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Kassia Crystal - Too good or too bad?


MOTHER
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I'm kinda undecided on this item. It's an excellent first item for its price, the CDR is amazing but mid to late game it starts becoming useless (300 HP is nothing against the rampant weapon damage items). I'm also not sure if the unique is good or bad as it is very difficult to assess the healing bonus during battle.

 

I think the unique can be made better (35-40%?) and/or it could give some spell resistance (10%?) as well, even if it means a price increase to balance it.

Edited by Jessika
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IMO many tier 1 items need a buffier end game version to add to the item variety. Hopefully this will make build variety more viable. Imagine an uber version of dial, kasia, eternal, durans eye. Some item that builds from machete or pendant(like dst is built from buckler), better barbed plating (to counter all the glass cannon endgame unstoppable phase).

 

More on topic though I think even with an added % of base heals the extra life you would give is only worth when healing a tank. Cause then the life is worth more and kinda decent(cause of the high resists of a tank). But as stated before, the endgame all auto attack power items make this life irrelevant in just about any other character that did not stack armor from the start.

 

I propose something deadlier. I don`t have a fixed solution yet. But for example gaining TEMPORAL stacks of something based on amount of health healed to OTHER players. Or even better. The item aura of regeneration is augmented for X time based on how much health you heal others with a character skill. This would make healing characters have a reason to go all support since the support will escalate well into late game . Still would not make one character invincible, but something usefull to the whole team as well. Or make the stacks give resists to you and the target healed dunno whatever. But it must be more than just give more % of base healing effects to the target since that life is MARGINAL when most aa carries can dish that much damage per second with every attack enough to cancel the actual healing effects.

 

No wonder on pubs there are most of the time 3 or even 4 carries per team. They mainly farm up and then try to get ludas. If enemy carries are op then they rage out cause theres no way to counter farmed carries late game once they have all the gear. This can only be really countered by having a team of many farmed carries yourself. If theres a way to do op damage there should be a way to op heal that damage right? or prevent it even? If healing effects become better this favors healing spell characters as well as tank characters since their tankyness will esclate late game as well with a healer on the team.

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The reason why I think this item needs spell resistance is because many 'carries' do tremendous amounts of spell damage like Cat and Ling. Kassia should give spell resistance like other support items (silver, korhal, spell buffer etc.) This is besides the unique which I still feel needs a buff regardless.

Edited by Jessika
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This item seems intriguing, but it seems so specific to either medic or egon. I think out of all the games I've ever played (in pubs), I've only seen it once. Many items need something done to them like this one, in order that they become more prevalent. Before someone says that balance needs to come from IH games, then maybe an IH player needs to describe how often they see it being used.

 

The issue seems to be that there are a few core items that people just can't go without (e.g. gravity edge) in order to free up a slot. Perhaps there needs to be change to really make people have to weigh getting one of these core items over these underused ones. Whats the worst that could happen? Overpower this and then it can be brought up in price later if needed.

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1. I assume that Tychus Kassia is troll.

2. The only heroes that I have seen Kassia Crystal on is Egon, Geneva, and Queen.

3. I play Geneva alot, so I'll give my 2 cents on how this item does on Geneva.

Kassia is op on Geneva. It provides just about everything Geneva needs for a cheap price, plus builds off of Lost Treasure and Miner's Goggles, which I always like to have since Geneva isn't very good at farming as support. The unique increases Geneva's healing ability dramatically even without any intelligence. Also, it provides energy regeneration, which is also something that Geneva dramatically needs. In late game, I prefer to keep it, but if you don't want it, just sell it for some utility or something like you would with any hero.

As for anyone saying Geneva is under powered against a team full of carries....have you ever seen a competent Geneva and Cain/LZ/Balrog play together? 2v5 (even if it's a team of carries): Geneva and her carry wins. When I have a good Cain or Balrog, we usually wipe 3-4 of the 5 (and often we are fighting at their tower mind you), with LZ I can grab him a luda.

Now as for whether this item should be changed to suit more heroes than the three listed above: I don't know, all I know is that I really like Kassia Crystal on Geneva.

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1. I assume that Tychus Kassia is troll.

It is, but if you get Kassia and a little int, and activate your heal when you have your stacks up, you and your allies around you regen almost as much as drake in his ulti, and it heals creeps too, so you can heal a creep wave and take a tower solo with one wave while being super tanky with no weapon damage except CoA. So basically, it is troll because it doesn't fit his role and it wasted his ulti potential if he goes that, since if he is an aa carry he can deal huge damage while being super tanky, whereas Kassia+ int lowers damage a lot.
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It is, but if you get Kassia and a little int, and activate your heal when you have your stacks up, you and your allies around you regen almost as much as drake in his ulti, and it heals creeps too, so you can heal a creep wave and take a tower solo with one wave while being super tanky with no weapon damage except CoA. So basically, it is troll because it doesn't fit his role and it wasted his ulti potential if he goes that, since if he is an aa carry he can deal huge damage while being super tanky, whereas Kassia+ int lowers damage a lot.

 

I'm confused. You mean it does synergize his heal, but wastes a slot for a Better item?

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You should probably try not to encourage or tell others of an abusable bug. At least if its in bug reports, it is a protected forum that requires you to be logged in to view. Even though you would assume a hot fix considering they're on break...

 

I wouldn't be against a slight buff to kasia, or buff and making it more expensive. I think current cost is fairly reflective of its output. Also making it more expensive wouldn't hurt it much since it builds from 2 gp items.

 

In reference to Tychus and kassia, im not sure if it does increase the healing. It should be easily tested. I don't think it would be a bad item on him. He is more of a support strength bruiser. But it is important to still get good DPS on him or very good support. Because if he doesn't become a strong threat, then his high resist ultimate becomes useless as people can just ignore him because he does essentially nothing and there is no reason to try and kill such a tank hero.

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So basically, it is troll because it doesn't fit his role

 

What is Tychus's role? Maybe focussing on his slow and heal will shift the meta. It should work well with current push strats. If it heals as much as drake ulti then sounds that it will be pretty unignorable in team fights

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What is Tychus's role? Maybe focussing on his slow and heal will shift the meta. It should work well with current push strats. If it heals as much as drake ulti then sounds that it will be pretty unignorable in team fights

The drake comparison was a bit exaggerated, it just looks like the healing is that much in early-midgame since heros' hp are lower. The reason I think it is troll is that I feel tychus has higher potential as a full carry since it forces you to focus him or take a ton of damage, yet his ulti makes him so tanky that focusing him doesn't always work either. However, now that you say that, I think that support tychus could easily be legitimate. Just get intelligence and lots of hp, which would still make you like a tank with ulti resists, and it would let you deal damage with Q, and it would make your heals huge with Kassia plus int. I might play around with it in pubs, it has been awhile since I saw a Kassia tychus, it was a pub and there was a 2 man premade of tychus and marine king, and they would just run around killing all our towers and being impossible to kill. So maybe it isn't troll, I don't really know.
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Tried it in a pub. I can see it working on push heavy strats. Might be pretty op with queen. The the queen can pick it up and you can go dps. Or Geneva.

 

On another point has anyone tested what it actually affects? Is it just heals or regen and leech too?

I think it is like the reverse of khali, so it won't affect hp regen, but it does affect heals and leech. Edited by Moo
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