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ideas on rating system


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just a thought. in addition to the existing rating, it'll be nice to introduce a multiplier based on games played. for example:

 

0-10 games: 0.5

10-50 games: 0.7

50-200 games: 0.9

200+ games: 1.0

 

and also a multiplier for the char commonly used by the player (say used for than 10% of his game)

 

1: 0.6

2-4: 0.7

4-6: 0.8

6-8: 0.9

8+: 1.0

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disconnects are unavoidable by any rating system unless you want to encourage intentional disconnects.

i agree rating really means nothing, but since it's there, may as well make it right.

 

No, I mean end game lag that freezes you out of 1/3 of games and you end up losing rating. Then, if you manage to make it past that, there's about a 10-15% chance you will get a "you lost rating for quiting your previous game" message even if you win. If you lose rating for 35-45% of the games you win, no one will be able to move up in rating. That's what I mean by it being the main issue. It doesn't matter how rating is measured if we can't actually measure it. All the discussion on how ratings should be calculated are an enormous waste of time until the d/c and "lost rating" message issues are fixed.

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i see. yes that is very annoying. I hope dev is working on that, as it never freeze like that in official maps or any other arcade i've played.

 

But it hits everyone with equal chance, so it don't really affect relative rating that much.

 

No, I mean end game lag that freezes you out of 1/3 of games and you end up losing rating. Then, if you manage to make it past that, there's about a 10-15% chance you will get a "you lost rating for quiting your previous game" message even if you win. If you lose rating for 35-45% of the games you win, no one will be able to move up in rating. That's what I mean by it being the main issue. It doesn't matter how rating is measured if we can't actually measure it. All the discussion on how ratings should be calculated are an enormous waste of time until the d/c and "lost rating" message issues are fixed.

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i see. yes that is very annoying. I hope dev is working on that, as it never freeze like that in official maps or any other arcade i've played.

 

But it hits everyone with equal chance, so it don't really affect relative rating that much.

 

You're right that relative ratings stay the same... The thing is that if everyone loses rating, everyone will lose rank. The way it is now, everyone is bronze or silver that plays a fair amount because of dcs.

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The system needs to be linear in progression as opposed to a spectrum. I don't feel you will ever be able to get a true and accurate picture of a player's skill via any rating system. I think it would also help to add a command for ih games (I.e. -ihr "in house rated) that would provide quicker rating advancement than pub or have additional info for those ih frequently. Admit it or not we play to have fun and to be as bad a**, and many want it to be known how bad a** they are. It's a pride thing and I think by having ih rating that is viewable will attract more players to ih, creating a larger ih community.

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  • 4 weeks later...
  • 2 weeks later...
  • 2 months later...

win+7

lose -10

each kill +.2

each death -.4

ratings right now doesn't make sense and cant tell whose really skilled or not cus even the good players have low ratings.. only way to earn ratings right now is pm pub all day every day...

so what u played a lot u should gain same amount of ratings so ppl know u play a lot and u play good

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Can someone explain to me why so many people care so much about the rating system?

 

AOS has no matchmaking system. If there's no matchmaking system then what is the point of having a rating at all? Anyone who understands the game can pick out who on their team is good at playing their heroes within the first 10 minutes of playing.

 

Furthermore, to the extent that you care to know which players are the good ones before you find out by just playing the game, the community is so small that it's easy to recognize the good players. Most of them are in a handful of clans so that is your first tip off. The good players that aren't in clans are so few in number that it is easy to remember their tags.

 

This game has so many other issues that are way more pressing to fix. It baffles me that the topic of rating - which is almost entirely irrelevant without a matchmaking system - continues to come up.

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some people will never understand why the rating system is important;

 

50% of the people that play this game are going to be left brain dominant

the other 50% will be dominantly right brain

or so i hope

 

everyone who is saying scrap the rating system, it doesn't matter should predominantly be right brained, because things like that wont matter to them

 

the other 50% of the community are pretty damn well furious with the system and it drives us to insanity

 

please use the fix i posted about 6 months ago thats a genuine solution & be done with it, its only 5 minutes of your time

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There used to be an independent rating system started by tukeykramer, but it only lasted about 3 months. He used excel and it as online. We even used it to balance teams for IH. It wasn't a bad idea, but your rating was dependent on your team working for the win. so you could get a really good rating. Your individual rating was basically evidence of that. And to record the wins and losses people ahd to post a screenshot of the game. There's no telling how many photoshopped images were used, but most were legit.

 

here's the link: https://docs.google.com/spreadsheet/ccc?key=0AmQCr3gnKtxudFRsVklXZUQ0cEw1TFFOR2NkNTBHVGc#gid=2

 

Here's the forum post: http://www.aeonofstorms.com/index.php?/topic/1234-na-mumble-ih-rankings-and-team-selection-discussion-thread/page__hl__rating

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some people will never understand why the rating system is important;

 

50% of the people that play this game are going to be left brain dominant

the other 50% will be dominantly right brain

or so i hope

 

everyone who is saying scrap the rating system, it doesn't matter should predominantly be right brained, because things like that wont matter to them

 

the other 50% of the community are pretty damn well furious with the system and it drives us to insanity

 

please use the fix i posted about 6 months ago thats a genuine solution & be done with it, its only 5 minutes of your time

 

Yeah I don't get what being left brained or right brained has to do with this? Or was this metaphorical?

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Yeah I don't get what being left brained or right brained has to do with this? Or was this metaphorical?

right brained people prefer emotional and creative thinking (i.e. enjoying game so dont care)

left brained people prefer logical and ordered thinking (i.e. OCD taking over)

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Yeah that theory is pretty outdated. Both hemisphere are involved in most functions and while a certain portion of a hemisphere may be more responsible for an individual action, language for ex., the fact that personalities can be attributed to a single hemisphere is not true. A person with a split brain would not be able to name objects processed by the right half but would if processed by the left but in other action, such as math, those with better cohesion between both hemispheres performed better. The lateralization theory is still pretty popular and in many ways applicable but it isn't so concrete as the sensationalist idea that people have today especially in regards to personality.

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Most people prefer to achieve something. Every time I play an app on the phone, I try to get 3 stars in every level I finish. Sometimes I have to repeat level 2-5 times just to make sure I achieve highest possible number of stars. If you look at the sc2, there's rating in it, there's certain number + league badge + a lot of other achievements, some of which requires A LOT of your personal time (1000 wins for one race is an example). When I useto loved sc2, I actually achieved a lot of those to show my mates some nice avatar. I think I got 1000 win as a protoss. Some of those games wasn't fun at all. Some were terrible, some were really great. But I achieved it, and stopped playing right after that. Without that system I would probably stop at 150-200 games, and I would never play sotis, but I am here thanks to those, and I'm sure that a lot of people one way or another that joined this community, got nice avatars, a lot of achievement, played in tutorials for some of those etc. There are a lot of people with lvl badge even in aos community with 80-108 lvl on their avatar. I know several people that save their bank files just to get platinum/diamond badge, which requires you to play ~500-800 games, most of which ones should end in a win. Lets face it, everyone that got his badge in sc2, cared whether it was a bronze, a gold, a plat, or a master's one. It works for most people. And it works for aos community too. The problem is that it is not important for the devs to raise the games popularity, if they dont look at this for months.

 

Loyalty is best achieved by adding achievements, tutorials, single mode with bots to test heroes/learn how to play/ matchmacking / no critical bugs

The number of heroes isnt that important. The number of items, or them being a bit stronger/weaker wont make the loyalty any better (some prefer OP shadow, others enjoy OP burst casters). The tourneys, hero suggestions that are made by the devs, badges, etc does make a difference.

 

Its not just me, marketing gurus, I'm sure, checked effectiveness of this system in providing higher loyalty amongst gamers.

Edited by mynhauzen
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