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Einstein
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Impact Dial and Warp Shard are both items that provide mobility and utility in Aeon of Storms. Lets debate the cost, value, utility, and usability of these items.

 

Are there any benefits/drawbacks to these items?

Which item is better?

Do you think the cost of each item is justified by its utility?

What are some unique uses of each item?

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Impact Dial and Warp Shard are both items that provide mobility and utility in Aeon of Storms. Lets debate the cost, value, utility, and usability of these items.

 

Are there any benefits/drawbacks to these items?

Which item is better?

Do you think the cost of each item is justified by its utility?

What are some unique uses of each item?

actually pretty easy to answer

 

1.warpshard does cost far more but is instant and u can blink over cliffs.

2. dial is givin some armor and u can safe/gank allies with it as u can use it on any heroic unit.

 

most of the time ppl just get dial because its cheaper and gives armor.

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What I really miss was the old consumable warp shards. Granted, if the cost was the same it'd probably be OP, but with a higher cost, I think it would work. You'd have to sacrifice an inventory slot for a single use item that provides absolutely no stats but provides nice utility in the form of its blink. Also, iirc, it had some out-of-combat usage restriction around the end of it's lifetime, so it couldn't be a get-out-of-jail-free card.

 

Impact dial is a little bit wonky due to pathing and unit facing, but it's a very useful item nonetheless. Being able to propel other units forward is great for helping allies escape or forcing enemies towards your team.

Edited by Banzaiguy
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Impact and Warp are very different items. As I see it impact is more of a mobility/team item. Characters like justicar and jackson don't have great mobility so it along with the added armor synergizes very well with them. I think Warp is only worth the money if your team needs initiation and your character synergizes well with INT. Jackson and Kitty are good examples of characters that Warp works well with. Overall I think that impact has vastly more utility and team ability.

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I like where dial is at the moment. Shard I think might be a little weak because of the range, cost, and c/d. The problem is that if it's balanced on most heroes, it'll be super OP on Micro. I wish there was a way to just not allow certain heroes to get certain items.

 

To a point I agree, but I think there is an innate problem with Micro if you have to do that. I would prefer either reducing his toss range, or making thrown enemies have no delay to landing. With the current delay, it's too easy to time bolas and other skill shots on the thrown hero as well as reposition yourselves around them. Tweaking his throw might allow for more balanced impact dial use. And currently there's no ban on allies dialing him anyways.

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