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Improving for In-House


taznkid
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I think I need to expand my pool of heroes for In-House. The ones I can think of right now that I am good enough to play:

 

Strength: Drake, Tychus. Findley, Justicar. Akasha

Agility: Tiberius. Rancor, Terra. Nova, Shadow. Geminus (yeah, I know...laugh if you want)

Intelligence: James. Raynor, Jakk. Summers, Doctor. Geneva (actually played 1 IH using Geneva and we won, albeit Zeta owning with Zera left; IMO though, we would have won anyway if NamNyguyen playing Voltron.Leo got Parallax)

 

So here is my request from the community: I will list some heroes that I have tried but have had problems with, and you can help provide tips, guides, etc. whatever you think will help. The 2nd is to suggest good heroes for me to try out.

 

Hybrid. Maar: I can never seem to have the right spheres on hand. Why does Henry's Maar own so much while I suck so bad?? Also, should I try to max spheres ASAP, or keep it at level 1 for a while?

 

Vorpal. Valedict: Having problems using the ultimate combo. I also don't understand why some people's Vorpal do so much damage while mine doesn't do anything. Currently, the only intelligence item I get on Vorpal is Nitrogen Retrofit. Should I also get Gravity Edge?

 

Derpa...ahem...Darpa: Seems too squishy. I generally go Duran's Machete>Stun Knife>Phase Cloak>Isomorphic Pyre>Force of Entropy, but although I do a lot of damage, I seem too much like glass cannon and die to other carries, or spell burst. At best, I barely break above even. Tips?

 

Feral. Terminus: Got interested after getting owned by Wind playing this in a IH. I have absolutely no idea how to play this guy. At all. His ultimate doesn't seem to do anything useful whatsoever. I built a combination of tanky, and intelligence damage (by means of Nitrogen Retrofit, Yamato Reactor, and Gravity Edge).

 

Prelate. Zeratul: I can't do shap with Zeratul. I think I kill more teammates than enemies with Planar. I think the combo to proc BHM the most was something like Q>ultimate>Planar>Q, but I can't do anything. I just suck. REALLY BAD. I think the combo most people use is something like planar>q>bubble>q. Also, at first I thought getting phase cloak was stupid, but a lot of people seem to find it useful for initiating properly.

 

Alpha. Crackling: I die. I run in, try to burst, and die. Only survivability item I really get is Galactic Defender. A good item and talent build would really help me for this one.

 

Voltron. Leo.: Could use tips on early game build order, and ways to engage.

 

Heroes I would LIKE TO START trying:

 

Geminus. Boros: Item and Talent build would help a lot. The trouble that I have with this guy is that unlike Jakk, which I build intelligence then change into AA and do just fine,you need to build this guy as a hybrid from the start, and I have a lot of trouble with that.

 

Cow-Steak-Marine-Guy: I'm going to try him out (I think there are 2 recent and decent guides that I can use for reference).

 

Rory: See above.

 

Micro. Gravitus: I assume you just build him like any other tank. Just gotta learn how to toss.

 

Greelus: Is this guy underpowered? No one really plays him, so I have no experience to draw from.

 

Penthos: Seems to have good initiation skills, but I'm not sure how to distribute my use of orbs on which skills, especially the black orb. Not quite sure how to build this guy either.

 

LZ:Full guide would be very much appreciated.

 

Brine: Silver Soul, Impact Dial, or both?

 

Thanks beforehand for the help.

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I think I need to expand my pool of heroes for In-House. The ones I can think of right now that I am good enough to play:

 

Strength: Drake, Tychus. Findley, Justicar. Akasha

Agility: Tiberius. Rancor, Terra. Nova, Shadow. Geminus (yeah, I know...laugh if you want)

Intelligence: James. Raynor, Jakk. Summers, Doctor. Geneva (actually played 1 IH using Geneva and we won, albeit Zeta owning with Zera left; IMO though, we would have won anyway if NamNyguyen playing Voltron.Leo got Parallax)

 

So here is my request from the community: I will list some heroes that I have tried but have had problems with, and you can help provide tips, guides, etc. whatever you think will help. The 2nd is to suggest good heroes for me to try out.

 

Hybrid. Maar: I can never seem to have the right spheres on hand. Why does Henry's Maar own so much while I suck so bad?? Also, should I try to max spheres ASAP, or keep it at level 1 for a while?

i wrote a recent guide about him, max E + W first, u improve with maar only if u play him more often, if u have problems start with keeping the timscale aura midgame and just spam frost waves, the reason maar is high skill cap is

because u need constant good positioning and spam the right skill, whereas other caster need good position only one time during fights (most of them)

 

 

Vorpal. Valedict: Having problems using the ultimate combo. I also don't understand why some people's Vorpal do so much damage while mine doesn't do anything. Currently, the only intelligence item I get on Vorpal is Nitrogen Retrofit. Should I also get Gravity Edge?

hm gravity edge should be a core item with korhal and nitro imo, without gravity your spelldamage isnt all that great. Its also not your job to do all damage your a tank/caster plus initiation. i recommend a build like this:

goggles>buckler>korhal>nitro>gravity (its just a build i like)

 

 

Derpa...ahem...Darpa: Seems too squishy. I generally go Duran's Machete>Stun Knife>Phase Cloak>Isomorphic Pyre>Force of Entropy, but although I do a lot of damage, I seem too much like glass cannon and die to other carries, or spell burst. At best, I barely break above even. Tips?

with darpa your phys output isnt as good as others early ... u are a hard carry so just farm and darpa is a good laner(/jungler). your advantages are that u have a silence plus jump as an escape/intiation

your build is very squishy: machette+cloak+stun knife+pyre: and u have like no health now

during fights u should flank because u are kindasquishy, personally i nearly never get cloak on him because R + stun knife is enough initiation for me i usually go stun knife>pulse/str pot> pyre>shadowmourne

 

Feral. Terminus: Got interested after getting owned by Wind playing this in a IH. I have absolutely no idea how to play this guy. At all. His ultimate doesn't seem to do anything useful whatsoever. I built a combination of tanky, and intelligence damage (by means of Nitrogen Retrofit, Yamato Reactor, and Gravity Edge).

lethal/explosive are great farming tools on feral because his aa is aoe yet. His ultimate is extremly strong, its constant damage with HUGE aoe. I like to get Ihan with him because his ultimate needs much mana and he needs to be kinda tanky. spam your timescale ability and your Q both are great abilities! core items i use are: yamato nitro ihan

dont underrate his W its his source of mobility

 

Prelate. Zeratul: I can't do shap with Zeratul. I think I kill more teammates than enemies with Planar. I think the combo to proc BHM the most was something like Q>ultimate>Planar>Q, but I can't do anything. I just suck. REALLY BAD. I think the combo most people use is something like planar>q>bubble>q. Also, at first I thought getting phase cloak was stupid, but a lot of people seem to find it useful for initiating properly.

i havent played zeratul for a very very long time, i think its a retarded shar and i dont recommend learning him because he can be both extremly devastating to your enemies AND your team

hes very squishy and a good ganker thanks to his planar. you have to place your ultimate during teamfights and try to trap most enemies and nearly no / no teammates with a high range teamcomp (that can reach into bubble) your teammates cant take out the opponents team and they cant do shap

 

Alpha. Crackling: I die. I run in, try to burst, and die. Only survivability item I really get is Galactic Defender. A good item and talent build would really help me for this one.

energy saber + bhm is the source of your high early burst, galactic makes u tanky enough to survive long enough and parallax will safe you from stuns

u can 1o1 nearly any hero, just slow them before with e if u have to (because his Q bugs pretty often if enemies movement speed is high)

during teamfights, wait outside, if u see your activate your ultimate, if u need to slow and activate galactic, and jump on your first squishy target, run out and wait until q's cooldown is ready for the next attack

talents: weapon damage, weapon speed, +1,5 levels, health, speed, energy, start with hatchet>machette>kintic cell (if u are goin to build energy saber first, what i recommend) this allows you to spam your skills early vs jungles and solves all energy problems u have

 

Voltron. Leo.: Could use tips on early game build order, and ways to engage.

well u are squishy early soooooo dont overextend, u cant really 1o1 early unless the targets health is pretty low/ u have mates with u

your ultimate has great late game potential and u need parallax early because stuns will just kill u easily.

i like treasure>machette>cerebro>parallax

 

Heroes I would LIKE TO START trying:

 

Geminus. Boros: Item and Talent build would help a lot. The trouble that I have with this guy is that unlike Jakk, which I build intelligence then change into AA and do just fine,you need to build this guy as a hybrid from the start, and I have a lot of trouble with that.

u dont have to build him as a hybrid, some ppl build him INT but i have no experience with that whatsoever so i wont talk about that ... (also lb is banned on him IH)

talents: weapon damage, weapon speed, veteran, health, movement speed, energy

machette>culling>cloak>axe(>culling if u want to build revenger)>shinobi

weapon speed either use lethal or revenger (i recommend revenger because the movement speed is really helpfull and ull have 100% crit chance with it + khali)

gank: cloak, search a path where u can throw your bola without hitting a creep, throw it and move back until your target reaches u

dont use ultimate near creeps.

 

 

Cow-Steak-Marine-Guy: I'm going to try him out (I think there are 2 recent and decent guides that I can use for reference).

gino wrote a recent guide (dont use my one if u think about him, it was my first guide and he was pretty bad for IH)

 

Rory: See above.

i wrote a recent guide

 

Micro. Gravitus: I assume you just build him like any other tank. Just gotta learn how to toss.

ye just tank and use jump and toss, try to use the max range of your toss! aoe slow is also pretty nice

 

Greelus: Is this guy underpowered? No one really plays him, so I have no experience to draw from.

i have not much experience with him and i havent seen him for a long time ... ( i think he is too weak .... i would buff the range of his R a little and make his Q a little stronger)

how to use him: you have to be as annoying as possible, use your escape in order to poke well. slow with Q keep silencing the casters and use your ultimate to poke too! (it doesnt stack so dont use them on the same place)

i like nitrogen on him because that will slow your opponents even more! (plus ulti which has huge constant aoe) and gravity after

 

Penthos: Seems to have good initiation skills, but I'm not sure how to distribute my use of orbs on which skills, especially the black orb. Not quite sure how to build this guy either.

you are a jungler, very mobile and tanky plus your Q can slow down towers .... parallax is usefull quite early and i like atom smasher pretty early too

use your ulti only with your E, (w doesnt stack, q is buggy) and the shields are awesome, makes u survive extremly long.

 

 

LZ:Full guide would be very much appreciated.

spell buffer is awesome with him, max W first and Q after. he is a tanky support + initiation. dont use Q with your W if u trap them, stutter step if u trapped someone. hes a quite strong hard laner.

spell buffer + korhal is a good start (+buckler). use your ultimate in the right time its one of the best teamfight ultimates.

 

Brine: Silver Soul, Impact Dial, or both?

i recommend both, try to pull as many enemies as u can, and build like standard tanky support after .... (korhal ...)

combo with someone who can make use out of your pulls early.

 

Thanks beforehand for the help.

 

 

answered in red

Edited by Straighter
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I think I need to expand my pool of heroes for In-House. The ones I can think of right now that I am good enough to play:

 

Strength: Drake, Tychus. Findley, Justicar. Akasha

Agility: Tiberius. Rancor, Terra. Nova, Shadow. Geminus (yeah, I know...laugh if you want)

Intelligence: James. Raynor, Jakk. Summers, Doctor. Geneva (actually played 1 IH using Geneva and we won, albeit Zeta owning with Zera left; IMO though, we would have won anyway if NamNyguyen playing Voltron.Leo got Parallax)

 

So here is my request from the community: I will list some heroes that I have tried but have had problems with, and you can help provide tips, guides, etc. whatever you think will help. The 2nd is to suggest good heroes for me to try out.

 

Hybrid. Maar: I can never seem to have the right spheres on hand. Why does Henry's Maar own so much while I suck so bad?? Also, should I try to max spheres ASAP, or keep it at level 1 for a while?

 

Vorpal. Valedict: Having problems using the ultimate combo. I also don't understand why some people's Vorpal do so much damage while mine doesn't do anything. Currently, the only intelligence item I get on Vorpal is Nitrogen Retrofit. Should I also get Gravity Edge?

Vorpal's build always varies, but you generally want to go Tank/caster as Straighter said. I wrote a guide for him about two months ago, but it's still current. I think it's 2-3 pages from the first page, but if you flip through you'll find it.

 

Derpa...ahem...Darpa: Seems too squishy. I generally go Duran's Machete>Stun Knife>Phase Cloak>Isomorphic Pyre>Force of Entropy, but although I do a lot of damage, I seem too much like glass cannon and die to other carries, or spell burst. At best, I barely break above even. Tips? I usually go Hatchet>Machete>Stunknife>Pyre>2x emerald mox (if I'm going Shinobi and Contam). Build varies from there but almost every game it's Contam, Pyre, Shadowmourne, Timesplitter, Shinobi. Shinobi is situational, it really depends on how much mobility you'll need.

 

Feral. Terminus: Got interested after getting owned by Wind playing this in a IH. I have absolutely no idea how to play this guy. At all. His ultimate doesn't seem to do anything useful whatsoever. I built a combination of tanky, and intelligence damage (by means of Nitrogen Retrofit, Yamato Reactor, and Gravity Edge). Don't bother, the hero sucks, no one picks it IH.

 

Prelate. Zeratul: I can't do shap with Zeratul. I think I kill more teammates than enemies with Planar. I think the combo to proc BHM the most was something like Q>ultimate>Planar>Q, but I can't do anything. I just suck. REALLY BAD. I think the combo most people use is something like planar>q>bubble>q. Also, at first I thought getting phase cloak was stupid, but a lot of people seem to find it useful for initiating properly. Shinobi is good on him because it allows you to initiate even better. Avoid being seen on minimap, extra speed, etc. Really depends on the game. Usually the combo I use is planar>Ult>Q. With Shinobi you can avoid using planar to initiate ULT alot of times, allowing you to use planar for pulling people into your ult or grtting away after your ult runs out.

 

Alpha. Crackling: I die. I run in, try to burst, and die. Only survivability item I really get is Galactic Defender. A good item and talent build would really help me for this one.

3-1-2: Might, Fury, Veteran, Fitness, Swiftness, Youth. Core items: BHM, Galactic, Energy saber. Consider Parallax as a core item as well if they have any strong CC. Ling is mostly about accuracy when using your skills and committing to the attack.

 

Voltron. Leo.: Could use tips on early game build order, and ways to engage.

 

Heroes I would LIKE TO START trying:

 

Geminus. Boros: Item and Talent build would help a lot. The trouble that I have with this guy is that unlike Jakk, which I build intelligence then change into AA and do just fine,you need to build this guy as a hybrid from the start, and I have a lot of trouble with that.

I also wrote a guide on Boros awhile ago that's still current.

 

Cow-Steak-Marine-Guy: I'm going to try him out (I think there are 2 recent and decent guides that I can use for reference).

 

Rory: See above.

 

Micro. Gravitus: I assume you just build him like any other tank. Just gotta learn how to toss.

 

Greelus: Is this guy underpowered? No one really plays him, so I have no experience to draw from. He's pretty underpowered early and mid game, not really a priority to learn him in my opinion.

 

Penthos: Seems to have good initiation skills, but I'm not sure how to distribute my use of orbs on which skills, especially the black orb. Not quite sure how to build this guy either. Seldom picked in a real IH, I would focus my time elsewhere to be entirely honest.

 

LZ:Full guide would be very much appreciated.

 

Brine: Silver Soul, Impact Dial, or both

Always dial, always. Silver soul is situational. Really depends if your team needs you to carry a team item or to be better at initiation(Silver Soul).

 

Thanks beforehand for the help.

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terminus doesnt suck that hard imo at least in theory cuz his ultis aoe is so big

but i have no IH experience with him ....

He needs a buff on his Ult, then he may be viable, but I haven't seen him do well in an IH since he was introduced (yet after he settled to the current state of balance).
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He needs a buff on his Ult, then he may be viable, but I haven't seen him do well in an IH since he was introduced (yet after he settled to the current state of balance).

See this was what I always thought, but Wind played him in a IH and tanked a like a baws...I think his final record was something like 18 or 16 kills to 12 deaths (remember, he was tanking), and he kept killing our dps. Thanks for all the help by the way...time to practice, practice, and more practice!

Edited by taznkid
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See this was what I always thought, but Wind played him in a IH and tanked a like a baws...I think his final record was something like 18 or 16 kills to 12 deaths (remember, he was tanking), and he kept killing our dps. Thanks for all the help by the way...time to practice, practice, and more practice!

well if u want to play feratul u have to play him tanky .... because u have to get close for your ultimate to do damage

ihan and nitro should be the first items

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I'm Henry.

 

My build for IH:

Energy Ring->Power Stone->Ihan->Nitro->Gravity

 

4th Item depends on enemies and how the game is going. Either Electric, Yamato or Parallax. If Electric or Parallax first, Yamato 5th. Final build depends on the game but always includes Gravity, Nitro, Yamato, Organic. The last 2 items are 2 of these 4: Electric, Parallax, DST, Life Tech, Gravity, or Spell Buffer, appearing roughly in order of likelihood of being chosen.

 

Same build for Pub except I reverse the order of Gravity/Nitro to deal more damage sooner.

 

Talents: Health, Armor, Speed, Cool Down, Overlord, Transport

 

I go overlord over wealth because I don't start Lost Treasure so that I can get Ihan before the 10 minute mark (full stacks by 20 minutes which is around the time the tier 2 towers are generally starting to get pushed). Overlord also guarantees you dominance of mid. Jakk, Queen, and Null won't be able to deal enough with their burst spells. If they get Overlord too you'll still win because destruction aura does more damage over it's full course than any of their spells.

 

Skills: w-e-q-w-e-r-w-e-w-e-r-q-q-q-s-r-s-s (lvl 3 q is nice because it keeps your energy cost down a touch and will make ganking you substantially harder in mid (think rancor, boros, etc. coming up the side ramp)

 

I haven't actually seen you play maar, but a few things I see a lot of maar's do wrong:

 

1. A lot of people get too creative with their spells early and waste a lot of energy getting very little done. You'll have plenty of time late game to utilize his full tool kit; in the early game stick to destruction aura. Drop the aura over the units in a manner to control the enemy hero movement and then use your auto attack to last hit the units. Obviously, situations can call for you to use more spells, but the vast majority of the time you're better off using destruction aura almost exclusively.

 

2. A lot of people move around too much early and don't farm properly. If you're maar and mid you should lead all heroes in unit kills and your only competition should be a shadow in the jungle. Use destruction aura to control the area in the middle and focus on last hitting the units with your auto attack. Stick to the middle and don't get too creative moving around. You're fragile and unlikely to be much help beyond a well timed frost wave anyway. Plus your cost for missing a wave is 75-100 minerals.

 

3. A lot of people focus too much on his spell damage and not enough on his survivability going into the end game. Maar does plenty of damage with Ihan stacks, Nitro, Gravity, and Yamato. Having that extra survivability allows you to move in and out of closer combat for sap instead of just sitting deep in the back and tossing frost waves.

 

Outside of keeping those three things in mind, it just takes experience getting used to the timing on orb cool down to maximize your spamming and to know which spells are best for which situations.

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I've played Boros about 3 games...went 13-2 in the last one. I think I finally have the playstyle down (I mostly jungled and ganked using bola, not engaging if my bola fails or if my ulti probably wont kill someone). Boros seems to be a hit-run kind of guy, where if u land the bola you can commit fairly safely, otherwise you retreat. Probably only thing I need practice with now is landing bolas better (I don't use lockbox, since I'm practicing for IH). Tips for landing bolas guys? Especially when the enemy is right behind creeps.

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So I have played Boros some more and have been doing quite well. The only issue that I have been having is the mid-game, when I am building Khali Blade, as my ultimate is really weak at that stage and I am incredibly squishy. Tips?

 

Current Build I have been going:

 

Duran's Machete+Hunter's Hatchet>Culling Saber>Phase Cloak>Executioner's Axe+Culling Saber>Khali Blade>Ihan Crystal>Shinobi Style>Contamination Shard>Galactic Defender>Arcbound Ravager>Gravity Edge

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So I have played Boros some more and have been doing quite well. The only issue that I have been having is the mid-game, when I am building Khali Blade, as my ultimate is really weak at that stage and I am incredibly squishy. Tips?

 

Current Build I have been going:

 

Duran's Machete+Hunter's Hatchet>Culling Saber>Phase Cloak>Executioner's Axe+Culling Saber>Khali Blade>Ihan Crystal>Shinobi Style>Contamination Shard>Galactic Defender>Arcbound Ravager>Gravity Edge

Don't get ihan with Boros, it's an entirely useless item and sets you back way too far. I usually go Hatchet>Machete>Culling>Phase cloak>Axe>Culling (If I intend to go arcbound)>Shinobi

 

After that, letahl Barb isn't a bad choice for weapon speed, as it's pretty cheap and boros has built in Crit/builds crit. After that usually I finish Kali.

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i recommend to go shinobi as first big item, just because it allows u to gank far better

usually i also go khali before revenger/lethal

 

and i dont really like lethal, i know its viable but i just dont like the item :lol:

well and boros hasn enough movement speed to aa most enemies anyway so movementspeed boost comes in handy imo

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Tips for landing bolas? And although this should be obvious, please don't say lockbox, since this is for IH.

Practice, and you can throw your bola to a side, then move to make it hit them on the backpull. It catches people off guard and can hit them behind creeps.
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Tips for landing bolas? And although this should be obvious, please don't say lockbox, since this is for IH.

It comes down to positioning and getting a "feel" for it. I don't play Boros as much as I once did, but I'm still decent most of the time. When you're near a tower and they go into a choke between the tower and the edge of the map (their easy lane) or between the tower and the cliff (Mid lane) that's a really nice bola spot because they have limited movement. Phase cloak/shinobi really helps. Usually if they are totally unsuspecting and I'm trying to bola from the side with cloak I bola slightly behind them with the apex of the bola hitting 2-3 units beyond where they are. That way if they run back, they'll walk into it. If they stay still or move foreward I can run parallel to try to adjust. Most often though, the first instinct when surprised is to retreat, so they end up walking right back into the bola. Generally speaking, you want the apex of the bola to be targeted 2-3 units beyond the target. This allows you to adjust ever so slightly when they react to it. Obviously coordinating with stuns on your team is huge. Otherwise, coordinating with spells on your team is important. When rancor goes to nuke, toss your bola where they are most likey to run to so they have to chose to eat the nuke or get bolaed. Same goes if you are trying to catch up to someone. Toss your bola so they will have to slow down in order to avoid it, which hopefully will allow your team to catch up.
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As I have seen others say in the past, learn your Tier 1 picks first. Drake, Micro, Null, Brine, Queen, MK, Justicar, LZ. Then move to your Tier 2 Boros, Nova, Shadow, Darpa, Tosh, some others. If you can become familiar with these heroes here plus the ones you have stated you know you should be fine in most IH's. The key to playing in IH's is more about understanding what your team needs out of your character then specific builds ( i.e. initiation, tank, carry, semi-carry, caster, support). Core items for specific roles is what I would focus on and not builds. Take for instance "most" carry's, leaving aside boros, will need TS, Pyre/Contam, Shadowmourne/Galactic an most tanks will need Organic and Lifetech. I know this advice seems pretty basic, but take for instance if for whatever reason the other team has no high HP true tank, then it doesn't make a lot of since to get pyre or vice versa if you have an enemy team only staking HP it doesn't make sense to get contam shard. If you are a support or even a tank find out if your team is relying on you to get items like Korhal, COA, Buffer, chilling, or Kassia/eternal drive(almost never used). Have general idea of an item pool that you need and then build according to what you need.

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Thanks for the bola tips; I play Mandrake fairly well, so my experience with his Molten Lance has helped out my bola skill a lot.

 

Yea, they are similar. Although, you have a delay with Bola as the travel time is longer. You can also bend it since it comes back to wherever you're standing at the moment.

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As I have seen others say in the past, learn your Tier 1 picks first. Drake, Micro, Null, Brine, Queen, MK, Justicar, LZ. Then move to your Tier 2 Boros, Nova, Shadow, Darpa, Tosh.

 

Not sure if I agree here. If someone learns all T1 picks then they have to realise the majority of the time the majority of the T1 picks will be banned and the rest are potentially going to be picked by the other team - 2 autos and 6 bans at the start kills off most T1 picks.

 

With the new meta atm, I believe Queen/MK are auto'd (may changed due to patch), Null is almost always banned, and Micro is usually banned too. To avoid a situation where nothing you play is available I'd learn a mix of heroes such as Dustin/Vergil/Kerrigan/Cain/Boros. Spreading your hero pool over several tiers means your more likely to get a hero you play - and someone better than you on your team can play a more vital role (you don't want the new guy playing the main tank/initiator for example).

Edited by Skydie
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If You want to improve, truly improve, especially for ih or high-lvl play you should not focus that much on certain specific individual stuff, like heroes, but firstly your general play- the basics.

 

This includes:

1.a) seeing this game as a team-game the most

b) communicating with team (also good proper attitude, behaviour really helps with that, what person you are, how people see you)

c) playing as team

d) stop being greedy, selfish and also having mindset for moba (not dying)

and

2. e) positioning (map positioning, teamfight positioning, understanding and using proper hero roles positioning)

f) decision making (game plan, timings, understanding when to push, when to farm, who farm, knowing good trades, taking/trading towers, aeon fights, who to focus etc)

g) playing by roles of the heroes properly (this is included in e by high degree, giving farm to other heroes as supp, focusing on warding, harassing, babysitting, ganking etc, farming as carry when can/read- when not hurting team, proper build orders)

 

for all of this to achieve really helps:

3. h) just listening to experienced old players, willing to learn, watching their games, streams, playing with really good captain

i) trying to reduce mistakes you make (this have way higher impact then polishing and grinding some other stuff, something you are good already on)

j) being patient, not stressful and having fun

 

 

Those 3 advices/points are the most important stuff, they will improve your game by the most and enable you to improve on other stuff (like playing your specific heroes and more), they are the basics.

 

You can focus on cute things, like specific heroes, microing, kinky plays etc, but they are nothing if it comes to impact on outcome of match and game compared to those things I mentioned.

 

 

HF

Edited by SayMyName
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