Straighter Posted January 29, 2014 Report Share Posted January 29, 2014 (edited) Rory.Swann "oops sry for the wrong picture" - me Introduction: Rory is a tanky support caster with very strong early - mid game phase, most of the time he falls of lategame. Hes also a strong teamfighter thanks to his ultimate and offers good cc and zoning without being squishy. Drafting: Rory is most of the time a good support pick because he can carry most support items and is still offering great aoe true damage in teamfights while being pretty tanky. Pick him if u need a support and spell damage output, plus the cc. He lanes very well with other stun/slow heroes e.g.: toxi.unix,cain .... Dont pick him if your enemy team already has a lot of debuff immunity heroes f.e: lz, boros ..... or if u need something else he doesnt offer (initiation, debuff immunity, ..) Talents: I think rory is most effective with one of these 2 talent trees: 1. Fitness (+180 health) Integrity (+6 armor) Discipline (+7% spell resist) Fortify (+Active) Swiftness (+6% movement speed) Youth (+200 energy) allows u to be more tanky in teamfights, choose this one if u dont have to last hit (laning with a carry). 2. Fitness (+180 health) Integrity (+6 armor) Prodigy (+12% cooldown reduction) Swiftness (+6% movement speed) Youth (+200 energy) Wealth(+200 minerals) for a stronger early game -with recovery Skill build: Start with one point in Q and max E afterwards, because its your main source of damage in lane. One point in W can be helpfull too for the regen. Most people would max Q after E but i think its better to max W after 2-3 points in Q because most of the time Q wont hit more often than 3-4 times. Item build: early game: always start with lost treasure, choose your followup item(s): goggles (income), lockbox (will allow u to hit your E safely), flaregun (only if u plan to build sunflare gun, will maximaze the damage your E does) impact dial(is helpfull if u want to be more agile, as u dont have any escape abilities), buckler (buy this if u want to be more tanky early on/ u have to be more tanky) usually i play like this treasure>goggles>lockbox earlygame i like to build my items in that order, but u dont have to build dial and flare gun, both are options and not 100% needed, lockbox is definitely very strong because u will hit your E everytime AND u have some additional movement speed and mana regen. later: after youve finished the early game items you want to build u should start getting support items: korhal / spell buffer / chilling / coa / eternal drive i like to start with korhal and build chilling/spell buffer after but usually the order depends on your enemy team composition. other good item supporting items are: swordbreaker/taser ihan is a decent INT item for rory to get INT and some health plus the regen combines awesome with your W, if u want to build ihan i recommend building it after the first support item. "big items": besides the very important support items, u have also the choice to buy 2 items the directly support your spelldamage output, first one is yamato reactor(reduces the casting time of your E and R and since his stevie is true damage already it will also greatly increase the damage your ultimate does) sunflare gun(the additional energy is nice because his abilities need alot, will increase the molotov damage, can also help to burst down squishy heroes) final item list: i dont really like to post a final item list, because it really depends on how the game progresses and which hero will carry which support item. usually u want to have one big item in there. also some sort of escape because u are too slow lategame (warpshard / dial/ sinobi....) Abilities: Q: helps to kill creeps and offers nice cc especially in teamights. annoying to deal with inlane and will help u to keep enemies inrange of your ultimate or to hit your molotov W: nice resist, and regen, cast this where u think most of your teammates will be in teamfights E: your main source of damage inlane, dont forget that it does more damage the more damage is dealt to your enemy after application R: the reason why you will always be strong in teamfights even if u dont carry any INT item, great zoning tool. u really have to place it well during teamfights Teamfights: If a teamfights occurs u actually want to go in cast your abilities and go out, still stayin in range for the support items to help your team, but after you used your abilites there is not much u can do. the most important point to support your team here is to place stevie well, other abilities are kind of easy to cast, ull cast W on your teammates, Q preferably on carrys and try to hit as many enemies as u can with E. Combos: There are general 3 combos i like to play. Notice that im talkin about inlane combos because teamfights are different (sometimes u have to get your R out as soon as possible, sometimes u want to reac/initiate if u have the chance to). 1. lockbox -> E -> Q -> R ( -> flare gun -> W if he keeps attacking u) vs fast enemies 2. Q -> E -> R (-> flare gun) version without lockbox, needs some time to learn but i like to play without lockbox (at least in pubs :} ) 3. lockbox->R->E->Q standard version that can kill enemies early game if played well Trollololol: if u either want to troll or think you are overall the boss IH u can try this: what is needed: phase cloak, lockbox, flaregun the execution: cloak, hit your E lockbox your enemy land your R where he stood, move to that position, instantly Q if he reappears and use flare gun. this works only if your enemy has no wards arround, doesnt expect that ... as always feedback is welcomed. Edited February 6, 2014 by Straighter Quote Link to comment Share on other sites More sharing options...
ginosaji Posted January 29, 2014 Report Share Posted January 29, 2014 I usually go 1-2-3 for talents... Treasure>Goggles>Lockbox>reactive from there. You will always carry a support item, usually chilling or korhal, so that will usually be your next item after LB. After you've purchased the required team items, I usually get Ihan. I never get flare gun except for pubs, my team should be doing the damage, not me as a Rory. Anyway, Rory is one of the few heroes I get Ihan with my standard build. I get it because the health is awesome on him because he usually gets chilling or korhal. He also has innate resist in his W. With Korhal/chilling and W, you'll have somewhwere around 70% physical resist, so you need health to make that useful. Another reason I get it is that it allows you to stay out in the field with your team FOREVER... At 20% hp?... Pop your Ihan and W once or twice and your good to good. Shadow ults you? Trololol, pop F, W, and Ihan all at the same time and laugh in his face as you hang out in your tent chillin, while he's derpin around in his ult trying to do damage to you. I also like Dial on Rory, but it's uneeded if your team has other initiation. For final items I usually have korhal/chilling, sometimes both, Organic and Lockbox. Sunflare is a good INT item, as you ususally want at least 1, depending on team needs. For your combo... obviously it depends on engagements and team needs, but 1v1 in open terrain with no creeps... Lockbox>R>E>Q is the usually the best. You can get your R on the ground and hit your molo, then Q in time to trap them in the stevie for 1-3 shots depending how fast they are. That's usually enough to kill someone early game. Quote Link to comment Share on other sites More sharing options...
Mus Posted January 29, 2014 Report Share Posted January 29, 2014 Why do you two invest one talent point in the offense tree? I always find 0-3-3 or 0-4-2 to be best for Rory. Weapon Damage: Rory isn't going to last hits creep in lane anyway, everything goes to his laning partner. Spell Damage: Useless talent, the amp is too small. Weapon Speed: Nope. Lifesteal: U trollin brah? Quote Link to comment Share on other sites More sharing options...
ginosaji Posted January 29, 2014 Report Share Posted January 29, 2014 Why do you two invest one talent point in the offense tree? I always find 0-3-3 or 0-4-2 to be best for Rory. Weapon Damage: Rory isn't going to last hits creep in lane anyway, everything goes to his laning partner. Spell Damage: Useless talent, the amp is too small. Weapon Speed: Nope. Lifesteal: U trollin brah? Yea, been playing him too much in pubs. 0-3-3 usually. I usually get life regen talent, as spell resist one is just bad. Quote Link to comment Share on other sites More sharing options...
Straighter Posted January 29, 2014 Author Report Share Posted January 29, 2014 (edited) I usually go 1-2-3 for talents... Treasure>Goggles>Lockbox>reactive from there. You will always carry a support item, usually chilling or korhal, so that will usually be your next item after LB. After you've purchased the required team items, I usually get Ihan. I never get flare gun except for pubs, my team should be doing the damage, not me as a Rory. Anyway, Rory is one of the few heroes I get Ihan with my standard build. I get it because the health is awesome on him because he usually gets chilling or korhal. He also has innate resist in his W. With Korhal/chilling and W, you'll have somewhwere around 70% physical resist, so you need health to make that useful. Another reason I get it is that it allows you to stay out in the field with your team FOREVER... At 20% hp?... Pop your Ihan and W once or twice and your good to good. Shadow ults you? Trololol, pop F, W, and Ihan all at the same time and laugh in his face as you hang out in your tent chillin, while he's derpin around in his ult trying to do damage to you. Hm ... usually i got same item build, i didnt say which items u want to have early because it depends on your teams need, i didnt mention ihan ... i think i should ... ihan is an option but personally i dont get it often with rory, i know the sustain is awesome, but i usually rather get team support items or a "real" health item like carapace (which regen is also awesome) or nitro because that will turn your R into an aoe slow. also you are doing something wrong if u have to 1o1 a shadow ... korhal chilling and w is usually enough to beat him ... either u killed him or he ran away from your ultimate ... about flare gun: i wanted to mention it because u play it that way, increases your E damage, usually i dont buy it either because team items are more important I also like Dial on Rory, but it's uneeded if your team has other initiation. For final items I usually have korhal/chilling, sometimes both, Organic and Lockbox. Sunflare is a good INT item, as you ususally want at least 1, depending on team needs. as i said its not needed, i mentioned it because it gives u armor int and mobility what is awesome with rory ... usually u dont need it but there are cases where it is a strong pick ... either if your team lacks initiation or if your enemy has a really agile team .. in both cases i would usually buy it For your combo... obviously it depends on engagements and team needs, but 1v1 in open terrain with no creeps... Lockbox>R>E>Q is the usually the best. You can get your R on the ground and hit your molo, then Q in time to trap them in the stevie for 1-3 shots depending how fast they are. That's usually enough to kill someone early game. well depends on the enemy and his escape ability ... because your e isnt instant there is a good chance to miss it if your enemy just moves in the other direction ... at least i think that u cant guarantee a hit then ... to be honest im not sure and i have to try it Why do you two invest one talent point in the offense tree? I always find 0-3-3 or 0-4-2 to be best for Rory. Weapon Damage: Rory isn't going to last hits creep in lane anyway, everything goes to his laning partner. Spell Damage: Useless talent, the amp is too small. Weapon Speed: Nope. Lifesteal: U trollin brah? hm, actually thats right ... still its nice in the early-early stage and 7% spell resist isnt much either .... i dont think that would make too much difference and i wanted to mention something that u can build in pubs ... but if u dont play with fortify 0-3-3 is usually better ... think i should mention that too edit: early early stage: deny creeps and if u hit a molotov u want to aa him early too ... edit2: actually if i skip weapon damage and dont use fortify i would rather go 0-2-4 than 0-3-3 because spell resist is pretty useless and health regen isnt much, 12% cd or 200 energy is more usefull imo Edited January 29, 2014 by Straighter Quote Link to comment Share on other sites More sharing options...
Mus Posted January 29, 2014 Report Share Posted January 29, 2014 Btw his ulti is True Damage, it's designed like that to prevent the slow from Nitrogen proccing on it. Quote Link to comment Share on other sites More sharing options...
solrflare Posted January 29, 2014 Report Share Posted January 29, 2014 I still like going nitro/grav/seed on him because his Q is just ridiculous late game. You can throw it at a hero surrounded by creeps and stun/silence him for what feels like foreverrrrrr Quote Link to comment Share on other sites More sharing options...
Straighter Posted January 29, 2014 Author Report Share Posted January 29, 2014 (edited) Btw his ulti is True Damage, it's designed like that to prevent the slow from Nitrogen proccing on it. right lol, ye i know still nitro fits him better cause q and e will slow ^^ then and it makes u tanky + the INT I still like going nitro/grav/seed on him because his Q is just ridiculous late game. You can throw it at a hero surrounded by creeps and stun/silence him for what feels like foreverrrrrr i dont like gravity cause his r is pure true damage already and i think support items are far more important ... Edited January 29, 2014 by Straighter Quote Link to comment Share on other sites More sharing options...
Figgonson Posted January 30, 2014 Report Share Posted January 30, 2014 Btw his ulti is True Damage, it's designed like that to prevent the slow from Nitrogen proccing on it. I thought his ulti was always true damage. Quote Link to comment Share on other sites More sharing options...
Straighter Posted February 2, 2014 Author Report Share Posted February 2, 2014 (edited) edit: updated the op with the 3 talent tree, the combo gino suggested and ihan, thanks for the feedback bros... edit2: did another small update Edited February 6, 2014 by Straighter Quote Link to comment Share on other sites More sharing options...
taznkid Posted February 14, 2014 Report Share Posted February 14, 2014 So from what I can see, Rory is a cc/support hero, hindering the enemy with stuns and positioning, while helping out your team by tanking, auras, and the w....my question is, is moltov spell damage, or true damage? Also, I don't really agree with getting sunflare without also getting Gravity Edge... Quote Link to comment Share on other sites More sharing options...
ginosaji Posted February 17, 2014 Report Share Posted February 17, 2014 So from what I can see, Rory is a cc/support hero, hindering the enemy with stuns and positioning, while helping out your team by tanking, auras, and the w....my question is, is moltov spell damage, or true damage? Also, I don't really agree with getting sunflare without also getting Gravity Edge... Molo ticks are spell damage. Only his Ul is true damage. The thing is that I usually end up with many other items on Rory besides INT items. In a normal game I'd end up with something like Korhal, Chilling, Organic, Ihan, Tazer, Lockbox, dial many times. Obviously each game is different, but I don't think I would ever go Gravity edge in an IH. Even in pubs, I rarely get it. He's just so much better equipped as a tanky caster. Sunflare helps make his Molo effective late game. It naturally falls off because people end up with more HP and spell resist than mid game. If you can get a combo off on a squishy, they will definitely have to stay back for awhile to avoid further damage per tick or they may even be forced to port after just from the molo-sunflare combo. Quote Link to comment Share on other sites More sharing options...
herman Posted February 17, 2014 Report Share Posted February 17, 2014 (edited) The only INT items I ever get on him are Seeds, lockbox, and maybe Ihan. Would be like Chilling, Korhal, LB, IHan, Seeds, Organic/Lifetech/DST Edited February 17, 2014 by herman Quote Link to comment Share on other sites More sharing options...
Straighter Posted February 20, 2014 Author Report Share Posted February 20, 2014 Seed doesn't make u that much tankier, also it doesn't really help u as your main cd strength comes from R with the pretty high cd, so u won't be able to use it twice and u can't chase down anyone, so it's quite a bad item big. Same counts for gravity, because it won't increase his main source of damage enough to be worth it (it far better on other chars), The reason yamato is ok is because e and r have a high casting time so it helps to hit more ppl and to escape plus some additional spell damage, sunflare gun is especially viable as a big non tanky item because it will greatly increase the molo damage, which will kill or heavily damage one squishy without your ultimate or q Quote Link to comment Share on other sites More sharing options...
Wigins Posted February 20, 2014 Report Share Posted February 20, 2014 If you lane with a good AA, rorry should basically be getting kills every encounter he has with the other team. Once you get the box/moly combo timed, it's a joke. It's way over powered. Most of the time you box in pubs, people don't swarm on the guy with moly, so it can be frustrating at times. The way I usually time it is to right click run into the fight, spam box ontop of my victim until i get in range (then it's all over) -- keep running towards them, then moly when you're approximately next to them (you have to practice to get the timing right). Then q attack + chrono + aa and you have yourself a free kill. Stevie is good too, but your main focus is landing the box/moly combo. You'll get kills on day long doing that with a good AA with you. As the game goes on, box/moly seems to be less effective. Would like to know what people do late game to keep rory relevant. Quote Link to comment Share on other sites More sharing options...
Straighter Posted February 20, 2014 Author Report Share Posted February 20, 2014 Süßer ... Did u even read the guide? ...u shouldnt get kills every time u encounter otherwise anyone would pick him, molo is mainly good during laning while your ultimate maintains strong the whole Game ... Talkin about IH not pubs tho Quote Link to comment Share on other sites More sharing options...
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