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Nova vs Darpa


Spooky
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Nova and Darpa are pretty much the same late game. They are very similar. Both are range carries, they have instant shot animation, escape/mobility mechanism, physical amplification and some kind of disable. However I think there are some differences between them which makes Nova much better pick:

1) she can travel on higher distance faster

2) her disable doesn't allow enemy to escape

3) she can reach weapon speed cap early game with one item - Lethal Barb

4) she has build in physical amplification - doesn't require to spent mana

 

That's implies to:

- Nova can farm much quicker - because of 1), 4) and later 3)

- Its easier to gank with Nova successfully - because of 1), 2) and later 3). Basically if enemy can't escape from u its much easier for your teammates to engage in gank as well

 

Therefore Nova can reach late game faster and snowball harder. In other words she can carry faster, ergo she is better carry. Besides she has higher weapon range I believe. That's why I think there is a need for some tweaks. Early-mid game potential of Nova should be reduced somehow - her farming potential especially. Its just to easy carry with her.

Edited by Spooky
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I disagree with your assertion that nova can snowball faster. It's true that nova can go lethal barb and be much more viable than Darpa, going barb is still only good in certain situations. Darpa experiences a very strong early game timing with level 7 and stun knife, which allows him to ensure that he gets full stacks with his Q. Darpa's silence is exceptionally strong the whole duration of the game. With Shinobi and his level 3 jump, he has much higher mobility than Nova. Nova is range 7 and Darpa is range 5, so Darpa's mobility is offset by his shorter range.

 

Overall, I think they are evenly matched in their ability to carry. The difference I see, and the reason I think Nova usually goes higher in drafts, is that she has a range of 7. It allows her to be viable against a wider range of team comps than Darpa. Darpa is much more susceptible to stuns/cc/AOE damage because his range is shorter and he can't poke as effectively, especially until level 16.

 

Edit: Words

Edited by ginosaji
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I dont believe 3 is true... With lethal barb unique doubling an attack speed of ~1.6, you're still at ~.8 attack speed. Certainly not reaching your weapon speed cap and certainly not getting any more weapon speed than any other aa gets with a crit.

 

Anyway, I'm not refuting she hits faster with lethal barb, that's the whole point of it, but it's certainly not to 0.42 or whatever her cap is, with simply one item. Even with stun knife I think she would only be around .65? And so would Darpa. And Shadow... and grunty... all very similar at least.

 

It is "nice" that she can guarantee a crit every 6 seconds or whatever the timing is on her orbs, that is something you cant do with Darpa.

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Darpa doesn't need to be right beside his target to disable them. Darpa also has way higher damage Q, and a passive slow every w proc. He is not weaker in any way. In a 1v1, if darpa has truesight, he has a good chance of winning the fight. Ofc the longer range AA + timesplitter is a bit of a problem against nova, but....

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What I was trying to say is that Nova can farm faster than Darpa. I wasn't comparing their late game carry capabilities. So yes, its advantage of darpa that he can disable from higher distance, or has higher spell damage ability. But because of reasons mentioned in my post, Nova can simply farm faster. And that's one of the role of being carry - to out-farm your opponents, to become very strong as fast as possible. And right now Nova is the best to do so. That's why it's so easy to utilize her in inhouse games.

Only Grunty can farm as fast as Nova, but Grunty is melee hero, he is much harder to play and much easier to counter. That's why in some games he can dominate and appears OP, in others he can't do a shap. But in case of Nova, if u not fall behind early game and your team is competent enough, u should easily carry the game to victory.

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I disagree with your assertion that nova can snowball faster. It's true that nova can go lethal barb and be much more viable than Darpa, going barb is still only good in certain situations. Darpa experiences a very strong early game timing with level 7 and stun knife, which allows him to ensure that he gets full stacks with his Q. Darpa's silence is exceptionally strong the whole duration of the game. With Shinobi and his level 3 jump, he has much higher mobility than Nova. Nova is range 7 and Darpa is range 5, so Darpa's mobility is offset by his shorter range.

 

Overall, I think they are evenly matched in their ability to carry. The difference I see, and the reason I think Nova usually goes higher in drafts, is that she has a range of 7. It allows her to be viable against a wider range of team comps than Darpa. Darpa is much more susceptible to stuns/cc/AOE damage because his range is shorter and he can't poke as effectively, especially until level 16.

 

Edit: Words

 

Just out of curiosity when isn't lethal barb the best item to rush on nova?

 

 

Nova is a hero I'd consider drafting first If I was in charge of drafting.

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Lethal Barb actually doesn't do much damage until you get more items. With Machete and Barb, you'd have about 120 weapon damage. It's going to take you a while to kill someone. It also devalues any agi item you'd get because some of the additional attack speed is wasted as you hit the speed cap.

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One thing that hasnt been mentioned is that Darpa has a significantly higher skill cap than nova. When played to their fullest, I would take a darpa more often than a nova. Also, I'm really not a fan of lethal barb on nova. It slows her build down way too much. With a few hundred more minerals you could have a pyre, which is lightyears better than lethal barb. Nova is already fantastic at farming, I dont see why you would need more help.

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Are you guys talking inhouse or pub?

 

The build I'm using is lethal --> into cont shard and exectioners axe before you move on into a khali. What makes it so good on nova is cause u have a 100% chance to boost ur attackspeed with 100% while your other skill also increase ur crictial damage.

 

 

How exacly is pyre lightyears better than lethal when you have a 100% chance to proc it with increased cricitical damage as ur other passive? When you play vs 5 tanks?

Edited by John
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Just out of curiosity when isn't lethal barb the best item to rush on nova?

 

 

Nova is a hero I'd consider drafting first If I was in charge of drafting.

 

Definitely would pick Nova higher in a draft than darpa, but I think it's because she fits in a wider array of team comps better. Barb is fine, don't get me wrong, it's just that you need to be able to farm long enough to make it worth it.

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I usually prefer Barb if im playing PUB , since you can farm faster , Kill faster , get fed fast = gg pretty soon...

 

btw nore with this build is kinda OP...

 

Machette (if you want), Lethal Barb, khali, explosive , Sell Barb , buy pyre , Eternity, last 2 items willl be depending... like Contamination... or if there is an annoying boros get DST and Timesplittler... and gg (boros cant do much, timesplittler 35% evasion... + DST helps a lot

 

the point is that nova is 100% better then DARPA at farming and everything...

 

not saying that she's op because if you are a skilled player you will know how to avoid her.

Edited by CoolNoob
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I usually prefer Barb if im playing PUB , since you can farm faster , Kill faster , get fed fast = gg pretty soon...

 

btw nore with this build is kinda OP...

 

Machette (if you want), Lethal Barb, khali, explosive , Sell Barb , buy pyre , Eternity, last 2 items willl be depending... like Contamination... or if there is an annoying boros get DST and Timesplittler... and gg (boros cant do much, timesplittler 35% evasion... + DST helps a lot

 

the point is that nova is 100% better then Nova at farming and everything...

 

Lol at the last sentence.

 

IMO Contam is a must-have item on any hard carry, and Explosive is more situational.

Edited by Mus
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I usually prefer Barb if im playing PUB , since you can farm faster , Kill faster , get fed fast = gg pretty soon...

 

btw nore with this build is kinda OP...

 

Machette (if you want), Lethal Barb, khali, explosive , Sell Barb , buy pyre , Eternity, last 2 items willl be depending... like Contamination... or if there is an annoying boros get DST and Timesplittler... and gg (boros cant do much, timesplittler 35% evasion... + DST helps a lot

 

the point is that nova is 100% better then DARPA at farming and everything...

 

not saying that she's op because if you are a skilled player you will know how to avoid her.

Excuse me

 

Im timid to reply i really dont wana get banned or warned.

 

Darksteel is a horrible item vs boros. Omni does not proc the stack able armor unique of darksteel. Going Life tech is a cheaper more viable option. In this situation.

 

But why would you ever pass up Shin Style. That item is pretty strong and needs a nerf..... With Shin stlye and Pyre your at max wep speed. Hell with eternity and pyre you at max wep speed. If your planning on buying these items there is no reason to buy lethal barbed. Pyre is a measly 400 more minerals. And always more viable to purchase. Explosive is a great extremely broken item it gives what 70% wep damage aoe in 3 units? I buy it every game. This item needs nerfed or should be a melee only item. Having it on a ranged hero is ridiculous.

 

I hope now you can pubstomp harder....

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Explosive is a great extremely broken item it gives what 70% wep damage aoe in 3 units? I buy it every game. This item needs nerfed or should be a melee only item. Having it on a ranged hero is ridiculous.

 

I hope now you can pubstomp harder....

 

I don't know why they ever buffed it from what, 50% to 70%? Just silly to me.

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