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Raynor:Hybrid AA and Intelligence


taznkid
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I took a brief look at TaxHaven's guide on a AA Raynor as reference, but the basic idea is that I sometimes play Full Intelligence Raynor and find that we need some AA in our team composition....so is there a way to hybridize it? I'm having trouble balancing intelligence and AA at the same time, since I am trying to add in AA into a intelligence talent build (and initial item build that focused on intelligence but began to switch). I'm currently considering three items to help boost Raynor's AA: Isomorphic Pyre, Energy Saber, and Black Hole Magnum. Should I get one, two, all, or none, etc.? What are your opinions on hybridizing Raynor for AA and intelligence (as reference, here are the talents that you must work with: Might, Fitness, Prodigy, Swiftness, Youth, Wealth; also, assume that you have already bought lost treasure and a lightning rod).

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Saber is a must. Nothing beats that balanced weapondmg boost for 3k.

I think: edge pyre saber ts nitro +1 is good. It gives alot of weapondmg, close to as cap and every hit deals a slow from the pyre+nitro combination.

If you mark + ts someone you can basicly 3 shot any nontank.

Cerebro is a good second item but not good on a final build as it lacks dmg. If you want atom or bhm are both a lot beter lategame.

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So I have read the current replies....and suddenly I have two thoughts:

1. Why bother building full intelligence Raynor when his Marked ability basically renders resistance useless, and if you build him AA alot of his damage is spell damage anyway?

2. If I take the above advice and build AA, then suddenly I am much closer to the fight, and possibly without any escape mechanism....how well does Raynor fair with more talents in the defensive tree, and items like Galactic Defender?

 

Edited by taznkid
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I just pubbed with CoA, Gravitys Edge, Energy Saber, Cerebro, Black Hole Magnum, and an escape/situational item.

 

Had like 600 some weapon damage. All I had to do was Mark someone which would proc BHM and then AA once(procs BHM and Cerebro plus AA all at Marks buff). If that doesn't kill them you can just Ulti them. Alternatively you can start with your silencing shot to prevent abilities/actives.

 

Why BHM over Stars? Your weapon damage is much higher than your Int.

 

And honestly, TS would probably be better than Cerebro as others have said since your Int won't be that high.

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Saber is a must. Nothing beats that balanced weapondmg boost for 3k.

I think: edge pyre saber ts nitro +1 is good. It gives alot of weapondmg, close to as cap and every hit deals a slow from the pyre+nitro combination.

If you mark + ts someone you can basicly 3 shot any nontank.

Cerebro is a good second item but not good on a final build as it lacks dmg. If you want atom or bhm are both a lot beter lategame.

 

Sometimes I use the same build as Jakk (Pyre, Shadowmourne, Nitro, Gravity, Yamato) but that takes alot of farm and Raynor has alot of time farming than Jakk. Lightning Rod can help with that. Otherwise I've found pyre/energy saber to be partially viable as well.

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I went same build as Jaysi, but late game I sold my escape item (Impact Dial) and had TimeSplitter too. And I had to sacrifice Cerebro for Parallax, because they had to many stunners (Unix, Akasha, Rancor, Cain and Summers I believe). It was long and rather boring 3v5 which I end up 48-10, with 2 goodlikes and 1 luda kill. But still the key wasn't build here, but positioning. It wouldn't work if my opponents were more competent. Late game they caught up with items and still they were loosing teamfights if they didn't focused me first. So Raynor as hybrid is fun and will work, but I don't think so its viable in more competitive environment. He is simply to easy to take down. Any other enemy carry, like darpa/nova will melt him down very fast

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I went same build as Jaysi, but late game I sold my escape item (Impact Dial) and had TimeSplitter too. And I had to sacrifice Cerebro for Parallax, because they had to many stunners (Unix, Akasha, Rancor, Cain and Summers I believe). It was long and rather boring 3v5 which I end up 48-10, with 2 goodlikes and 1 luda kill. But still the key wasn't build here, but positioning. It wouldn't work if my opponents were more competent. Late game they caught up with items and still they were loosing teamfights if they didn't focused me first. So Raynor as hybrid is fun and will work, but I don't think so its viable in more competitive environment. He is simply to easy to take down. Any other enemy carry, like darpa/nova will melt him down very fast

 

Yes, this is pub rules but with GDefender and Fortify he can stay in team fight longer

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Yes, this is pub rules but with GDefender and Fortify he can stay in team fight longer

That's true, but this way u are probably sacrificing weapon speed talent for Fortify. Cerebro and CoA isn't enough to reach weapon speed cap on low AGI heroes like Raynor, especially when opponents have Chilling. U still have high damage output potential in single shot, but I don't think so u have enough weapon speed to do significant damage in entire teamfight

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That's true, but this way u are probably sacrificing weapon speed talent for Fortify. Cerebro and CoA isn't enough to reach weapon speed cap on low AGI heroes like Raynor, especially when opponents have Chilling. U still have high damage output potential in single shot, but I don't think so u have enough weapon speed to do significant damage in entire teamfight

Yes, but you can't deal with Nova in terms of auto attack unless you are insanely fed. So i prefer Fortify/GDefender combo to deal with carries.

This is a point of choice. I decided to pick weapon damage and gain AS with TS. I thought that i do not need AS maxed coz Raynor have great skills. For example - Nova have not to many damaging skills, her Q don't hurt to much later comparing to Raynor's E. So she need it maxed. While Raynor can kill 1 guy with his skills, activate TS to hit the second one, finish him with E.

So probably this fits hybrid Raynor better. If you are going AA-only Raynor without int - go Pyre, TS, for sure.

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That's true, but this way u are probably sacrificing weapon speed talent for Fortify. Cerebro and CoA isn't enough to reach weapon speed cap on low AGI heroes like Raynor, especially when opponents have Chilling. U still have high damage output potential in single shot, but I don't think so u have enough weapon speed to do significant damage in entire teamfight

2,4,0 bro, a real raynor doesn't run, and it's not like you can run from raynors unlimited range ultimate

 

Anyone tried atom smasher on him? Raynor has the highest aa range in the game

Edited by John
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Raynor is obviously a.... well lets just say nice hero

 

Between the astounding 30% dmg + true sight mark and the 6 second silence every 10 seconds.

 

To his ridiculous ult that deals what ? 350+ 60% int + 50% dmg if the enemy is below 50% health ? if my memory serves me correct.

 

not to mention an aoe 10% wep dmg buff.

 

 

lawl

 

im just thankful this hero doesn't have any huge escapes. Other then the massive slow on his w. That can be used as a free ward.

 

 

 

/edit

 

Correct me if im wrong but doesn't the mark give a flat 30%, So its not applied into diminishing returns. Pretty strong if you ask me.

 

Whats the famous highdrater quote? "Guys you know what mark is so good? It scales linearly"

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Correct me if im wrong but doesn't the mark give a flat 30%, So its not applied into diminishing returns. Pretty strong if you ask me.

 

Whats the famous highdrater quote? "Guys you know what mark is so good? It scales linearly"

Well, I've studied Mark of Death with other amplifications like old Contamination Shard (30% physical amplification) and they weren't stacking lineary... they were stacking in multiplicative way. Therefore if u combined two of them u've got 69% of physical amplification. There is no diminishing returns here. Right now there is only Nova passive 'mark' and Darpa Granade which applies physical amplification on target. And I'm pretty sure they are stacking in multiplicative way as well

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Well, I've studied Mark of Death with other amplifications like old Contamination Shard (30% physical amplification) and they weren't stacking lineary... they were stacking in multiplicative way. Therefore if u combined two of them u've got 69% of physical amplification. There is no diminishing returns here. Right now there is only Nova passive 'mark' and Darpa Granade which applies physical amplification on target. And I'm pretty sure they are stacking in multiplicative way as well

 

100% stack if there's all of them, gg tanks !

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