StorMx Posted December 26, 2013 Report Share Posted December 26, 2013 The towers got a long range Like shadow that jumps info it But it needed to nerf the range Sry for bad typing:) Nerf the towers!!! Quote Link to comment Share on other sites More sharing options...
oXide Posted December 26, 2013 Report Share Posted December 26, 2013 if anything the towers need to be buffed again. there range is fine. if u nerf there range gara raynor ect will be able to outrange the tower and take no damage. and as for shadow stepping into tower range thats just a drawback to his ability and its intended that way. Ironsights 1 Quote Link to comment Share on other sites More sharing options...
Yaldi Posted December 26, 2013 Report Share Posted December 26, 2013 Towers should be mellee Indo 1 Quote Link to comment Share on other sites More sharing options...
TaxHaven Posted December 26, 2013 Report Share Posted December 26, 2013 Towers should need ts nearby to detect cloak units Indo 1 Quote Link to comment Share on other sites More sharing options...
ginosaji Posted December 26, 2013 Report Share Posted December 26, 2013 So you want to be able to backdoor/tower dive with shadow easier? Quote Link to comment Share on other sites More sharing options...
TaxHaven Posted December 26, 2013 Report Share Posted December 26, 2013 (edited) If I say I only play shadow and zera does that make me noob? Edited December 26, 2013 by TaxHaven Quote Link to comment Share on other sites More sharing options...
Allstar Posted December 26, 2013 Report Share Posted December 26, 2013 Add tower upgrade purchases that act as consumables and can only be applied to one tower of the players choosing and lasts 10 minutes. Multiple types of these consumable upgrades, when applied they can not stack attributes. These consumables could: increase range by +X units, tower attacks deal splash damage for X% dmg, apply tower shields for X% tower HP, thorns X% dmg returned to attacker, tower nydus system, toxic death; when tower dies every enemy within X units takes poison damage equal to X% HP over X seconds. Basically temporary consumable buffs that can make towers not so easy to take down. Or make it possible to capture towers rather than raze them. So it becomes a game of tug of war and teams that are turtling can't get a lucky team wipe then all push middle and win. Or put a neutral sentry tower on the corners in place of the fire bat creeps. At 10 minute mark a notice goes to all players that the sentry towers are available for claiming, first team to capture it gains a free 'beacon of light' over the aeon/levi ward areas depending which side of map its on. Claiming the sentry towers are like in Halo or Battlefield or any domination/conquest game where it must be held for so many seconds and every enemy hero within the set unit space cancels out one capturing hero. Neutralize and Captures take 15 seconds each. If necessary add a mineral tax to capture it of like 1000 minerals. P.S. Curious question: Does tower damage scale the longer the game goes? Quote Link to comment Share on other sites More sharing options...
TaxHaven Posted December 27, 2013 Report Share Posted December 27, 2013 No its flat true damage depending on the tiers or towers Quote Link to comment Share on other sites More sharing options...
Hogwarts Posted December 27, 2013 Report Share Posted December 27, 2013 Towers should be mellee like nova...... Adamantium 1 Quote Link to comment Share on other sites More sharing options...
StorMx Posted December 27, 2013 Author Report Share Posted December 27, 2013 I play shad sometimes I battle with the enemy hero's then it jumps forwardd I loses 400,500 health to it Quote Link to comment Share on other sites More sharing options...
hbogyt Posted December 27, 2013 Report Share Posted December 27, 2013 If you play shade you deserve it. No mercy for shade players. Quote Link to comment Share on other sites More sharing options...
MOTHER Posted December 27, 2013 Report Share Posted December 27, 2013 If anything towers need a '+% of max health' damage buff. Quote Link to comment Share on other sites More sharing options...
Jaysi Posted December 27, 2013 Report Share Posted December 27, 2013 I play shad sometimes I battle with the enemy hero's then it jumps forwardd I loses 400,500 health to it That's why sometimes I don't put any levels into stepping strikes early game during the laning phase. They could just make it so stepping strikes doesn't work on creep. Quote Link to comment Share on other sites More sharing options...
Ancientmagicks Posted December 27, 2013 Report Share Posted December 27, 2013 I like the idea of giving towers one item slot. Come on organic. Ironsights 1 Quote Link to comment Share on other sites More sharing options...
Indo Posted December 27, 2013 Report Share Posted December 27, 2013 I like the idea of giving towers one item slot. Come on organic. why not explosive? Quote Link to comment Share on other sites More sharing options...
Ancientmagicks Posted December 27, 2013 Report Share Posted December 27, 2013 why not explosive? I was thinking of the regen. I think barbed plating would be best since you can't leech from towers. Quote Link to comment Share on other sites More sharing options...
Indo Posted December 27, 2013 Report Share Posted December 27, 2013 well explosive doesn't give 1% regen ( but 6 or so i think) therefore increases weapondmg and makes it aoe clearing waves ez.. i think dst would be bm to Quote Link to comment Share on other sites More sharing options...
atomheartman Posted December 27, 2013 Report Share Posted December 27, 2013 (edited) why not explosive? 2 item slots: shadowmourne with explosive retrofit wtf! UPD. 3 slots - eternity is needed. Temple has 10 slots. 5 Sunflareguns without shared cool down and 15k mana. Edited December 27, 2013 by atomheartman Quote Link to comment Share on other sites More sharing options...
Indo Posted December 27, 2013 Report Share Posted December 27, 2013 2 item slots: shadowmourne with explosive retrofit wtf! UPD. 3 slots - eternity is needed. Temple has 10 slots. 5 Sunflareguns without shared cool down and 15k mana. and who would control the tempel? their range should be buffed to raynor ulti range to i guess no? Quote Link to comment Share on other sites More sharing options...
smorgishborg Posted December 27, 2013 Report Share Posted December 27, 2013 Make towers shoot snowballs for Christmas season. This is America, we celebrate Christmas. Quote Link to comment Share on other sites More sharing options...
Indo Posted December 27, 2013 Report Share Posted December 27, 2013 Make towers shoot snowballs for Christmas season. This is America, we celebrate Christmas. typical, not thinking of SEA EU and Korean servers are ya? Quote Link to comment Share on other sites More sharing options...
Ancientmagicks Posted December 28, 2013 Report Share Posted December 28, 2013 typical, not thinking of SEA EU and Korean servers are ya? 'MERICA! F*** YEAH! smorgishborg and Moo 2 Quote Link to comment Share on other sites More sharing options...
smorgishborg Posted December 28, 2013 Report Share Posted December 28, 2013 typical, not thinking of SEA EU and Korean servers are ya? da faq is sea and eu?... Ironsights and Moo 2 Quote Link to comment Share on other sites More sharing options...
Moo Posted December 28, 2013 Report Share Posted December 28, 2013 why not explosive? Since towers deal true damage the splash damage on attacks would not occur. Quote Link to comment Share on other sites More sharing options...
Indo Posted December 28, 2013 Report Share Posted December 28, 2013 Since towers deal true damage the splash damage on attacks would not occur. since its based on weapondmg, it would. Or are you going to tell me that contamination shard reduces your weapondmg becaus it turns a part of it into truedmg? Quote Link to comment Share on other sites More sharing options...
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