Muto Posted November 11, 2013 Report Share Posted November 11, 2013 Will add final table latter, for now this post is just getting my idea onto paper. This post is still very much in alpha and suspect to change. Any and all feed back you can provide would be appreciated. Changelog: 11/10/13 Began creation Removed hellion/hellbat form spell differentiation (for now). Grillmaster.Bubba Name: Grillmaster.BubbaPortrait: HellbatUnit Base: Hellion/HelbatType: STRScript: Bubba, long time owner of Bubba's gas and grill, has decided to take his gas and grill on the go! With his specially modified Hellion, Bubba Gas and Grill on the Go can provide you with the freshest of road kill this side of the galaxy has to offer!Starting Stats:Base Health – 375Movement Speed – 2.9Attack Range – 5/2 (depending)Attack Speed – 1.85Base Damage – 50Attack Name | Animation - Plasma Grill | Stock for the unitBase Armor – Strength – 30+7 per levelAgility – 28+6 per levelIntelligence – 25+4 per level -- Heroic Passive: Grill n' Go.Grillmaster.Bubba can transform between his more mobile Hellion form to take his business on the go or his more devastating hellbat form when he needs to grill some mutawings up quick. Effect: Using hotkey "E" Bubba can switch between hellion and hellbat form. This transformation takes 1.5 seconds. In hellion form, Grillmaster.Bubba hits all units in a line in a line of 5 units, has a speed increase of 10%, but takes a damage reduction of 25%. In hellbat form Grillmaster.Bubba has a range of 2, and his attack deals 25% splash damage to units within 1 unit of the primary target. Only the primary target is effected by on-hit effects. -- Ability One: Plasma ChargeBubba always gives a free plasma charge with fill up. Plasma chargers are great for overcharging one's flamethrower to do some amazing damage.Energy Cost: 55Cooldown: 8/7/6/5Range: n/a Level 1: Bubba deals 60[+60%INT] spell damage on his next attack in 3 unit cone.Level 2: Bubba deals 100[+60%INT] spell damage on his next attack in 3 unit cone.Level 3: Bubba deals 140[+60%INT] spell damage on his next attack in 3 unit cone.Level 4: Bubba deals 180[+60%INT] spell damage on his next attack in 3 unit cone. Effect: For 5 seconds Bubba's next attack will do bonus area damage if in hellbat form. If this ability procs "Two fer tuesdays" it will do double damage. -- Ability Two: Roadkill BarbecueTaking a Grill on a go is always risky business if you don't have a backup plan for what do do when you run out of Mutawings. Thankfully, Grillmaster.Bubba is always willing to grill up some good ol' fashion road kill. Bubba lights the stretch of road in front of him on fire for 3 seconds doing damage and slowing enemies who get caught in it.Energy Cost: 80/100/120/140Cooldown: 15Range: 5 Level 1: Deals 50[+20%INT] spell damage per second, and slows movement speed by 15%.Level 2: Deals 75[+20%INT] spell damage per second, and slows movement speed by 20%.Level 3: Deals 100[+20%INT] spell damage per second, and slows movement speed by 25%.Level 4: Deals 125[+20%INT] spell damage per second, and slows movement speed by 30%. Effect: Grillmaster.Bubba creates a wall of flame in front of him 1 unit wide and 5 units wide that periodically damages and slows enemies. If this ability procs "Two Fer Tuesdays" it will double the walls damage and slow. -- Ability Three: Two Fer TuesdaysBubba is a firm believer in 2 fer tuesdays, but without a calendar he is never sure when it's a Tuesday and usually ends up guessing. This gives Bubba a chance that his next spell cast will have double the effect.Energy Cost: PassiveCooldown: PassiveRange: N/A Level 1: Bubba has a 8% chance of his next ability having double the normal effect.Level 2: Bubba has a 12% chance of his next ability having double the normal effect.Level 3: Bubba has a 16% chance of his next ability having double the normal effect.Level 4: Bubba has a 20% chance of his next ability having double the normal effect. Effect: This ability gives a small chance at causing his next spell cast to have double the normal effect. -- Ultimate Ability: Deep Fried DeliveryBubba prides himself on always being where he needs to be. Bubba launches himself at the target location in a blaze of glory dealing damage and slowing at both the launch zone and the land zone.Energy Cost: 120Cooldown: 60Range: 8 Level 1: Leap deals 150[+50%INT] spell damage and slows 60%.Level 2: Leap deals 200[+50%INT] spell damage and slows 60%.Level 3: Leap deals 250[+50%INT] spell damage and slows 60%. Effect: Hellbat Leap does damage in a 4 unit radius around where he starts and ends This jump takes 1 second to complete. The slow last 3 seconds. If this ability proc's "two fer tuesday's Deep fried delivery's damage and slow will pulsate a second time around him after 1 second after he lands at his end position only. -- Closing statementThanks for reading, and please make a constructive comment \ suggestion! Quote Link to comment Share on other sites More sharing options...
Moo Posted November 11, 2013 Report Share Posted November 11, 2013 The mechanic on your E of it being up to luck is not a good mechanic IMO. You cannot count on it working when you need it to, yet it could grant a fast, unexpected, cheesy kill if it procs, which is not good. A powerful ability being completely based on luck with a low chance of it working is a bad idea IMO, and I think that the skill should have a different way to proc than luck. You could tie it into the days of the week, but say that he gets impatient and skips a few, and that he counts the days by how many abilities he uses. So it could take 3 abilities for him to think it is Tuesday (5 workdays with 2 cut off because he is impatient). His ulti feels very weak, like it isn't even an ulti. His q doesn't feel like it would fit a hellion, as they attack in a line not a cone. W doesn't feel like it fits the firebat, since they aren't really gonna be traveling down stretches of road like that. FruitNinja 1 Quote Link to comment Share on other sites More sharing options...
Muto Posted November 11, 2013 Author Report Share Posted November 11, 2013 The mechanic on your E of it being up to luck is not a good mechanic IMO. You cannot count on it working when you need it to, yet it could grant a fast, unexpected, cheesy kill if it procs, which is not good. A powerful ability being completely based on luck with a low chance of it working is a bad idea IMO, and I think that the skill should have a different way to proc than luck. You could tie it into the days of the week, but say that he gets impatient and skips a few, and that he counts the days by how many abilities he uses. So it could take 3 abilities for him to think it is Tuesday (5 workdays with 2 cut off because he is impatient). His ulti feels very weak, like it isn't even an ulti. His q doesn't feel like it would fit a hellion, as they attack in a line not a cone. W doesn't feel like it fits the firebat, since they aren't really gonna be traveling down stretches of road like that. Yeah, honestly I was pretty disappointed with how this hero turned out. I'll most likely do a complete revision latter on. Quote Link to comment Share on other sites More sharing options...
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