Overkill Posted December 31, 2013 Report Share Posted December 31, 2013 I know that if you attack a hero in range of a siege creep it will automatically attack you as well. I normally myself lure them to attack me near a siege creep just to use it to my advantage. But Ive noticed that when im playing mandrake and the enemy hero attacks me, my molten armour burns the enemy and thus their siege creeps begin to attack me, even though i did not lay a finger on the enemy. So my question is, can it be made so that the molten armour doesn't trigger the siege creep to attack me? Just like how erekul's passive does not trigger them to attack erekul when its dealing damage to them(i think) Quote Link to comment Share on other sites More sharing options...
zeeeend Posted December 31, 2013 Report Share Posted December 31, 2013 Kerrigan suffers from the same problem with bounces. Quote Link to comment Share on other sites More sharing options...
MOTHER Posted December 31, 2013 Report Share Posted December 31, 2013 It should aggro the siege creeps. I think players need to be more cautious and aware of siege creeps which add an interesting dynamic to the laning phase. Ironsights 1 Quote Link to comment Share on other sites More sharing options...
Gwolla Posted December 31, 2013 Report Share Posted December 31, 2013 No its not interesting, its just a passive wave usually (esp for melee heroes). Quote Link to comment Share on other sites More sharing options...
Jaysi Posted December 31, 2013 Report Share Posted December 31, 2013 As far as I know, the only way to do this is by changing it to true damage as true damage doesn't affect aggro. Quote Link to comment Share on other sites More sharing options...
TaxHaven Posted December 31, 2013 Report Share Posted December 31, 2013 Maar red aura says true damage but aggros on creeps Quote Link to comment Share on other sites More sharing options...
Jaysi Posted December 31, 2013 Report Share Posted December 31, 2013 Maar red aura says true damage but aggros on creeps And does it add slow from Nitrogen Retrofit? Then its actually spell damage. Quote Link to comment Share on other sites More sharing options...
WhitetrasH Posted December 31, 2013 Report Share Posted December 31, 2013 Keep it the way it is i say... it makes a change from the dota agro & makes you more responsible for your actions!? John 1 Quote Link to comment Share on other sites More sharing options...
Doom Posted December 31, 2013 Report Share Posted December 31, 2013 Just change to true damage. It's so little anyway..... Quote Link to comment Share on other sites More sharing options...
EterNity Posted January 1, 2014 Report Share Posted January 1, 2014 Working as intended guys. Thread closed. MOTHER 1 Quote Link to comment Share on other sites More sharing options...
Tumtook Posted January 1, 2014 Report Share Posted January 1, 2014 True damage from grunty splash aa still agro tower and seige creep Quote Link to comment Share on other sites More sharing options...
John Posted January 1, 2014 Report Share Posted January 1, 2014 Keep it the way it is i say... it makes a change from the dota agro & makes you more responsible for your actions!? Quote Link to comment Share on other sites More sharing options...
Overkill Posted January 1, 2014 Author Report Share Posted January 1, 2014 Yea, have to agree with that Quote Link to comment Share on other sites More sharing options...
Yaldi Posted January 1, 2014 Report Share Posted January 1, 2014 Keep it the way it is i say... it makes a change from the dota agro & makes you more responsible for your actions!? Whut? Quote Link to comment Share on other sites More sharing options...
Indo Posted January 1, 2014 Report Share Posted January 1, 2014 Just change to true damage. It's so little anyway..... not if you want to kite him and are on low hp anways :p isn't like like 40 per second? Quote Link to comment Share on other sites More sharing options...
EterNity Posted January 1, 2014 Report Share Posted January 1, 2014 A more serious answer... Tower aggro not because of damage but "action." Darpa's Heroic passive Vendatta stacks aggro tower as well. Even if Drake's passive changes to True Damage, it will still aggro towers. The "trigger" is "action" defined in Galaxy Editor and there is nothing our developers can do to prevent that. Beware that our developers have to work within the limitation of the Editor and also the limited spare time they have. Quote Link to comment Share on other sites More sharing options...
Jaysi Posted January 2, 2014 Report Share Posted January 2, 2014 A more serious answer... Tower aggro not because of damage but "action." Darpa's Heroic passive Vendatta stacks aggro tower as well. Even if Drake's passive changes to True Damage, it will still aggro towers. The "trigger" is "action" defined in Galaxy Editor and there is nothing our developers can do to prevent that. Beware that our developers have to work within the limitation of the Editor and also the limited spare time they have. So Erekul's passive is not considered an "action"? Also, can you use this information to figure out why certain heroes are less likely aggroed such as Balrog? Yes, I know his Q leap can change the aggro, but he usually Q's in and then will screech and ulti a hero under the tower and the tower will not aggro him. Any chance that screech's debuff would somehow take away aggro? Or is his ultimate considered a mini-leap? Quote Link to comment Share on other sites More sharing options...
John Posted January 2, 2014 Report Share Posted January 2, 2014 (edited) Whut? ring in drake at tower as lz, creep or no creep both fun times bro Edited January 2, 2014 by John Quote Link to comment Share on other sites More sharing options...
CheekyKunt Posted January 2, 2014 Report Share Posted January 2, 2014 A more serious answer... Tower aggro not because of damage but "action." Darpa's Heroic passive Vendatta stacks aggro tower as well. Even if Drake's passive changes to True Damage, it will still aggro towers. The "trigger" is "action" defined in Galaxy Editor and there is nothing our developers can do to prevent that. Beware that our developers have to work within the limitation of the Editor and also the limited spare time they have. hasn't "there is nothing out developers can do to prevent that" and along those lines been said numerous times before? egon lag, neutral aggro, jump glitch etc.? but then they had fixes and wrath supposedly fixed the jump glitch for his game Quote Link to comment Share on other sites More sharing options...
Hogwarts Posted January 2, 2014 Report Share Posted January 2, 2014 hasn't "there is nothing out developers can do to prevent that" and along those lines been said numerous times before? egon lag, neutral aggro, jump glitch etc.? but then they had fixes and wrath supposedly fixed the jump glitch for his game Wrath's jumps completely different from the jumps in aos. I might be wrong. But in AOS when a unit jumps that unit is teleported to the target location instantly and then there is an new unit / animation that preforms the jump it self. Thus making the unit that jumps invulnerable and some other goofy things. Where wraths jump the unit that jumps is the same unit in the animation. So the unit is target able in mid jump and he could even allow the unit to use skills while in mid jump Wrath has also fixed the stop glitch on heroes being pulled. I.E Brine, Vorpal Nova Ult. So you wont have those kinds of issues on his plat forum Quote Link to comment Share on other sites More sharing options...
Doom Posted January 2, 2014 Report Share Posted January 2, 2014 not if you want to kite him and are on low hp anways :p isn't like like 40 per second? 80 over 4 seconds, aka 20 dps. And that's at level 4.... Quote Link to comment Share on other sites More sharing options...
Indo Posted January 2, 2014 Report Share Posted January 2, 2014 (edited) 80 over 4 seconds, aka 20 dps. And that's at level 4.... ah whups ok my fault didn't look it up before but i thought it would be 40 or smthing :D edit: I only noticed that it does dmg you when i tried to kite one when i had like 200 hp left :p went down pretty fast eventhough i kited with raynor at a range of 5-6 Edited January 2, 2014 by Indo Yaldi 1 Quote Link to comment Share on other sites More sharing options...
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