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T.Bone Echo Matrix Question


ginosaji
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I would test it, but I don't know exactly how I would do so...

 

Does anyone know the effective radius of cow's echo matrix (E)? Also, how exactly does proccing work, can it proc itself? For example: say the effective range of echo matrix is 2 and there is a straight line of creeps, each 1.5 units away. Will the echo matrix on the first creep proc it on the second, then on the third? Or will the the matrix only effect the first creep?

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I'm presuming that's not the case, but on the upside it can probably proc more times on s ingle unit meaning if you hit tightly packed creeps with a Q each one could be hit by echo matrix 4+ times with that one cast.

 

I still think it should have at least a little int scaling, right now it's a nice farming assist early on but I don't really notice any difference in damage when hitting tightly packed enemies, it feels pretty insignificant lategame.

Edited by thomulf
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I still think it should have at least a little int scaling, right now it's a nice farming assist early on but I don't really notice any difference in damage when hitting tightly packed enemies, it feels pretty insignificant lategame.

atm it adds dmg for creeps close ( hit in a wave) to all surrounding enemie creeps and heroes ... what would this scale be? 5%? it would add up to +30% int as aoe additional when you hit a small creep wave.... imagine toilet hiting you in a wave of 6 units would mean +30% int dmg... that sure is some buff and when he then or before added a q the same dmg again so +60% int on that combo... gogo 1hit with yamato and gravity GG NO RE

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Matrix I believe is about a 3 unit radius. it can not proc off it self but. if you use wall and hit 4 targets stacked up, each target will proc matrix. it does not need scaling. I believe rank 4 is 60 damage. with gravity edge and yamato and talent for 5% that 60 becomes 78 spell damage and 15.6 true damage. now if u hit 4 targets with wall that are stacked up that is 234 spell damage and 46.8 true damage to each target or 934 spell damage and 187.2 true damage in all. this of course is before mitigation but either way for a passive ability that procs off of the wall, the burst, the charge and toilet it adds up to a lot. rank 4 burst with echo can pretty much kill a creep wave.

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I have the same problems of understanding this kind of skills. Dunno how it works but blindly follow guides and max E 1st.

Cains W works +10+20+30+40+50+60+70+80 after 8 attacks?

People max E first for counter push. It gives free damage from all your skills if you're close to the creeps. It can also be decent for damage on an enemy hero, but then you have rely on them being stupid and standing in the middle of a wave during your combo. Think about it, if Echo matrix procs once for each creep, that's around an extra 300 damage for free if you max it first. So the overall damage out when your Q is placed on a creep wave is higher than the base damage increase if you were to max Q first. Q scales with INT and does 250 base damage at level 4, so even if you only proc echo matrix 5 times in a wave, it's better than leveling Q. I'd be willing to bet you could proc echo matrix 7-10 times reliably considering that hitting the melee creeps in the middle will proc it on the creep on either side of them. That means leveling E will add 420-600 damage per Q as opposed to leveling Q, which will only get you an extra 190 damage per Q.

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