taznkid Posted December 8, 2013 Report Share Posted December 8, 2013 (edited) Just wanted some opinions on my build. Talents: 0/3/3 Fitness, Discipine, Integrity Prodigy, Swiftness, Youth Core Items: Kassia Crystal, Eternal Drive, Korhal Vanguard General Item Build and Reasoning: Playing support Geneva by relying on her heals, I found that Geneva is extremely energy hungry to the extent that building intelligence just does not provide enough energy regeneration. Hence, I immediately rush Kassia Crystal and Eternal Drive, both of which give Geneva energy regen, survivability, and boosted healing abilities. Since Geneva cannot really kill anyone and has a hard time farming (at least I do), I always keep Lost Treasure and Miner's Goggles so as to get income from them, replacing them every time I use them to complete a final item. The above three items are what I always get as the rest are situational. The items I most often get are: Parallax Silver Soul Schrödinger's Lockbox Nitrogen Retrofit Mossberg Taser The first three items provide energy regen, and the first two items build from Lost Treasure, which is something I have with me to provide a steady stream of income; also, I find that having around 4 energy regen items is enough to sustain spamming Geneva's abilities. So then we have: Kassia Crystal, Eternal Drive, Korhal Vanguard, 2 energy regen items, 1 situational item Built such, you can easily heal a enormous chunk of health for your allies, provide cc through the situational item, and even serve as a semi-tank (I usually have around 3500 health and 60% physical resist/50% spell resist). Some people have been telling me that dps Geneva is op, which is something I am confused by as I do no damage when I tried to build one (was fun to see a constant stream of green electricity shooting from Geneva though). Opinions? I want to be able to play Geneva well enough that I can play her IH. Edited December 8, 2013 by taznkid ZERATUL 1 Quote Link to comment Share on other sites More sharing options...
aletoledo Posted December 8, 2013 Report Share Posted December 8, 2013 I don't know how, but I have seen a couple Geneva's racking up kills. Not a lot, but enough to end up positive on kill/death by the end. I like your use of kassaia crystal, I've never seen it used before. Quote Link to comment Share on other sites More sharing options...
taznkid Posted December 8, 2013 Author Report Share Posted December 8, 2013 I don't know how, but I have seen a couple Geneva's racking up kills. Not a lot, but enough to end up positive on kill/death by the end. I like your use of kassaia crystal, I've never seen it used before. Thanks for the positive feedback :). As for kills, for me personally it occurs occasionally when I finish off weak enemies with either one of Geneva's spells. Although they are meant to be cc, I usually have a bit over 200 intelligence by late mid-game which put together with the range on Geneva's spells, is just enough to finish off enemies with low health. I began using Kassia Crystal after seeing another Geneva use it: the healing unique puts in on par (if not better than) with intelligence items in terms of scaling healing, plus it provides better energy regeneration, all for a cheaper cost than most final intelligence items. Quote Link to comment Share on other sites More sharing options...
Jaysi Posted December 8, 2013 Report Share Posted December 8, 2013 I believe Korhal and Eternal share the same unique auras(korhals being 3 and outranking eternal). Therefore if someone else were to get Korhal then it's aura would stack with eternals, but they do not stack when you have both. So I think it'd be better if you got spell buffer over Korhal and let your tank get Korhal. Even though I know you probably don't want another active. Also I don't understand how AA would ever be viable with no damage or DPS steroids in her skillset... Kbizzle 1 Quote Link to comment Share on other sites More sharing options...
taznkid Posted December 8, 2013 Author Report Share Posted December 8, 2013 I believe Korhal and Eternal share the same unique auras(korhals being 3 and outranking eternal). Therefore if someone else were to get Korhal then it's aura would stack with eternals, but they do not stack when you have both. So I think it'd be better if you got spell buffer over Korhal and let your tank get Korhal. Even though I know you probably don't want another active. Also I don't understand how AA would ever be viable with no damage or DPS steroids in her skillset... Yes they do share the same unique. I actually started with spell buffer instead of korhal when I first started playing Geneva, but I found even with the unique not stacking, the armor and spell resist provided by Korhal was just too good to pass up (does spell buffer provide armor? It has been so long that I can't remember). I think I'm going to try going with spell buffer again though. Thanks for the opinion. Quote Link to comment Share on other sites More sharing options...
zeeeend Posted December 8, 2013 Report Share Posted December 8, 2013 Depending on the lane you are in Either your 0:3:3 or for solo long/counterpush Fitness energy regen movement overlord wealth transport Get treasure first kinda no brainer with wealth. Get silver soul, buffer, ihan & nitrogen (depending on mana needs ihan first if you are running low) then whatever you like(need): get korhal paralax taser swordbraker whatever is needed. Then again i play geneva purely support. I think its funny to save 2 of my allies from the brink of death using ulti on one of them and granting another one insane movement (silver soul + Q) + massive shields (buffer + E). So dont expect any kills except random onces from E. The reason i dont get the crystal is that i depend early game on my e to heal as the cost for q is to steep imo Quote Link to comment Share on other sites More sharing options...
heimdallr Posted December 8, 2013 Report Share Posted December 8, 2013 AS for no intel i advice against it....remember that intel dues make your heals better and so you need to heal less times...yes, if you want to be a full support kasia is soooo goood.....it augments PERCENTAGE of whatever you heal. Like the other post suggested, nitro....gives life, gives intel....gives slow on your W and E making them more versatile way of support(as for example slowing enemies chasing an ally Since geneva is mana hungry i get ihan asap.....even if i want to be full support i get ihan earlier than kasia....and i DONT sell it after the 10 minutes....I keep it for the active and cause it gives 30 intel and like 300 life i think that is not in the stacks... My usual build is treasure, googles(on pubs so I`m not certain if I`ll get assists early on), ihan, nitro/kasia, kasia/nitro....after that check on enemies and allies comp and gears to see if i go all tanky(preferably tanky cdr items to use spells more often) or aa dps, or i may go full intel if there are many tanks on the team(rmember that by having ihan and nitro you already have 1000 extra hp....that not even considering geneva auto generating shields.....you will NOT be squishy late game Another build i go is treasure, circunstancial items(maybe buckler, maybe pendant....whatever) then rush cerebro followed by coat of arms...this is basically an early aa build that has support via coat of arms and with the increased attack speed + cerebro lightning + your E spell.....you become a n insane lane pusher....I`ve been doing this a lot on pubs when i get the hard lane and a player leaves or rages....if i get the hard lane i just get those 2 items early and that lane is safe even is I tower camp....then i can follow ihan, nitro....to get the tanky int back up and then whatever....maybe even more aa since its already built in try both and see what works for you! have fun! Quote Link to comment Share on other sites More sharing options...
Jaysi Posted December 8, 2013 Report Share Posted December 8, 2013 Yes they do share the same unique. I actually started with spell buffer instead of korhal when I first started playing Geneva, but I found even with the unique not stacking, the armor and spell resist provided by Korhal was just too good to pass up (does spell buffer provide armor? It has been so long that I can't remember). I think I'm going to try going with spell buffer again though. Thanks for the opinion. You're correct in saying that Spell Buffer gives no armor or physical resist. But you will gain armor from Eternal Drive's aura and you could also get a Chilling Artifact to increase your armor, slow enemy WS, and it is another great support item if you are not getting enough physical resist. Quote Link to comment Share on other sites More sharing options...
taznkid Posted December 8, 2013 Author Report Share Posted December 8, 2013 Thanks for the reply guys! Here are my thoughts after reading some of them: 1. I initially played with only fitness in the defensive tree; the enemy team smartened up, then proceeded to kill me first before my teammates, so then I suddenly became food. 0/3/3 talents is a must, as you must not only be able to support your teammates, but also tank damage against you that would have been done on your teammates. Although I would like wealth, I found the other talents are indispensible throughout all parts of the game. 2. Healing from q>spell buffer+feedback armor, especially since shields run out after time passes, whereas the heals do not. 3. Nitrogen Retrofit is something I do get often, nice to see that it isn't a mistake. 4. I have tried building Ihan, but I found that it's active isn't as good as a steady stream of energy regen plus whatever else that can be provided from say, Eternal Drive. Therefore in my opinion, although Ihan is good, it is better on a intelligence dependent hero rather than Geneva, who needs to build up energy regen and tankiness. 5. Cerebros I feel like it should do well with Geneva. But every time I build towards it the game ends badly. I do not understand why, but for some reason it does, so I do not get it. Maybe it is just too expensive in comparison to all the other items that I get (the only other one more expensive is Nitrogen Retrofit). 6. Here is the final build I am currently looking at (in no particular order): Kassia Crystal Eternal Drive Spell Buffer Chilling Artifact (thanks for the suggestion, with this I should have about as much resist as provided by Korhal) Situational Item (provides energy regen) Situational Item (provides energy regen) 7. I plan on testing out having the two situational items be intelligence items, and seeing how well it boosts my healing and sustainability of the healing. Quote Link to comment Share on other sites More sharing options...
heimdallr Posted December 9, 2013 Report Share Posted December 9, 2013 (edited) Thanks for the reply guys! Here are my thoughts after reading some of them: 1. I initially played with only fitness in the defensive tree; the enemy team smartened up, then proceeded to kill me first before my teammates, so then I suddenly became food. 0/3/3 talents is a must, as you must not only be able to support your teammates, but also tank damage against you that would have been done on your teammates. Although I would like wealth, I found the other talents are indispensible throughout all parts of the game. 2. Healing from q>spell buffer+feedback armor, especially since shields run out after time passes, whereas the heals do not. 3. Nitrogen Retrofit is something I do get often, nice to see that it isn't a mistake. 4. I have tried building Ihan, but I found that it's active isn't as good as a steady stream of energy regen plus whatever else that can be provided from say, Eternal Drive. Therefore in my opinion, although Ihan is good, it is better on a intelligence dependent hero rather than Geneva, who needs to build up energy regen and tankiness. 5. Cerebros I feel like it should do well with Geneva. But every time I build towards it the game ends badly. I do not understand why, but for some reason it does, so I do not get it. Maybe it is just too expensive in comparison to all the other items that I get (the only other one more expensive is Nitrogen Retrofit). 6. Here is the final build I am currently looking at (in no particular order): Kassia Crystal Eternal Drive Spell Buffer Chilling Artifact (thanks for the suggestion, with this I should have about as much resist as provided by Korhal) Situational Item (provides energy regen) Situational Item (provides energy regen) 7. I plan on testing out having the two situational items be intelligence items, and seeing how well it boosts my healing and sustainability of the healing. at least my intel geneva builds don`t lack energy except at the very beggining....also you should still consider that intel is what makes your SHIELDS....the tooltip says every 8 seconds you get shields equal too 100 + 100%int...also, ihan cooldown is very low....are you sure you are using it frequently? also remember that the active increases with the stacks of ihan so if you bought ihan and used the active to try it out its going to be a huge disapointment lol cause you need the stacks to make it worth keeping...with geneva i use ihan every cooldown i can for the energy alone.... Just pointing out the stacks on active in case you didn`t notice that increase...because....it....it....it happened to me! yes! I confess....I first tried the new ihan with other intel characters and didn`t nderstand why so many intel chars sworn by its active as early sustain...then I read the tooltip.....the active on ihan increases with every stack!!! do the math with 5 stacks and asume you use the active every time the cooldown allows and tell me how other energy regen items fare against.....the fact that it gives intel is just bonus...nergy regen is still nice on other items, and its the second best option....something IMO a non intel character could use...you wouldn`t use ihan on a non intel character....but other items for other characters give energy regen kinda to compensate that they dont give intel and a ridiculous active like ihan....the only bad part of ihan is that its slow to build the stacks, ergo I build it asap to build the stacks that is about the time I finish nitro anyways on another item: CHILLING Chilling gives more anti aa than khoral...you said in your comment that it gives as much....I tell you....it gives like the combined resistance of khoral for spell and physic but only against physiucs....it gives 9 armor if i remember correctly....9x3 = 18 physical resistance that suffers diminishiung returns.....then it also adds reduce enemy attack speed...this one is like having physical resist....BUT as it is not armor it does NOT suffer diminishing returns!!!! if enemies don`t have spell nukers make them a favor and get chilling first today I played some games with this build: treasure, googles, ihan, nitro, GRAVITY, khoral, chilling, superheated/organic/DST/spell buffer, sell ihan for another of the last mentioned items i was like in average double kills than deaths.....so its cool.....and assists = rampage(ridiculous numbers) The key to this build is that every 8 seconds I get like 300 or more shields....I cant remember...so I was like tank and every time i get picked i go back into the team....then shields + life regen kick in....so I go front again....if I ever get hard focused I can just use jaws of life on myselfif enemies engage team i throw E (remember INTEL is what determines how much damage and shields you will get and give), use W wherever there is a character(enemy) that has to land a skillshot to be usefull and then use Q on some squishy hero that may be falling back or even a tank(since on them the life you give becomes more real life(they have more resist to that life you give becomes hasrder to take away again). Again I insist that you do the math...50% int scaling per tick...so the initial tick is more skill dpeendant but int makes the other ticks scale more...if you really wanna be a pure healer then gravity may be changed by kasia since besides the scaling it gives other cool stuff.....but still I insist....intel makes everything you do better and your heroic passive allows getting intel to become tankier....on top of that the 1000 life that ihan and nitro give its like having and organic without the unique....so ....when you say that you doubt getting ihan + nitro early on geneva and then you say that you realize the importance of not only healing but surviving to be able to keep healing....I wonder if you need more trials lol....I must insist on early ihan followed by nitro...still dont go front.....you are not a tank yet, but once u have full stacks of ihan and nitro enemies pick you less often cause its BS....you can even heal an ally and if enemies attack you you instead of stop healing you activate ihan to heal yourself while healing a few secs more to your ally(giving him speed to escape also)... for imba resist and tanky poking into battle...chilling + evasion(evasion is also a form of physical resist that does not get diminishing returns) sword breaker + organic (yes don`t let your shields regen, let your life regen too) then superheated or dst...dst is better for running....superheated is not as good but can allow for a chase and for your team to catach up a hero...with nitro and the aura of damage you just follow the enemy and if the enemy decides to confront your teammate you are right there to heal, give shields+ damage + use jaws of life if you have to...sword break is generally IMO better than eternal drive in the late game at least and in the current meta where everything is aa clickfest...you already are a monster intel tank supporter....but swordbreak is the icing on the cake...late game agi carries have only dps...and all their resist is based on stunknife or lifesteal...if you get them to not be able to attack once they are right near your tem you auto kill them period... yeah some will say geneva is better being tanky with nott evade and not chilling but with barbed plating + DST + organic.....and I agree BUT not for support....you cannot force an enemy aa to focus you therefore your items won`t be supporting the team(and you want to paly geneva as a support char as you tell us) so chilling does aura effect for the team, khoral gives armor to the team as well, and swordbreaker protects you but mor eimportantly the active saves entirely a squishy member of your team and/or kills enemy carry in the proces??? YES PLEASE!!! You may also consider taser for casters but IMO genevas shields already help against that and casters have generally more range or can wait till taser wears off and then unleash the nukes...while swordbreaker you can wait for an engage and once the enemy is engaged you break the swords.....they are right in the middle of your team and escape is very unlikely(unless its zera`s bubble cause then you are flobbbed....plus you already realized the importance of being tanky as geneva....the stats that swordbreaker provide are just superior.....life, armor, evade and a support active! if you are going full support as it sounds you want to please buy this Edited December 9, 2013 by heimdallr Quote Link to comment Share on other sites More sharing options...
heimdallr Posted December 13, 2013 Report Share Posted December 13, 2013 been maining geneva for a while now....new favorite build treasure, googles, ihan(for stacks and sustain), then in no order(depends on how you feel it) cerebro, saber/kasia, khoral vanguard, chilling artifact, spell buffer, coa saber is for more aa damage, kasia for more healing power basically its a tanky cooldown reduction build you can heal frequently, you can cast E frequently too....you can use cerebro for energy and debuffs on allies or yourself, ultimate frequently too.....most items make you tankier as well as aura effects....your team is soooo undying as long as they did not go all dps they can never really die ihan into cerebro gives enough life, intel , energy and lane pushing for the game...the rest is up to you really....no item is set in stone...just see whatthe team lacks and spam your skills on them and yourself... I do like saber for the damage boost.....since you will have lots oof energy just for being an intel character alone even with no items, and because you will be using your abilities a lot for saving teammates you build the saber damage very fast so an option is right after cerebro to get the chargin part of the item first and build it as saber later when you feel tankier or when you got 2 aura items bui8lt so your team doesn`t die a lot Quote Link to comment Share on other sites More sharing options...
ginosaji Posted December 13, 2013 Report Share Posted December 13, 2013 I think your build is a relatively good one for IH Taznkid. I would suggest considering switching so you get korhal before Kassia however, as Korhal is possibly the most important team item. The other thing to consider is that the armor aura from Korhal and Eternal do Not stack if carried by the same hero, so maybe you go another armor item like chilling and eternal, so someone else can carry korhal. I think you have the right idea with your build, as geneva is support and shouldn't really be building cerebro, star's or Gravity. Don't get me wrong, they're great items, but the medic shouldn't be the one dealing damage, focus on support. Instead, pick INT items that give good uniques/attributes like Symphonic seed (C/D and HP), Ihan, and Nitrogen Retrofit. I usually go for Nitrogen first because you can essentially slow the entire team once and a good portion of it a second time with her abilities. Quote Link to comment Share on other sites More sharing options...
heimdallr Posted December 15, 2013 Report Share Posted December 15, 2013 gijosai about cerebro...im amazed you discredit it and then say nitro rules cause of slow(it does). Try this next time some members of your team are being chased. auto attack so lightning bounces(slows up to 4), then use your W to take their vision and slow + the damage + nitro slows MORE as you run back so you dont auto attack....this will charge your cerebro and as the slow of W is undone attack again the cluster with auto attack releasing another lightning for cerebro slowing yet again.....this is an example....you have not even used E here lol...just showing off that cerebro is more versatile than ppl give it credit. thye fact that can be procced by attacking faster is one way, but i prefer for the kind of characters i play to proc it based on timing abilities. the fact that lightning procs also helps you hold lanes or even farm lanes better is just bonus....the key is that the lightning auto bounces and is SPELL damage so it triggers nitro. Also the active does not hurt energy craving characters. You can still sell it once you are geared if you think that the slot is better used by something else. Yes, it does require timings and lots of practice to do what I said, and if there are creeps its like boros ulti....it just astes itself. But it is kinda cool and sometimes mastery of certain stuff makes those "awww" moments like when you see lettow playing mule at his peak. Also on another note....are you sure that if 2 different characters carry eternal and khoral a THIRD character will beneffit from both auras? haven`t even checked but your post got me curious Quote Link to comment Share on other sites More sharing options...
Moo Posted December 15, 2013 Report Share Posted December 15, 2013 gijosai about cerebro...im amazed you discredit it and then say nitro rules cause of slow(it does). Try this next time some members of your team are being chased. auto attack so lightning bounces(slows up to 4), then use your W to take their vision and slow + the damage + nitro slows MORE as you run back so you dont auto attack....this will charge your cerebro and as the slow of W is undone attack again the cluster with auto attack releasing another lightning for cerebro slowing yet again.....this is an example....you have not even used E here lol...just showing off that cerebro is more versatile than ppl give it credit. thye fact that can be procced by attacking faster is one way, but i prefer for the kind of characters i play to proc it based on timing abilities. the fact that lightning procs also helps you hold lanes or even farm lanes better is just bonus....the key is that the lightning auto bounces and is SPELL damage so it triggers nitro. Also the active does not hurt energy craving characters. You can still sell it once you are geared if you think that the slot is better used by something else. Yes, it does require timings and lots of practice to do what I said, and if there are creeps its like boros ulti....it just astes itself. But it is kinda cool and sometimes mastery of certain stuff makes those "awww" moments like when you see lettow playing mule at his peak. Also on another note....are you sure that if 2 different characters carry eternal and khoral a THIRD character will beneffit from both auras? haven`t even checked but your post got me curious Medic already has 2 AoE abilities that proc nitro, cerebro is highly unseeded IMO. It slows down more important aura and utility items and it doesn't give as much for medic, because she shouldn't be the one attempting to deal sustained damage, since others fill the role much better and it will make the team lack in other areas. Quote Link to comment Share on other sites More sharing options...
ginosaji Posted December 15, 2013 Report Share Posted December 15, 2013 (edited) Medic already has 2 AoE abilities that proc nitro, cerebro is highly unseeded IMO. It slows down more important aura and utility items and it doesn't give as much for medic, because she shouldn't be the one attempting to deal sustained damage, since others fill the role much better and it will make the team lack in other areas. I entirely agree. Geneva is the most support item in the game. You can easily maintain 2 GP10s through the first 25-30 mins since you usually end up with two support items. Even if you have half the creep score of a carry at 20-30 mins in you'll have as much gold with the gp10s. Edit: I get cerebro/star's in pubs because why not. Edited December 15, 2013 by ginosaji Quote Link to comment Share on other sites More sharing options...
solrflare Posted December 15, 2013 Report Share Posted December 15, 2013 First of all, Gino--go to bed. Secondly, I like going DPS medic in pubs. I'll go GP10 (usually Lost Treasure), Machete, Lightning Rod, Ihan (usually--depends on game's pace), Grav/Nitro, Stars, Pyre. I've only gotten to this point twice (all other games end before then because my team is just dominating). If, for whatever reason, the game continues, I'll snag an Organic or a Korhal or something to help the team. Pretty selfish, yeah, but it is fun. Usually go 2/1/3 (might/fury/fitness/movement speed/energy/wealth), and for skills I'll go EQWEER and then from there I'll switch it up based on the game's pace. I definitely recommend trying the DPS-type medic if you're getting bored with the standard support-type medic play. Quote Link to comment Share on other sites More sharing options...
Moo Posted December 15, 2013 Report Share Posted December 15, 2013 First of all, Gino--go to bed. Secondly, I like going DPS medic in pubs. I'll go GP10 (usually Lost Treasure), Machete, Lightning Rod, Ihan (usually--depends on game's pace), Grav/Nitro, Stars, Pyre. I've only gotten to this point twice (all other games end before then because my team is just dominating). If, for whatever reason, the game continues, I'll snag an Organic or a Korhal or something to help the team. Pretty selfish, yeah, but it is fun. Usually go 2/1/3 (might/fury/fitness/movement speed/energy/wealth), and for skills I'll go EQWEER and then from there I'll switch it up based on the game's pace. I definitely recommend trying the DPS-type medic if you're getting bored with the standard support-type medic play. To your first comment: sleep is for those who engage in physical activity, we are nerds on computers, so sleep is merely perfunctory.Secondly: I actually enjoy playing support medic a lot, since saving a team member from certain death is very fun for me. :) Quote Link to comment Share on other sites More sharing options...
heimdallr Posted December 16, 2013 Report Share Posted December 16, 2013 Why ppl bash me so hard! I dont have ONE style of geneva to make myself clear....I range from total aa to total support and in between....I just loooove geneva lol and the cdr build I postead earlier is geared towards what you say moo....you LOVE to save team from certain death. Cdr ftw...spam spells and team is undying and when they finally are getting a kill on your team WOOPS ultimate! I just saved you AGAIN and with cdr you can just use ulti pretty much carelessly lol so fun. I hope they don`t nerf her in any way or it will be the next egon. Moo 1 Quote Link to comment Share on other sites More sharing options...
taznkid Posted December 16, 2013 Author Report Share Posted December 16, 2013 Thanks for the lots of input guys, I have finally found a build I like. Just in case anyone looks this up for reference: Talents: 0/3/3 Fitness, Discipline, Integrity Prodigy, Swiftness, Youth General Item Build: Lost Treasure>Miner's Goggles>Kassia Crystal>Lost Treasure>Miner's Goggles>Eternal Drive>Lost Treasure>Ihan Crystal>Gravity Edge>Spell Buffer>Nitrogen Retrofit>Whatever I need Final Item Build: Kassia Crystal Eternal Drive Gravity Edge Nitrogen Retrofit Spell Buffer 1 Situational (usually Parallax) Not only do I have no energy problems by the time Ihan Crystal is completed, my spells are capable of doing some noticeable damage, and Feedback Armor gives my allies shields almost equivalent to that of Spell Buffer (combined with Spell Buffer, thats about 800-1000 shields; as much as Galactic Defender, but for the entire team). The most important way that I know the build is working: I often find people buying Mossberg Taser to use on me, which is why I usually end up getting Parallax. Moo 1 Quote Link to comment Share on other sites More sharing options...
heimdallr Posted December 16, 2013 Report Share Posted December 16, 2013 Thanks for the lots of input guys, I have finally found a build I like. Just in case anyone looks this up for reference: Talents: 0/3/3 Fitness, Discipline, Integrity Prodigy, Swiftness, Youth General Item Build: Lost Treasure>Miner's Goggles>Kassia Crystal>Lost Treasure>Miner's Goggles>Eternal Drive>Lost Treasure>Ihan Crystal>Gravity Edge>Spell Buffer>Nitrogen Retrofit>Whatever I need Final Item Build: Kassia Crystal Eternal Drive Gravity Edge Nitrogen Retrofit Spell Buffer 1 Situational (usually Parallax) Not only do I have no energy problems by the time Ihan Crystal is completed, my spells are capable of doing some noticeable damage, and Feedback Armor gives my allies shields almost equivalent to that of Spell Buffer (combined with Spell Buffer, thats about 800-1000 shields; as much as Galactic Defender, but for the entire team). The most important way that I know the build is working: I often find people buying Mossberg Taser to use on me, which is why I usually end up getting Parallax. I like that you find a build you like even if its far from what I usually play....t least I got you into ihan and nitro lol on another note: theres actually a s#¬tty little missfunction I think that was discussed on another forum topic. Chilling artifact apparently does trigger permamently/constantly the parallax activation thing. The good thing is if the enemy does get chilling you will be getting the health bonus. The bad thing is the worse. Chilling will activate parallax, every time it is available, making you vulnerable to taser. For geneva its not that big of a deal anyways but just so you know its there since you like parallax. I found out teleporting in with cyprus thinking I was un-taserable. Thought it was a bug until I found out on a topic on forums. cheers. Quote Link to comment Share on other sites More sharing options...
Moo Posted December 19, 2013 Report Share Posted December 19, 2013 Thanks for the lots of input guys, I have finally found a build I like. Just in case anyone looks this up for reference: Talents: 0/3/3 Fitness, Discipline, Integrity Prodigy, Swiftness, Youth General Item Build: Lost Treasure>Miner's Goggles>Kassia Crystal>Lost Treasure>Miner's Goggles>Eternal Drive>Lost Treasure>Ihan Crystal>Gravity Edge>Spell Buffer>Nitrogen Retrofit>Whatever I need Final Item Build: Kassia Crystal Eternal Drive Gravity Edge Nitrogen Retrofit Spell Buffer 1 Situational (usually Parallax) Not only do I have no energy problems by the time Ihan Crystal is completed, my spells are capable of doing some noticeable damage, and Feedback Armor gives my allies shields almost equivalent to that of Spell Buffer (combined with Spell Buffer, thats about 800-1000 shields; as much as Galactic Defender, but for the entire team). The most important way that I know the build is working: I often find people buying Mossberg Taser to use on me, which is why I usually end up getting Parallax. Only thing I would change is taking wealth instead of the spell resist talent, so that you can start lost treasure for great sustain and income. Quote Link to comment Share on other sites More sharing options...
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