Raphael Posted November 22, 2013 Report Share Posted November 22, 2013 (edited) I can not understand why people like Dota 2 - terrible game. But I really liked the game Solstice Arena. The game have a brilliant balance. 5 type of heroes: Fighter - have a lot of damage, with "Fighter items" can reduce movement and attack speed of enemy with weapon damage. Assassin - have very fast attack speed and his damage base on item like "pyre" of Aeon of Storms. Tank is tank, like an any game. Caster - some. Support - there it is much more valuable than here. Team 1 have: tank hero + any dps hero + support her vs team 2: Tank + 2 dps. 70% chance, that team 1 will win. Now balance of Solstice Arena: Good Assassin very good vs Tank, Support and can be good vs Caster. Assassin absolutely useless vs good Fighter. Good Fighter very good vs Assassin, can be good vs Tank and vs noob Support hero, because Fighter is slow hero, isn't mobile as an assassin =). Fighter absolutely useless vs good Caster. Tank heroes like in Aeon of Storms, have some positive aura and... Caster very good vs Fighter and Support heroes, and can be good vs Assassin - oneshot hero =) But useless vs Tanks with a lot of HP. And ofc the game have a mixed heroes: half tank/ half caster... ----------- Balance problems on Aeon of Storms, imao: 1) Agi dps heroes can rape everything in late game, and very week in early 2) Heroes like Kerrigan in late game absolutely useless 3) Need to increase the role of support heroes -> need more aura items with some INT (mov speed, weapon speed (not COA, another with INT), regeneration, cd... ) I think for support heroes still need item vs pushers heroes. Every inh, first ban - MK, Queen is autoban... 4) Maar - most retard hero!!! Maar should TP with ulty only on place with vision. Only near an allies ward. Like that another team can defend vs Maar TP, if they are clearing every enemy wards... 5) Stun knife should have 2 stun, no more, time splitter - 3, ok. Global change: Global change - make 2 tips of DPS: Fighter (Kerrigan) and Assassin (Shadow). For Assassin build: 1) Remove from game all weapon speed items. Weapon speed should be only from AGI. Of� Remove Lethal Barb. Leave attack speed only for Duran, fro creeping in early game. 2) Rebuild Pyre to: 5% spell damage from MAX HP, + 30 AGI, + 10% spell resist, cost: 3500 3) Add item gives a magical leech from auto attacks, +5%. 4) Add AGI item gives stop healing. 5) Add AGI item like "Death's Shiv" - "Basic attacks deal additional damage to targets who are injured." Like that, shadow will have built based on Pyre and mass AGI + movement speed - very good mobile dps hero. For Fighter build: 1) Add Damage item with effect of redaction weapon speed by every attack enemy hero and increase his weapon speed in some time. First attack give hime + 10% weapon speed, after +1% every attack, up to +20%. And first attack reduces 10% weapon speed of enemy, after -1% every attack, down to -20%. And this effect should have scale of his weapon damage. Every +100 damage +5% weapon speed and -5%weapon speed of enemy . Perfect vs Assassin heroes. 2) Fighter should buy AGi items too, but not so mush like Assassin, better more weapon damage items. 3) Ofc for Fighter need items like Khali Blade for have nice crit dame from so many damage. Like that shadow will nothing vs Kerrigan in late game. But this Kerrigan couldn't stop solo tank hero and she will useless vs casters. Heroes like Nova will think, what build better in this game for him. Vs Tanks and Casters better to have mobile Assassin build. Vs DPS-Assassin heros bette have Fighter build. P.S. All change +increase the role of support heroes -> no 1 f.ing op solo hero in late game!!! More team work... Now it's a trend of every Dota game. Edited November 22, 2013 by Raphael Quote Link to comment Share on other sites More sharing options...
ginosaji Posted November 22, 2013 Report Share Posted November 22, 2013 Balance problems on Aeon of Storms, imao: 1) Agi dps heroes can rape everything in late game, and very week in early 2) Heroes like Kerrigan in late game absolutely useless 3) Need to increase the role of support heroes -> need more aura items with some INT (mov speed, weapon speed (not COA, another with INT), regeneration, cd... ) I think for support heroes still need item vs pushers heroes. Every inh, first ban - MK, Queen is autoban... 4) Maar - most retard hero!!! Maar should TP with ulty only on place with vision. Only near an allies ward. Like that another team can defend vs Maar TP, if they are clearing every enemy wards... 5) Stun knife should have 2 stun, no more, time splitter - 3, ok. 1.) This trend is a feature of every Moba I've ever played and is a desired effect. In AoS this it's less accentuated than LOL or DotA 2. I think it's fine where it is. 2.) Kerrigan is absolutely not useless at all late game. She can easily have the most physical DPS of any hero in the game with a full build, while still having 4000 HP, 65% physical resist, and 50% spell resist. The same late game presence is true with tychus, although he doesn't carry as hard as kerrigan. MK can do great damage and be exceptionally tanky as well late game, and that's combined with his exceptional team utility. Cain Falls off late game, but that has always been the case. Toxi is played more as a Tanky DPS than a hard carry and he doesn't fall off that much late game either. 3.) There's already more aura items than many Mobas, but I would agree that an item corollary that has the same aura with different attributes for carrier could diversify the game. There is a lack of true "support" heroes in the game and I wouldn't mind seeing more. The addition of Medic made a whole new type of team comp viable that wasn't before. 4.) It's strong, yes, but I don't have an issue with it the way it is now. 5.) I agree, stun knife is a little too powerful. Quote Link to comment Share on other sites More sharing options...
Moo Posted November 22, 2013 Report Share Posted November 22, 2013 5.) I agree, stun knife is a little too powerful. Why did you disagree with me in my thread about it? Did you change your mind? Quote Link to comment Share on other sites More sharing options...
ginosaji Posted November 22, 2013 Report Share Posted November 22, 2013 (edited) Why did you disagree with me in my thread about it? Did you change your mind? I disagreed with you because everyone was saying get rid of the active or change it back to the old stun baton. A shorter overall stun duration would be fine I think. Edit: I guess I didn't make my point clear enough in that thread. Edited November 22, 2013 by ginosaji Quote Link to comment Share on other sites More sharing options...
Raphael Posted November 22, 2013 Author Report Share Posted November 22, 2013 (edited) 1.) This trend is a feature of every Moba I've ever played and is a desired effect. In AoS this it's less accentuated than LOL or DotA 2. I think it's fine where it is. 2.) Kerrigan is absolutely not useless at all late game. She can easily have the most physical DPS of any hero in the game with a full build, while still having 4000 HP, 65% physical resist, and 50% spell resist. The same late game presence is true with tychus, although he doesn't carry as hard as kerrigan. MK can do great damage and be exceptionally tanky as well late game, and that's combined with his exceptional team utility. Cain Falls off late game, but that has always been the case. Toxi is played more as a Tanky DPS than a hard carry and he doesn't fall off that much late game either. 3.) There's already more aura items than many Mobas, but I would agree that an item corollary that has the same aura with different attributes for carrier could diversify the game. There is a lack of true "support" heroes in the game and I wouldn't mind seeing more. The addition of Medic made a whole new type of team comp viable that wasn't before. 4.) It's strong, yes, but I don't have an issue with it the way it is now. 5.) I agree, stun knife is a little too powerful. 1) Ok about early game, but why so OP in late game, need 3-5 heroes to counter him? 2) About Kerrigan (Tychus...) i mean, to make her best counter hero vs AGI on late game. Vs grunty or shadow in late game, for solo counter this heroes, easy. Fat Kerrigan with mass resist, lol Casters in late game have true damage from gravity, DPS from Cont shard... Mb only vs drake this Kerrigan can be good in late game =) Actually, I'm talking about separation of the roles of DPS heroes... I don't like: main carry, second "fat carry". i am talking about 2 absolutely different typesof DPS heroes... For kill Tank and Casters, Support from back need an Assassin. For save it vs Assassin need a Fighter. For kill Fighter need a Caster. For save Fighter vs Caster need a Tank and Support. Pusher can backdoor some tower, for save it need another pusher. Vs 2 pushers is good support hero with special item or Queen - autoban hero =) Get it? 3) Aura for movement speed, resist or defence towers... Heroes like medic with special items should be more valuable for make game. For example, the first team to have a strategy for a quick victory in the game, at the expense of pushers, tanks ... The second team has the support hero and 2 DPS heroes. They hope for theirs support hero for save everything and bring game to late stage. 4) Maar broken))) 5) yes, it is) Edited November 24, 2013 by Raphael Quote Link to comment Share on other sites More sharing options...
mynhauzen Posted November 23, 2013 Report Share Posted November 23, 2013 I dont like this idea. The more complex the game is the more of a gamble it becomes in a pub. It will ruin experience of most of the players by adding the gamble effect. There's no MMR, no match making. No way to draft for 99% of the players. Even tho it might make the game more fun/complex, it is a bad idea for sc2 mod with no draft. Quote Link to comment Share on other sites More sharing options...
Raphael Posted November 25, 2013 Author Report Share Posted November 25, 2013 I dont like this idea. The more complex the game is the more of a gamble it becomes in a pub. It will ruin experience of most of the players by adding the gamble effect. There's no MMR, no match making. No way to draft for 99% of the players. Even tho it might make the game more fun/complex, it is a bad idea for sc2 mod with no draft. Yes, for the realization of this idea is necessary draft system. The solution to this idea - 2 mode of game: 1) Normal (pub): increase the maximum amount of time to choose a hero to 3,5 min and u can see pick enemy heroes in special windows in real time for pick counter heroes; 2) Tournament draft mode: 2.1.) Should be optional, as talents - favorite characters, there each player chooses 10-15 of your favorite heroes. 2.2.) In draft, like tournament draft, the captain can see the color palette heroes that it is best to choose: 2.2.1.) For example, every player like to play boros - capt will see boros in red color or only 1 player can play garamond - dark blue color... No need wasting time for ask every time what hero u can play.... Capts without asking do fast draft and go... Quote Link to comment Share on other sites More sharing options...
Lios Posted November 25, 2013 Report Share Posted November 25, 2013 Yes, for the realization of this idea is necessary draft system. The solution to this idea - 2 mode of game: 1) Normal (pub): increase the maximum amount of time to choose a hero to 3,5 min and u can see pick enemy heroes in special windows in real time for pick counter heroes; 2) Tournament draft mode: 2.1.) Should be optional, as talents - favorite characters, there each player chooses 10-15 of your favorite heroes. 2.2.) In draft, like tournament draft, the captain can see the color palette heroes that it is best to choose: 2.2.1.) For example, every player like to play boros - capt will see boros in red color or only 1 player can play garamond - dark blue color... No need wasting time for ask every time what hero u can play.... Capts without asking do fast draft and go... If everything is balance, why in the world you need to use strategy dude ? You can just use a good team comp and send one caster against fighter to counter then everything is over... The point is to rape someone have weak early game, stop late game or just wait for late game come when your team have a late game beast, example : Nasus ( Lol ) or Lone Druid ( Dota )... There is some hero with high skill cap go with high reward ( Invoker - Maar - Meepo ), if everything is simple like point to a hero to target your skill then every pubber can do that ===> No tournament - Not as popular like Lcs world championship Plus that game graphic can't compare to Dota or League ( Lol pretty much remake all of their old hero and they look fancy and pretty sexy :3 ) Quote Link to comment Share on other sites More sharing options...
Raphael Posted November 25, 2013 Author Report Share Posted November 25, 2013 If everything is balance, why in the world you need to use strategy dude ? You can just use a good team comp and send one caster against fighter to counter then everything is over... If fighter a noob - yes, it is. Fighter should be behind of his tank and play safely. If everything is balance, why in the world you need to use strategy dude ? You can just use a good team comp and send one caster against fighter to counter then everything is over... The point is to rape someone have weak early game, stop late game or just wait for late game come when your team have a late game beast, example : Nasus ( Lol ) or Lone Druid ( Dota )... There is some hero with high skill cap go with high reward ( Invoker - Maar - Meepo ), if everything is simple like point to a hero to target your skill then every pubber can do that ===> No tournament - Not as popular like Lcs world championship Plus that game graphic can't compare to Dota or League ( Lol pretty much remake all of their old hero and they look fancy and pretty sexy :3 ) Why??? For example, u have Assassin hero like Zera, he can kill any Fighter (Kerrigan) hero in his ulti, but good support can save him in some time... After it, Fighter (Kerrigan) should kill Assassin (Zera) very easy and fast, in late game with full builds.. I am talking about up balance only with change items, not heroes... (Only Maar ulti need change ;)) Not all, "every pubber can do that" - every pubber should to know, for what u pick some hero, for counter what. Success in the game to more dependent on team play than the skill of a player Quote Link to comment Share on other sites More sharing options...
Lios Posted November 25, 2013 Report Share Posted November 25, 2013 I'm pretty sure fighter should be melee, because if you gonna call a fighter a ranged the model won't fit with the name ( Bruiser sound way better ). Quote Link to comment Share on other sites More sharing options...
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