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Mandrakes Molten Armour


Overkill
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I know that if you attack a hero in range of a siege creep it will automatically attack you as well. I normally myself lure them to attack me near a siege creep just to use it to my advantage. But Ive noticed that when im playing mandrake and the enemy hero attacks me, my molten armour burns the enemy and thus their siege creeps begin to attack me, even though i did not lay a finger on the enemy. So my question is, can it be made so that the molten armour doesn't trigger the siege creep to attack me? Just like how erekul's passive does not trigger them to attack erekul when its dealing damage to them(i think)

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A more serious answer...

 

Tower aggro not because of damage but "action."

 

Darpa's Heroic passive Vendatta stacks aggro tower as well.

 

Even if Drake's passive changes to True Damage, it will still aggro towers.

 

The "trigger" is "action" defined in Galaxy Editor and there is nothing our developers can do to prevent that.

 

Beware that our developers have to work within the limitation of the Editor and also the limited spare time they have.

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A more serious answer...

 

Tower aggro not because of damage but "action."

 

Darpa's Heroic passive Vendatta stacks aggro tower as well.

 

Even if Drake's passive changes to True Damage, it will still aggro towers.

 

The "trigger" is "action" defined in Galaxy Editor and there is nothing our developers can do to prevent that.

 

Beware that our developers have to work within the limitation of the Editor and also the limited spare time they have.

 

So Erekul's passive is not considered an "action"?

 

Also, can you use this information to figure out why certain heroes are less likely aggroed such as Balrog? Yes, I know his Q leap can change the aggro, but he usually Q's in and then will screech and ulti a hero under the tower and the tower will not aggro him. Any chance that screech's debuff would somehow take away aggro? Or is his ultimate considered a mini-leap?

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A more serious answer...

 

Tower aggro not because of damage but "action."

 

Darpa's Heroic passive Vendatta stacks aggro tower as well.

 

Even if Drake's passive changes to True Damage, it will still aggro towers.

 

The "trigger" is "action" defined in Galaxy Editor and there is nothing our developers can do to prevent that.

 

Beware that our developers have to work within the limitation of the Editor and also the limited spare time they have.

 

hasn't "there is nothing out developers can do to prevent that" and along those lines been said numerous times before? egon lag, neutral aggro, jump glitch etc.? but then they had fixes and wrath supposedly fixed the jump glitch for his game

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hasn't "there is nothing out developers can do to prevent that" and along those lines been said numerous times before? egon lag, neutral aggro, jump glitch etc.? but then they had fixes and wrath supposedly fixed the jump glitch for his game

 

Wrath's jumps completely different from the jumps in aos. I might be wrong. But in AOS when a unit jumps that unit is teleported to the target location instantly and then there is an new unit / animation that preforms the jump it self. Thus making the unit that jumps invulnerable and some other goofy things.

 

Where wraths jump the unit that jumps is the same unit in the animation. So the unit is target able in mid jump and he could even allow the unit to use skills while in mid jump

 

Wrath has also fixed the stop glitch on heroes being pulled. I.E Brine, Vorpal Nova Ult. So you wont have those kinds of issues on his plat forum

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80 over 4 seconds, aka 20 dps. And that's at level 4....

 

ah whups ok my fault didn't look it up before but i thought it would be 40 or smthing :D

 

edit: I only noticed that it does dmg you when i tried to kite one when i had like 200 hp left :p went down pretty fast eventhough i kited with raynor at a range of 5-6

Edited by Indo
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