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Tower Idea - Make them smarter


Rim
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Really simple idea to make the towers more effective for player defense and to alleviate the complaints regarding them.

 

Add in some kind of memory or hate list for towers, if a player has been attacked or damaged by an enemy player within a range of 15 units the tower will prioritize that player as the most important target to be shot at. Allow the hate list to be retained for 6 seconds after an enemy is out of the 15 unit range, so they can't just step out to reset the tower and rush back in to finish the player.

 

Certain skills can still allow for tower diving and wiping yourself from the tower memory ie shadow's vortex but blink type skills would not.

 

Allow towers to attack the lowest health/largest threat 1st instead of who has damaged a player most recently.

 

 

 

These are just some ideas for towers. I'm not going to suggest that I can see all the consequences of such a change or the amount of work required to make this happen, but I have heard many complaints and read many complaints regarding towers and thought I'd throw a idea out there for consideration.

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Allow towers to attack the lowest health/largest threat 1st instead of who has damaged a player most recently.

 

how do you plan implementing this? so you mean if you have two enemie heroes around the tower, a dps with 15% hp and a cpyurs with 90% that is running behind aaing you or using w+q to keep you away-> the tower should attack the 15% dps hero? O_o just wondering what ya meant

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Making towers prioritize lowest health targets even if its just heroic units is a two edged sword. Not a fan of the idea.

 

Towers should attack heroes that are attacking you first and foremost. Always. You not dying is more important than the tower getting a kill.

Edited by Jessika
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I think that instead of these changes the tower targeting when balrog/ling/zeratul jumps on someone and attacks, since a majority of the time the tower does not attack them even if they attack the hero after the jump (especially balrog) in my experience. If towers properly targeted heroes, and didn't target heroes who shouldn't be targeted (darpa sometimes) I think that complaints would be minimal and towers would be fine.

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I think that instead of these changes the tower targeting when balrog/ling/zeratul jumps on someone and attacks, since a majority of the time the tower does not attack them even if they attack the hero after the jump (especially balrog) in my experience. If towers properly targeted heroes, and didn't target heroes who shouldn't be targeted (darpa sometimes) I think that complaints would be minimal and towers would be fine.

 

That's the point of the hate list/memory. The same thing occurs with siege creeps while laning. A ranged hero or single shot ability hero jumps in hits and backs off will not get targeted unless they fire that second shot and linger. Which is why ranged harass in lane can be very frustrating vs a good player or tower diving vs a good player. They know how to make the mechanics work for them and use it to their advantage, which is a good thing. I am suggesting that if those heroes linger in the general area that they are enemy #1 and will take immediate priority over any creep.

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It's possible but way more complicated.

 

so I guess we won't see it anytime soon or ever

 

but whatever, I guess any action would be counter either way? so darpas passiv would still make towers target him, but where is the problem? therefor darpa can pretty much spot burrowed unix after a single hit for a damn long time

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so I guess we won't see it anytime soon or ever

 

but whatever, I guess any action would be counter either way? so darpas passiv would still make towers target him, but where is the problem? therefor darpa can pretty much spot burrowed unix after a single hit for a damn long time

I don't understand, how can darpa pretty much spot unix for a long time after a single hit? Are you talking about nova? How would changing towers affect this?
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Oh ok, I thought he meant reveal like truesight.

 

no thats only his q

 

btw, How come you think I'm directly talking to you all the time? no need to feel offended or adressed, I'm mostly just putting right stuff or giving answers to all readers, not just single persons

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no thats only his q

 

btw, How come you think I'm directly talking to you all the time? no need to feel offended or adressed, I'm mostly just putting right stuff or giving answers to all readers, not just single persons

I just didn't understand what you meant in the comment, I thought you were saying that darpa's passive was giving actual vision of burrowed unix, which shouldn't happen, so I was confused. If I don't know what a person means in their comment I normally ask what they meant, I didn't think it was directed at me.
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ah nvm then, I was just wondering.... btw are you currently online on eu/NA servers?

 

edit: yeah darpas passiv allows you to make out the their current location but doesn't grant direct vision... its more like a help to track down escaping cloak/but in the first place burrowed heroes

Edited by Indo
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ah nvm then, I was just wondering.... btw are you currently online on eu/NA servers?

 

edit: yeah darpas passiv allows you to make out the their current location but doesn't grant direct vision... its more like a help to track down escaping cloak/but in the first place burrowed heroes

I'm not online right now, since both computers in my house have been broken for awhile now. One had a virus and the other's hard drive broke. I am expecting to have the one whose harddrive broke back very soon, so I will hopefully be playing on Sunday. I play on the NA server.
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Topic totally derailed I see.

 

Well it was a suggestion and I don't even know if it's worthwhile spending time on but the Dev's do have a better idea of the time required to implement new mechanics.

 

Hopefully something will be changed regarding towers and their inability to be effective when an enemy decides to dive and walks away with +1 kill and not a scratch on him.

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