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greelus humankind caster/tank/support build


Ancientmagicks
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I loved playing greelus. His skills make for great cc and spell dmg out put over large areas. He's is also good for making most those pesky AA look silly. Tank up and cast contamination over you as that silly shadow withers away.

 

Talents 0/3/3

-fitness

-discipline

-integrity

-prodigy

-youth

-swiftness

 

Core items

-gravity

-korhals

-carapace

 

Skills-qewqqrqeeerwsssrww

 

 

Right off the bat I go for some survivability and sustainability with-

 

Power store ->ihans

 

Then it's time for some time to give the pain with-

 

Gravity edge

 

Gravity should generally give you all the punch you need to ward off aggressors and farm really well with your ulti.

 

Now it's time to go give some support to your team.

 

Miners Google's-> korhals

Spell buffer

 

Depending on the enemy team's composition

DST is always a great choice, and for those AA barbed playing is fantastic.

 

I finish my build with tanking up with

 

-organic carapace

Ihans-> nitrogen/SFG/yamato (situational preferences)

 

With the added hp and regen you can take advantage of all your armor and resist by soaking up the dmg while dealing it yourself.

 

You should end up in the neighborhood of 74% dmg reduction and 60% spell resist.

 

Let me know what you think. Suggestions always welcome.

Edited by Ancientmagicks
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Personally I would drop prodigy talent for wealth and start with treasure for the lane sustain. You probably want mid, and if you do take mid you should be able to farm real fast so I usually also get miners goggles then build ihan. grav edge straight after.

 

I would also include nitrogen as a core item as this item is amazing with greelus skills...

 

Also I found warpshard for the double warp out (1 is passive) is amazing escape

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I agree with scrubhaven on pretty much all he said, except I would switch youth, but that is just personal preference.

I can see where that treasure off the bat it's good. I agree with moo tho, if I had to swap id def keep prodigy over youth, that 12% cd reduction will pay off in spades late game when our comes to spamming silence and slow.

 

I also agree nitrogen compliments all of greelus skills perfectly, however I didn't make it a core item because greelus already has some natural cc and depending on the situation you may be better served by something else in that slot.

 

Example is a well known pub stomper using shadow to roll a mostly new team until he is silenced slowed DOT and face raped with 1k dmg sfg before he even lands his first strike. Then barbed and more DOT finish him off with ease.

 

Granted that's just one example and there can be a thousand different scenarios and I feel that nitrogen is fantastic and generally a must but I feel you can be served better a lot of times by something else in that slot.

Edited by Ancientmagicks
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I can see where that treasure off the bat it's good. I agree with moo tho, if I had to swap id def keep prodigy over youth, that 12% cd reduction will pay off in spades late game when our comes to spamming silence and slow.

 

I also agree nitrogen compliments all of greelus skills perfectly, however I didn't make it a core item because greelus already has some natural cc and depending on the situation you may be better served by something else in that slot.

 

Example is a well known pub stomper using shadow to roll a mostly new team until he is silenced slowed DOT and face raped with 1k dmg sfg before he even lands his first strike. Then barbed and more DOT finish him off with ease.

 

Granted that's just one example and there can be a thousand different scenarios and I feel that nitrogen is fantastic and generally a must but I feel you can be served better a lot of times by something else in that slot.

 

Prodigy is not really neccessary on heroes that are spamming spell... Your spell won't benefit from cd reduction as much as long cd one like the infamous Maar's lv 1 ult.

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Prodigy is not really neccessary on heroes that are spamming spell... Your spell won't benefit from cd reduction as much as long cd one like the infamous Maar's lv 1 ult.

 

I agree. How ever his silence had a significant cd now, and every second count when spamming his q. After items pots and prodigy you are taking about a couple seconds which can really turn the tide with a mass silence.

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Prodigy is not really neccessary on heroes that are spamming spell... Your spell won't benefit from cd reduction as much as long cd one like the infamous Maar's lv 1 ult.

CDR is very beneficial on spamming heroes, it lets them spam more. Long CDs may have more of their cd taken off, but they will still have a longer cooldown, and skills with low CDs normally benefit more from having an even lower cooldown than skills with higher cooldowns. Some perfect examples are lux, ezreal, and ryze. They should always be built with max cdr (unless you are playing right-click ezreal and wasting the champion's potential), and the reason for maxing their cdr is that they have spam able skills that they want to spam even more.
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I've tried making greelus work in so many different ways. I really want him to be my main, but building him semi tanky like this seems more appropriate for a STR character.

 

So for this build you take only two INT items for an INT caster. While this does make him survive more and be less of a detriment to your team, what are you really bringing to the team? Do the auras alone really make up for the lack of any damage output in a team fight? Sorry to be so pessimistic, but I can't find a way for this character to fit into the team that isn't done better by someone else.

 

A full int glass cannon seems like the best contribution to helping in team fights for damage alone. With very low bonus added by INT to Q & R, it seems like every little bit of INT is needed. If all you're going to have is 400 INT instead of 600, then you're clearly not helping with damage. So what is he supposed to do? Rush to the front, cast his silence and then tank since he's already at the front?

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greelus is a CC hero;

his damage output is mainly only enhanced by gravity edge & ancient rune, yamato is not that useful as it has too long a CD to be a worthwhile buff to his spells

his role is to make initiation easier & team fights that have gone bad less bad

 

so i would recommend getting;

 

core items;

grav edge

nitrogen

 

cc items;

korhal

chilling

spell buffer

 

other;

taser

atom smasher

impact dial

lockbox

cerebro

ancient rune

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greelus is a CC hero;

his damage output is mainly only enhanced by gravity edge & ancient rune, yamato is not that useful as it has too long a CD to be a worthwhile buff to his spells

his role is to make initiation easier & team fights that have gone bad less bad

 

so i would recommend getting;

 

core items;

grav edge

nitrogen

 

cc items;

korhal

chilling

spell buffer

 

other;

taser

atom smasher

impact dial

lockbox

cerebro

ancient rune

Please elaborate on how greelus helps to initiate? He has no pull and with the items you've listed, he's not even a great tank. At best he seems to be bait.
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well he has a teleport, a slow & a silence, if any initiator cannot make use of those skills he shouldn't be playing, i thought that was fairly straight foward & as you said he is good bait & a great counter initiator

but just because a hero doesnt have a pull doesnt mean they cant impact dial or lockbox

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well he has a teleport, a slow & a silence, if any initiator cannot make use of those skills he shouldn't be playing, i thought that was fairly straight foward & as you said he is good bait & a great counter initiator

but just because a hero doesnt have a pull doesnt mean they cant impact dial or lockbox

if he's an initiator because be acts as bait and carries lockbox/dial, then every hero is an initiator.

 

I don't mean to be rude with challenging your point here, I just don't see his role in a team fight, where another hero couldn't do the exact same thing. If he makes a good initiator, then something about his abilities makes him that way, not the items he carries.

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yes his ability to completely CC a whole team with a 30% slow and silence every single one of them at the same time...

 

ok ill give you an example;

you setup your teleport behind you, you impact dial yourself up to the enemy and lay down a gas pod and a silence & tele back

micro now warps in with absolutely no way to stop him as their whole team is silenced & ontop of that they are slowed and cant run away

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yes his ability to completely CC a whole team with a 30% slow and silence every single one of them at the same time...

 

ok ill give you an example;

you setup your teleport behind you, you impact dial yourself up to the enemy and lay down a gas pod and a silence & tele back

micro now warps in with absolutely no way to stop him as their whole team is silenced & ontop of that they are slowed and cant run away

Thats a good example I admit, but isn't the actually initiator in there micro? I can see how Greelus is supporting micro, which goes along with the idea that he's a support hero.
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if he's an initiator because be acts as bait and carries lockbox/dial, then every hero is an initiator.

 

I don't mean to be rude with challenging your point here, I just don't see his role in a team fight, where another hero couldn't do the exact same thing. If he makes a good initiator, then something about his abilities makes him that way, not the items he carries.

 

Show me some one that can blanket silence, DOT, and slow in such a wide aoe ill cede he is like any one else.

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greelus is a hero that counters initiator.

 

Id pick him lets says if the other team went

 

jackson vergil rory

 

for a wombo combo

 

also there was a bug there greelus would silence threw paralax 2 sec. and he is just a strong hero all together a bit weak early

I'd love to see any replies you might have of him being strong.
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