Straighter Posted February 3, 2014 Report Share Posted February 3, 2014 (edited) Jim.Raynor "im just thankful this hero doesn't have any huge escapes." - Quidditch Introduction: Raynor is a really squishy support caster with amazing range that can snowball a game to victory. He offers a high spell damage output, silence and free wards that are helpfull all game. Keep your distance and u will succeed. Drafting: Usually u pick him pretty late, i like to pick him if i need a mid laner and have one or two high targets with really high resist or if i face "poke" enemies and have no counter to them. He is also great vs squishy casters that have to come semi close to do damage, such as cyprus or rancor because of his silence. His q is a (semi) counter to cloak that should also been taken into account. Raynor is one of the best mid laners, due to his long range abilities and aa. He also combos great with stuns/slow or a initiation hero. Talents: 1. Might (+15 Weapon Damage) Fitness (+180 health) Integrity (+6 armor) Swiftness (+6% movement speed) Prodigy (+12% cooldown reduction) Wealth (+200 Minerals) i like to take the armor if the chance of being ganked is pretty high (pubs or enemy heroes like zera/boros/...) 2. Might (+15 Weapon Damage) Fitness (+180 Health) Prodigy (+12% Cooldown Reduction) Swiftness (+6% Movespeed) Youth (+180 Energy) Wealth (+200 Minerals) allows u to use spam skills earlier Skill build: QEEQEREWQQRWWWstatsRstatsstats if u want to solo the first thor camp in pubs u can start with one level in W. Item build: early game: treasure, start building lightning rod if u want to build it. goggles is your second option that u can buy early, it will give u some minerals health and cd which is nice, but i dont like building seed until lategame, so usually i skip goggles. mid game: normally i like lightning rod because it will help to farm and his autoattack range is pretty high. However its not a must, u can go straight for gravity edge. Gravity should always be your first big item, because his skills (especially his ultimate) scale well with INT, the movement speed helps and and the true damage is just amazing, as your skills will do far more damage with it. Second big item should either be seed/ yamato or nitrogen, both are viable options. Nitro offers u health and turns your E into an aoe slow, yamato will increase your damage output and the cd of seed is helpfull in teamfights. lategame: if u have grav, yamato and nitro, finished cerebro plus a mobility item u like, its very game dependent what to buy. I like to go for some health with carapace/lifetech, u can go for even more movement with phantom, or add in stars or ihan. note: raynor is one of the few items i think ihan is viable on (later), because of his high scaling ultimate and because ihan has the lowest INT per mineral cost once u have your stats additional items: u can carry one support item (after your main items) like korhal/chilling/spell buffer if your team has noone else that can carry one. Because u have no escape u have to sneak at least one mobility item into your build, u can build dial pretty early or add one of these later: mantle/menace/warpshard, i really like warp because its instant and u can dodge skillshots easily plus it adds INT. Abilities: passive: really helpful for any aa friend inrange. Q: the reason why he counters high resist, mark enemies inlane early and the prior target in teamfights later or target cloaked enemies to reveal them for its duration. Its also really helpfull in order to take our aeon or daggoth. W: free wards and slow. always send these out to strategic positions. They will not only allow u to move out safely, they will also slow enemies that are going to attack u, givin u more time to react. they can also help to last hit but thats not the main role of this skill. E: land your shots and u will have success with raynor. this wont only damage enemies with a high range, it will also silence them, making caster useless for severel seconds or denying enemies the escape. The cd of this skill is pretty low so u can (kinda) spam it. R: very strong skill, can easily take out low hp enemies. target low health enemies, because this will do extra damage if the enemy has less than 40% health, most of the time it will outright kill enemies with less than 40% health. The cd is higher than E but not too high. Dont waste this skill but dont safe it too long. U can also just start targeting a marked high health enemy if no low health enemy will probably be inrange soon. Be aware that this shot can be dodged, if enemies move inbetween u and the enemy, they can tank the shot. Teamfights: Raynor is pretty strong if your and your enemies are poking, because of his high range. Use your marauders to spot movement before. During a teamfight u should try to hit as many enemies as u can with your E, preferrably squishy casters. Mark the prior target, that can either be someone squishy that a ranged carry can gank before the teamfight or usually the initiator/tank (/carry lategame). Try to keep your range to enemies, unless they are really low and u have lightning rod. Dont wait to long or too short to use your ultimate ... hard to describe: its usually like this, if your teams are only poking and u can use your ultimate a second time during a teamfight its no fault to cast it straight away, but sometimes if u waste it u could have killed a running enemy. If u play him a few times u will get a feelin about when to use your R. Combos: There are actually no real combos with raynor. Q->E->R can do much damage/kill squishy enemies inlane final item list: late late game u want to carry: gravity, yamato and nitro everytime, and pick at least one mobility item: menace/mantle/shard/dial, one item to give u some health: korhal/carapace and sometimes some sort of burst aa: cerebro/stars fury. depends on the other teamcomp most of the time. as always feedback is welcomed. Edited February 6, 2014 by Straighter Quote Link to comment Share on other sites More sharing options...
ginosaji Posted February 4, 2014 Report Share Posted February 4, 2014 Good guide! Only thing I would argue is to replace Nitrogen with Seeds as one of the three core items for him. So it would be Grav/Yamato/Seeds. All of his abilities have a relatively low c/d so they benefit greatly from seeds' cooldown on assist or kill. Quote Link to comment Share on other sites More sharing options...
CoolNoob Posted February 4, 2014 Report Share Posted February 4, 2014 (edited) I really Like raynor I play him way too much , sad cuz I replaced boros for him D:... , I know its better getting seed but Usually I go for the nitro because of the Health it gives to raynor. Edited February 4, 2014 by CoolBluE Quote Link to comment Share on other sites More sharing options...
Sora Posted February 4, 2014 Report Share Posted February 4, 2014 well nice guide so far but i like to get Impac dial after Rob....this is just my way of playing raynor ;0 Quote Link to comment Share on other sites More sharing options...
TaxHaven Posted February 4, 2014 Report Share Posted February 4, 2014 Rob? I usually treasure goggles dial grav Quote Link to comment Share on other sites More sharing options...
Spooky Posted February 4, 2014 Report Share Posted February 4, 2014 Your talent build and ability build doesn't really fit solo mid role. Its rather supportive, for dual lane. If your are going solo mid u should consider getting your raiders first. They help u last hits, denies, u can use them to check river buffs and as a mobile ward against potential ganks. U can use them to harass your lane opponent or defensively. Other thing to consider is to get Demigod talent, which help u last hit/deny even more. Raynor has high weapon damage early game because of his passive. To abuse it even more - open with hunter's hatched. if your team doesn't have good crowd control abilities u gonna need Impact Dial as fast as possible. Its great item which may help u survive if u find yourself out of position or enemy carry gank u from behind. U can save your allies with it as well. Don't get armor talent - there is really no point, it wont help u survive anyway - Raynor is too squishy. Sometimes is also helpful to Dial yourself during ultimate channeling - there is always risk target will get out of range. Besides I don't have any objections ;) Quote Link to comment Share on other sites More sharing options...
Straighter Posted February 4, 2014 Author Report Share Posted February 4, 2014 Good guide! Only thing I would argue is to replace Nitrogen with Seeds as one of the three core items for him. So it would be Grav/Yamato/Seeds. All of his abilities have a relatively low c/d so they benefit greatly from seeds' cooldown on assist or kill. the reason i prefer nitro over seed on raynor is because he is 1, very squishy and seed gives less health compared to him. 2.u have to get an assist/kill and thats not as easy as with cow f.e. because his ulti covers far more space and 3. u can kite incoming gankers pretty easy with E and rauders 4. his e does most damage in teamfights (cause r will usually be tanked/ isnt aoe/longer cd) and the cd of his E is pretty low already. well nice guide so far but i like to get Impac dial after Rob....this is just my way of playing raynor ;0 i wrote that u can sneak in dial pretty early. depending on the game .. usually i dont like dial before gravity because gravity is so important and marauders are walkin freewards, allowing u to be pretty safe until gank heroes gain some sort of movementspeed Your talent build and ability build doesn't really fit solo mid role. Its rather supportive, for dual lane. If your are going solo mid u should consider getting your raiders first. They help u last hits, denies, u can use them to check river buffs and as a mobile ward against potential ganks. U can use them to harass your lane opponent or defensively. Other thing to consider is to get Demigod talent, which help u last hit/deny even more. Raynor has high weapon damage early game because of his passive. To abuse it even more - open with hunter's hatched. if your team doesn't have good crowd control abilities u gonna need Impact Dial as fast as possible. Its great item which may help u survive if u find yourself out of position or enemy carry gank u from behind. U can save your allies with it as well. Don't get armor talent - there is really no point, it wont help u survive anyway - Raynor is too squishy. Sometimes is also helpful to Dial yourself during ultimate channeling - there is always risk target will get out of range. Besides I don't have any objections ;) i think talent build is really good for midlane, with the weapon damage its really easy to get last hits, there is no need to use marauder, also because your aa range is amazing. I would never get huntershatchet with raynor, because that is 1. not needed to last hit at all as raynor has three good last hit tools early and 2 it would delay treasure and with that even more money until u recall first time. U cant really use marauders to harass, they get focused by creeps really easy and their dps is really low early, just not worth it ... if u mark and enemy and aa harass him with weapondamage and your passiv its far more annoying. Why would u go demigod with a hero that has such an easy last hit chance? it would be annoying early game but the disadvantage would be far too big imo ... less energy and no treasure at starts ... i also mentioned that u can sneak in dial pretty early when needed, but i dont think a lack of cc would justify a dial early, why? because u cant initiate even if u have dial because u have no cc except of marauders ... it also delays gravity pretty long. i mentioned armor talent if u play vs gank heavy heroes (boros zera and so on) because it can make a difference, at least once u have nitro ... u wont have armor at all until u buy either dial (which isnt much) or a support item late game. So the armor can be helpfull ... compared to the other 2 options u have 1. energy (can be solved by pots) 2. fury ( u are to squishy to aa with this build anyway) Quote Link to comment Share on other sites More sharing options...
SmittyGFunk Posted February 5, 2014 Report Share Posted February 5, 2014 He has amazing range, has anyone tried him as aa? Quote Link to comment Share on other sites More sharing options...
ginosaji Posted February 5, 2014 Report Share Posted February 5, 2014 He has amazing range, has anyone tried him as aa? Spooky did an AA Raynor guide awhile back, dunno where it went. People have tried AA in IH, but have been unsuccessful. Closest thing to AA that I've seen do alright in IHs is lightning Rod before Grav edge, even that isn't the greatest item on him in my opinion. Quote Link to comment Share on other sites More sharing options...
Spooky Posted February 5, 2014 Report Share Posted February 5, 2014 I went once AA Raynor long time ago but it was inhouse with reverse draft pick. So compositions were retarded - enemies haven't got standard carry, so it doesn't count. Still Raynor can build BHM and Energy Saber late game, to abuse his high weapon damage against heroes which get little bit to close. i think talent build is really good for midlane, with the weapon damage its really easy to get last hits, there is no need to use marauder, also because your aa range is amazing. I would never get huntershatchet with raynor, because that is 1. not needed to last hit at all as raynor has three good last hit tools early and 2 it would delay treasure and with that even more money until u recall first time. U cant really use marauders to harass, they get focused by creeps really easy and their dps is really low early, just not worth it ... if u mark and enemy and aa harass him with weapondamage and your passiv its far more annoying. Why would u go demigod with a hero that has such an easy last hit chance? it would be annoying early game but the disadvantage would be far too big imo ... less energy and no treasure at starts ... i also mentioned that u can sneak in dial pretty early when needed, but i dont think a lack of cc would justify a dial early, why? because u cant initiate even if u have dial because u have no cc except of marauders ... it also delays gravity pretty long. i mentioned armor talent if u play vs gank heavy heroes (boros zera and so on) because it can make a difference, at least once u have nitro ... u wont have armor at all until u buy either dial (which isnt much) or a support item late game. So the armor can be helpfull ... compared to the other 2 options u have 1. energy (can be solved by pots) 2. fury ( u are to squishy to aa with this build anyway) Of course u can harass with Raiders. I know their damage is weak, but they can slow the target, force creeps to attack them and give you opportunity for few auto attacks. Its simply much easier with them. Besides they give u better map control. Raynor with Hunter's Hatched, Raiders and Demigod talent should be able to take every single last hit in lane. Same as Tosh with his Spectres or Nova with Demigod. Its enough money to compensate delayed treasure. If u believe that 10 weapon damage difference between 2 heroes with instant auto attack is enough to last hit properly and out-deny opponent, then I'm sorry but u are wrong. More ahead u are in damage output, higher chance to dominate in last hits and denies and therefore - win your lane. Armor against Boros is worth to take, because even if your positioning is good, random slashes may reach u. But if u are against Nova, Darpa or Shadow then I'm afraid once u find yourself in their range - u are dead no matter if u have additional armor or not. But Impact Dial may save u. Its not must have item, not in every composition. But definitely is really helpful. Not only for u, but also for your teammates. Quote Link to comment Share on other sites More sharing options...
Straighter Posted February 5, 2014 Author Report Share Posted February 5, 2014 marauders early can give u better mapcontrol, but do you need such a strong mapcontrol early? the only hero in a decent team that could try to gank u that early unnoticed is the opponents jungler, and even if your enemy has a boros/zeratul who wants to gank mid before he reached even level 6-8 there is only a slight chance that this will successfull, just because their abilities are quite weak that early, it will also nearly never be worth it because there is no natural "path" that allows to gank mid early that would make sense .... marauders are weak harassments, just because they cost u so much energy early and are focused by creeps, they are helpfull if u are chased by a carry and so on, but that wont happen until u reach at least 6-8. if would recall after like 5 minutes in the game, u would have lost 150 minerals alone because u have to recall that early, not mentioning the 200 from wealth and the xp and minerals u wouldve last hitted in this time. with q and e early plus the energy u can harass most enemies to a maximum anyway, if u "kite" or "poke" right they wont even be able to hit u, while u can keep silencing + damagin + marking them. are a few last hits worth the lack of energy early/mid game, or be worth the missed xp+minerals? i cant really imagine it .... +10% weapon damage + might talent + the range are enough to last hit imo. i never said dial is useless .... dial can be worth it, i already mentioned it in the guide but if u would build dial after gravity it is usually enough movement because marauder can spot (if used properly) nearly any ganks/flanks midgame. i saw IH where raynors rushed shard and didnt die 1 time, but they still failed horribl, just because they did have like no spelldamage output. Quote Link to comment Share on other sites More sharing options...
ANARCHY Posted February 5, 2014 Report Share Posted February 5, 2014 marauders early can give u better map control, but do you need such a strong map control early? positioning of marauders has a lot of advantages early game, they shouldn't be dying so there is no real mana cost; free runes, a mendy etc early game can make alot of difference to your jungler ganks obviously but not so much a concern till enemies get ulti's put a marauder on the high side of the enemies jungle camp in the bushes, gives you sight but they cant see it giving a good chance to gank, alot of junglers will allow themselves to get low while farming, if you can hit lvl 6 early game its easy kills Quote Link to comment Share on other sites More sharing options...
solrflare Posted February 5, 2014 Report Share Posted February 5, 2014 Seed is amazing on him. HP and his cooldown is insane. Allows you to constantly spam your ult on heroes, thus essentially taking one hero constantly out of the fight. Quote Link to comment Share on other sites More sharing options...
Straighter Posted February 6, 2014 Author Report Share Posted February 6, 2014 Seed is amazing on him. HP and his cooldown is insane. Allows you to constantly spam your ult on heroes, thus essentially taking one hero constantly out of the fight. seems like it was just my style of play to prioritize i think im gonna edit the guide and mention see as a core item. Quote Link to comment Share on other sites More sharing options...
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