Spooky Posted November 15, 2013 Report Share Posted November 15, 2013 Creeps health is scaled over time which u can noticed when creep health ticks up little bit. Can u make that tick to affect only maximum health of the creeps not current health? I already missed many last hits because of this... Quote Link to comment Share on other sites More sharing options...
CoolNoob Posted November 15, 2013 Report Share Posted November 15, 2013 For example the Thor when u first start the game and you go farm, with 2 people dies fast , 1 person can kill it tho too but takes longer so now.. Lets say your Boros. -the first items for flare gun or the ones for machette so you go farm Thor by ur self and it takes you 10-15 seconds and makes u use ur F to heal. 10 minutes later go farm the same Thor with take around the same 10-15 secs due to the creep stats increased over time, I don't get the point of it tho, can some1 explain? Btw: results will vary whether when and how you use your spell storm Quote Link to comment Share on other sites More sharing options...
EterNity Posted November 15, 2013 Report Share Posted November 15, 2013 I like the randomness of the creep scaling and it's funny to see the creep regens! Quote Link to comment Share on other sites More sharing options...
Yaldi Posted November 15, 2013 Report Share Posted November 15, 2013 Creeps health is scaled over time which u can noticed when creep health ticks up little bit. Can u make that tick to affect only maximum health of the creeps not current health? I already missed many last hits because of this... I approve this message Quote Link to comment Share on other sites More sharing options...
TaxHaven Posted November 15, 2013 Report Share Posted November 15, 2013 Yea or set a specific time when they get upgraded like neutral respawn time, say every minute or something Quote Link to comment Share on other sites More sharing options...
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