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Kerri + Darwin + Explosive


Hunter
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Hi All,

 

Kerri isn't a hero I play much but I had an idea which I'd like to share before I try this and (in case of failure) ruin someone's game.

 

What will happen if you build a bounce-based Kerri while rushing LT->Explosive + Darwin. Intuitively it seems like it should give some nice wave-wipe capabilities as well as hell of a leach for sustain when guarding/assaulting a tower against superior number of enemies. Which could technically result in freeing up my teammates to push instead of aiding in tower defense/assault.

 

What do you think?

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kerrigans blade bounce only gets buffed from normal dmg, critical dmg & weapon speed

Darwin's might only leeches from physical dmg

explosive retrofit is spell dmg

 

you would be much better off early game rushing a lethal barb & culling saber to clear creep waves (blood letter should be sufficient enough leech to do so early game), timing is the key here;

you want to be attacking the enemy tower with the enemy creeps near it so lethal barb procs (if you dont feel you can achieve this very well get a coat of arms instead)

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Why rush Lethal on Kerrigan. I don't think Kerrigan has a problem last hitting creeps ... so AA with lethal barb just doesn't make since as other items synergize much more effectively on her. Coat of Arms, Pyre and Arcbound are much more effective items. Coat of Arms buffs Kerri and her broodlings which is great for pushing towers. Kerri has little mobility so Arcbound gives weapon speed and mobility bonus. Pyre works well on most STR bruisers like Kerri, Tychus, and MK. Grab a googles for some added health and bonus minerals first. Then get dominion standard for the buff, then move to whatever the situation calls for.

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Why rush Lethal on Kerrigan. I don't think Kerrigan has a problem last hitting creeps ... so AA with lethal barb just doesn't make since as other items synergize much more effectively on her. Coat of Arms, Pyre and Arcbound are much more effective items. Coat of Arms buffs Kerri and her broodlings which is great for pushing towers. Kerri has little mobility so Arcbound gives weapon speed and mobility bonus. Pyre works well on most STR bruisers like Kerri, Tychus, and MK. Grab a googles for some added health and bonus minerals first. Then get dominion standard for the buff, then move to whatever the situation calls for.

 

well, coa + pyre is really nice if u face a tanky team, but lethal can max your weapon speed with 1 item and kerry is one of the few it viable on because her bounces can proc lethal.

i usually go pyre because u nearly always face tanky teams (IH) ....

arcbounds movement isnt bad but lethal or pyre are the better options for her imo .... kerry has not much mobility but ranged aoe and bounces ... why would u play kerry just to rush movement speed midgame? why not pick another char with escape/initiation then?

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darwins pyre coa shadowmourne dark steel electric mantle.

 

gives you almost max wep speed 400 dmg and 4k ish health. with good spell and physical resist. RIP nova.

I would go that build 75% of the time as well, although Galactic defender is exceptionally enticing on her over Electric.

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well, coa + pyre is really nice if u face a tanky team, but lethal can max your weapon speed with 1 item and kerry is one of the few it viable on because her bounces can proc lethal.

i usually go pyre because u nearly always face tanky teams (IH) ....

arcbounds movement isnt bad but lethal or pyre are the better options for her imo .... kerry has not much mobility but ranged aoe and bounces ... why would u play kerry just to rush movement speed midgame? why not pick another char with escape/initiation then?

 

If you looked at my post it said nothing about rushing a movement speed item. I said lethal barb is not the best item to go. Then I stated 3 other items that are much more effective. Then I said the build I would go would be googles--> Dominion --> whatever you want to go from there. We need to stop encouraging people to go lethal barb. It leaves the user very squishy and people end up getting it before any other item usually.

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INT Kerri ftw!

 

Cerebro, Gravity, Pyre, Eternity, Explosive, then another INT heavy item of your choice such as Nitrogen, Yamato, Or even Warpshard. Can also swap Explosive for something tankier or more INT.

 

lel

 

Edit: I only include Eternity because afaik it leeches off item spell damage as well (pyre, explosive, cerebro). However this may not be the case, and therefore might not be worth getting on her...

Edited by iatebambi
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If you looked at my post it said nothing about rushing a movement speed item. I said lethal barb is not the best item to go. Then I stated 3 other items that are much more effective. Then I said the build I would go would be googles--> Dominion --> whatever you want to go from there. We need to stop encouraging people to go lethal barb. It leaves the user very squishy and people end up getting it before any other item usually.

if you bothered to look at the original post he asked what was good to rape towers quickly early game

but instead it has turned into a thread about how to counter semi tanky IH comp heroes

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If you looked at my post it said nothing about rushing a movement speed item. I said lethal barb is not the best item to go. Then I stated 3 other items that are much more effective. Then I said the build I would go would be googles--> Dominion --> whatever you want to go from there. We need to stop encouraging people to go lethal barb. It leaves the user very squishy and people end up getting it before any other item usually.

yea i didnt miss that u offered many options,

i like coa with kerry as i mentioned ....

the thing is lethal can be worth it on kerrygan im pretty sure of that, its the rare case (there are only 4 heroes i start thinkin about lethal as an option: terminus, nova, boros and kerrigan)

the reason why lethal is playable with kerrigan is that bounces can proc the speed boost too.

i never rush lethal .... and i wouldnt with kerrigan either

actually i hate lethal ... if i would be the game designer i would remove it asap because its rarely usefull IH and ruins pubs very often ... but im not and thats why i say the truth here: lethal can be worth it on some chars

 

 

@bambi

int kerrigan is playable, but is kinda weak (imo) because she is only a poker ...

i would also not build cerebro and eternity ...

core items for me would be: nitro, gravity and yamato

then maybe lethal for farm and build some tankyness

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yea i didnt miss that u offered many options,

i like coa with kerry as i mentioned ....

the thing is lethal can be worth it on kerrygan im pretty sure of that, its the rare case (there are only 4 heroes i start thinkin about lethal as an option: terminus, nova, boros and kerrigan)

the reason why lethal is playable with kerrigan is that bounces can proc the speed boost too.

i never rush lethal .... and i wouldnt with kerrigan either

actually i hate lethal ... if i would be the game designer i would remove it asap because its rarely usefull IH and ruins pubs very often ... but im not and thats why i say the truth here: lethal can be worth it on some chars

 

 

@bambi

int kerrigan is playable, but is kinda weak (imo) because she is only a poker ...

i would also not build cerebro and eternity ...

core items for me would be: nitro, gravity and yamato

then maybe lethal for farm and build some tankyness

Any hero can be built INT with the items in this game. Kerrigen is just terrible as an INT hero. Sure it can be done effectively if you face a bunch of scrubs, but 98% of INT kerrigens I see in pubs feed, don't contribute anything to the team, then leave because all they can do in teamfights is die quickly.

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Any hero can be built INT with the items in this game. Kerrigen is just terrible as an INT hero. Sure it can be done effectively if you face a bunch of scrubs, but 98% of INT kerrigens I see in pubs feed, don't contribute anything to the team, then leave because all they can do in teamfights is die quickly.

to be honest i have played INT kerrigan only once, thats why i said its weak imo (i dont say its bad in general if i dont have enough experience to judge)

but with team comp with zeratul and vs rancor/orther cloaked units this might work. ...

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tl;dr darwin irrelevant, gist of the thread: "like lurker, explosive has interesting potential on kerrigan because she has multiple hits. Do you get explosive often on kerri? Discuss."

 

EDIT: however, now that I think about it, I have a question. If explosive procs on bounces, then does it proc based on the initial weapon damage or the damage of the bounce? and if it is the initial damage, do we consider that a broken aspect or just a gimmick that we can tolerate?

Edited by thomulf
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tl;dr darwin irrelevant, gist of the thread: "like lurker, explosive has interesting potential on kerrigan because she has multiple hits. Do you get explosive often on kerri? Discuss."

 

EDIT: however, now that I think about it, I have a question. If explosive procs on bounces, then does it proc based on the initial weapon damage or the damage of the bounce? and if it is the initial damage, do we consider that a broken aspect or just a gimmick that we can tolerate?

 

It doesn't proc on the bounces.

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Any hero can be built INT with the items in this game. Kerrigen is just terrible as an INT hero. Sure it can be done effectively if you face a bunch of scrubs, but 98% of INT kerrigens I see in pubs feed, don't contribute anything to the team, then leave because all they can do in teamfights is die quickly.

 

Well depends on talent an gear for kerra i go int/ hi speed kerra but depends on team i vs u might have to op out a item or to all depends.

 

But for the most part go with ihan sell later,phantom,grav,cerebro,nitro,rune,saber, can go star or bhm if you want to aa alot more then rain death. a few others items you can use depends on the team your vsing as her are sunflare,erenty for its skill leech an cool down it gives as well as faster attack, yamoto.

 

The point of her as int that is she has good speed to say out of range well raining death an not bad aa damage for when they get to close foes an q to mega slow if down rite nova or any other aa heros cant get in range with out taking a big beating or dieing for the most part.

 

But as said most of the people that try to do int kerra dont do it rite an try an aa as her early on.

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well, kerrys job is not to finish stuff, she is tanky and offers great poking with aoe and dps ....

i would go 99% of all IH games for a pyre ...

and u have to attack to proc the additional movement speed, so you target has to engage at first and has to not have an escape/or pulls back really late

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