Soundwave Posted December 12, 2013 Report Share Posted December 12, 2013 (edited) Greetings everybody! I have just started to learn this caracter and I would like to ask you, what is your build for him? I have used FOE, darksteel, pyre, khali, cerebro, shadowmorune/galactic defender for him. How would you equip him in pub and in inhouse? All feedbacks appreciated! Edited December 12, 2013 by Soundwave Quote Link to comment Share on other sites More sharing options...
Jaysi Posted December 12, 2013 Report Share Posted December 12, 2013 I would not build AA on him. His attack range is just too short and he has no skills or abilities that benefit his AAs such as WS, weapon damage steroids, on hit effects, and he has slow agility growth. Tychus on the other hand, is a much more viable tank AA. I would build him similar to Vorpal. Tank support with a bit of Int. So Korhal, DST, Spell Buffer, Gravities Edge, Nitrogen Retrofit, and a situational item. Quote Link to comment Share on other sites More sharing options...
Lios Posted December 12, 2013 Report Share Posted December 12, 2013 (edited) Pubs : Treasure - Ihan - Nitrogen - DST - Upgrade Treasure into Silver soul or warp depend on what u want - Electric mantle ( movement speed, the only thing limit SS to man up and 1v4 in pubs is movement speed and cc ) - Gravity - Yamato reactor - Organic ( consider this once you have your Ihan stack ) Talents : 0 - 3 - 3 Edited December 12, 2013 by Lios Quote Link to comment Share on other sites More sharing options...
Straighter Posted December 12, 2013 Report Share Posted December 12, 2013 (edited) U can either play him as a mobile tank (thanks to his e) or u can play him as support/tank/caster hybrid. I think its best to play him tank/caster cause he is meant to be played that way ... pure caster is really hard to play i think i faced one slp player trying to play him as pure caster but even he couldnt get kills vs standard pub players ... U should start with lost treasure, along with your passiv that allows a really fast regeneration early, after that i like to buy buckler but u dont have too, most important "big" item is nitrogen because it gives health and will keep anyone u hit with your q in range. after that u have either the option to go play more tanky with something like shm (that combines good with your q and nitrogen) or a team item. u can also try to add more spell damage with yamato, which allows u to fly very fast ... best way to use his e (as caster playstyle early) is with some wards and early yamato, that also allows u to chase weak enemys with your ultimate and q if u have nitrogen and yamato the only item that would support you as a caster is gravity but even that doesnt help that much ... i think its best to build him situational as he can fill different roles early - late game but pure caster isnt really viable ... i have at least no good experience with that Edited December 12, 2013 by Straighter Quote Link to comment Share on other sites More sharing options...
Soundwave Posted December 12, 2013 Author Report Share Posted December 12, 2013 Thank you guys for your help! :) Quote Link to comment Share on other sites More sharing options...
ginosaji Posted December 12, 2013 Report Share Posted December 12, 2013 Especially with the nerf to his Q, he's best played as a Tank/INT much like Vorpal. He can be played pure INT, abusing his R in flight mode, but it's not as viable as a hybrid build. Recently, I've been ending up with a build like this as a final build: Nitrogen Retrofit, Yamato/Gravity Edge, Symphonic seed, Organic Carapace, DST, Lifetech Nanosuit. Ihan does him well if you can fit it in your build. Nitrogen is really nice for the slow. If you don't need the slow as much you can go Seed, Yamato, and Gravity edge. Symphonic and Yamato are great on him because they give cooldown and symphonic gives HP. Really it depends on each individual game for what INT items of Nitro, Symphonic, Yamato, and Gravity I get. I usually find myself getting 2, sometimes three of them, with the rest being survivability or utility items. I also tend to get Symphonic with Yamato or Gravity with Nitrogen. I like to get them together because going nitrogen allows you to maximize the damage with one use of his Q due to the huge slow. The Yamato/Seed combo is nice for a more spam, C/D oriented approach. Quote Link to comment Share on other sites More sharing options...
Straighter Posted December 13, 2013 Report Share Posted December 13, 2013 (edited) Especially with the nerf to his Q, he's best played as a Tank/INT much like Vorpal. He can be played pure INT, abusing his R in flight mode, but it's not as viable as a hybrid build. The Yamato/Seed combo is nice for a more spam, C/D oriented approach. i dont like seed on him, it does add like nothing for its price the only helpfull point about it is 10% cd reduction but that doesnt really fit, only real idea behind cd reduction on starscream would be in flight mode to spam q more often ... but that is not viable ... not even in pubs. It also doesnt fit his playstyle ... early he is more like a go in q+w go out and reg (because he can reg that fast ...) i tried him few games, i think what fits him best is treasure>buckler>nitro>shm/ihan ... i just feel like hes too weak before getting buckler ... because his q doesnt do enough damage if u lane vs ranged heroes i feel like u cant survive long enough early to trade with Q compared to other heroes at least before he get nitro .... (u can level w along with e for a nice gank potential mid game when u have retrofit ...n otherwise i would start q>w>max q> max w ) think he should get a small buff for his q early, think the nerf was too big ... -thats at least my opinion/experience Edited December 13, 2013 by Straighter Quote Link to comment Share on other sites More sharing options...
Moo Posted December 13, 2013 Report Share Posted December 13, 2013 i dont like seed on him, it does add like nothing for its price the only helpfull point about it is 10% cd reduction but that doesnt really fit, only real idea behind cd reduction on starscream would be in flight mode to spam q more often ... but that is not viable ... not even in pubs. It also doesnt fit his playstyle ... early he is more like a go in q+w go out and reg (because he can reg that fast ...) i tried him few games, i think what fits him best is treasure>buckler>nitro>shm/ihan ... i just feel like hes too weak before getting buckler ... because his q doesnt do enough damage if u lane vs ranged heroes i feel like u cant survive long enough early to trade with Q compared to other heroes at least before he get nitro .... (u can level w along with e for a nice gank potential mid game when u have retrofit ...n otherwise i would start q>w>max q> max w ) think he should get a small buff for his q early, think the nerf was too big ... -thats at least my opinion/experience Symphonic seeds gives hp, int, and cdr, which are all things starscream wants. The reason cdr is great on him is for ulti and W cooldowns IMO. W gives huge tankiness and the ulti is SS's main damage source in a fight if the enemy isn't stupid, so having them up more quickly is great, especially since they are already low CDs. Quote Link to comment Share on other sites More sharing options...
ginosaji Posted December 14, 2013 Report Share Posted December 14, 2013 Symphonic seeds gives hp, int, and cdr, which are all things starscream wants. The reason cdr is great on him is for ulti and W cooldowns IMO. W gives huge tankiness and the ulti is SS's main damage source in a fight if the enemy isn't stupid, so having them up more quickly is great, especially since they are already low CDs. Seed Can also be the difference between winning a team fight and killing two of them and being able to chase them down and get 1-2 more. The Unique is such a good teamfight steamrole mechanic for semi-spammable ability relient heroes like SS, Null, Brawler, etc. 25% c/d from Seed and Yamato, +100% c/d for five seconds if you get a kill/assist+ increased timescale from Yamato brings your c/ds exceptionally low. You don't get the brute force/slow of Nitro/Gravity, but you can use your skills much more oftem and you get the amp from Yamato in key situations. Quote Link to comment Share on other sites More sharing options...
Straighter Posted December 14, 2013 Report Share Posted December 14, 2013 (edited) Seed Can also be the difference between winning a team fight and killing two of them and being able to chase them down and get 1-2 more. The Unique is such a good teamfight steamrole mechanic for semi-spammable ability relient heroes like SS, Null, Brawler, etc. 25% c/d from Seed and Yamato, +100% c/d for five seconds if you get a kill/assist+ increased timescale from Yamato brings your c/ds exceptionally low. You don't get the brute force/slow of Nitro/Gravity, but you can use your skills much more oftem and you get the amp from Yamato in key situations. If u have something like treasure-nitrogen-yamato-gravity and something like shm /+buckler u need to be more tanky ... seed costs 3100, the INT doesnt help u at all, the scale with Q is like nothing ... with R isnt that much at least for its price... 250 health is like nothin for 3100 minerals, 10% cooldown reduction will about never make the difference, and even if u want something similiar u can buy one goggle early +1lotus later, total price is 1850 for 7%cd +775 health+mineral income and that for a bit more than half the price of seed. btw 10% cooldown recuction is not really helpfull at all . . . spam Q like slightly more often will nearly never make a difference. main point is: if u have treasure gravity yamato nitro + buckler/+shm i would always choose to be more tanky and get DST which is far more usefull in teamfights than seed. AND before u want to chase down enemies u need to survive the fight at first .. Edited December 14, 2013 by Straighter Quote Link to comment Share on other sites More sharing options...
ginosaji Posted December 14, 2013 Report Share Posted December 14, 2013 If u have something like treasure-nitrogen-yamato-gravity and something like shm /+buckler u need to be more tanky ... seed costs 3100, the INT doesnt help u at all, the scale with Q is like nothing ... with R isnt that much at least for its price... 250 health is like nothin for 3100 minerals, 10% cooldown reduction will about never make the difference, and even if u want something similiar u can buy one goggle early +1lotus later, total price is 1850 for 7%cd +775 health+mineral income and that for a bit more than half the price of seed. btw 10% cooldown recuction is not really helpfull at all . . . spam Q like slightly more often will nearly never make a difference. main point is: if u have treasure gravity yamato nitro + buckler/+shm i would always choose to be more tanky and get DST which is far more usefull in teamfights than seed. AND before u want to chase down enemies u need to survive the fight at first .. I entirely understand what you're saying. What I'm saying is that you tend to build more utility/tanky/support in IH rather than INT. That means I usually only get 2 INT items aside from Ihan if you can work it in. I was saying I like going Seeds and Yamato because, although it does less damage than Nitro/Gravity, it allows you to be more of a nuisance to the enemy team the whole duration of a teamfight because you have more spammable skills. The other four Items I get utility/tanky... Usually some combination of Organic, DST, Lifetech, Sword breaker, Tazer, Chilling, or Korhal depending on my team's needs. Quote Link to comment Share on other sites More sharing options...
TaxHaven Posted December 14, 2013 Report Share Posted December 14, 2013 I have had many a scrub play with me building straight int then complaint they die in two shots from shadow. Everyone so far has said no to AA, but let me just say AA is still very strong on him. Shadowmourne Timesplitter Pyre Organic Galactic and situational runs very well. Quote Link to comment Share on other sites More sharing options...
pchacker Posted December 15, 2013 Report Share Posted December 15, 2013 I have had many a scrub play with me building straight int then complaint they die in two shots from shadow. Everyone so far has said no to AA, but let me just say AA is still very strong on him. Shadowmourne Timesplitter Pyre Organic Galactic and situational runs very well. You can still get quite alot of hp if you are building int on him now that nitro gives 700hp and seed gives a decent amount of hp as well. Quote Link to comment Share on other sites More sharing options...
TaxHaven Posted December 15, 2013 Report Share Posted December 15, 2013 You can still get quite alot of hp if you are building int on him now that nitro gives 700hp and seed gives a decent amount of hp as well. You can have a lot of hp, but no resist. Resist>Hp... Quote Link to comment Share on other sites More sharing options...
Moo Posted December 15, 2013 Report Share Posted December 15, 2013 You can have a lot of hp, but no resist. Resist>Hp... Your W gives huge resist if timed correctly, and is on a low cd, so getting hp over resist than normal is fine IMO. Quote Link to comment Share on other sites More sharing options...
ginosaji Posted December 15, 2013 Report Share Posted December 15, 2013 You can still get quite alot of hp if you are building int on him now that nitro gives 700hp and seed gives a decent amount of hp as well. Nitro gives 500 I believe. I'm certain it's less than 700 though. You can have a lot of hp, but no resist. Resist>Hp... I think INT>Physical on SS because his attack range is too low. Think of the other low range AAs... Grunty, Darpa, etc. They are all exceptionally lethal when they are within range, even if you could match the dps, you wouldn't be able to really chase them down after they ran, all the AGIs have escape utilities that will alow them to escape during a team fight. His skills are longer range and can get very close or surpass the damage output of a SS built physical damage. Quote Link to comment Share on other sites More sharing options...
pchacker Posted December 15, 2013 Report Share Posted December 15, 2013 Nitro gives 500 I believe. I'm certain it's less than 700 though. My bad, it gives 550 hp, I must have gotten mixed up with the 70 int thinking it was 700 hp or something. Quote Link to comment Share on other sites More sharing options...
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