Hogwarts Posted January 13, 2014 Report Share Posted January 13, 2014 Needs a nerf or be a melee only item. Thanks ANARCHY and Moo 2 Quote Link to comment Share on other sites More sharing options...
MOTHER Posted January 13, 2014 Report Share Posted January 13, 2014 Melee only please. Quote Link to comment Share on other sites More sharing options...
jamescossey Posted January 13, 2014 Report Share Posted January 13, 2014 it is a melee item only for the most party. I assume what you are talking about is if like jakk has it and gravity edge, nitrogen retrofit, and ancient rune, it does his 70% weapon damage for jakk about 400 WD late game, then does that extra 20% true damage. slows everyone in range and procs ancient rune. if not pls be more specific Quote Link to comment Share on other sites More sharing options...
ANARCHY Posted January 13, 2014 Report Share Posted January 13, 2014 im ok with a melee and ranged version if we can make it on a sliding scale even better say around 40% for ranged and 65% for melee Quote Link to comment Share on other sites More sharing options...
jamescossey Posted January 13, 2014 Report Share Posted January 13, 2014 so you want items like lol, where some items only work with ranged attacks and some with melee. then an item like time spliter stun should only be good for ranged. Quote Link to comment Share on other sites More sharing options...
ANARCHY Posted January 13, 2014 Report Share Posted January 13, 2014 so you want items like lol, where some items only work with ranged attacks and some with melee. then an item like time spliter stun should only be good for ranged. no that lessens the diversity of items available to heroes, just make them scale and time splitter if anything should be melee only not ranged if that was the case, hardly fair that a ranged hero can stun lock you from 7 units away with 0 repercussions, opposed to a melee hero getting battered on the way in Quote Link to comment Share on other sites More sharing options...
TaxHaven Posted January 13, 2014 Report Share Posted January 13, 2014 I agree explosive too strong on ranged Quote Link to comment Share on other sites More sharing options...
Doom Posted January 13, 2014 Report Share Posted January 13, 2014 Nerf pls, this item is insane on Zera, so making it melee only would not solve all of the problems associated with it. Quote Link to comment Share on other sites More sharing options...
atomheartman Posted January 13, 2014 Report Share Posted January 13, 2014 (edited) But Kerrigan and Grunty with Explosive and leech is to stronk OPOP NERF!!11 I came up with a slogan for them: "come closer" Edited January 13, 2014 by atomheartman Quote Link to comment Share on other sites More sharing options...
TaxHaven Posted January 13, 2014 Report Share Posted January 13, 2014 Why explosive on grunty when you can have better items Quote Link to comment Share on other sites More sharing options...
atomheartman Posted January 13, 2014 Report Share Posted January 13, 2014 Why explosive on grunty when you can have better items Sure i can, i don't say that this is main build. but sometimes is just fun to have shadowmourne and explosive on grunty. Quote Link to comment Share on other sites More sharing options...
DavidChan Posted January 13, 2014 Report Share Posted January 13, 2014 i'd say just change the percentage.. need this item for against split push or backdoor. Sometime creeps at the end of game are just too much.. Quote Link to comment Share on other sites More sharing options...
Ironsights Posted January 13, 2014 Report Share Posted January 13, 2014 I actually have no problem with this item. Quote Link to comment Share on other sites More sharing options...
mynhauzen Posted January 13, 2014 Report Share Posted January 13, 2014 I find no problem with it other than a good scale with eternity. If you remove mk/unix/gara/etc from the game I'd say its OP. But now it is the only way to do something with the push (a lot of the time you get it too late tho...) Quote Link to comment Share on other sites More sharing options...
Ancientmagicks Posted January 13, 2014 Report Share Posted January 13, 2014 I thought they were fixing eternity so it doesn't proc with explosive. I love it too thought always get it with shade. Quote Link to comment Share on other sites More sharing options...
ANARCHY Posted January 13, 2014 Report Share Posted January 13, 2014 I thought they were fixing eternity so it doesn't proc with explosive. I love it too thought always get it with shade. well i spoke to highdrafter about a month ago about it and he said its not intended its a bug, but i guess once again it will become a feature.... Quote Link to comment Share on other sites More sharing options...
Hogwarts Posted January 13, 2014 Author Report Share Posted January 13, 2014 so you want items like lol, where some items only work with ranged attacks and some with melee. then an item like time spliter stun should only be good for ranged. Time splitter needs a complete rework The evasion needs to taken off completely or it needs to be changed to evades every 3rd attack. not the randomness of 30% Explosive is really strong on ranged heroes, i mean think about it. 70% wep damage in a 3 unit aoe. If you have 300 wep dmg thats 210 aeo damage and its easy as crap to get max weapon speed ANARCHY 1 Quote Link to comment Share on other sites More sharing options...
ginosaji Posted January 13, 2014 Report Share Posted January 13, 2014 Percentage is far too high, nerf it to like 45%. As it is now, it's good in every situation in every game. It's supposed to be a niche item, not a standard one. Just look at recent screenshots of IHs and you'll see most Novas/Darpas/Shadows with it. Quote Link to comment Share on other sites More sharing options...
Jaysi Posted January 13, 2014 Report Share Posted January 13, 2014 Agree, percentage is too high. Creeps from barracks resistance auras may be too high as well. Quote Link to comment Share on other sites More sharing options...
TaxHaven Posted January 13, 2014 Report Share Posted January 13, 2014 The thing is. Spell resist aura is 80% rendering any aoe spell useless. But explosive still helps because aa heroes attack so fast they can actually clear the wave as if it's a normal one. It's gay Quote Link to comment Share on other sites More sharing options...
zeeeend Posted January 13, 2014 Report Share Posted January 13, 2014 Explosive is really strong on ranged heroes, i mean think about it. 70% wep damage in a 3 unit aoe. If you have 300 wep dmg thats 210 aeo damage and its easy as crap to get max weapon speed Get shadowmourn, shadow does 30% weapondmg Shadow explosive deals 21% So back to 91 % weapondmg as spelldmg aoe :D! Quote Link to comment Share on other sites More sharing options...
fideY Posted January 13, 2014 Report Share Posted January 13, 2014 I feel like limiting items to only melee just seems lazy or like poor balance. Quote Link to comment Share on other sites More sharing options...
ginosaji Posted January 13, 2014 Report Share Posted January 13, 2014 (edited) I feel like limiting items to only melee just seems lazy or like poor balance. Or they are more fine tuned? I don't see how having different stats for ranged vs melee means it's a lazy way to balance. So long as ranged and melee can get the same value out of items, there will be a lack of true melee DPS. Shadow is the closest thing to a melee dps in AoS, but that's because every single one of his abilities, including his passive can be used as one or many of these: aproach/gap closing/chase/escape. Edit: Even shadow isn't really played as a DPS, he's played as a jungle/gank/split push/Physical nuker. Edited January 13, 2014 by ginosaji Quote Link to comment Share on other sites More sharing options...
fideY Posted January 13, 2014 Report Share Posted January 13, 2014 (edited) Or they are more fine tuned? I don't see how having different stats for ranged vs melee means it's a lazy way to balance. So long as ranged and melee can get the same value out of items, there will be a lack of true melee DPS. Shadow is the closest thing to a melee dps in AoS, but that's because every single one of his abilities, including his passive can be used as one or many of these: aproach/gap closing/chase/escape. Edit: Even shadow isn't really played as a DPS, he's played as a jungle/gank/split push/Physical nuker. Like it is really stupid that we just say warp shard or impact dial is banned on micro. This is a band-aid fix because of bad balancing. I view melee only and ranged only the same way. Balancing between ranged and melee should be done so based on the heroes themselves not by making it so they can not buy the same items. Edited January 13, 2014 by fideY Quote Link to comment Share on other sites More sharing options...
ginosaji Posted January 13, 2014 Report Share Posted January 13, 2014 (edited) Like it is really stupid that we just say warp shard or impact dial is banned on micro. This is a band-aid fix because of bad balancing. I view melee only and ranged only the same way. Balancing between ranged and melee should be done so based on the heroes themselves not by making it so they can not buy the same items. Whatever approach you take, achieving the goal is the only metric by which to measure whether something is "good" or "bad" balancing. In Dota certain items can't be bought on certain heroes and stats are different on many items on melee vs. ranged. I don't think you could find a person here that would argue that Dota is imbalanced or "poorly" balanced. If warpshard is useful on non-initiators it will be too strong on initiators, it's the basic act of initiation that is the issue. However you want to balance is irrelevent in this case, it's whether or not you can get it done. In addition, the less specific balance is, the more homogeneous the applied mechanics become, which creates uniform play.... which is boring. Do you want that? Edited January 13, 2014 by ginosaji Quote Link to comment Share on other sites More sharing options...
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