thomulf Posted January 27, 2014 Report Share Posted January 27, 2014 I'm not 100% sure that this is a bug per say but I think this is the best section for it: SS ulti just feels extremely broken/buggy. I can understand that not every ability can be unique and also skill-based and interesting, and SS has other skill shots at his disposal that make up for his ulti; but his ulti auto-targeting shouldn't imply that it persists in CC, is unaffected by slow/timescale effects on the hero (zera ulti in particular, I see how this philosophy can work backwards with yamato but at least they should be affected by bubble), and even worse, persists for 3-5 hits after death, which usually means whatever killed him dies as well. tl;dr starscream ulti needs better checks to ensure that it's dispelled instantly on death and is affected by cc, true slow, timescale slow and other disables. Quote Link to comment Share on other sites More sharing options...
Adamantium Posted January 28, 2014 Report Share Posted January 28, 2014 I'm moving this out of the bug section as this seems like more of a balance rant than a bug presentation. Quote Link to comment Share on other sites More sharing options...
disoblige Posted January 30, 2014 Report Share Posted January 30, 2014 (edited) His ulti is a summon. Infact his ulti doesnt get affect by timescale(yamato)/COA. tested: Try this, at lvl6 his ulti shoots 10 hits. With yamato, it only does 8 shots. Edited January 30, 2014 by disoblige Quote Link to comment Share on other sites More sharing options...
thomulf Posted January 31, 2014 Author Report Share Posted January 31, 2014 Suggests that zera ulti actually does the opposite, extending his ulti by almost 6 seconds Quote Link to comment Share on other sites More sharing options...
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