Straighter Posted February 8, 2014 Report Share Posted February 8, 2014 (edited) Subterran.Unix “The unexpected always happens.” - Benjamin Disraeli Introduction: Been celebrating yesterday, hope u didnt miss one :lol: Infestor (also called "Unix") hasnt only been op for too long in the WoL history, but is also a pushing assasin hybrid in aeon of storms. He is a great overall danger to any enemy and is a pain in the ass with is constant marine puking. He also excels at boss and map controlling. Drafting: He can be picked early or late, but its a really nice later pick, because there are several counters to him. Unix is one of the strongest laners, being able to solo any lane easily and still combos great with nearly any hero in aos. He adds great pushing power and cc to your team, but his teamfight potential isnt all that great. He is quite squishy (as long as u dont play a tanky/support style) u have to make sure that your enemies team isnt able to stop him early - midgame, otherwise he wont be able to start steamroling your team. Good counters are: cow, maar, jakk and rancor plus any kind of aoe. Second little problem he has is that heroes that are great with explosive (shadow + many ranged carries) can reduce his pushing potential too. However he is always a strong pick that your opponents team or yours should react to. Talents: 1. Fitness (+180 health) Prodigy (+12% cooldown reduction) Swiftness (+6% movement speed) Youth (+180 Energy) Wealth (+200 Minerals) Transport(+Active) My most used talents with unix, gives u everything u need: nice early energy/health, the ability to start with treasure and mobility. 2. Prodigy (+12% cooldown reduction) Swiftness (+6% movement speed) Youth (+180 Energy) Wealth (+200 Minerals) Overlord(+creep resist) Transport(+Active) The rare case of "only green" talent choice of being viable, the additional health isnt mandatory when playin unix early, because of his ranged disables and marines + burrow. Overlord helps your pushing power. Skill build: I dont write one here because the skill build can really differentiate on what role u want to fit more early game. One point in Q can be usefull first in order to escape ganks, but is usually a waste. Normally i start EWQ into whatever i want to do: maxing E first will maximaze your pushing power vs low level enemies what can pay off, maxing W with one point in Q is better to annoy laning enemies and increases your kill potential. Maxing W with Q can catch enemies offguard. Usually i max E with W which is both very annoyin inlane and has a decent pushing strength (most of the time with one point in Q sometimes without). (level ultimate whenever possible) Item build: early game: Lost treasure is our first mandatory item, the lane sustain is awesome and the additional minerals are helpfull, especially when burrowed. Next choice can be goggles, if u plan to build coat of arms later. The cd can help to spam our marines and we get some more farm this way. We can also start to add spell damage vs single targets in order to wreck up kills early. Flare gun is the 2 way to go, this is supporting our early/mid game and allows us to finish our targets after our ultimate. I usually go goggles because i that gives us some hp plus more income and well build coa most of the time anyway. However i go flare gun every game i plan on not building pure pushing, which is nearly always the case. Pulse generator is helpfull early too, for marine spamming and we can need it later (for the tpi). carry ts wards or truesight the whole game! u have to know where u can burrow without instant detection thats important. mana pots are needed early too, dont skip them because they cost money (lol) its very important to spam all your spells early to play unix to his fullest potential. mid - late game: How u want to progress depends on your playstyle again. I suggest to go hybrid style because its the strongest way to play festor imo. pure Assasin style: i like to go kinetic cell after because that will not only help our marine spam ability but also allow us to maximaze the flare gun damage. The reason cell is also great on unix is that the additional energy effect is proc'ed with his burrow/unburrow, if u bought cell start spamming your burrow/unburrow in order to have a big timing once u finished sunflare. Taser is also great early if u want to get kills because this allows us to safely land our ultimate. Sunflare gun early and yamato are really helpfull while playin pure assasin because we reduce the time we need and add spelldamage while still being able to finish nearly all enemies we aimed for. hybrid style (recommended): Gravity is nice because it will increase spell damage and the dps output from our marines. Coat of arms is decent to get some health and add more pushing power. Usually i go for taser after, yamato next and sunflare gun after. pure pusher/tanky support style: this style relies on maximizing our pushing power and supporting our teammates with initiation with coat of arms and gravity plus korhal as core items, i just wanted to mention its playable too, things unix has going for him compared to other tanky supports is: his "cloak", ranged initiation and that he adds puhsing power. additional items: like usual u can buy menace for more movement speed late late game, or carapace more early for some health (if u have coa yet). sword breaker can come in handy too. warpshard adds a blink that might help u late lategame too. Ihan is nice additional tankyness plus the INT is nice because his fungal has a nice scaling. why no seed? because u will be splitpushing anyway ... it would help u to spam fungal more often but hes just not that good in teamfights. (the problem is that if u try to ulti someone near your maximum range is that the animation takes so long that he will probably escape, leaving fungal to your only really helpfull thing during teamfights) core items: Abilities: passive: dont underrate this too much... is a second escape! -35% movement speed allows u to run aways from chasing enemies if u are unburrowed ... and react intime. Q: cloak, additional mana/health regen is awesome and this allows u to kill unprepared enemies. W: Its like fungal in 1o1! a nice damage and immobilizes all targets in an area. also a good initiation or escape. 35% scaling per second is actually pretty nice! E: great pushing power in one spell, marines are helpfull to trap enemies, to block pathing and its one of the rare pushing spells that can kill towers with no creeps around. R: very long disable, heals u and allows u to 1o1 enemies. takes a long time to fully cast, yamato helps to cast it faster ;) also regens some energy. Playstyle: Take your lane and harass, spam marines and try to sneak upto careless enemies . . . Spam spam spam! there are very few chars that can hold a tower solo vs unix just because how many marines unix can spawn. if u are picked as a lane combo, try to always hit your fungal, this combines great with other stuns/dps heroes! There are two ways to kill enemies solo: 1) use 6 marine to immobilize your target and fungal, cast your ultimate right after and control your marines to attack the target... however this leaves a quite big reaction time to your enemy. 2) the standard way: fungal, then taser the target and cast your ultimate, if marines are around click on the them and right click your target. and cast flare gun right after, this is usually enough to kill enemies. control your marines! dont just let them die .... and spread them, dont cast them on one spot so that aoe doesnt counter them that hard. Use your transport whenever u see a chance to kill a tower, either a teammate scores an early kill or someone is missing in a lane ... try to react instant! Teamfights: very difficult .... splitpush! the weak spot unix has is that he (?!) is kinda weak in teamfights .... the only thing u can do if u play hybrid style is that u can initiate and stay in the back and disable one target with your ultimate in the right time... your marines can help to get mapcontrol before and they have a nice physoutput, but usually your enemies can kill them before the fight so they are that helpfull. best thing u can do is splitpush, your team has to play very carefull if they face +1 players, i like unix with a mobile team that can defend and mapcontrol very well while unix is splitpushing ... a steady team is pretty much useless combined with unix, only if u are sure u can push early! Also unix is the far better split pusher than teamfighter: unix is a great 1o1 fighter and pusher, so if u are pushing there the opponents team can either ignore u, while your team defends the enemy near a tower, what will allow u to kill a tower or they will send 2 or more heroes out to kill u, what will leave your team in a favourable position (its hard but u have to notice this in time and go back/hide/recall because once they killed u and your team couldnt get an advantage out of it you have a big disadvantage. as always feedback is welcomed. Edited February 10, 2014 by Straighter Quote Link to comment Share on other sites More sharing options...
zeeeend Posted February 9, 2014 Report Share Posted February 9, 2014 Hmm, i´m cautious with posting my build and playstyle as getting this hero populair will just result in players whining about autobanning it like my lovely garamond. Things to consider: Unix is insane in teamfights 5 seconds of disarming 1 opponent completely, is like zera ulti without any downside to your team. The problem is landing the ulti for this to happen as it is slow, but fungal helps alot here. As paralax/spell imunity is useless vs his ulti you should really point out that when you ulti a enemy either he's done for or you are (depending on which stunned hero is closer to their respective enemy) Also bosses. Unix = a boss eater. Lvl 6 aeon np lvl 15 levy np Where bio was known for slaying both aeon and levy bio falls of as he just drives levy into creating monsterwaves of banelings (civ proc his baneling spam where unix marines dont) unix has easily taken his place. All you need to get levy is 1 good (ranged is better then not) carry with explosive and unix. Marine circle levy attack it and ulti, granting 5 seconds of ez damage on levy where he can't retaliate. As far as talents go ewewereq There is little to no need for a fast q as his heroic passive blocks alot of chasers (alot means all but crackling on his ulti) in the earlygame anyway. And decent opponents will just scan if they gank you and you burrow. SFG/FG early game is a no no. Unix needs to focus on assisting his team with a 5 !!!!!! second disable not on 600?(at early point) dmg to ks with. 5 seconds is plenty for anything. You also forgot marine walloffs: As his eggs are immortal you can use them to block chokepoints like as ramps like toilets of cow . Giving a sometimes crucial 1.5 seconds block of a escape way for the enemy. ps* there is no need to click marines as they are automatically under hotkey 2. You should only do it if you use single marines as temp wards and dont want your ward to wander off Quote Link to comment Share on other sites More sharing options...
Straighter Posted February 9, 2014 Author Report Share Posted February 9, 2014 (edited) Hmm, i´m cautious with posting my build and playstyle as getting this hero populair will just result in players whining about autobanning it like my lovely garamond. Things to consider: Unix is insane in teamfights 5 seconds of disarming 1 opponent completely, is like zera ulti without any downside to your team. The problem is landing the ulti for this to happen as it is slow, but fungal helps alot here. As paralax/spell imunity is useless vs his ulti you should really point out that when you ulti a enemy either he's done for or you are (depending on which stunned hero is closer to their respective enemy) Also bosses. Unix = a boss eater. Lvl 6 aeon np lvl 15 levy np Where bio was known for slaying both aeon and levy bio falls of as he just drives levy into creating monsterwaves of banelings (civ proc his baneling spam where unix marines dont) unix has easily taken his place. All you need to get levy is 1 good (ranged is better then not) carry with explosive and unix. Marine circle levy attack it and ulti, granting 5 seconds of ez damage on levy where he can't retaliate. As far as talents go ewewereq There is little to no need for a fast q as his heroic passive blocks alot of chasers (alot means all but crackling on his ulti) in the earlygame anyway. And decent opponents will just scan if they gank you and you burrow. SFG/FG early game is a no no. Unix needs to focus on assisting his team with a 5 !!!!!! second disable not on 600?(at early point) dmg to ks with. 5 seconds is plenty for anything. You also forgot marine walloffs: As his eggs are immortal you can use them to block chokepoints like as ramps like toilets of cow . Giving a sometimes crucial 1.5 seconds block of a escape way for the enemy. ps* there is no need to click marines as they are automatically under hotkey 2. You should only do it if you use single marines as temp wards and dont want your ward to wander off evrything i say here is just my opinion, correct me if im wrong .... : i totally disagree with unix ulti being like zeratuls.... u "disable" yourself and cant do anything as long as u cast your ultimate (i know that u can cancel it, but u cant move/use anything if u cast it), also u can disable only one enemy! noone else and only if your ultimate hits, which is pretty hard to do everytime at least if u use it at a high range ... and even if zeratuls ulti can be strong, he isnt picked that often IH why? cause its really hard to hit it and take advantage out of it ... and disabling 1 opponents (its not safe that u hit!, unless your target is next to you and then hes dead anyway most of the time ...) is not great for teamfights imo... i mentioned that unix is great at boss controlling well only in the intro tho... i also mentioned i go different skill builds, depending on what role i want to fit... i suggested to start with EWQ thats right, why Q ? the cloak isnt your escape, unless your opponents are really bad (lol, who doesnt get scanners/wards vs unix?)... thats clear! its meant to harass enemies inlane, with the range of your W and burrow u can hit your fungal nearly everytime, while without burrow u wont be able to hit a decent enemy (at least not all the time). Also u have a higher regeneration while u are burrowed what really helps to spam marines, and to heal with treasure if u are damaged early! flaregun early: i have great experience with using flare gun early, its one of the rare heroes i get it with. you have your 5 seconds disable if u buy fg or not so i dont get your point here? having flare gun usually allows u to kill targets if u 1o1 enemies!... disabling one hero for 5 seconds if he has no escape is not good enough compared to other heroes in teamfights imo! ofc i dont get flaregun if i combo with someone, thats another case, then i either go for tanky support or i go hybrid (pusher + assasin) .... i only go sunflare gun first if i plan on doing the assasin style where i try to catch jungler/other lanes offguard (remember u can proc the extra energy with burrow/unburrow), having more than one point in Q and transport can definitely catch ppl offguard + u get an energy pool, however i recommend playin hybrid style ... i didnt mention marine egg blocking, thats true ill add it but its not too strong ... u compared him to cows walls which last 8 seconds and the wall is instant ... if u want to block even a little choke u need far longer to cast AND it doesnt last long ... i will definitely add it but it doesnt make a difference .... most of the time edit: actually i did mention path blocking before !!! and i mean if my item choices are bad, why dont u at least tell what items are decent then ? :o i mean if u have an op build why would u not share it with the community to fix it? im sry to say this but thinkin that way is just retarded Edited February 9, 2014 by Straighter Quote Link to comment Share on other sites More sharing options...
Straighter Posted February 9, 2014 Author Report Share Posted February 9, 2014 ok i did edit the guide ... added coa as core item and ihan as additional because the fungal scaling is quite good (35% per second) also i explained the splitpushing thing better... and menace should also be only a latelategame option ofc, didnt explain that good enough Quote Link to comment Share on other sites More sharing options...
Moo Posted February 9, 2014 Report Share Posted February 9, 2014 I prefer playing tanky support unix over assassin unix. Once you get some hp and resists, you are tankier than micro/drake while burrowed, since burrow regen scales off of max hp and your ult gives sustain too, and you can easily outregen tower damage with organic. Then add in your AoE root, amazing pushing power even without int items, and your 5 second disable to your extreme tankiness and you have a great support and it is very fun to play. Quote Link to comment Share on other sites More sharing options...
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