MOTHER Posted November 22, 2013 Report Share Posted November 22, 2013 (edited) This isn't about adding new stuff, as much as taking out and remaking certain heroes, mechanics, aesthetics etc. What aspect of the game would you like to have remade in the next version of AoS? For me, I'm sick of the map - Really, I would love it if AoS had a facelift in that department. Seeing youtube videos of older versions of AoS which I missed out on, I really enjoyed all the different maps, and I thought they were not as monotonous as the current one, with both sides almost identical to one another. I think Kerrigan will probably get remade and possibly Queen because of the model and animation changes. But don't quote me on this one. Edited November 22, 2013 by Jessika Quote Link to comment Share on other sites More sharing options...
TaxHaven Posted November 22, 2013 Report Share Posted November 22, 2013 This isn't about adding new stuff, as much as taking out and remaking certain heroes, mechanics, aesthetics etc. What aspect of the game would you like to have remade in the next version of AoS? For me, I'm sick of the map - Really, I would love it if AoS had a facelift in that department. Seeing youtube videos of older versions of AoS which I missed out on, I really enjoyed all the different maps, and I thought they were not as monotonous as the current one, with both sides almost identical to one another. I think Kerrigan will probably get remade and possibly Queen because of the model and animation changes. But don't quote me on this one. ANARCHY, MOTHER, ScrubHaven and 2 others 5 Quote Link to comment Share on other sites More sharing options...
atomheartman Posted November 22, 2013 Report Share Posted November 22, 2013 For me this is the only good map. Desert and metal terrain is bad. Quote Link to comment Share on other sites More sharing options...
MOTHER Posted November 22, 2013 Author Report Share Posted November 22, 2013 Desert and metal bad, Zerus terrain good. Quote Link to comment Share on other sites More sharing options...
Yaldi Posted November 22, 2013 Report Share Posted November 22, 2013 Neutral creeps so junglers are actually a specialist role and so carries dont get unhindered free farm. Single most backwards thing in this game. Especially with every carry having a skill set that makes them goid gankers... neither of these make much sense to be honest FruitNinja 1 Quote Link to comment Share on other sites More sharing options...
EterNity Posted November 22, 2013 Report Share Posted November 22, 2013 AOS 7.0 in SPACE! NOOOOOOOOOOOOOOOOOOOOOOOOO NYUVER AGAIN. In all seriousness, I'd like to see Viron again as he's the last incomplete Hero from 5.0 era. MOTHER 1 Quote Link to comment Share on other sites More sharing options...
Apocalyptic Posted November 22, 2013 Report Share Posted November 22, 2013 (edited) I hate the concept of taking anything out of the game unless its broken beyond repair (eg: Viron, he ruined the game). I wish the devs would not have scrapped the heroes they did and just added new heroes to fill roles instead of changing heroes to fit roles. My 2 favorite heroes of all time are no more (3.0 Cyprus and old LZ) when both of those could have been balanced much in the same way 3.0 Drake evolved into what we know today. EDIT: Be glad you missed the alternate old maps, they were terrible. I have never missed them once. Edited November 22, 2013 by Apocalyptic Quote Link to comment Share on other sites More sharing options...
John Posted November 22, 2013 Report Share Posted November 22, 2013 Neutral creeps so junglers are actually a specialist role and so carries dont get unhindered free farm. Single most backwards thing in this game. Especially with every carry having a skill set that makes them goid gankers... neither of these make much sense to be honest Just put the guy with the worst mechanic skill and a no-brain hero in the jungle, ( You still owe me 2x HOTS African...) BestPlayer, Yaldi and Diipadaapa 3 Quote Link to comment Share on other sites More sharing options...
CoolNoob Posted November 22, 2013 Report Share Posted November 22, 2013 Really nice if boros R would be remake , I'm not saying it's op but yea should be remake I liked so much the new Kerrigan ult then what it was before but if. They are planning to put. Primal Kerrigan. Should have new skills and if they also put ghost Kerrigan should be not that = to nova skills Bring back viron fixed he wouldn't be so op more because we got parallax and a lot of spell resist items :) Combine penthos and new lz into 1 again? Can we have team abilities? Like if u get a specific team you Herod will have new skills when close TO. X allied unit (hero) could be anything , for example if drake and brine go hunt some1 together and they are within a 5 units radio close to each other their skill set changes to something creative. Lets say drake's q becomes A big spike that is like a skillshot when it is. Thrown If it hits the target stuns for 1.5 seconds and. Brine get another. Cool ability bla blah blah hope you get the point This could make the game more unique and make players in pubs to play more as a team.. And the skills could be paired wih any other hero Could be. Boros and shadow Nova and Kerrigan Micro and vorpal Jakk and Jackson Vergil and zera. Could be also multiple heros. Like a Protoss team Zera , Vergil , penthos, lz , null Terran Nova , raynor , jakk , tosh , tychus Zerg Crackling , toxi , (maar , micro) , Kerrigan , balrog This is just an idea that came up to my mind... Quote Link to comment Share on other sites More sharing options...
NeVeRWiN Posted November 22, 2013 Report Share Posted November 22, 2013 (edited) I agree with Jessika, the map needs to be refreshed. Give it a new look and new feel would be nice. Same game, but different themed map would be nice. @CoolNoob I think your idea of team abilities would be pretty neat, but sounds like a lot of work. I think if the map were increased in size, adding the corner stores back would be nice. Bringing back the old LZ would be awesome as well. This falls under remaking the map, but the addition to an actual jungle would be neat. A new dynamic to the game. Line of sight limited, certain units would shine in the jungle. Also new options for team ganks, ambushes in the jungle, luring hero's to death, many new possibilities. I use grunty as an example. He gets speed boost from the river, so why can't other units gain advantage from the physical map itself? Edited November 22, 2013 by NeVeRWiN Quote Link to comment Share on other sites More sharing options...
Polarbear Posted November 29, 2013 Report Share Posted November 29, 2013 I'm an old Raynor fan from Storm of the Imperial Sanctum maybe you could like bring the old one back with the marines and dark steel titan marine but could balance it maybe? Quote Link to comment Share on other sites More sharing options...
EterNity Posted November 29, 2013 Report Share Posted November 29, 2013 Never ever use the word "Raynor" on the forums! It only results in future buffs!! ZERATUL 1 Quote Link to comment Share on other sites More sharing options...
Overkill Posted November 29, 2013 Report Share Posted November 29, 2013 Honestly, I just want a new map that's bigger and better. And most of what neverwin said Quote Link to comment Share on other sites More sharing options...
Doom Posted November 30, 2013 Report Share Posted November 30, 2013 A few things IMO that are needed: -more ranged agi hard caries. Nova and Darpa are the only agi ranged carries, all the other agi ranged heroes have no dps-increasing abilities. -map update nice, but more importantly base update. So easy to turtle, especially since you can destroy creeps before they can attack a tower with AoE abilities from Maar, Null, Queen, Cow, and many more. Backdooring/splitpushing only options to actually win a game that's not onesided. -Some sort of spell reflect/ absorbtion item. Physical damage is hard-countered by DST + Barbed, but spell resist is considerbly harder to get. Everything has hard-counters except spell damage. -Balance Talents. Youth, FItness, Recover hugely OP. Things that would be very nice to have: -more powerful consumables, for faster paced early game, and for more risk-reward -bring back old abilities that were loved by all (Grav Well, old Cyprus Ult, Old Zera ult, Old Bio E, old Plannar Void, Magnitude) -make spells do a lot more damage early game than they do now (1 offensive spell should at least deal 2.5 times the damage of the strongest AA, not barely equal like now). That is best achieved by lowering max hp Quote Link to comment Share on other sites More sharing options...
Moo Posted November 30, 2013 Report Share Posted November 30, 2013 A few things IMO that are needed: -more ranged agi hard caries. Nova and Darpa are the only agi ranged carries, all the other agi ranged heroes have no dps-increasing abilities. -map update nice, but more importantly base update. So easy to turtle, especially since you can destroy creeps before they can attack a tower with AoE abilities from Maar, Null, Queen, Cow, and many more. Backdooring/splitpushing only options to actually win a game that's not onesided. -Some sort of spell reflect/ absorbtion item. Physical damage is hard-countered by DST + Barbed, but spell resist is considerbly harder to get. Everything has hard-counters except spell damage. -Balance Talents. Youth, FItness, Recover hugely OP. Things that would be very nice to have: -more powerful consumables, for faster paced early game, and for more risk-reward -bring back old abilities that were loved by all (Grav Well, old Cyprus Ult, Old Zera ult, Old Bio E, old Plannar Void, Magnitude) -make spells do a lot more damage early game than they do now (1 offensive spell should at least deal 2.5 times the damage of the strongest AA, not barely equal like now). That is best achieved by lowering max hp I agree with most of this, but +200 energy from the youth talent is not OP, were you talking about a different talent? Quote Link to comment Share on other sites More sharing options...
Doom Posted November 30, 2013 Report Share Posted November 30, 2013 (edited) I agree with most of this, but +200 energy from the youth talent is not OP, were you talking about a different talent? Nope. +200 Starting Energy is OP in that everyone other than vorpal, pentos and a very small number of other heroes greatly benefit from it (so much that its a must have for every hero that uses energy. Every time I try to do without it I have a way worse start than when I do take it. For some heroes it is almost double mana, and in some cases you need it to be able to do your full combo at level 6 from 70% mana. Edited November 30, 2013 by Doom Quote Link to comment Share on other sites More sharing options...
iatebambi Posted November 30, 2013 Report Share Posted November 30, 2013 (edited) Merc Marines (among other calldowns maybe) Chrono Dagger (transports user to where they were 5 seconds previously) New (HotS?) map. Or at least a complete jungle redesign. +1 for what Doom said about spell resist above^^ Also +1 for what Doom said about early spell vs AA damage above^^. IMO should just decrease the starting AA damage of all heroes and creeps, then reduce the HP of all creeps to keep last-hitting similar. Also think that AA damage should just be reduced overall, but also slightly nerf the strength of armour and the armour gains from AGI. Boros and Zera ultimate remakes Overall reduce the burst potential of non-burst heroes. Bring back Viron Slightly reduce the number of neutral camps, but keep them packed together a bit. Eg, get rid of the ones along the edges. Reduce the bounty and/or xp for killing neutrals. Maybe slightly reduce the amount of hp regeneration available through items..? Edited November 30, 2013 by iatebambi Doom 1 Quote Link to comment Share on other sites More sharing options...
John Posted December 2, 2013 Report Share Posted December 2, 2013 Now when there's a game balancer, we can put focus into that in 7,0 Quote Link to comment Share on other sites More sharing options...
DeMolitionNR Posted December 17, 2013 Report Share Posted December 17, 2013 I want gruntys ulti back where it heals you and gives weopon speed and movement speed. Also have the old sotis map with an actual pool Quote Link to comment Share on other sites More sharing options...
Ancientmagicks Posted December 17, 2013 Report Share Posted December 17, 2013 Winter terrain with environmental effects mynhauzen 1 Quote Link to comment Share on other sites More sharing options...
hbogyt Posted December 17, 2013 Report Share Posted December 17, 2013 I want ranged DPS heroes' old attack damage back. It does almost no damage right now. CoolNoob 1 Quote Link to comment Share on other sites More sharing options...
captcpc Posted December 22, 2013 Report Share Posted December 22, 2013 (edited) The +Max Energy and +Max Health talents tweaked down, Vitalize breaking on damage. Re-implementation of Transporters with teleport talents sharing a cooldown/removed. Removal of shared cooldown on lockboxes. Edited December 22, 2013 by captcpc Doom 1 Quote Link to comment Share on other sites More sharing options...
ANARCHY Posted December 22, 2013 Report Share Posted December 22, 2013 ITEMS removal of stun knife / time splitter its just a bad game mechanic change lethal barb into the old hand of mengsk (+50 wep dmg upon activate + 15% move speed & 60% wep speed for 10 seconds) but upgradeable into a better item later on, this would also compensate for the removal of stun knife to make agi carries still viable early game Nerf to dst no 1 item should be able to counter every wep dmg aa hero so hard, but wep dmg items should be scaled down slightly to compensate nerf the ridiculous wep speed on pyre remove some of the wep speed on arcbound but give it another effect like wep dmg or crit dmg make space battery give energy regen to your allies again create an item for casters that gives them timescale while casting to reduce there cast times bring back valors manifest, olympic torch, blue gene & turn them into a version of Ihan for each different stat type i.e. powerstone + psionic lasher = valors which gives agi + hp every 2 minutes up to 10 stacks that last forever bring back masamune so there is some other option besides yamato for decent timescale that isnt an activate & it also makes for many funny events to occur, geez even if you think its op still just nerf that heroes spell res too (there is no stun baton any more for perma stun locks i dont know why this item got removed) aggresors guise was such a cool item for aa heroes i dont know why this ever got removed, it should be re implemented i cant really see the difference between this and having any other cloak item besides the immense trolling fun it provided and increased apm / skill cap soul engine badly needs an upgrade, surely it can be reworked to become part of an item for aa heroes revert electric mantle back to a non activate item remove atom smasher or atleast nerf it, its op as hell make super heated mantle components cheaper so its easier to build change explosive retrofit to 60%dmg on melee heroes and 40%dmg on ranged heroes ill get to heroes later when i have time Moo and iatebambi 2 Quote Link to comment Share on other sites More sharing options...
thomulf Posted December 23, 2013 Report Share Posted December 23, 2013 Nope. +200 Starting Energy is OP in that everyone other than vorpal, pentos and a very small number of other heroes greatly benefit from it (so much that its a must have for every hero that uses energy. Every time I try to do without it I have a way worse start than when I do take it. For some heroes it is almost double mana, and in some cases you need it to be able to do your full combo at level 6 from 70% mana. Brilliance > Youth. Adapt your builds for energy hunger, or buy pots. You can't afford to waste a talent on energy in most cases. Quote Link to comment Share on other sites More sharing options...
Ancientmagicks Posted December 23, 2013 Report Share Posted December 23, 2013 Add environmental effects like blinding snow that happens sporadically at random spots on the map. Or effects that add debuffs/buffs. Moo 1 Quote Link to comment Share on other sites More sharing options...
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