Moo Posted November 16, 2013 Report Share Posted November 16, 2013 This item just feels way too strong. It gives Quote Link to comment Share on other sites More sharing options...
Mus Posted November 16, 2013 Report Share Posted November 16, 2013 This item just feels way too strong. It gives Great post man. Apocalyptic, Indo, atomheartman and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Moo Posted November 16, 2013 Author Report Share Posted November 16, 2013 Accidentally hit the "post topic" button before I was done writing, continuation of what I was saying: good attack speed, agility, and three reliable stuns that are extremely useful for doing just about anything (kiting, chasing, inturrupting channels, getting the first hits off against another low hp high damage target so you kill them first), all for a very low price. Quote Link to comment Share on other sites More sharing options...
ShadowFlame Posted November 16, 2013 Report Share Posted November 16, 2013 Agreed, not sure what to say but that. I just want developers to know that people agree. Quote Link to comment Share on other sites More sharing options...
Moo Posted November 16, 2013 Author Report Share Posted November 16, 2013 Great post man. You were quick on the draw, I wasn't even able to finish my post to finish it up before you commented, and I started that post right after I accidentally posted the topic. Quote Link to comment Share on other sites More sharing options...
MOTHER Posted November 16, 2013 Report Share Posted November 16, 2013 Agree with OP. Quote Link to comment Share on other sites More sharing options...
ginosaji Posted November 16, 2013 Report Share Posted November 16, 2013 Stun knife is a good item, I agree. The thing is that AAs, especially ranged AAs, are very weak early-mid game compared to INT and STR heroes. Without this item the would be much weaker. I don't think it should be nerfed. Apocalyptic 1 Quote Link to comment Share on other sites More sharing options...
Moo Posted November 16, 2013 Author Report Share Posted November 16, 2013 Stun knife is a good item, I agree. The thing is that AAs, especially ranged AAs, are very weak early-mid game compared to INT and STR heroes. Without this item the would be much weaker. I don't think it should be nerfed. I want it to be on the same level as other items to increase build variety, since stun knife is so good that you pretty much need to go it. I think the solution to this would be to nerf stun knife and slightly buff other aa items in the same price range so that other attack speed items will be more used, but it isn't an overall nerf to aa heroes. Other ways of allowing different build paths are welcome, this is just my idea. Quote Link to comment Share on other sites More sharing options...
hbogyt Posted November 16, 2013 Report Share Posted November 16, 2013 Bring back the Lightning Rod. Quote Link to comment Share on other sites More sharing options...
pchacker Posted November 16, 2013 Report Share Posted November 16, 2013 I dont think stun knife is op, it got slightly nerfed last patch anyway. Quote Link to comment Share on other sites More sharing options...
Indo Posted November 16, 2013 Report Share Posted November 16, 2013 I dont think stun knife is op, it got slightly nerfed last patch anyway. it got changed back into how it was before they buffed it* Quote Link to comment Share on other sites More sharing options...
ginosaji Posted November 17, 2013 Report Share Posted November 17, 2013 Timesplitter is a standard item on every AGI... That doesn't mean it's a bad thing. Every other class has it's standard item as well. INT-Grav edge, Tanks DST, Support-Korhal, etc. Quote Link to comment Share on other sites More sharing options...
Moo Posted November 17, 2013 Author Report Share Posted November 17, 2013 Timesplitter is a standard item on every AGI... That doesn't mean it's a bad thing. Every other class has it's standard item as well. INT-Grav edge, Tanks DST, Support-Korhal, etc. I am talking about regular stun knife, because it is so easy to get and gives so much, it should pretty much be one of the first items you buy on every single aa. Yes, there are items other classes always get, but they don't always rush them (except khorhal). There are many casters who don't get gravity edge way early. Stun knife is pretty much a no-brainer every game on every aa as one of their first items. The only other item like that that I can think of is khorhal for supports. Quote Link to comment Share on other sites More sharing options...
ginosaji Posted November 17, 2013 Report Share Posted November 17, 2013 I am talking about regular stun knife, because it is so easy to get and gives so much, it should pretty much be one of the first items you buy on every single aa. Yes, there are items other classes always get, but they don't always rush them (except khorhal). There are many casters who don't get gravity edge way early. Stun knife is pretty much a no-brainer every game on every aa as one of their first items. The only other item like that that I can think of is khorhal for supports. Just because every hero of a certain class gets an item doesn't mean it should be nerfed. Almost every STR hero gets buckler, should that be nerfed? SayMyName 1 Quote Link to comment Share on other sites More sharing options...
TaxHaven Posted November 17, 2013 Report Share Posted November 17, 2013 Stun knife isn't op. It does what people want it to. The only thing that needs to be changed is the stun mechanics when used on a hero with parallax, because it stuns for like an instant breaking channels even though parallax is meant to prevent that ANARCHY 1 Quote Link to comment Share on other sites More sharing options...
mynhauzen Posted November 17, 2013 Report Share Posted November 17, 2013 yeah, changin this item would nerf a lot of heroes, making em much weaker. Its like nerfing korchal/grav edge/dst Quote Link to comment Share on other sites More sharing options...
Psyght Posted November 17, 2013 Report Share Posted November 17, 2013 The little Ive played since the changes, from what ive seen, that item is amazingly broken. Quote Link to comment Share on other sites More sharing options...
barwick Posted November 17, 2013 Report Share Posted November 17, 2013 It should be one stun, not 3... maybe 0.5 sec single stun Quote Link to comment Share on other sites More sharing options...
Zombieee Posted November 17, 2013 Report Share Posted November 17, 2013 One ring to bind them all! I mean, one item to counter all. Back in the days, we drafted stunners for a reason. Now you dont need to care about this anymore. Destroyer 1 Quote Link to comment Share on other sites More sharing options...
Moo Posted November 17, 2013 Author Report Share Posted November 17, 2013 One ring to bind them all! I mean, one item to counter all. Back in the days, we drafted stunners for a reason. Now you dont need to care about this anymore. Yeah, every aa hero is a mini-tosh (tosh without stun knife of course). Quote Link to comment Share on other sites More sharing options...
GENLORDZ Posted November 18, 2013 Report Share Posted November 18, 2013 I want it's stun to change back to it's old passive, every 5 attacks stun once:D Quote Link to comment Share on other sites More sharing options...
Moo Posted November 18, 2013 Author Report Share Posted November 18, 2013 I want it's stun to change back to it's old passive, every 5 attacks stun once:D That actually seems like a decent solution to me. It would increase the effectiveness in long-term fights, while not being 3 insta-stuns whenever you want. I still think stun knife is too powerful of an item. If nerfing/ changing it would be too detrimental to aa's then buff another midgame aa item (phase cloak, pulse hammer, etc.) to compensate, but stun knife is just so ridiculous for its price IMO. Quote Link to comment Share on other sites More sharing options...
ginosaji Posted November 18, 2013 Report Share Posted November 18, 2013 That actually seems like a decent solution to me. It would increase the effectiveness in long-term fights, while not being 3 insta-stuns whenever you want. I still think stun knife is too powerful of an item. If nerfing/ changing it would be too detrimental to aa's then buff another midgame aa item (phase cloak, pulse hammer, etc.) to compensate, but stun knife is just so ridiculous for its price IMO. Stun knife is a good solution for giving AAs some early-mid game viability without just making them overtly powerful. Instead of just being more powerful in terms of damage out, HP, or resist, it gives them a more skill based active item that gives utility instead. This raises the overall skill floor and the skill cap because it raises the difficulty level of playing an AA properly. Complex mechanics make the game both more interesting and more diverse. Before the items change, AAs still built the same items early every game (old lightning Rod). I would argue the same thing about the electric mantle change. It's less powerful compared to the old Emantle in a average player's hands, but much more powerful in a strong player's hands. The same is true with stun knife. Yes, the stun makes them more powerful in relation to channel spells. The overall goal of the devs has been achieved however. They wanted to make hard carries be less effective early to mid game in terms of damage out and carry harder late game. That is exactly what has occurred. I like playing INT heroes more than AAs because they are more fun, but getting rid of stun knife as an active would ruin their early-mid game and make the game less interesting overall. What I'm saying is that increased skillcap through more complex item interactions was the goal of the patch, why regress? Quote Link to comment Share on other sites More sharing options...
ANARCHY Posted November 18, 2013 Report Share Posted November 18, 2013 (edited) i really cant agree that someone pressing an activated item & instantly stunning someone 3 times, vs a stun every 5th attack is really raising the skill cap if anything its easier because the enemy doesnt get a chance to cast any early spells and by the time 3 attacks are over they are almost dead 3 prime examples are; nova rushes in under cloak ultis, crits with barb, stuns you 3 times when ulti is finished and you die shadow rushes in under cloak uses Q, stuns you 3 times, ultis and you die and my favourite darpa jumps in silences, stuns 3 times, Q and you die and the skill cap has increased? LOL Edited November 18, 2013 by ANARCHY Quote Link to comment Share on other sites More sharing options...
Lios Posted November 18, 2013 Report Share Posted November 18, 2013 Love that 3 insta stun in 1s with lethal barb nova in pubs Quote Link to comment Share on other sites More sharing options...
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