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Mastering New Heroes


taznkid
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So with the IH League getting underway, I wish to contribute more to my team by expanding the type of roles I can play. Currently I can play about 6 heroes well enough to play IH: Vorpal.Valedict, Akasha.Justicar(or is it Justicar.Akasha?),Terra.Nova, Shadow.Geminus (or was it Geminus.Shadow? Plus, can someone tell me if this hero is auto-banned in the IH League Sphynx set up, people have been telling me both yes and no),Tiberius.Rancor,James.Raynor. I also think that I play a mean Geneva, but I have decided for now to refrain from playing that hero IH. Anyway, back to the original topic: what are some general good IH heroes you think that I should master? I am currently thinking Maar, Rory, Drake, and Micro. Gravitus (usually ends up being banned, but whatever). I have checked the forums but have not found any extensive guides (or maybe I am blind) so if someone could make one I would appreciate it a lot...also, please feel free to post on what heroes you think that I should master to better help my team IH (I have already tried many, the ones I have not listed I either suck with or play only well enough for pubs).

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Learning T1 heroes is always useful, because when you have a team where nobody can play a T1 hero it usually has to be banned by your captain. This reduces the number of options you have.

 

[some heroes below can be placed into more than one category, but I won't repeat them.]

 

Current T1 heroes are:

 

Micro, Drake, MK, Null, Akasha, Queen

 

Split-push comps are very strong right now, so the following heroes are also good to learn:

 

Maar, Gara, Unix

 

And of course heroes which counter split-pushers:

 

Dustin, Cow, Summers

 

---------------------------------------------

 

Shadow is not auto banned, you probably asked some useless newb or a troll.

Edited by Mus
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Lol someone said shadow banned. haha.

Exactly what I was thinking. I wanted to play Shadow in our IH with XOFS, but Rothaga told me it was auto-banned so I ended up playing Rancor since everything else I played was either taken or banned. Oh and thanks for the in-depth explanation Mus. I think I'm going to start with learning Maar; teleporting is fun after all :) Edited by taznkid
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Exactly what I was thinking. I wanted to play Shadow in our IH with XOFS, but Rothaga told me it was auto-banned so I ended up playing Rancor since everything else I played was either taken or banned. Oh and thanks for the in-depth explanation Mus. I think I'm going to start with learning Maar; teleporting is fun after all :)

 

Not that much, it just use for you to get back to lane to farm or reinforcement for a tower being pushed, very rare Maar ult impact anything from the match ( maybe escape some sticky situation )

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No Maar's teleport is very versatile, and strong.

 

-Teleport back to lane

-Teleport to defend a tower

-Teleport to push a tower

-Teleport onto an isolated enemy hero

 

The final one is the really strong use here. Just by placing a few wards you can get an idea of enemy positions, and whenever you see someone by themselves (usually farming) you teleport yourself and your team onto that one enemy. It's a free kill, and a good way to force a favourable engagement.

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No Maar's teleport is very versatile, and strong.

 

-Teleport back to lane

-Teleport to defend a tower

-Teleport to push a tower

-Teleport onto an isolated enemy hero

 

The final one is the really strong use here. Just by placing a few wards you can get an idea of enemy positions, and whenever you see someone by themselves (usually farming) you teleport yourself and your team onto that one enemy. It's a free kill, and a good way to force a favourable engagement.

 

Bet 5s delayed help that guy run

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A different way I've tried learning new heroes is the A-Z challenge. I got it from dota and what it essentially means is winning with each hero in the pool once in abc order. It's gotten me to play a bunch of heroes I normally rarely tried. Plus It's a really good way of getting the small nuances of a hero like how they lane their abilities/passives, their advantages/shortcomings so that even if you don't have to play them you can lane against any hero with ease.

 

On that note, Gara and lurker are prolly 2 of the most obnoxious heroes ever. I played like 10-15 games of each and still can't get the hang of them.

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Not that much, it just use for you to get back to lane to farm or reinforcement for a tower being pushed, very rare Maar ult impact anything from the match ( maybe escape some sticky situation )

Dude, Maar's ulti is like the best in the entire game IMO. You can tele into a tower with a creep wave and an aa/pushing hero, throw down damage reduction aura, attack the tower a couple times with your aa hero, then let the minions finish it with little risk to yourselves if you pay attention to where the enemy team is. It can also be used in a multitude of other ways, but I'm not going to name them because I'm lazy, if you feel you need to know I will write all the productive and practical uses I can think of.
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So I tried playing Maar....it was terrible. I had absolutely no idea what combination of orbs created what abilities for about the first 7 minutes or so, and even then afterwards I had trouble deciding which ability to use when. Basically I just ended up as food for a enemy Shadow (granted, I only died twice and got 2 kills, while constantly annoying a Zeratul with the slow ability). Could someone make a guide for me? I couldn't find one....I think I do decently on items and talents, I just don't know how to play out the hero.

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So I tried playing Maar....it was terrible. I had absolutely no idea what combination of orbs created what abilities for about the first 7 minutes or so, and even then afterwards I had trouble deciding which ability to use when. Basically I just ended up as food for a enemy Shadow (granted, I only died twice and got 2 kills, while constantly annoying a Zeratul with the slow ability). Could someone make a guide for me? I couldn't find one....I think I do decently on items and talents, I just don't know how to play out the hero.

http://www.aeonofstorms.com/index.php?/topic/4464-guide-for-maar/page__hl__maar

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Dude, Maar's ulti is like the best in the entire game IMO. You can tele into a tower with a creep wave and an aa/pushing hero, throw down damage reduction aura, attack the tower a couple times with your aa hero, then let the minions finish it with little risk to yourselves if you pay attention to where the enemy team is. It can also be used in a multitude of other ways, but I'm not going to name them because I'm lazy, if you feel you need to know I will write all the productive and practical uses I can think of.

No Maar's teleport is very versatile, and strong.

 

-Teleport back to lane

-Teleport to defend a tower

-Teleport to push a tower

-Teleport onto an isolated enemy hero

 

The final one is the really strong use here. Just by placing a few wards you can get an idea of enemy positions, and whenever you see someone by themselves (usually farming) you teleport yourself and your team onto that one enemy. It's a free kill, and a good way to force a favourable engagement.

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So with the IH League getting underway, I wish to contribute more to my team by expanding the type of roles I can play. Currently I can play about 6 heroes well enough to play IH: Vorpal.Valedict, Akasha.Justicar(or is it Justicar.Akasha?),Terra.Nova, Shadow.Geminus (or was it Geminus.Shadow? Plus, can someone tell me if this hero is auto-banned in the IH League Sphynx set up, people have been telling me both yes and no),Tiberius.Rancor,James.Raynor. I also think that I play a mean Geneva, but I have decided for now to refrain from playing that hero IH. Anyway, back to the original topic: what are some general good IH heroes you think that I should master? I am currently thinking Maar, Rory, Drake, and Micro. Gravitus (usually ends up being banned, but whatever). I have checked the forums but have not found any extensive guides (or maybe I am blind) so if someone could make one I would appreciate it a lot...also, please feel free to post on what heroes you think that I should master to better help my team IH (I have already tried many, the ones I have not listed I either suck with or play only well enough for pubs).

 

Hey Tazn.

 

Mus's first post is pretty solid for heroes to learn:

 

For IH games, I find these are the primary bans: (I.E. strongest heroes)

 

Tanks: Micro, Drake

DPS: Tosh, Nova, Shadow, Grunty, Boros, Zera (DPS heroes usually get banned due to someone on the team just not wanting to deal with someone specific)

INT: Queen, Unix, Rancor, Raynor

Supports: Brine, MK

 

But I am relatively new to IH's so Bans seem to change on updates and items.

 

As for your more specific question. What is Auto Banned in the IH league???

 

Answer: NOTHING!

 

See rules: (Ill repost here):

 

If BOTH team captains agree you may institute:

 

1) Autobans (Banning heroes BEFORE the draft begins)

2) A 3G Ban Game instead of a Draft (just stage 1 above, followed by free picking of heroes (does not have to be unique))

 

Remember if both teams do not agree to these rules, the default rules are draft mode with no autobans.

 

 

These were my posted rules

Thus the two team captains have to agree on any autobans. If there is NOT agreement, that character and item are allowed.

 

Note: Autobans I have seen used often include 3 characters and 3 specific items on those characters.

Boros can be played, but he cannot buy a lockbox

Garamond can be played, but he cannot buy a shadowmourne

Micro can be played, but he cannot buy an impact dial

 

If you want these as autos, you must state so before the game starts. The other reason to have captain agreement before hand is so all players know the bans in game.

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Maar, ability

Aura stuff : Always stay on green or yellow when out of combat and red when you are in combat ( when you gonna push use yellow since it increase timescale )

When someone gank your lane - 2 blue orb

When farming 1 - 2 red orb

When teamfight 1 red - 1 blue with red aura or just spam q as much as you can, I can make 5 red ball in 6s

When you are low and can't join teamfight stand far away and spam 1 blue orb ( shield ) for your teammate

 

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Could someone either post/provide a link to a Garamond guide? I love spawning scv minions.

 

Switching too fast will make your mind blown, just choose one and stay with it until you get the idea how to use it, plus you shouldn't try to learn hero in IH anyway, should just learn in pubs then switch into Ih

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Switching too fast will make your mind blown, just choose one and stay with it until you get the idea how to use it, plus you shouldn't try to learn hero in IH anyway, should just learn in pubs then switch into Ih

When in the world did I say I was switching? I haven't even decided what new hero to play yet! And why the heck would I be stupid enough to learn a hero while playing IH, I thought I made it very clear in the original topic that I am learning heroes FOR IH, not IN IH.
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I suggest Brine, ez ass hero and very good pick in ih.

 

Learn grunty he is good jungle

Brine I do admit is very easy...I played him once without any idea of what I was doing and I ended up I think going 10-4 or so (of course, it was a pub). As for grunty....I think I'm going to wait a bit since I think grunty has a higher skill level than what I'm used to (doesn't he do more damage the closer he is to target? I feel like that implies VERY good positioning and decision making, plus there are people out there with some ridiculous rocket sniping...).

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