taznkid Posted November 14, 2013 Report Share Posted November 14, 2013 A auto-invisibility passive, in my opinion, is overpowered. Now for those who would argue that Zeratul is not overpowered, I agree: to an extent. I only think that the passive should be changed and Zeratul made a bit more tanky to compensate. Why? These reasons as a whole are the cause. Perhaps if the hero/items/game was changed so that some of these no longer apply, then the passive might not be as bad: 1. Zeratul's abilities are extremely powerful. They have a low cooldown. Furthermore, every single one of his active abilities can be used as a escape mechanism. Adding that to his passive, he has a great chance of survival even when caught out of position. 2. Zeratul just cannot be beaten one on one. Yes, he can be killed easily. But generally, if you threw two clones of equal skill level (enough to play Zeratul well) into a 1v1 AoS game, I currently cannot think of a hero that could beat Zeratul the majority of the time. Yes, there are ways to counter Zeratul, but considering this is a team game, focusing on countering just a single hero is probably a bad idea. Yes, you could ask someone to help you, and then you would be fine, but now the other areas of the map are short a single hero, as it is now 4 units against 5 units. 3. You may say that one could buy detection. Yes, but true sight wards can be circumvented since he is quite the roaming hero. So unless you want to invest in around 6 true sight wards, this is not effective. As for True Sight Elixer, it demands that you kill him 2-3 times just to break EVEN. Thus every time you die without having done so, you just lost money that could have been invested in a better place. 4. Even if you can see Zeratul, that does not mean you can kill him. His abilities combined with Timesplitter and Black Hole Magnum, will burst down dps heroes and intelligence heroes. As for tanks, he can just use guerilla tactics. 5. As for the Bubble, many people would say "position yourselves so that you don't all get stuck." However, just trapping a single individual is still detrimental. The Bubble's large area means that the rest of the team has restricted movement, and placed correctly, renders melee heroes useless, regardless of whether they are stuck in the bubble or not. The passive helps place this ultimate perfectly, as it is more difficult to detect cloaked units in the middle of a team fight, and even if u have sight: well, look at #1 and #4. 6. Some characters that COULD overpower him 1v1 would be characters like Shadow. Geminus, Voltron. Leo, MIcro. Gravitus, etc. Notice anything? These are all the heroes that are generally considered overpowered. Opinions? I just began thinking this after wasting around 3000 minerals on true sight elixers as Nova against a Zeratul. If you would like, I will answer how many of these could be changed if Zeratul's passive was changed. Link to comment Share on other sites More sharing options...
zeeeend Posted November 14, 2013 Report Share Posted November 14, 2013 Get scanners they cost alot less. As burst int cow rancor raynor cyprus. You should let him target an ally and then kill him from outside the bubble. Have you tried items like taser lockbox or swordbraker to counter him ? If he builds bhm saber timesplitter he got 0 hp and all you need is 1 int burst Link to comment Share on other sites More sharing options...
GENLORDZ Posted November 14, 2013 Report Share Posted November 14, 2013 A auto-invisibility passive, in my opinion, is overpowered. Now for those who would argue that Zeratul is not overpowered, I agree: to an extent. I only think that the passive should be changed and Zeratul made a bit more tanky to compensate. Why? These reasons as a whole are the cause. Perhaps if the hero/items/game was changed so that some of these no longer apply, then the passive might not be as bad: 1. Zeratul's abilities are extremely powerful. They have a low cooldown. Furthermore, every single one of his active abilities can be used as a escape mechanism. Adding that to his passive, he has a great chance of survival even when caught out of position. 2. Zeratul just cannot be beaten one on one. Yes, he can be killed easily. But generally, if you threw two clones of equal skill level (enough to play Zeratul well) into a 1v1 AoS game, I currently cannot think of a hero that could beat Zeratul the majority of the time. Yes, there are ways to counter Zeratul, but considering this is a team game, focusing on countering just a single hero is probably a bad idea. Yes, you could ask someone to help you, and then you would be fine, but now the other areas of the map are short a single hero, as it is now 4 units against 5 units. 3. You may say that one could buy detection. Yes, but true sight wards can be circumvented since he is quite the roaming hero. So unless you want to invest in around 6 true sight wards, this is not effective. As for True Sight Elixer, it demands that you kill him 2-3 times just to break EVEN. Thus every time you die without having done so, you just lost money that could have been invested in a better place. 4. Even if you can see Zeratul, that does not mean you can kill him. His abilities combined with Timesplitter and Black Hole Magnum, will burst down dps heroes and intelligence heroes. As for tanks, he can just use guerilla tactics. 5. As for the Bubble, many people would say "position yourselves so that you don't all get stuck." However, just trapping a single individual is still detrimental. The Bubble's large area means that the rest of the team has restricted movement, and placed correctly, renders melee heroes useless, regardless of whether they are stuck in the bubble or not. The passive helps place this ultimate perfectly, as it is more difficult to detect cloaked units in the middle of a team fight, and even if u have sight: well, look at #1 and #4. 6. Some characters that COULD overpower him 1v1 would be characters like Shadow. Geminus, Voltron. Leo, MIcro. Gravitus, etc. Notice anything? These are all the heroes that are generally considered overpowered. Opinions? I just began thinking this after wasting around 3000 minerals on true sight elixers as Nova against a Zeratul. If you would like, I will answer how many of these could be changed if Zeratul's passive was changed. 1.Theres a reason why theres an item called taser 2. You always have 5 players, when Zeratul attacks you, it is considered 1 player lesser around the map too 3.There's such thing known as boundary scanner, which you can use when you see him and get sight of him for 15 seconds-.- 4. That's why you need to build a little tankier to tank him, he's not a hero which you run from and can survive, he has excellent chasing skills, but other than his bubble, I doubt there's no other way he could hit you from the back with his passive except for his jump, he deals not much dmg face up front, armor counters him easily. 5.That's why you DON'T STICK together when Zera is nearby, 1 bubble and whole team disarmed. Who says melee heroes are useless outside of bubble, Shadow's vortex stops his bubble and brings it into the vortex, in the middle of teamfight, let me say again, boundary scan before you enter a team fight instead of during a team fight... If he can't get close enough to bubble you, you naturally can hit him as a team. 6.You see, those heroes that can overpower him, is also because of their ultimate's, for example, Shadow's ultimate renders him blind, thus unable to cast his bubble for a mean 2 seconds. Leo can chase and bring you down if you're Zera, but ever thought of bubbling Leo before he activates his reflect?Micro is a tank, any tank can counter Zera, how is Micro OP? Generally considered OP, so you're meaning public opinion instead of their real skill depth and damage output.For your case, Nova vs Zeratul, you got truesight right? So just use your ultimate on him then back off, even if he bubbles you he will get dragged back by your ultimate... In the past, Zeratul would cloak upon a backstab hit, which makes it even worse cause he can just backstab you and you can't even see him, not even in his bubble(Correct me if I'm wrong on this part, I forgot about it, just remembering vaguely.) So he can't even be seen in his bubble when he attacks, which made it even harder to kill him... Â Â Â Just my thoughts, if you have any opinions or if I am wrong at any parts just correct me, I accept both criticism and compliments:P Link to comment Share on other sites More sharing options...
taznkid Posted November 14, 2013 Author Report Share Posted November 14, 2013 Thanks for the feedback. I think the main issue that I have is that I don't like how ridiculous Zeratul is 1v1. As for the Nova ulti....Zeratul Planar range is greater, so planar, which stuns for a moment, then bubble=a dead nova, with no chance to get off any abilities. Boundary scanners: look at my #1, and the one about the teamfights. Lockbox and taser: you have to be able to see him to target him, and again, solo, planar into bubble=dead, just run if too tanky, since most tanks can't give chase. Plus getting it hurts you indirectly with no real guarantee that it will help. As for killing outside of bubble, in teamfights: that leaves you vulnerable, and one misstep and you are also stuck. In solo, 1 Zeratul fighting against two heroes=3 of your teammates getting owned by 4 of his (that was what I was trying to get at). Link to comment Share on other sites More sharing options...
mynhauzen Posted November 14, 2013 Report Share Posted November 14, 2013 oh no, topic No 500 about how op is zeratul? :D Get scanners, start to teamplay, stay behind a tank and kill him in his own bubble. Link to comment Share on other sites More sharing options...
zeeeend Posted November 14, 2013 Report Share Posted November 14, 2013 If you aint got no blink shadow ulti is just as ridiculous Hard carry will always rape 1v1 if they use their skills succesfully Link to comment Share on other sites More sharing options...
taznkid Posted November 14, 2013 Author Report Share Posted November 14, 2013 oh no, topic No 500 about how op is zeratul? :D Get scanners, start to teamplay, stay behind a tank and kill him in his own bubble. Did you read anything I wrote "sad panda face". Reply to "Get Scanners":#1, Reply to Stay behind a tank and kill him in his own bubble: only a REALLY stupid Zeratul is going to use his ulti just to kill a tank...actually, Zeratul would attack a tank last generally in team fights, usually he would go for the main dps. Also, it is kind of hard to kill him in his own bubble depending on position, especially if you are melee with no pull or such. Reply to "start to teamplay": other team has teamplay too you know....and does it really matter if you killed their Zeratul if he stalled against two other heroes to allow your three heroes to get pushed by four? Also, I think the only problem is the passive. The rest can be countered easily enough, and by the time ulti is available you have ways to deal with it. Not so with that passive, which allows Zeratul to snowball in a subtle fashion. Link to comment Share on other sites More sharing options...
PsyOps Posted November 14, 2013 Report Share Posted November 14, 2013 Zeratul is a 1v1 assassin, it's his role. If you fight him with Nova away from towers 1v1 of course you're going to die. This isn't an issue with Zera, it's an issue of you understanding counters and the game mechanics. There are so, so many heroes and tactics and items that counter him it's ridiculous. Just to list a few:  Items:  DST Organic Carapace Truesight Wards Boundary Scanner Chilling Artifact Electric Mantle Galactic Defender Lockbox Impact Dial   Heroes:  Akasha Drake Raynor Crackling Unix  Also, Unix has a permacloak which is also a HP and Energy regen, why no complaints about that? The balance on Zera is fine, in fact he's even a little underpowered for games with strong teamwork. Link to comment Share on other sites More sharing options...
taznkid Posted November 14, 2013 Author Report Share Posted November 14, 2013 Zeratul is a 1v1 assassin, it's his role. If you fight him with Nova away from towers 1v1 of course you're going to die. This isn't an issue with Zera, it's an issue of you understanding counters and the game mechanics. There are so, so many heroes and tactics and items that counter him it's ridiculous. Just to list a few: Â Items: Â DST: Ever heard of BHM? The majority of Zeratul's damage (as far as I know) comes in the form of Spell Damage (at least in mid-game), which DST doesn't do anything against. At least that is what I know. Organic Carapace: Just health isn't going to save you if you don't have the resistance to back it up. Truesight Wards: Not going to reply to this again.... Boundary Scanner:^ Chilling Artifact: This....maybe. Electric Mantle: If you can get it off. IMO, a Zeratul isn't going to engage 1v1 unless he gets first shot off, which means u won't get a chance to use actives. Galactic Defender:^ Lockbox:^ Impact Dial:^ The last two I agree can work pretty well in a team fight...I'll try that. But again, what if no one on your team is built to use impact dial or lockbox? That is one item slot possibly wasted. Is it really worth getting it just to handle Zeratul? Now that I think about it Taser might work decently, at least in team fights if u can Taser from outside bubble. That would at least prevent BHM proc. Â Heroes:(I consider these in 1v1 scenarios, since teamfights has too many different variables, such as the team composition, and the only time I'm really annoyed by Zeratul is when I'm not with a party, and therefore I am not guaranteed a decent team) Â Akasha:A well build Zeratul would manage to escape, to do some damage, repeat. Drake:Agreed. Raynor: A Zeratul (a decent one) isn't going give Raynor a chance to mark....if he does, he would retreat if he has half a brain. He would get in, snipe Raynor, get out. Heck I do this with Rancor with much success. Crackling:Agreed, all about who gets first shot off in this one. Unix:Frankly, probably only around the time when levels are around 6-8, at least IMO. I haven't played Unix, but Unix I've played against seem to lose the effectiveness of that ulti as late game approaches. Â Also, Unix has a permacloak which is also a HP and Energy regen, why no complaints about that? The balance on Zera is fine, in fact he's even a little underpowered for games with strong teamwork. The reason I don't complain about Unix is that unlike Zeratul, it doesn't have every single one of its active skills able to potentially be used as a escape mechanism. I do have another complaint though...anyone else bothered by some attacks that interrupt casting time? Like I don't mind things like Vorpal pull, but I really hate Zeratul q because not only does it interrupt casting, it also immediately gets out of cd if you kill something with it. My complaint to summarize: I do not think everything about Zeratul is op. I just think that his passive is unneeded when he has such powerful abilities that allow one to initiate,deal damage,and retreat, and the fact that all of his actives can be used in such a manner. This is evident in a late game with Zeratul, when everyone goes around with true sight. He is still just as deadly, as opposed to other heroes with similar abilities, such as Rancor or Unix, who, generally when caught alone by even one hero in the late game, is basically dead. Even if Zeratul is outmatched, he can just planar/phase slash (or w/e it was called)/bubble and get on out of there. Link to comment Share on other sites More sharing options...
Moo Posted November 14, 2013 Report Share Posted November 14, 2013 4. That's why you need to build a little tankier to tank him, he's not a hero which you run from and can survive, he has excellent chasing skills, but other than his bubble, I doubt there's no other way he could hit you from the back with his passive except for his jump, he deals not much dmg face up front, armor counters him easily. Most of zeratul's damage is spell damage, so armor is not very effective at countering him, but your other points were correct. Link to comment Share on other sites More sharing options...
TaxHaven Posted November 14, 2013 Report Share Posted November 14, 2013 A auto-invisibility passive, in my opinion, is overpowered. Now for those who would argue that Zeratul is not overpowered, I agree: to an extent. I only think that the passive should be changed and Zeratul made a bit more tanky to compensate. Why? These reasons as a whole are the cause. Perhaps if the hero/items/game was changed so that some of these no longer apply, then the passive might not be as bad: 1. Zeratul's abilities are extremely powerful. They have a low cooldown. Furthermore, every single one of his active abilities can be used as a escape mechanism. Adding that to his passive, he has a great chance of survival even when caught out of position. 2. Zeratul just cannot be beaten one on one. Yes, he can be killed easily. But generally, if you threw two clones of equal skill level (enough to play Zeratul well) into a 1v1 AoS game, I currently cannot think of a hero that could beat Zeratul the majority of the time. Yes, there are ways to counter Zeratul, but considering this is a team game, focusing on countering just a single hero is probably a bad idea. Yes, you could ask someone to help you, and then you would be fine, but now the other areas of the map are short a single hero, as it is now 4 units against 5 units. 3. You may say that one could buy detection. Yes, but true sight wards can be circumvented since he is quite the roaming hero. So unless you want to invest in around 6 true sight wards, this is not effective. As for True Sight Elixer, it demands that you kill him 2-3 times just to break EVEN. Thus every time you die without having done so, you just lost money that could have been invested in a better place. 4. Even if you can see Zeratul, that does not mean you can kill him. His abilities combined with Timesplitter and Black Hole Magnum, will burst down dps heroes and intelligence heroes. As for tanks, he can just use guerilla tactics. 5. As for the Bubble, many people would say "position yourselves so that you don't all get stuck." However, just trapping a single individual is still detrimental. The Bubble's large area means that the rest of the team has restricted movement, and placed correctly, renders melee heroes useless, regardless of whether they are stuck in the bubble or not. The passive helps place this ultimate perfectly, as it is more difficult to detect cloaked units in the middle of a team fight, and even if u have sight: well, look at #1 and #4. 6. Some characters that COULD overpower him 1v1 would be characters like Shadow. Geminus, Voltron. Leo, MIcro. Gravitus, etc. Notice anything? These are all the heroes that are generally considered overpowered. Opinions? I just began thinking this after wasting around 3000 minerals on true sight elixers as Nova against a Zeratul. If you would like, I will answer how many of these could be changed if Zeratul's passive was changed. Â Hey taznkid, I used to feel like this too against zeratul. TBH if the player is a higher skilled player than you, it's unlikely you will be able to do much (I outlaned a cow as boros mid etc) Â 1. True. But there are items such as Sword Breaker and for his leap, EMantle and so on. 2. Zeratul is an assassin hero. He is built to do well in one on ones. Some heroes that can counter Zeratul include Boros and Cyprus. Imagine how he would do in the middle of a teamfight. He would not do as well as say Nova, who is suited to a different role. 3. Scanners are a strong counter to all cloaked heroes. Also pubbers rarely check the enemy's item inventory, so they can walk into your team thinking you have no detection but BOOM there you are with scans. Also, you should always ward every game, and everyone should buy wards not just a designated one person. So the cost should be shared. 4. If you're playing a burst, you should be able to kill him one on one if he is built as squishy as you described. Also if you are a strong dps, say Grunty, you should be able to do serious damage before he bubbles. You should also build items according to his build if you find that you are dying to him too much, for example get a Defender if you need more hp, or DST if you need to counter his weapon damage. 5. You learn, or should learn, to not cluster up when there is a Zera on the enemy team. It's like moving towards an ulti'ing drake. You just don't do it. Also, unless you and or your team is INCREDIBLY thick, you Zera will not bubble all 5, nor will your team composition have all melee heroes. If you do, then you deserve to lose. 6. Everyone calls every hero overpowered. For example I think Geneva is overpowered, due to her ult and very strong aoe blind + insta shields. But no one else seems to, so I just ban him in IH anyways. Also tanks are supposed to be able to take damage without dying, they are meant to have a lot of CC etc. Zeratul can only be what he is with his cloak. Sure I think his bubble is very strong, but it is not going to massacre a 5-man team with teamwork. Link to comment Share on other sites More sharing options...
taznkid Posted November 14, 2013 Author Report Share Posted November 14, 2013 I think I may have caused a misunderstanding....I do not mean his "W" passive, but his HEROIC passive that gives him passive invisibility. Link to comment Share on other sites More sharing options...
taznkid Posted November 14, 2013 Author Report Share Posted November 14, 2013 Alright TaxHaven...I think you've cleared it up for me....maybe my problem is that in pubs teams can't learn to work together T_T. Moving past that....what do people think about skills like Crackling's and Zeratul's leap that interrupt spell casts? Link to comment Share on other sites More sharing options...
TaxHaven Posted November 14, 2013 Report Share Posted November 14, 2013 Alright TaxHaven...I think you've cleared it up for me....maybe my problem is that in pubs teams can't learn to work together T_T. Moving past that....what do people think about skills like Crackling's and Zeratul's leap that interrupt spell casts?  Mwhahaha flob you Genlordz I'm better  On topic: Do you mean make the heroes invincible for duration of jump? Like Darpa ult?  Those skills are a little buggy as in you can skill die as long as the damage is inflicted on you before spell is cast, but the animation still shows.  Zeratul Q is very buggy as in you can sometimes glitch out after leaping and forces you to move a bit before you can AA.  Don't understand what you're question is... What do you mean by what do people think? Link to comment Share on other sites More sharing options...
Mus Posted November 14, 2013 Report Share Posted November 14, 2013 What a thread. Â How many times have you seen Zera picked in an inhouse? In the current meta he is hardly picked at all. This shows that he is not OP, else he would at least be picked in some games. Â Pubs don't mean anything when it comes to deciding if a hero is OP or not. Â Â Btw, the counter to Zera is have your carry buy a scanner and stun knife. Another cool way to deal with Zera is to use AoE burst casters like Cow, they don't need vision to kill him. Â In case you didn't know, whenever a hero has a cloaking ability it can only mean one thing. They are squishy. Understand this statement, then you should be able to deal with Zera. Link to comment Share on other sites More sharing options...
John Posted November 14, 2013 Report Share Posted November 14, 2013 I'm assuming you pub, using Nova? Once you are fat enough, ull be able to vanish within range, with ur stunkinfe / timesplitter already active and attack him 4-5 times before he has any chance at all to planar/ulti, if you do it right. With ur passive I don't even think u'll have to worry about a scanner against him if you do it right. Â This assumes that ur farmed and have attackspeed enough to get of 4 sh assuming ur up against another glass cannon, which is probably the case 9/10 pubs. Â Smokescreen work is another great item to consider. Link to comment Share on other sites More sharing options...
mynhauzen Posted November 14, 2013 Report Share Posted November 14, 2013 Did you read anything I wrote "sad panda face". Reply to "Get Scanners":#1, Reply to Stay behind a tank and kill him in his own bubble: only a REALLY stupid Zeratul is going to use his ulti just to kill a tank...actually, Zeratul would attack a tank last generally in team fights, usually he would go for the main dps. Also, it is kind of hard to kill him in his own bubble depending on position, especially if you are melee with no pull or such. Reply to "start to teamplay": other team has teamplay too you know....and does it really matter if you killed their Zeratul if he stalled against two other heroes to allow your three heroes to get pushed by four? Also, I think the only problem is the passive. The rest can be countered easily enough, and by the time ulti is available you have ways to deal with it. Not so with that passive, which allows Zeratul to snowball in a subtle fashion. well in a pub where everyone is in a random position, there's no counter to a good zeratul, cause he will 1v1. In a pub with a team of 5 where you CANT really attack anyone but a tank or initiator, zera will be completely useless with the build you mentioned. In fact its quite easy to stay in a group of 5 behind tanks. Once zeratul tries to kill a tank (that is the only target) or a good initiator he will insta dies to 2-3 people that stands behind (which are usually dps or burst dps). Â In fact nova, as John said, with a good position can kill zeratul with timeslitter in 2-3 seconds (cause pub zeratuls are usually 1-2k hp zeratuls). In 3 stuns and with crits nova will 90% finish zera in 1-2 seconds. In fact darpa is a great counter. It no only stuns with timesplitter, but it also silences right away that will make no way of ultiing = gg. Link to comment Share on other sites More sharing options...
hbogyt Posted November 14, 2013 Report Share Posted November 14, 2013 I recommend 2 builds to do battle with, against Zeratul as Nova. Â 1. 1-shot glass cannon: Shinobi Style, Black Hole Magnum, Energy Saber, Khali Blade, Galactic Defender, Time Splitter; must have Demigod. You can hit 700 weapon damage with this. You wait for Zeratul to appear, kill a creep to trigger Demigod, Vanish to trigger Magnum, activate Shinobi Style, snipe Zeratul for profit. If he's not dead yet, activate Time Splitter, Silent Take Down, the Magnum should trigger again, snipe Zeratul for Profit. Â 2. Evasion lord: stack Time Splitter with Sword Breaker and hope for the best. You can beat him if he doesn't kill you in bubble. Link to comment Share on other sites More sharing options...
taznkid Posted November 14, 2013 Author Report Share Posted November 14, 2013 I'm assuming you pub, using Nova? Once you are fat enough, ull be able to vanish within range, with ur stunkinfe / timesplitter already active and attack him 4-5 times before he has any chance at all to planar/ulti, if you do it right. With ur passive I don't even think u'll have to worry about a scanner against him if you do it right. Â This assumes that ur farmed and have attackspeed enough to get of 4 sh assuming ur up against another glass cannon, which is probably the case 9/10 pubs. Â Smokescreen work is another great item to consider. I hope you are not trying to insult me by implying that I am a pubbing scrub...I've played several IH, learned about 6 well enough to play IH, and around another 8 that I can do decently with in pubs. The thing is, Zeratul will generally be the one to initiate first. The range of his spells outrange your auto attack (at least from my experience; the only time I get the first hits off is when I catch the Zeratul by surprise, which I do admit is always the point). The thing is, Zeratul DOES take a certain amount of skills to play, so the average pub player that I find who plays Zeratul is a good player destroying my team (and me if I do not play a carry; I'm not saying I get owned by Zeratul every time you know). Only a terrible Zeratul would build so that he dies in 3-4 hits (now that I think about it, it has happened quite often; Timesplitter FTW), which is about the max I can get off unless I can also get off ulti. Then all Zeratul has to do is for the mark to wear off, turn around, and initiate and kill me. In short: Zeratul runs away from me better than I do from Zeratul (at least in Nova's case as a example; again, my point is that I do not think he needs his current Heroic Passive considering his powerful abilities). Also, you can't use smokescreen when you are bubbled. At least I don't think you can..... What a thread. Â How many times have you seen Zera picked in an inhouse? In the current meta he is hardly picked at all. This shows that he is not OP, else he would at least be picked in some games. Â Pubs don't mean anything when it comes to deciding if a hero is OP or not. Â Â Btw, the counter to Zera is have your carry buy a scanner and stun knife. Another cool way to deal with Zera is to use AoE burst casters like Cow, they don't need vision to kill him. Â In case you didn't know, whenever a hero has a cloaking ability it can only mean one thing. They are squishy. Understand this statement, then you should be able to deal with Zera. Zeratul could be at 1 hp and it wouldn't make a difference if I am at 8000 hp if I am stuck in his ultimate (unless I have like barbed plating or something). Again, everyone seems to be assuming that the player playing Zeratul is a noob. THE THEORETICAL PLAYER IS AT LEAST AS GOOD AS I AM, which means, for a start, that he looks at the opponent's items and reacts accordingly. I certainly would not build myself to allow myself to die with 3 hits from Timesplitter. Once stun is no longer in affect, I would retreat, or even counter attack. Also, I think I have seen Zeratul in a IH about twice...at least once, hard to remember. well in a pub where everyone is in a random position, there's no counter to a good zeratul, cause he will 1v1. In a pub with a team of 5 where you CANT really attack anyone but a tank or initiator, zera will be completely useless with the build you mentioned. In fact its quite easy to stay in a group of 5 behind tanks. Once zeratul tries to kill a tank (that is the only target) or a good initiator he will insta dies to 2-3 people that stands behind (which are usually dps or burst dps). Â In fact nova, as John said, with a good position can kill zeratul with timeslitter in 2-3 seconds (cause pub zeratuls are usually 1-2k hp zeratuls). In 3 stuns and with crits nova will 90% finish zera in 1-2 seconds. In fact darpa is a great counter. It no only stuns with timesplitter, but it also silences right away that will make no way of ultiing = gg. Ummm...what??? We are assuming that the person playing Zeratul is a GOOD player. Why the heck would a smart Zeratul engage a tank when a dps and others are nearby? He would flank and get the main damage heroes from behind. I recommend 2 builds to do battle with, against Zeratul as Nova. Â 1. 1-shot glass cannon: Shinobi Style, Black Hole Magnum, Energy Saber, Khali Blade, Galactic Defender, Time Splitter; must have Demigod. You can hit 700 weapon damage with this. You wait for Zeratul to appear, kill a creep to trigger Demigod, Vanish to trigger Magnum, activate Shinobi Style, snipe Zeratul for profit. If he's not dead yet, activate Time Splitter, Silent Take Down, the Magnum should trigger again, snipe Zeratul for Profit. Â 2. Evasion lord: stack Time Splitter with Sword Breaker and hope for the best. You can beat him if he doesn't kill you in bubble. Yeah I figured the bubble thing...Alright let me clear some things that people seem to be assuming. 1. I am not some newbie that refuses to get detection when I am getting murdered by a cloaked unit. I'm posting this because I wasted around 4000 minerals in detection trying to kill a Zeratul in a pub game (had to go it alone, no one else was pushing...seriously, why can't people understand that sometimes pushing is more important than creeping neutrals...) 2. The question is simple: everyone is assuming that this is the same old "Zeratul is op, hit him with a nerf bat" post. NO IT IS NOT, IM ONLY ASKING FOR OPINIONS ON WHY THE CURRENT HEROIC PASSIVE IS NECESSARY FOR ZERATUL 3. For some reason, just because I mentioned two items everyone seems to think that is all the theoretical Zeratul has. THOSE ITEMS ARE JUST EXAMPLES SINCE THEY ARE POPULAR ITEMS TO GET ON HIM 4. I've seen Nova builds that utilize BHM....can someone post like a mini-guide on how I can do that? It seems really bad ass. Link to comment Share on other sites More sharing options...
Yaldi Posted November 14, 2013 Report Share Posted November 14, 2013 His passive is terrible... it doesnt even make him invisible... Link to comment Share on other sites More sharing options...
taznkid Posted November 14, 2013 Author Report Share Posted November 14, 2013 Yaldi,please read the entire discussion before you post....seriously, more people than I thought have this problem. Link to comment Share on other sites More sharing options...
taznkid Posted November 14, 2013 Author Report Share Posted November 14, 2013 Mwhahaha flob you Genlordz I'm better  On topic: Do you mean make the heroes invincible for duration of jump? Like Darpa ult?  Those skills are a little buggy as in you can skill die as long as the damage is inflicted on you before spell is cast, but the animation still shows.  Zeratul Q is very buggy as in you can sometimes glitch out after leaping and forces you to move a bit before you can AA.  Don't understand what you're question is... What do you mean by what do people think? I will use a example to clarify. I am a happy Tiberius.Rancor, going around dropping nukes on people and using my killsteal-aaheem....Flare gun to kill people. Suddenly, I see my best friend, James.Raynor, about to be jumped by a Zeratul. Little does he know, I am about to spell nuke his ass. My poor Raynor friend is moving in slow motion inside of a bubble, so I prepare to use my Dead-Eye Lockdown ability to save him. But wait! "GASP" Zeratul uses his leap ability skill, my Dead-Eye Lockdown is no longer casting. I frantically begin to nuke, and flare and attempt to get off another Dead-Eye Lockdown, but my Raynor friend is already simply a pool of blood on the ground and Zeratul gets away, laughing maniacally while I cry over the cold body of my friend. Link to comment Share on other sites More sharing options...
Indo Posted November 14, 2013 Report Share Posted November 14, 2013 well how about you snipe right after he jumed instead of using nukes firts while he flobs your m8... Â well also raynor did badly when he got caught by zera (map awareness??) and ofc your team could have called ss but whatever. Â The thing is that he can choose to be either not farming or having trouble against ranged casters with pendant that can keep him out of range while stealing all his energy( ts ward helps since you can kill zeras ts ward cuz yu are ranged) Link to comment Share on other sites More sharing options...
taznkid Posted November 14, 2013 Author Report Share Posted November 14, 2013 well how about you snipe right after he jumed instead of using nukes firts while he flobs your m8... Â well also raynor did badly when he got caught by zera (map awareness??) and ofc your team could have called ss but whatever. Â The thing is that he can choose to be either not farming or having trouble against ranged casters with pendant that can keep him out of range while stealing all his energy( ts ward helps since you can kill zeras ts ward cuz yu are ranged) Or he can go around and backstab you, unless you are completely tower hugging, which means you are losing experience/farm, plus you are STILL not completely safe. Oh and I did try to snipe again, but planar got him out of range T_T. But what I really don't like is that Zeratul's q is immediately ready to cast again upon a kill. Link to comment Share on other sites More sharing options...
Lios Posted November 14, 2013 Report Share Posted November 14, 2013 So I'm not reading all the post above, Is this one more complain thread about Zera ? Please, Zera will never, ever, ever be nerf so stop whining, buy a ward ( EARLY GAME ) Harass him, hard ! Just like riki in dota, if you don't rape him early game, he gonna hit you so hard that even detection doesn't matter. He can't do shap until he have BHM or at least ocelots, just don't get planar into tower like an idiot. Buy a cheap items called "Scan" worth of 6 cs when mid game come... Have you ever tried to catch a stalker with blink ? If you do you should stop, scan is just to shoo shoo him away, not to kill him ( unless he is in the middle of your team ) Link to comment Share on other sites More sharing options...
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