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Drake's brother hero concept


atomheartman
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Hi everyone. Thinking about new hero and finally decided to suggest hero concept.

I was inspired by the idea of 2 Infernal brothers where Mandrake is like Thor and Master is like Loki - master of manipulation and illusions.

 

Name: Infernal. Master / Infernal. Crafty

Portrait: Hydra

Unit Base: Blue Drake

Role: initiator/zoning - main role is open for discuss

Alignment: evil

 

Main stats: agi

Attack: i think melee

 

Hero passive: every first and 5th attack stuns enemy for 1 second and deal additional 30%weapon damage

Q - Master burrows into the ground and after 1 second unborrows at the target location dealing damage to enemies in 2 units area. Using this ability causes his R to deal additional aoe damage. Can be used for initiation and escape.

 

W - Master creates illusion of himself behind the enemy target and knocks him towards Master dealing spell damage - 7 units range

or Master creates illusion of himself at target area and knocks 1 hero out of illusion for 7 units range - can be used near allies to help em escape

 

E - Master gains +10%/+15%/+20%/+25% evasion

 

R - Master creates the circle (3units radius) of illusions for 3/4/5 seconds at the target area silencing heroes for 2 seconds and halving their damage output (movement speed is normal but they are unable to walk through circle). Also reduces their sight range to the circle radius (allied heroes outside circle will not share their vision). R looks like old LordZ ulti but with hydras and without damage. Only Master's Q used into circle toggles R to deal additional damage after 3/4/5 seconds.

 

 

Will be happy to see your comments! And have a nice day

Edited by atomheartman
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Passive - totally agree, i'm just not sure about his passives

Q - i think it about 6/7/8/9

W - thats why i got different mechanics suggestion - to make it at the target area instead of "click on hero"

E - open for discuss but Splitter gives evasion too and it looks like it works only versus creeps.

R - must be scaled a bit (for ex. silence - 2 seconds) but i don't think it too OP coz it doesn't deals damage, doesn't reduces MS and and you still deal damage.

 

Anyway the general idea was about QR combo where enemies are affected by illusions and dont know what to do and then the real master hits.

Edited by atomheartman
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Passive - totally agree, im just not sure about his passives

Q - i think it about 6/7/8/9

W - thats why i got defferent mechanics siggestion - to make it at the target are instead of "click on hero"

E - open for discuss but Splitter gives evasion too and it looks like it works only versus creeps.

R - must be scaled a bit (for ex. silence - 2 seconds) but i dont think it too OP coz it doesnt deals damage, doesnt reduces MS and and you still deal damage.

 

Anyway the general idea was about QR combo where enemies are affected by illusions and dont know what to do and then the real master hits.

W aoe is still to easy a skill shot, make it a stright line skill shot

E evades hero attacks too so you can stack it with spliiter for ridiculous

R 5 second silence is op + you reduce aa dmg by half thats ridiculous whats enemy to do 0 counter...

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Hi everyone. Thinking about new hero and finally decided to suggest hero concept.

I was inspired by the idea of 2 Infernal brothers where Mandrake is like Thor and Master is like Loki - master of manipulation and illusions.

 

Name: Infernal. Master / Infernal. Crafty

Portrait: Hydra

Unit Base: Blue Drake

Role: initiator/zoning - main role is open for discuss

Alignment: evil

 

Main stats: agi

Attack: i think melee

 

Hero passive: every first and 5th attack stuns enemy for 1 second and deal additional 30%weapon damage

Q - Master burrows into the ground and after 1 second unborrows at the target location dealing damage to enemies in 2 units area. Using this ability causes his R to deal additional aoe damage. Can be used for initiation and escape.

 

W - Master creates illusion of himself behind the enemy target and knocks him towards Master dealing spell damage - 7 units range

or Master creates illusion of himself at target area and knocks 1 hero out of illusion for 7 units range - can be used near allies to help em escape

 

E - Master gains +10%/+15%/+20%/+25% evasion

 

R - Master creates the circle (3units radius) of illusions for 3/4/5 seconds at the target area silencing heroes for 2 seconds and halving their damage output (movement speed is normal but they are unable to walk through circle). Also reduces their sight range to the circle radius (allied heroes outside circle will not share their vision). R looks like old LordZ ulti but with hydras and without damage. Only Master's Q used into circle toggles R to deal additional damage after 3/4/5 seconds.

 

 

Will be happy to see your comments! And have a nice day

Nice concept however E+time splitter= every 6-7th attack will hit him+ his passive= stun all day long. Edited by Soundwave
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Lol, i will to try to find our what you've made - i dont even remember your character

 

 

Passive.. Stun knife + Tosh spectres

Q.... Bio's. E - he cant stay burrowed - just 0,5/1 second delay before unburrowing

 

W tassadar V - what? illusion lasts about 1 second - it is animation only with impact dial effect

 

E... Copied from my hero suggestion and op if u get timesplittler with it 35% + 25% evasion op - as i said i dunno about passives at the moment

 

R also copied from me but modified and op - zeratul's bubble OP.

 

 

You are not a hub of the universe, Do not be sure that all steal ideas from you

Edited by atomheartman
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Make a dps drake... instead of being melee this drake would be ranged , would throw its normal spines.. And give him cool animations q , w , e , r

 

 

Make him icy , Q ice spine... Blah blah blah

like Ashe from league of legends..

 

But not arrows instead use ice spikes spines

Edited by CoolNoob
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Make a dps drake... instead of being melee this drake would be ranged , would throw its normal spines.. And give him cool animations q , w , e , r

 

 

Make him icy , Q ice spine... Blah blah blah

like Ashe from league of legends..

 

But not arrows instead use ice spikes spines

Yes! I've always wanted to see a hydra in the game. When I say hydra, I mean true to form, ranged abilities, not Drake. Edited by NeVeRWiN
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