. Link to comment Share on other sites More sharing options...
Ironsights Posted February 9, 2014 Report Share Posted February 9, 2014 yeah. really dislike the new map icons. please revert. other than that, patch seems pretty legit. Link to comment Share on other sites More sharing options...
zeeeend Posted February 9, 2014 Report Share Posted February 9, 2014 (edited) TROLOLOLOOOLOOLOOLO lvl 1 aeon is easy with wards and 2 pots lvl 1 levy is doable with ward + 4 pots (need more carefull micro) lvl 1 q = 20% max hp without dmg cap. So bosses melt (spellresist migates a bit but still) On behalf of EU we autoban this hero until further notice edit* balance ;) Edited February 9, 2014 by zeeeend Link to comment Share on other sites More sharing options...
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