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Base Size Increase


Hogwarts
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Base Size  

54 members have voted

  1. 1. Would you want an increase to base in AOS?

    • Yes
      33
    • No
      18
    • No Preference
      3


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This is a topic that I bring up a lot on mumble. I feel the AOS base size is just to small. And turtling becomes a problem. The devs have tried many band aid fixes to help this problem but the fundamental needs to be addressed. The base is just to small and needs to be reworked.

 

But what this means is a whole map overhaul to keep the map symmetric. Its a daunting task and a lot of work.

 

But with the new expansion into HOTS content lets as a community push for a new map and transition 6.0 into the next version 7.0

 

In LOL you do not have a turtling problem at all. Its almost non existent. This is because the base size in LOL is huge comapred to AOS. You have so much room to fight and maneuver your hero. The AOS base is just cramped.

 

Here are two SS to help visualize what im talking about

 

AOS Base

 

 

7ycu.png

 

 

LOL Base

 

 

oa5i.png

 

 

The hero size for both games is about the same. In each pic i put the bottom of the ramp in the top right corner. And i cant even see the artifact in LOL.

 

Having this amount of space in AOS would just be fantastic in my opinion.

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This could easily be another change that makes AoS more like a LoL wannabe and less like its own game. I already feel like this game has lost so much of its uniqueness over the course of its history.

 

I actually like the size of the base. For me the problem is the artifact which I have never liked since its implementation. I would prefer having two towers that were guarding the pool(speaking of which I miss when it was actually a pool) rather than a large box that starts attacking you as soon as you step in the base. I definitely prefer the map size in AoS and I feel like walking from the founatin to a lane or even to the tier 3 towers in LoL takes too long.

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Anything from LoL are good changes. We already know that.

 

I think we need to increase the "over-all" size of the map not just the base.

 

It will make jungle more fun with more pathways and hiding spots.

 

However, this requires a lot of works from RNG so most likely it's not going to be done. Nice suggestion though.

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im to understand the base size in dota 2 is just as big as lol this wouldent be a "wanabe copy move" in my opinion it would make the game less frustrating.

 

eco could reintroduce the TP items to speed up game play while making the base bigger

 

id be down for both

 

League have TP talents ( or summoner spell ) and Dota have Town portal thinging, while in Aos we keep the map small so we don't have to "walk" a long way to reach our lane :/, increase the map then I would say that we need something to help us get to lane faster, otherwise maar ult and push hero would be a completely troll

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I agree with Adamantium. The small base is part of AoS's identity and the final stage of the game, the siege of the enemy base, is both one of the most frustrating and psychological aspects of the game.

 

"The Siege" is by far my favorite part of an AoS game, whether I am sieging or being sieged. What you're suggesting Quidditch I feel takes away from AoS's pace and playstyle.

 

I think the best way about this is introducing items and heroes that are good at sieging the base and counter sieging, Pushers, pullers, etc. this will alleviate some of the frustration of attacking the base.

Edited by Jessika
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League have TP talents ( or summoner spell ) and Dota have Town portal thinging, while in Aos we keep the map small so we don't have to "walk" a long way to reach our lane :/, increase the map then I would say that we need something to help us get to lane faster, otherwise maar ult and push hero would be a completely troll

 

aos has a port talent...... AOS used to have a port consumable, But this item was removed and the LOL mechanic of the recall to base having Port an option in talents was introduced.

 

I agree with Adamantium. The small base is part of AoS's identity and the final stage of the game, the siege of the enemy base, is both one of the most frustrating and psychological aspects of the game.

 

"The Siege" is by far my favorite part of an AoS game, whether I am sieging or being sieged. What you're suggesting Quidditch I feel takes away from AoS's pace and playstyle.

 

I think the best way about this is introducing items and heroes that are good at sieging the base and counter sieging, Pushers, pullers, etc. this will alleviate some of the frustration of attacking the base.

 

If your losing the game to the point where you need to turtle the game should be over. The base should offer some advantge to even the odds vs a team that is ahead. But a cow/ null, queen, should not be able to prolong the game 40 mins.

 

There has been several band aid fixes for this. The rather annoying melee siege creeps that was introduce and replaced with the ranged ones was another band aid fix. From the spell aura super creep to the tier 3 being pushed back a unit from the ramp, im not asking for the distance from the base to the lanes to be increased. i just want a bigger base

 

Its easily obvious the devs have tried to fix this problem. This is a prime chance to tackle it at its foundation.

 

And AOS has forsaken its identity long ago.

 

One of the driving factors of this game has been its small size. Through all its iterations, has this been a problem? If not, then why is it now?

 

each and every version has sported a bigger map....... from 3.0 -4.0 -5.0- 6.0

 

something has obviously been driving this sequence

 

 

Adam i know you have at least half a hundred times heard people cry about turtle on mumble. I know you have been there a few times i have brought this issue up with eco.

 

It has been a problem for a while

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This could easily be another change that makes AoS more like a LoL wannabe and less like its own game. I already feel like this game has lost so much of its uniqueness over the course of its history.

 

I actually like the size of the base. For me the problem is the artifact which I have never liked since its implementation. I would prefer having two towers that were guarding the pool(speaking of which I miss when it was actually a pool) rather than a large box that starts attacking you as soon as you step in the base. I definitely prefer the map size in AoS and I feel like walking from the founatin to a lane or even to the tier 3 towers in LoL takes too long.

is the same..... in LOL you have speed boots....
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The hero size for both games is about the same.

 

are you kidding me, LoL heroes are at least twice the size of AoS heroes, it has to be the most annoying part about LoL everything seems ridiculously out of proportion

 

but regarding the map, the only thing i feel that's too cramped is how close the suppressors to the towers are; that arc of buildings is too cramped and the outer 2 towers on top and bottom lane should be moved out wider in the arc

the map already allows for that as it still has space there where there is just black nothingness currently & wont affect the lanes much

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is the same..... in LOL you have speed boots....

 

Pre boots you are quite slow, but AoS characters automatically have this boost built in anyway. The only variant is the map size.

 

@Quidditch

 

I have played mostly during 5.0/6.0 so I couldn't know that the size has been constantly increasing, thus I asked. Yes I have been on mumble during the 6.0 era and heard this turtling issue brought up multiple times. I heard that the issue was with the ramp sizes being too small so that AoE heroes like Cow And Maar could easily kill a creep wave and any heroes that clumped up in it. Also I remember being on mumble for my first several months without hearing much, if anything at all, about the base size being too small.

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  • 4 weeks later...

Yea I miss it actually being a pool and I don't think the map should be bigger but lanes further apart if that makes some kind of sence

 

I explained this in the OP.

 

Eco is a *edit* man who loves symmetry and things looking proper. For him to increase the base size. He would feel the need to increase the map size it self.

 

User Was Warned For This Post

Edited by Dylan
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This could easily be another change that makes AoS more like a LoL wannabe and less like its own game. I already feel like this game has lost so much of its uniqueness over the course of its history.

 

I actually like the size of the base. For me the problem is the artifact which I have never liked since its implementation. I would prefer having two towers that were guarding the pool(speaking of which I miss when it was actually a pool) rather than a large box that starts attacking you as soon as you step in the base. I definitely prefer the map size in AoS and I feel like walking from the founatin to a lane or even to the tier 3 towers in LoL takes too long.

 

^

bleh artifact

 

anyhow

tower durability was already nerfed…. just drop it, "turtling" isn't an issue, security in base is needed, this change and the general "let's speed the game up in the most terrible ways possible" mentality would just favor backdoor even more. If you want to see a game where weak base is taken to the extreme, have a look at hero attack. Backdoor and base race happens constantly, it's the only way to win, nothing else matters. Support hero? Burst caster? too bad, the only viable hero is the one that can kill buildings.

Edited by thomulf
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IMO the better fix is to go back to the longer respawn times. Turtling wasn't such a huge problem until the respawn timer got reduced. Now, if you kill a couple heroes on the other team, it takes a good 20-30 seconds to move into position and push units down to the base. If an AoE hero is still alive, they only need to hold for one or two waves before they get reinforced. With the old respawn timer, you had enough time to move around the map and put together a split push that would force an AoE hero to pick a lane while the other tower fell.

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If you increase the spawn timer, people will NOT play this game anymore.

 

Same reason the lost of money was removed. The goal was to keep the game as causal as possible so people will play it more.

 

I dunno about that. I haven't noticed more people playing since they reduced the respawn timer (which is what you would expect to happen if a lower timer correlated with more players). AoS has stayed pretty stable between 3 and 5 on the most played games list for well over a year now. If a lower respawn timer is that important to your enjoyment of the game, you can always get the undying talent and have it reduced anyway.

 

Besides that, the timer doesn't need to be increased at all levels just at level 18 to facilitate a quicker end game. Obviously, it would take some tweaking and experimenting but my gut says the best system would be to start scaling the spawn timer exponentially after level 11 rather than linearly as it does now.

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in LoL and dota you dont have heroes like MK and garamond, making the base bigger would be a mistake unless these heroes are nerfed so they do as much dmg as everyone else in the game. (this is exactly how it works in LoL)

keep the base the size it is pls

 

I don't really see how MK and garamond relate to the base size. Please expound.

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I think what he means is, if the base size is increased it would be more difficult to react in time to pushers like mk and garamond melting through towers which they can do exceptionally well. Increasing base size is a stealth buff to all pushers who like many have stated are already really good now.

Edited by Jessika
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